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Thread: The use of Stormtroopers

  1. #1
    Veteran Sergeant
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    The use of Stormtroopers

    Yes they do look badass with their cool look, but in game terms they look quite ineffective. Personally I just use them because I need something to fill up some points (I am not rich).

    If they are worth their 16 points, then how should they be used?

    Thank you for any help or comments!
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  2. #2
    Commander wazatdingder's Avatar
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    Re: The use of Stormtroopers

    Honestly, I like my Storm troopers, I'm not convinced they are worth it...
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  3. #3
    Chapter Master Havock's Avatar
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    Re: The use of Stormtroopers

    Use them as veterans.

  4. #4

    Re: The use of Stormtroopers

    I've seen them used quite well when you keep them cheap and give them meltaguns plus a chimera, which allows them to utilize their scout move in order to get first turn melta range shots.

    They're not quite as efficient as Veterans are, but I don't think they're a bad choice at all, especially in a MEQ heavy environment.

  5. #5
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    Re: The use of Stormtroopers

    Quote Originally Posted by Havock View Post
    Use them as veterans.
    QFT.

    Seriously though, 5 storm troopers with 2 melta guns is the same points as 10 veterans with 3 melta guns (and the same BS).

  6. #6
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    Re: The use of Stormtroopers

    My husband has used them against me as a "kidney shot" unit.

    They come out of nowhere, riding around in their Valkyries, hop out, and then I loose my Vibro cannons or a squad of rangers or my Seer council or they have meltas and a power fist and kill a wraithlod or something. And then poof! they're back in their Valkyrie and jetting off somewhere else. Sometmes there's ten, sometimes there's THIRTY.

    Ive seen people fail hard with them, leaving them out in open or trying to use them to bolster a gun line. They dont work that way. They work like scalpels. Expensive, razor sharp, scalpels.

  7. #7

    Re: The use of Stormtroopers

    Quote Originally Posted by Dageo View Post
    Seriously though, 5 storm troopers with 2 melta guns is the same points as 10 veterans with 3 melta guns (and the same BS).
    The Stormtroopers have better mobility options, though. Scout, Infiltrate or Deepstriking can put them where they need to be faster than a Chimera and without the extra cost.

    I find a 5-man 2-melta squad serves me well for tank-killing. Drop them behind the lines with a rerollable deepstrike, or grab the first turn infiltrate if you've got the spot.

    The mistake many people make with them is taking a full squad and trying to use their AP3 hotshot lasguns to pop MEQs. Not gonna happen. They're a delivery system for suicide melta/plasma, nothing more.
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  8. #8
    Chapter Master Kalishnikov-47's Avatar
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    Re: The use of Stormtroopers

    Quote Originally Posted by SandQueen View Post
    My husband has used them against me as a "kidney shot" unit.

    They come out of nowhere, riding around in their Valkyries, hop out, and then I loose my Vibro cannons or a squad of rangers or my Seer council or they have meltas and a power fist and kill a wraithlod or something. And then poof! they're back in their Valkyrie and jetting off somewhere else. Sometmes there's ten, sometimes there's THIRTY.

    Ive seen people fail hard with them, leaving them out in open or trying to use them to bolster a gun line. They dont work that way. They work like scalpels. Expensive, razor sharp, scalpels.
    QFT

    I have used them as suicide drop squads. 5 men with dual Melta dropping in with the Airborne rule can smelt a Land Raider quite nicely. A fair tradeoff in my book. 105 pts to neutralize a tank on turn 2 on a 3+ with an Astropath. 2 of those squads and Marbo will neuter so many units.
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  9. #9
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    Re: The use of Stormtroopers

    Quote Originally Posted by Kalishnikov-47 View Post
    QFT

    I have used them as suicide drop squads. 5 men with dual Melta dropping in with the Airborne rule can smelt a Land Raider quite nicely. A fair tradeoff in my book. 105 pts to neutralize a tank on turn 2 on a 3+ with an Astropath. 2 of those squads and Marbo will neuter so many units.
    He runs squads of ten which actually really helps them survive. when they're deployed in tight spots it can be hard to bring fire against them, especially after they devastate whatever unit would have had the best chance of taking them down.

  10. #10
    Chapter Master Thud's Avatar
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    Re: The use of Stormtroopers

    Quote Originally Posted by Kalishnikov-47 View Post
    I have used them as suicide drop squads. 5 men with dual Melta dropping in with the Airborne rule can smelt a Land Raider quite nicely. A fair tradeoff in my book. 105 pts to neutralize a tank on turn 2 on a 3+ with an Astropath. 2 of those squads and Marbo will neuter so many units.
    This.

    It's absolute murder against so many armies that it becomes more than just viable, depending on what point level you're playing at. If i were fielding 1750+ points of Guard, I'd never leave home without two Airborne Melta Storm squads and Marbo. Add in that +1 reserves advisor, and you're getting pretty dangerous.
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  11. #11
    Chapter Master SevenSins's Avatar
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    Re: The use of Stormtroopers

    I'll just add my voice to the small melta unit

    definetly don't give them a transport, they're more flexible whitout it (and not too expensive)
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  12. #12
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    Re: The use of Stormtroopers

    Quote Originally Posted by SevenSins View Post
    I'll just add my voice to the small melta unit

    definetly don't give them a transport, they're more flexible whitout it (and not too expensive)
    well that depends. You give a Valkyrie a full load-out (Multi-laser, rocket pods, and heavy bolters) and that's a ton of shots. More than enough to keep a squad or two at bay while the ST's butch something

  13. #13
    Brother Sergeant CrimsonEssence's Avatar
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    Re: The use of Stormtroopers

    I have to agree with Sand Queen, Stormtroopers are less suicidal units and more like the guard's scalpel. Paired with Valkyries or Vendetta's they can make a serious mess of someone's rear lines. Experimenting with them in a tournament, loaded with a meltagun and a grenade launcher (because the grenade launcher on classic model's are so cool) and they managed to silence the greater majority of a guard army's guns. That's two basilisks, a vendetta, banewolf, and a guard squad. Only the Sarge was left standing in the end but they earned a fierce reputation.

    The best way to use them is to think of where they can cause the most disruption to the enemy battle line and bring them right up there. Need to silence those gun batteries, they'll see it done. Critical Synapse creature must be eliminated? Done. These are full teams by the way, not suicide jockeys.

  14. #14
    Commander Benigno (WE)'s Avatar
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    Re: The use of Stormtroopers

    There are more efficient ways to spend your points. The roles described above can be performed by other units in the Imperial Guard roster.

  15. #15
    Chapter Master Jackmojo's Avatar
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    Re: The use of Stormtroopers

    They excel against Eldar and Tau, and can be worthwhile in the right spot versus others. I recommend keeping them unupgraded as they already cost too much and use them to hunt small infantry squads via deepstrike. Good for pruning back field units and the like in any case.

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  16. #16
    Veteran Sergeant Ragnar_Blackmane's Avatar
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    Re: The use of Stormtroopers

    Quote Originally Posted by Benigno (WE) View Post
    There are more efficient ways to spend your points. The roles described above can be performed by other units in the Imperial Guard roster.
    Well, which other unit can accurately drop next to an expensive tank and melta it to death without offering a target? None as I remember...
    Last edited by Ragnar_Blackmane; 30-03-2010 at 12:16.

  17. #17
    Chapter Master Bunnahabhain's Avatar
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    Re: The use of Stormtroopers

    Dust gatherers.

    They're simply too expensive for what they do. Yes, you can drop next to something and melta it, but you could just use a Manticore instead. There are generally several ways to get to the same result.

    They pay through the nose for those AP3 guns, which don't have the strength to work effectively against 90+% of 3+ save targets- marines. If your local metagame is heavy on non mech eldar, Suited tau, and sisters of battle, so actually presents lots of T3 3+ or 4+ saves, then they have a decent number of targets, but otherwise...
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  18. #18
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    Re: The use of Stormtroopers

    I have witchhunters and for 10 pts a piece they are great even with outdated rules. They have chimeras, loads of special weapons, they are troops and also they become stuborn (ld 9 or 10) while being next to a battle sister with book.

  19. #19
    Brother Sergeant lord_zyplon's Avatar
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    Re: The use of Stormtroopers

    Quote Originally Posted by SandQueen View Post
    Ive seen people fail hard with them, leaving them out in open or trying to use them to bolster a gun line. They dont work that way. They work like scalpels. Expensive, razor sharp, scalpels.
    Yep. Gotta use them to cut out one part of the enemy's army. While my Stormtroopers rarely "make their points back" (one game is four, usually), they always cause enough casualties onto whatever I point them at. Enough, of course, means enough wounds to cripple that unit and make it ineffective. Against 3+ or worse models, they're fairly reliable at putting a handful of wounds onto a unit (even MEQs, and I run with GL + flamer).

  20. #20

    Re: The use of Stormtroopers

    Hate to say it but they're over-priced. I find they're good just as a 5-man deep striking (with re-roll) 2 MG delivery system. SOmetimes they last a little longer after the drop, which is a bonus.

    I think GW did the usual thing where they increased points cost on units frequently used in a codex, so encourage the purchase of other things that come with the new codex. That's the only rationale I can think of.
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