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Thread: Battle of the Chumps 10 Tickets onsale

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  1. #1

    Battle of the Chumps 10 Tickets onsale

    Another day, another epic events tickets go on sale!

    But you will need to be quick as 8 of the available 12 are already gone.

    As ever, more details on the Epic-UK calendar

  2. #2

    Re: Battle of the Chumps 10 Tickets onsale

    Yay! Dates work, place booked.

    Question:

    Do the reserve groups have to be the same size (points wise)?

    Can I use points from on reserve force to make the other larger in the same way I can take points from my main 2k force?

    The note is written in such a way so as these issues are unclear...
    Basically I have a list worked out which is 2000:700:800. Is that Ok?

    What are the rules for transporting troops from one group in air transports and/ spacecraft from another?

  3. #3

    Re: Battle of the Chumps 10 Tickets onsale

    And its sold out! Reserve names being taken.

  4. #4

    Re: Battle of the Chumps 10 Tickets onsale

    @Rug.

    You can take points from the 2000 point list for your reserves, so 1950, 750, 800 would be fine, but you have to be within the limits for both of the 2750 point games.

    Confuising I know, but Jeridian had to do this to fit within the time limits imposed by the other systems...

    I will of course bow to his judgement if he says different

  5. #5

    Re: Battle of the Chumps 10 Tickets onsale

    Pretty much what Dave said.

    You essentially need to make 3 legal armies:

    2750pts A
    2750pts B
    3500pts

    If any one of the three is illegal it's an Epic fail.
    You scared me there, I thought my Note was embarassingly allowing this, and I can see how it can be interpreted that way.

    Essentially you can deduct pts from the 2000pts Battle Group, which can then be spent on one (or shared out between the two) of the Reserve Groups. The downside of this is you will end up playing one 2750pts game with less than 2750pts as the Battle Group is smaller.

    So your example has:

    2700pts A Legal
    2800pts B Illegal (50pts excess)
    3500pts Legal

    One of the keys of BotCh being different is that we rarely apply Direct Comp (which admittedly is easier with Epic, than 40k/Fantasy), but instead mess with these interlaced army lists which force harsh decisions on the player. Do you take an 850pts Titan in one game, but suffer having 150pts less in the other? Do you put your BTS in the 2000pts Battle Group so that you always have the same BTS in each game, or will your BTS be different in different games? Should you put your Garrison formations in the 2000pts Battle Group or will they have to walk on in Escalating Engagement?


    Many may not share my enjoyment of List Writing but I like trying out new things and trying to squeeze it into elaborate restrictions.
    For every game of 40k I used to play, I'd spend more time reading Codex's and writing varied army lists.

    What are the rules for transporting troops from one group in air transports and/ spacecraft from another?
    It depends on the game.

    For 4 of the 5 games your playing with a 'set army'.
    The 2 3500pts games you essentially have a 3500pts army and can put formations in any transports, etc as a normal 3500pts game.

    Similarly for the 2 2750pts games your army is a normal 2750pts army (using either Reserve Group A and Reserve Group B depending on game) and you can put formations in any transports, etc as normal for a 2750pts game.

    In these cases the designations 'Battle Group', 'Reserve Group' are for when your writing an army list, once the game starts it is one big normal Epic army.


    ....Now, Escalating Engagement is another matter. A special case. Hopefully all the answers have been listed in the Escalating Engagement mission but I'll try to briefly note here.

    If in doubt, go in Reserve.
    If you have a Battle Group formation of Devastators that can deploy normally, but you decide to put it in a Thunderhawk from a Reserve Group, then the Thunderhawk (and so the Devastators) can't be activated until turn 2. And vice versa (so a Reserve Devastator unit in a Battle Group Thunderhawk can't show up until turn 2).
    Same situation for Spacecraft, if your Spacecraft is a Reserve it can't be show up until turn 2, and so none of the transported formations can either. And vice versa (a Reserve formation in a Battle Group Spacecraft prevents the Spacecraft activating until turn 2).

    In general you want to avoid mixing formations that need to work together (Thunderhawks and transported Dev's for example) in different Reserve groups, etc.
    If you can't find a way not to, bare in mind it only really matters for 1 in 5 games, you'll just have to try other tactics and deployment decisions in that 1 in 5 game.

    I'd highly recommend trying out the Escalating Engagement mission as it may require different strategies and timings.


    If in doubt, PM or e-mail your proposed army list and I will point out any legal mistakes if necessary.

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