Last Updated: May 3rd, 2013
Latest Update: Thread moved back where it belongs in the Battle Report Forum.
Currently working on: Looking for a new game to report for battle #13. Preparing for 2500 point tournament
7th EDITION BATTLES:
Game 1: Purging Infection, Lizardmen vs warriors of chaos. Posts 2-3
Game 2: Rat Poison, Vampire Counts vs Skaven. Posts 18 and 22
Game 3: Dubious Duchesses, Lizardmen vs Bretonnia. Posts 23-24
Game 4: Seeing Shadestars, Lizardmen vs Dark Elves. Posts 26-27
Game 5: Sick and Beautiful, Vampire Counts vs Warriors of Chaos. Posts 31
8TH EDITION BATTLES:
Game 6: Headcount, Lizardmen vs Skaven. Posts 66-67
Game 7: The Temple of Dusk, Vampire Counts vs Warriors of Chaos. Post 4
Game 8: Jaws of Defeat, Lizardmen vs Warriors of Chaos. Post 76-77
Game 9: Once Bitten, Beastmen vs Bretonnia. Post 82. Skype Game: http://www.youtube.com/watch?v=NUxII...eature=g-all-u
Game 10: Last Battle for the Temple, Lizardmen vs High Elves. Post 97-98
Game 11: Twice Shy, Lizardmen vs Vampire Counts. Post 101. Skype Game: http://www.youtube.com/watch?v=vAJNUmHjwRo
Game 12: Unlikely Allies, Skaven and Vampire Counts vs Warriors of Chaos. Posts 108-109
PURE STORY SECTIONS: The ongoing story of this project log
Red Blades of Vengeance: Post #29
Deadly Shadow: Post #30
Butting Heads: Post #32
Souls Reclaimed: Post #68
Adjust to Change: Post #75
Fighting Fate: Posts #99-100
Desperate Alliances: Post #103
Being inspired by LordofNonsensicalCrap's Battle reports (http://www.warseer.com/forums/showth...ht=LoNC+lizard) I'd like to follow suit by giving detailed, humorous, and informative accounts of my coming battles in Warhammer Fantasy Battles. I plan to update continuously (but slowly) on all things having to do with battle reports, models, and the ongoing story for my armies.
Lizardmen Characters notes:
Sotarkesh, Slann: rough translation; Infinite Mind.
A Slann of the 4th spawning; Sotarkesh is an old and very powerful wizard who rules over the temple city of Kotak-Hai. He takes great interest in his meditation and commonly spends the greater part of entire centuries astral projecting to the far ends of the world and some say even the universe. He is awakened only in times of great peril to protect the temple city of Kotak-Hai, much to his annoyance. Woe to any foe who force the great dreamer awake, for none as of yet have survived his wrath for having his meditations disturbed.
Kro'Qua, Old-Blood: rough translation; Dead Blood.
A saurus warrior of extreme age and the last surviving member of his spawning. Unlike most saurus, even those separated from the spawnkin by death, he is considered reclusive and odd. He spends most of his time alone in the jungle on the outskirts of the temple city instead of living with the other saurus. While his behavior is strange, he is supremely loyal to his slann master Sotarkesh. Although he has little patience with skinks, which he considers annoying and weak, he tends to tolerate them for the most part. Usually. This has left him unliked and untrusted by Kotak-Hai's skink-priest council. However, his fighting skills and battle prowess are unquestionable, and in times of extreme need he is called into service to fight and protect his home.
Huan'Qu, Carnosaur: rough translation; Obsidian Moon. Shelved for 8th Edition.
Huini'Zec, Skink Chief: Rough Translation; Insignificant Foe. Huini'Zec is an enigma among skinks. He is the only skink in recorded Lizardman history to be spawned at the same time as group of Saurus warriors. Whether this is an intended exception willed by the Old Ones or a mistake in the great plan caused by the intervention of chaos is the topic of much debate among the skink-priests. The fact remains however that Huini'Zec is a fierce fighter and protector of his homeland. Unlike most Skinks, Huini'Zec is violent tempered, impatient, and brutal; much like his spawn-kin. While processing incredible strength for a skink, he is no Sauru, and isn't nearly as large or resilient to injury as his spawnkin. He makes up for this by retaining the nimble mind and quick reflexes of his skink brethren. Huini'Zec feels cheated by his fate, handicapped by his stature and trapped in a body that he does not belong in. Despite his physical limitations, he feels no fear and fights as bravely as any sauru. He hopes that one day, he can prove this worthiness to the Old Ones through valor on the battlefield, and be given the body that he so rightly deserves. He has great affinity with jungle beasts, combined with his unshakable determination and strong will, he easily subjugates the most fierce of the jungle's prehistoric monsters to be his personal mounts. He proudly claims that no animal can resist his command.
Tenkitza, Skink Priest: rough translation; Recorder of Beginnings. Old, wise, and levelheaded, Tenkitza is the head of the skink priest council and reports directly to Sotarkesh. His knowledge of the stellar constellations and arcane alignments is second to none save Tetto'Eko himself, and his great control over the heavens themselves has aided the lizardmen in battling their enemies countless times. He is the only skink priest with enough arcane attunement and knowledge to properly employ the use of the Engine of the Gods in battle. To war he carries 2 staffs. The snake staff of Sotek helps him channel his incredible astral and geomantic powers. The ornamented jeweled-skull staff... he uses as a walking stick.
Atehe, Skink Priest: rough translation; Knowledgeable of Prophecies.
A young and perhaps a bit impetuous skink priest, Atehe strives to keep up with his scholar master Tenkitza and to prove himself to the council. Having been spawned in an abandoned temple city, he is not entirely trusted by some, and strives with enthusiasm to prove himself worthy of acceptance and to further the completion of the Great Plan. This enthusiasm clashes with his lack of confidence and skittish nature though, causing him to be a bit awkward, if not just emotional, especially for a lizardman.
Kai'Qu, Scar Veteran: rough translation; Ancient Defender.
Introduced in post #32, he is the eternity warden of the Slann Mage priest Sotarkesh. Fiercely protective of his charge, he will gladly sacrifice his life to serve his master. On the battlefield he carries Sotarkesh's battle standard, and often holds back to protect his lord if he is present. He disagrees with Kro'Qua's independent nature and willingness to disobey his Slann overlords. He will be the first to comment if Kro'Qua's loyalty seems to waver or his courage falter.
Vampire Counts Character notes:
Kayosiv, Vampire Lord.
Lord Kayos von Siv is an ancient vampire that remembers serving the great Necromancer Nagash, although it is very dim in his memory. He is haughty, relishing in his power over others and loves to gloat to opponents before delivering the deathblow. He desires power over humans as well as worship to boost his over inflated ego, an ever-touchy subject if he is reminded of defeat or loss. Unlike most vampires, he does not view humans as cattle, but rather as servants. Cattle are unaware of their fate and cannot revolt against a tyrant. Humans are very different. His code of honor still exists, although tainted by countless centuries of evil, it serves as a dampener of his more vile urges. He believes in the chivalry of 1 on 1 combat, and will never break a promise made. While self serving, he is not heartless nor does he enjoy violence simply for violence's sake. He can be reasoned with and has been known to grant mercy to those who beg for it, although always at a price. He believes that knowledge is power, and is always attempting to hone his necromancy and acquire arcane knowledge. He is a powerful but certainly not peerless necromancer, his lacking made up for by his equal pursuit of martial perfection. Not a master wizard nor a perfect combatant, it is his balance of both that makes him so dangerous.
Rupert: Lord Kayosiv's mighty Zombie Dragon Mount. He frequently rides it into battle, and although it has been destroyed many times, he is always able to resurrect the remains with his mastery of necromancy. Rupert retains a limited intelligence, sometimes acting like a diligent puppy, and often forgetting his actual size and power. It is very difficult for Rupert to not accidentally destroy everything in a small radius due to this playful nature.
Kircheck: While Kayosiv urges for political power, Kircheck is content merely to fight. He is no idiot, but he is smart enough to realize that true pleasure in his unlife comes from fighting, killing, and slaughter. The battlefield is his nirvana. Easily bored by the long arching political schemes and magical pursuits of his brother, he often will raise armies solely for the sake of engaging them in grand battles for his amusement. Kircheck relishes in his unlife, often failing to look at the grand scheme of things an immortal existence would allow him proper perspective to see. He cares not for domination, just an excuse to slay mortals. Kayosiv sees his views as irresponsible at best, but knows that his desire to fight for eternity has made him into a supremely competent general and combatant. Although these conflicting viewpoints often put the two brothers at odds, Kayosiv knows he can count on his brother's loyalty. Kircheck secretly fears Kayosiv, for if they were to fight, there is no question who would be the victor.
Redaxe the Slain: The Khornite Lord from the first battle report, now serves Kayosiv in eternal servitude as a wight king. He is currently a near mindless automation, although more is to be done with his personality in the future.
You can view my first battle report here http://www.warseer.com/forums/showth...hlight=Kayosiv . It should give some insight into the storyline that develops.
The Story So Far:
A broken body, a look of terror etched into its face, hit the floor with a loud thud. Lord Kayosiv wiped his lips as undead servants shambled into the room to collect the remains. He dismissed them with a wave of his hand, picking up the body and throwing it out the window. Before the corpse touched the ground it was snatched up in the giant maw of Rupert, the vampire's zombie dragon. He figured the beast deserved a treat. If not for Rupert, he wouldn't have made his narrow escape from the Demons of Chaos. He was finally recovering his strength, and revenge would soon be his.
Looking out the window and watching his dragon messily munch on his leftovers, he noticed a black coach approaching from the north; a smile broke on his normally expressionless face. Mentally giving the command to his servants to open the gates, he rushed down the spiral staircase of his tower with unnatural speed. If his brother has succeeded, there was no time to waste. Bursting the door to his keep open, he was met with the arrival of his Brother's black coach, after so many hundreds of years no longer needed to sustain his eternal essence.
"Well!?" Kayosiv demanded, a little harsher then he meant to. It had been over a hundred years since had seen his brother; he was used to dealing with subordinates, not equals.
"You seem to be making a quick recovery" Kircheck snorted, annoyed by his brother's lack of courtesy. He was after all, out doing his dirty work while he was too weak to leave his castle.
"Ah yes, I'm feeling much stronger as of late, and my apologies brother, I am not used to having to anyone to talk to other than my thralls."
"Well then" Kircheck said as he hefted two ornate chests under each arm, "you must have been lonely."
"You've found them both! This is excellent, bring them up to my chambers at once..." Kayosiv paused for a second, "perhaps I'll have my servants take them there. Come, join me in my study, we have much to discuss."
"That's more like it." said Kircheck, finally feeling properly appreciated and handing the remains of Kanzul and Alistair to a pair of approaching skeletal servants. The two vampires began to ascend the stairs, behind them a host of skeletons began to repair the thick keep door that Kayosiv had smashed almost completely off its hinges.
Hours later, in his basement laboratory, Kayosiv flipped through ancient tombs older than even he, looking for the answers to his dark questions. Amongst the pile of books he had removed from the shelves, were the two boxes that Kircheck had arrive with earlier, now open, each containing the remains of one of his eternal servants. Kayosiv had been searching for a way to resurrect their undead forms. Normally, it would be as simple as enacting a ritual of resurrection with the blood of some easily attainable mortals, but this was a more complicated matter. They had been destroyed by demonic blades, their eternal souls given pause by the power of chaos. Kircheck, long standing motionless in the shadows of an unlit corner, was nearly bored to tears.
"So, if they were destroyed so easily, why do you care so much about resurrecting them? Wouldn't it be easier to simply create some new thralls?"
"Because dear brother," Kayosiv said, his head not lifting from his research "You cannot put a price on loyalty, and that was something that those two had sworn to me completely. Also remember, they were not destroyed easily by mortal opponents, but those that gave... even me some slight difficulties."
Many words between the two went unsaid. Kayosiv absentmindedly clutched his previously shattered ribs.
"Well, if you wish to resurrect them so badly so be it, but I do hope you won't spend too long down here in this dank hole trying to figure out how. Do remember also that we owe my resurrection to the Tzeench Demon. Without absorbing such vast amounts of magical power from the creature, I may have spent another hundred years trapped and formless in my ..."
Kircheck's words were cut off as a vice-like hand clutched his throat and pinned him against the wall. Kayosiv had flown across the room at lightning speed to silence his brother's words.
"Vengeance will be mine, do NOT forget that" hissed Kayosiv through gritted teeth.
"Of course brother, and I will be the first to help you slay them" Kircheck choked out, his hand ever so slowly reaching for his broadsword.
"Don't." Kircheck's hand froze, and after a few moments Kayosiv released his sibling's neck. Kircheck rubbed the sore spot.
"Have you really grown so cold blooded in my absence? You threaten a kin with death over some words spoken without ill intent. You're even less sociable then I remember."
"what did you say?"
"Understand that I mean no disrespect, but..."
Kayosiv cut him off, "Of course... cold blooded... I've been looking in all the wrong places." Kayosiv whirled around and began taking new books off the shelves and flipping through them.
"Care to share your little epiphany?"
"Of course, one moment" Kayosiv said, still scanning the ancient withered texts. "The answer is not in Sylvania, but rather somewhere much more exotic... ah... yes, YES! Here it is. Ready your Coach brother, and your armies, we leave at once!"
"And where pray tell shall this expedition of yours be taking us?"
"We head to Lustria Kircheck, to the Temple of Dusk. Don't forget to bring your Cadaverous Cuirass."
Tenkitza smiled to himself as he waited by the spawning pools. It had long been his duty to greet and record those brought forth from its life-giving primordial waters, and even after so many cycles of the world, he still took great joy in his work. Sacred plaques had predicted a spawning of Saurus warriors that would defend their city in a time of great need. Many were worried this meant a great catastrophe was inevitable, but Tenkitza, in all his years of hearing of such talk coinciding with the spawning of warriors, dismissed it as unfounded paranoia. Interrupting his thoughts of new life to be greeted, Atehe came running at him at full speed, nearly tripping over his own feet while carrying a large golden tablet, a look of frantic worry on his face.
"Master! We must speak, we are in great peril!" Atehe panted, attempting to catch his breath before lifting up the tablet for the elder priest to see.
"Settle down young one, lets have a look at what... oh no..." Tenkitza's face grew grim. The tablet's prediction was without question. A great evil blight was headed towards their home, and at great speed.
"Where did you find this Atehe?"
"It's location was revealed to me in the scrying pools. It was buried beneath a mound of bones near the great shrine of Sotek. I have no idea how it could have gotten there, but we must not worry about that now. Our city is doomed!! We must awaken..."
"Nonsense, I will muster the host to defend our city as I have for generations. This is no different and there is no reason to burden our lord Sotarkesh with such trifles. Now alert Huini'Zech and let him know I sent you, he must know of this at once. I will prepare for battle, meet me north of here with the war-host where the evil is approaching from. Hurry lest we be caught by surprise."
"Yes Tenkitza, I will see you on the field of battle."