Zup . While at my local GW this sunday, i was talking to one of the staffmembers and we tried to come up with some cool senarios to invigorate envigorate the regulars at the store. I came up with a harashin/Assassins creed style charecter, while one of the part-tiners came up with full-tilt, LOTR stylie. But then, with his beard in hand and invisible magic thinking hat on, one staff member came up with Farmer maggots farm. And so, like a clock's gears falling into place, i began work on a complicated, but fun senario in the space of a couple of hours. Here it is enjoy!
This is a game designed to test your sound tactical mind, and the cold, calculating wit of a master strategist – By finding vegetables!!!!
This scenario is meant to be a fair representation of the Lord of the Rings; the fellowship of the ring scene where Merry, Pippin, Sam and Frodo are discovered in the farm of farmer maggot and his 3 dogs. However, it isn’t that simple, as there are many dangers in the farm, from dogs, chickens to Wardens on nearby roads.
Objective; to loot as much grub you can lay you podgy little hobbit hands on!
Teams - Each player or group of players rolls a D3. Add 1 to this roll. This is how many hobbits you have. Nominate 1 hobbit in your group. This is you, and he will use the rules for either Merry or Pippin. The remaining models all count as Hobbit militia.
The group of hobbits must stay within 6” of each other. If they ever go out of this range purposely, the chosen group of your choice will get lost and scared, shouting out to a warden, alerting a dog and being mauled, or running back to his hole and waiting for his comrades at the shire. He is removed as a casualty, and his loot points (see below) are not counted to the final score
We do not use the actual hobbit characters because they are somewhere else around the farm, and they will contribute later.
The profiles for your team are as follows, adapted for the game;
F S D A W C
3 2 4 1 2 4
You (insert goofy hobbit name here)
F S D A W C
2 2 3 1 1 3
Equipment ; Hobbits, including you are equipped with hand weapons and stones for throwing – Range ; 8”, S1
How to score - Each team member can attempt of loot vegetable patches as they come across them. When a model is in base contact with a patch the player rolls a D6 and consults the chart below;
• 1 – Pea’s! lets move – The hobbits stumble across a patch of peas, that are notoriously hard and time consuming to extract. The low attention span of a mischievous hobbit sets in and the group leave in search to easier pickings. No points are collected
• 2-3 – Carrots – Tasty in a soup, if quite small, they will do very nicely. You receive 1 loot point per hobbit in base contact with the patch
• 4-5 – Cabbages – Bit bigger than a carrot, more grub for us. You receive 2 loot points per hobbit base contact with the patch
• 6 – The Prize Turnips! – Farmer Maggots award winning turnips are located at this patch. You receive a staggering 3 loot points per hobbit in base contact with the patch.
Note, a team of hobbits can only loot from 1 patch per game, so you can’t just keep stealing his turnips. However, it will come as a small consolation that whatever you find is secretly recorded by the GM, so no-one else will know what you found, unless you want to tell them or trick them to going for the wrong patch
Dangers of the Farm – So notorious is Farmer Maggot’s farm for its size and bumper crop of veggies, it is not just hobbits that try to get in on the action. As a team of hungry Halflings, you must be aware of the dangers of the farm. Before the game starts, on a map of the board, the GM will mark out, with good knowledge of the location of each of the tasty hot-spots of the farm, 10 Danger markers, indicating places that will arouse suspicion. When a counter is moved within 2” by any hobbit, roll a dice and consult the table below;
1 – CLUCK-CLUCK-CLUCK!, You stumble across an escaped chicken. Roll a dice. On a 5-6, your character makes the split second decision to lunge at the chicken and break its neck. You add and Extra 5 loot points to your total, on your character only and you carry on as normal.
Any other result and the chicken clucks louder and louder until you here shouts from nearby sources. Any other danger points within 12” become active and roll on the table. This can lead to multiple chicken results which keep triggering more danger counters (Uh-oh) until all counters are alerted or until no more chickens are triggered.
In addition to the calamity, Farmer Maggot becomes aware of you and runs towards the chicken, waving his scythe angrily at the intruders. Farmer Maggot immediately makes a 5” move from the cottage towards the point where the chicken was alerted, and continues to do so until he reaches said point. When he comes into contact with any hobbit group, or when he reaches the chicken, he is placed back at the cottage until a similar incident occurs. The First hobbit group he comes within 6” of, is immediately removed and disqualified from the game (No If’s, No But’s!). Note it is possible to, set off a chain reaction of chickens, and the result keeps happening over and over again until there are no more chickens or all counters are revealed. However, farmer maggot only moves towards the original point and stops, he does not keep redirecting onto different chickens.
2-3 – DOGS!!!- You stumble upon one of Farmer maggot’s dogs, Grip, Fang, or Wolf. The dog immediately makes a dash for the nearest hobbits neck. Fight a round of combat. If you win, the dog is struck back and scurries away. If the dog wins, he bites the arm of one of the hobbits. He is unable to carry loot, so loses all loot counters. He is also injured, so halves the movement of any of his comrades because of them being forced to carry him.
F S D A W C
5 4 2 2 1 1
4-5 – THE FUZZ!!!! – You stumble across a nearby warden, patrolling the boarders for trouble makers. He confiscates all of your grub, and sends you on your way. You lose all loot counters, but remain unharmed and able to get some more. Any previously looted patches can be re-looted, and now at least you know the good spots.
6 – What’s that – ‘THUMP’ – Frodo’s presence in the shire has brought the Ring wraiths to the farm. Place one mounted Ringwraith on the board. He is controlled by the GM, and moves 12”. When he comes within charge range of a hobbit, he and his group are mercilessly cut down, and in vainly searched for the One Ring. They are removed as a casualty, and can take no further part in the game.
There is one other danger on the farm……
When any hobbit group comes within 6” of another group of hobbits, they will engage in a punch up for the food.
Place the two leaders in base contact with each other, and each other hobbit in base contact with another hobbit (if one team has more hobbits that the other, they can distribute the remaining hobbits on all other combats fairly, with the exception of the leader combat). Each combat rolls off for fight value. Which ever side wins takes all the loot points from the other combat. Each team then moves 6” inches away from the collision point and continues with the game. Note that you can just keep going into contact with each other, but on the second round of combat Farmer maggot is alerted and moves towards you as described on the number 1 result in the danger counter table.
One more thing, This is meant to be played on as big a board as you can find. with such a plethora of special rules, the bigger the better. And the bigger the board, the more hobbit teams.