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Thread: Ambush Alley Force-On-Force: modern military forces blog

  1. #161
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    I am off to work now - give me some time and I will answer all of your questions later tonight (roughly in about 9 hours from this moment).

  2. #162

    Re: Ambush Alley Force-On-Force: modern military forces blog

    Quote Originally Posted by VERITAS/AEQUITAS View Post
    I am off to work now - give me some time and I will answer all of your questions later tonight (roughly in about 9 hours from this moment).
    Thanks for the help.

    Don't rush. It will give me time to drool over Elhiem Brilliant Figures.

    Happy Gaming,

    Allan

  3. #163
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Quote Originally Posted by fluffy05 View Post
    Brilliant! Hats off to Matthew of Elhiem figures!!!!!!

    I'm done someone pass me a Kleenex

    If you were to start with Force on Force again what would you buy model wise?
    Depends: If you were to go only with two regular armies (that means anything else than militia/insurgent type of fighters) fighting each other, you would first off have to decide what conflict you want to recreate. Force On Force is written with modern conflicts in mind. Although it can be used for any type of war involving firearms since WW2.
    What do you like? Do you like ultramodern as depicted in many of the recent PC games? Then I'd give the British or US forces a try. If you are more interested in the decades gone already, think about Korea/Vietnam or even Indo-Pakistani War. Or maybe Yom Kippur and the Arab/Isreali conflicts?

    For starters I'd recommend a platoon sized force for both sides. One or two transports and/or a tank. Just to get how the game works and the rules are used. You can later add any type of asset you'll need for a scenario.

    Quote Originally Posted by fluffy05 View Post
    In have downloaded and read the basic mission from Ambush Alley's Force demo/beginner game.
    Good. "Contractors in trouble" shows a typical situation for a modern task force and how the game works. It is not for Force On Force but Ambush Alley (a stand alone set of rules.) I do recommend you do not buy into Ambush Alley - get yourself Force On Force right away. All you need to play the Ambush Alley scenarios you'll also find in Force On Force (as it is based upon the older version called Ambush Alley)

    Quote Originally Posted by fluffy05 View Post
    Do special weapons like the TOW missile, AT-4 40mm Grenade Launcher add special dice to a squads fire (...)
    Indeed they do. You might have seen in the sample scenario how a M203 GL and a M249 SAW do add a die each to the firepower of the squad (they are class 1 support weapons). An AT-4 (officially that thing is called M136) does add two dice (its class 2 support), while the TOW is a bit special as it is not an infantry support weapon. It is an ATGM (Anti Tank Guided Missile) which works a bit different, but has A LOT of dice to roll when it hits, but can also be countered by killing the operator before the missile crosses the battlefield all the way (remeber that in FoF units may react to actions with movement and/or firing) and impacts and/or evasive driving of target vehicles.

    Quote Originally Posted by fluffy05 View Post
    (...)or have special effects on buildings/vehicles/troops?
    Special effects on buildings: yes - they will colapse when having to endure a certain amount of damage. It actually works that way: you fire your tank round into the house instead of targeting the unit inside as the damage of debris and collapsing walls does have more effect. Same goes for 25mm Bushmaster autocannons (Bradley or LAV-25) - spraying the structures enemies are hiding in will drive them out as you turn them into ruins easily after one or two turns. Just as weapons and vehicles are having "classes", structures do have them as well (like a wooden shed compared to a real bunker it makes a difference if they offer good or almost no protection). You can compare a building with a monster in 40k, having some sort of "wounds" that you will count down until it collapses.

    On vehicles: of course. That's why you have weapon classes. Obviously a MG wouldn't do much more but scratches to a battle tank but a guided missile might well blow it up. Comparing classes will be shown in the rules - that way you can compare what will have good effect on target and what is a waste of ammo. Sometimes even a waste of ammo could be doing good effect. If you spray a tank with small arms fire and light MGs you force a tank commander to withdraw back into his turret. This effects his awareness of his surroundings and will make him less capable. (even these effects are in the rules!!)

    On troops: Ohhh yes . The heavier the caliber the more "intimidating" the weapons get. It effects the morale tests of the enemies. And it simply punches through certain cover making a mock out of it.


    Quote Originally Posted by fluffy05 View Post
    Sorry for the very general questions but I am new and looking at how to start

    Cheers,

    Allan

    You are most welcome.
    You will be amazed what the games' rules include. You never ever will have played anything already that compares to this game. Trust my words, you'll love it from the start.

  4. #164
    Chapter Master donuter's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    I saw that you guys play 'What if?' games. How does that play out? is there a point system or way to balance it so that even if you do have lets say, america fighting some african republic which obviously would be trounced man for man, how does it balance it, if at all?
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  5. #165

    Re: Ambush Alley Force-On-Force: modern military forces blog

    Thanks Mate,

    I just ordered a set of Force on Force rules from a local dealer

  6. #166
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Quote Originally Posted by donuter View Post
    I saw that you guys play 'What if?' games. How does that play out? is there a point system or way to balance it so that even if you do have lets say, america fighting some african republic which obviously would be trounced man for man, how does it balance it, if at all?
    You don't balance the game. War never was, is, or ever will be a balanced fight. Ambush Alley Force On Force is not created with tournament style gameplay in mind, but with depicting real life battlefield experiences. If one side is outgunned, well than that's it. Face the odds and make your best out of it.
    I play "what if" games, too. There are no points. What are points? How much a soldier is worth on the field cannot be reflected by something simple like "point costs". It's the overall sum out of training, equipment, confidence in his leadership and skills, resupply, previous experiences etc.

    You may not forget: FoF is all about the mission. You may have only one single man still standing against an army. yet you might have won the game - because the mission was to reach a certain building and launch a devastating weapon by pressing a few buttons in a control room. For that you didn't need artillery, no tank, no bomber and not a thousand infantrymen.
    People in tabletop games often concentrate too much on "how do I deal the most damage" instead of "how do I reach my goals as quick and easy as possible".
    "Contractors in trouble" is a typical mission showing how two totally different sized forces are facing each other, having two totally different mission objectives. The Regulars have to rescue two contractors from the middle of the table and escort them over to an extraction point. The Insurgents are 3-4 times as much men and their goal is to deal as much damage as possible and/or capture Regulars. Would it make sense to get involved in too many firefights with these insurgents? No! - get to the mission objective and then run for your life!! If that's your mission - do only what is necessary. Don't even think about how much you are outgunned - fire and maneuver. One fire team advances, one covers. Next round the other way around. Constant overwatch and cover fire. To keep the two civilian contractors alive is all that matters.

    Quote Originally Posted by fluffy05 View Post
    Thanks Mate,

    I just ordered a set of Force on Force rules from a local dealer
    Cool. Let me hear what you think about it, once you had a chance reading a bit through the rules.

  7. #167
    Chapter Master donuter's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    That review was very useful thank you. And also very tempting. I'd rather like to play a game without getting hung up on'my tanks bigger than yours'
    thanks agains
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  8. #168
    Librarian notdakuningist's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Sorry about the delays, had to wait til today (Sunday) before I had time to upload them.

    This is a good front view of the system, you'll notice a "lip" around the top of the cab. Also in the corner you'll see the handhold that we use to climb onto the roof of the cab during crew drills.

    Also you can see a good view of the rear of the system with its generator and air conditioner.

    Lastly just a bad picture of the whole system.
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    Last edited by notdakuningist; 01-08-2010 at 17:38.
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  9. #169
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Coolio. Very handy pictures. I'll try to create that lip and blast protection shield. Do I have to place a 1/72 Mountain Dew can on the hood!? :-) Thanks a lot!!!

  10. #170
    Librarian notdakuningist's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Only if you want to accurately create the beverage of choice for ADA units.
    You are unique, just like everybody else.
    -from some T-shirt slogan I saw.

  11. #171
    Chapter Master Gen.Steiner's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    It's your fault, you know.

    I read this blog, and thought "hmm, I don't have any ultra-moderns. Why not?"

    Then I went over to Ambush Alley's website, and downloaded the demo scenario.

    Then I joined their forum.

    Now I'm ordering British and merc figures from Britannia Miniatures and Taliban from Liberation Miniatures.

    IT'S YOUR FAULT VERITAS/AEQUITAS

  12. #172
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    I knew you wouldn't resist. And I knew you gonna like that game . So, you went with Dave's miniatures? Excellent choice . Hope to see you around AAG forum, too. What's your nickname over there? Mine is Sgt. Scream.

  13. #173
    Chapter Master Gen.Steiner's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    I go by the handle of Gen.Steiner over there as well to be honest.

    While I'm waiting for my 20mm stuff, I'm going to try the system out using IG and Necromunda figures. Should be a laugh.

  14. #174
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Let me hear what you think of the rules. Although the rules in the example scenario are only very little of what the FoF variant of the game really offers.

  15. #175
    Chapter Master donuter's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Thinking about getting into this but the forces that seem to inspire (if thats the right word) are easten european/baltic states irregulars and such like which can be used in the post soviet republic wars and Kosovo.( contrivertial but i think they are 'good' from the point of view of wargaming)
    My Guard and Khador now too. Updated 9th MARCH

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  16. #176
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    You'd love to talk to my mate Janick then. He's at the Ambush Alley Games forum and has done the complete Serbo-Croation conflict as a campaign for Force On Force (to include terrain and troops/vehicles pictures).

  17. #177
    Chapter Master Gen.Steiner's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    I think the best thing to do with the Yugoslavian Wars is to game them as an imagi-nation, almost. That's roughly what I'm intending to do, anyway, eventually. My mate and I created two nations - Atopiana and Skgorria - on NationStates.net years ago, and built a sizeable history for them. The idea was they'd been part of a federal state called Brznovia for years, but with the collapse of the USSR Brznovia fell apart too.

    Lots of fun, and no unfortunate implications in fielding militia or paramilitary units!

  18. #178
    Chapter Master donuter's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    Tbh that not far off to waht i had in mind lol

    any idea's where to get figs?
    Last edited by donuter; 06-08-2010 at 19:31.
    My Guard and Khador now too. Updated 9th MARCH

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    NOW DOING COMMISSIONS. PM me for details.

  19. #179
    Chapter Master VERITAS/AEQUITAS's Avatar
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    Re: Ambush Alley Force-On-Force: modern military forces blog

    RH Liberation Miniatures. Rolf offers multiple ranges suitable.

    Balkan Wars range
    http://www.rhmodels.com/20.html

    and also check his "multi purpose"

  20. #180

    Re: Ambush Alley Force-On-Force: modern military forces blog

    I was looking at doing something similar.

    Many, Many Years ago when I was training in the Australian Army, our "fictitious" enemy were the Musurians. Basically a Cold War style, worse case conventional warfare enemy that operated with equipment found in communist countries of the time.

    Not a bad scenario given a lot of the military hardware was readily available around the world.

    I was planning to work on something similar. The urge to do Tom Clancy's "Red Storm Rising" is pretty overwhelming though. Such a kick ass book. I must have read it a half dozen times.

    I admit I prefer fictitious opponents generally speaking which is probably why I mostly game 40K and Warhammer Fantasy.

    This stuff is too good to pass up though.

    Just to pick what to order first now.

    Thanks for the Inspiration!

    Allan

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