Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 53

Thread: Retro 2nd ed. missions are back!

  1. #1
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Lightbulb Retro 2nd ed. missions are back!

    A gift to the whole Warseer 40k gaming community.

    So I usually organise campaigns in my gaming club. Still a battle is just a battle with everyone knowing what kind of mission is going on. The only variation might be a bigger variation to the rules and missions.
    It got me thinking, how to give battles a more depth and a kind of fog of war, thus creating new and unique playing styles to win.
    I tried a campaign a weekly weird general rule and using the games workshop campaign tiles. Still the best effect was that players only made minor adaptations in there list or slightly adapted there play style.

    So 4 months ago I picked up my 2nd ed. books up to read up on some 40k weapon fluff. And then a light bulb popped. Secret missions, each player having a unique mission only they know! And started on making individual missions. In the same week I saw a bunch of guy's playing with custom magic cards, I asked them how they made the cards and told me of a program. Peanut butter+Jelly!

    After working quite some evenings on card designs and missions I started a 10 week campaign with the new cards and it was a success! Now I have streamlined the missions some more and are all fairly balanced. The battle mission cards are designed for 1500 to 2000 points, anything less and some missions become too easy or to hard.

    You can just copy the pictures and size them to fit a magic card card-protector. (for really nice results you can use photo paper).

    The best would be if you print each card 3 times for good random results.

    IMPORTANT: The sequence in how to use the cards, before starting deployment.

    To start a battle:
    1. Prepare a army list before you take a battle mission card and show it to your opponent.

    2. Draw at random a battle mission card from the face down card pile and keep this mission for yourself, your opponent does the same.

    3. Then draw at random a set-up card from the face down set-up card pile, turn this card up. This will be your deployment type.

    Set-up.
    1. Divide the table in 4 quarters and mark the middle.

    2. Both players dice-off and the winner deploys an objective in one table quarter. Objectives must be 12'' away from table edges and other objectives.

    3. The other player deploys the second objective, but cannot deploy the objective in the same table quarter if there is already an objective in it. Continue until all quarters have one objective.

    4. Deploy forces as stated on the set-up card.


    Note: Especially the first time, read the mission cards extremely well before deploying.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Counter assault.jpg 
Views:	847 
Size:	47.8 KB 
ID:	90088   Click image for larger version. 

Name:	Dawn of war.jpg 
Views:	581 
Size:	32.9 KB 
ID:	90089   Click image for larger version. 

Name:	Pitched batte .jpg 
Views:	514 
Size:	34.3 KB 
ID:	90090   Click image for larger version. 

Name:	Spearhead .jpg 
Views:	524 
Size:	34.2 KB 
ID:	90091  
    Last edited by Str10_hurts; 29-05-2010 at 12:40.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  2. #2
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Re: Retro 2nd ed. missions are back!

    Battle mission cards
    part 1
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Annihilation.jpg 
Views:	1063 
Size:	52.5 KB 
ID:	90092   Click image for larger version. 

Name:	Assassinate.jpg 
Views:	1015 
Size:	49.7 KB 
ID:	90093   Click image for larger version. 

Name:	Battlefield control.jpg 
Views:	959 
Size:	49.6 KB 
ID:	90094   Click image for larger version. 

Name:	Capture objectives.jpg 
Views:	918 
Size:	45.6 KB 
ID:	90095  
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  3. #3
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Re: Retro 2nd ed. missions are back!

    Battle mission cards
    Part 2
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Defend objectives .jpg 
Views:	917 
Size:	43.1 KB 
ID:	90096   Click image for larger version. 

Name:	Defend the troops.jpg 
Views:	911 
Size:	42.0 KB 
ID:	90097   Click image for larger version. 

Name:	Defend the commander.jpg 
Views:	898 
Size:	53.3 KB 
ID:	90098   Click image for larger version. 

Name:	Demoralize .jpg 
Views:	933 
Size:	46.1 KB 
ID:	90099  
    Last edited by Str10_hurts; 29-05-2010 at 12:28.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  4. #4

    Re: Retro 2nd ed. missions are back!

    That looks like great fun.

    Definitely something I'll be trying out.

    Thanks for sharing.
    Thud is the new black!

  5. #5

    Re: Retro 2nd ed. missions are back!

    Are you using the Magic Set Editor for the cards?
    - There are 10 type of people & the world, those who understand binary and those who do not.
    Bring on the Trumpets!

    The Black Marshals Chapter... http://theblackmarshalschapter.webs.com/

  6. #6
    Chapter Master cerealkiller195's Avatar
    Join Date
    Jun 2005
    Location
    Dirty Jersey
    Posts
    1,123

    Re: Retro 2nd ed. missions are back!

    where do you get the program for that?

  7. #7
    Commander SeaSwift's Avatar
    Join Date
    Apr 2010
    Location
    Britain
    Posts
    900

    Re: Retro 2nd ed. missions are back!

    Wow, looks cool. Might try that...

  8. #8
    Veteran Sergeant Urban Shaman Commando's Avatar
    Join Date
    Mar 2010
    Location
    Hyvinkää, Finland
    Posts
    115

    Re: Retro 2nd ed. missions are back!

    Nice work. Thanks a lot! One question: is the night fighting on for the whole duration of counter-assault?
    Disco and nuclear war

  9. #9
    Chapter Master brightblade's Avatar
    Join Date
    Apr 2007
    Location
    At the heart of Craftworld Aven H'Lorra communing with the spirits therein preserved.
    Posts
    1,299

    Re: Retro 2nd ed. missions are back!

    This is just plain great! Nice one Str10!
    I am The First Autarch of Khaine. Official.

  10. #10
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Re: Retro 2nd ed. missions are back!

    @Grand_Marshal_Kazan: Yep
    @cerealkiller195: I do not know anymore I guess i just googled it (magic set editor)
    @Urban Shaman Commando: From turn 5 it will be nightfight and if there is a turn 6 and 7 they too will have nightfight.

    If anyone thinks the woording is unclear let me know so I can make adjustments and edit them.
    The woording on assasinate might seem odd ''all or 2'' but that is to balance it out when you might play against 4 HQ choices (eg. spacewolves).
    Same goes for defend troops and HQ missions, when the unit leaves play it is destroyed. This is to counter rubber autachs that hop along with swooping hawks, or veil necrons that make there warriors untuchable (this might be a bit sucky for necrons as they are slightly weak but its just in general to counter any loopholes).
    And what about the setup explanation for the counter assault, does it make sense? Could anyone make a shorter and maybe a better explanation.
    Let me know if you have questions or comments.
    Last edited by Str10_hurts; 29-05-2010 at 15:30.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  11. #11
    Better than you Lothlanathorian's Avatar
    Join Date
    Jul 2005
    Location
    Solving Robot Ham's problems.
    Posts
    4,254

    Re: Retro 2nd ed. missions are back!

    Me likey. Need to make more.
    ...............................This is a link to the Forum Rules.,,,,,,,,,,,,,,,,,,,,,,A Tale of Guilders plog
    Quote Originally Posted by salty View Post
    You people make baby Batman cry. And by cry, I mean punch people in the crotch. Because Batman doesn't cry. Ever. Not even baby Batman.
    Quote Originally Posted by Mannimarco View Post
    Arrogant egotistical insane sadomasochists do not make good team players.

  12. #12
    Veteran Sergeant Urban Shaman Commando's Avatar
    Join Date
    Mar 2010
    Location
    Hyvinkää, Finland
    Posts
    115

    Re: Retro 2nd ed. missions are back!

    Quote Originally Posted by Str10_hurts View Post
    @Urban Shaman Commando: From turn 5 it will be nightfight and if there is a turn 6 and 7 they too will have nightfight.
    Thanks for the clarification. I got really interested in the 2nd ed mission system after reading about it. Me and one of my friends were planning on contacting some 2nd ed vets about the mission cards but you spared us a lot of trouble.
    Disco and nuclear war

  13. #13
    Commander Escaflowne_Z's Avatar
    Join Date
    Jan 2006
    Location
    Fairbanks, Alaska
    Posts
    525

    Re: Retro 2nd ed. missions are back!

    Very, very nice, sir!
    Currently playing: Team Fortress 2 and my drums.

    40k armies: Blood Angels, Imperial Guard, Tau, Daemonhunters.
    Other stuff: BFG Imperial fleet, WF Orcs, Battletech

  14. #14
    Librarian
    Join Date
    Jul 2008
    Location
    Denmark
    Posts
    316

    Re: Retro 2nd ed. missions are back!

    Wow, this system seems much more fun than the normal missions! Got to try this out! Thanks mate!

  15. #15
    Chapter Master Str10_hurts's Avatar
    Join Date
    Mar 2005
    Location
    NL, Eindhoven
    Posts
    1,579

    Re: Retro 2nd ed. missions are back!

    Ah a detail I forgot:
    Both players succeed in a mission its a draw.
    Both players fail a mission its also a draw.
    The player that succeeds in the mission and his opponent does not, is a win for the player that succeeded.
    Need a 40k campaign for 6th edition? Have a look at: Glimpse into the golden age
    (old) 5th ed. 2nd edition style missions
    Quote Originally Posted by starlight
    Consider that you will get much better advice if you include:
    1) Your usual list and available units 2) Your usual opponents and rough lists 3) Your usual play environment (terrain/missions) 4) Your overall playstyle

  16. #16
    Chaplain Farseer Dave's Avatar
    Join Date
    Dec 2009
    Location
    Traversing the Webway
    Posts
    228

    Re: Retro 2nd ed. missions are back!

    Thanks very much for these , will deffinatly be trying these out with my m8's.

    Farseer Dave.

  17. #17
    Chapter Master Melchor's Avatar
    Join Date
    Mar 2005
    Location
    Holland! Isn't that weird?
    Posts
    2,527

    Re: Retro 2nd ed. missions are back!

    Nicely done! I'll cannibalise these for use in an open tournament my club will be orsnising if you don't mind.

    -[My Ultraslow Blog]-
    -[^Now with added Orkiness!^]-

    -[Dark Angels] - [Deathwing] - [Valkyr 25th] - [Orks] - [Emperor's Children]-


  18. #18

    Re: Retro 2nd ed. missions are back!

    Cool idea! Might give it a go.
    Though my guards may sleep and ships may lie at anchor, our foes know full well that big guns never tire.

    Quote Originally Posted by The Dude View Post
    If you really want to see a god of murder, keep going with the off topic

  19. #19
    Commander Thoume's Avatar
    Join Date
    Aug 2005
    Location
    Guernsey, Channel Islands
    Posts
    748

    Re: Retro 2nd ed. missions are back!

    Looking good, great idea!

    With 'Annihilation' being the only card to use kill points, does it matter if the opponent is not playing for kill points while playing the other 7 cards? You could end up with a situation where the annihilation player can win or draw just by killing two units while the opponent might complete their objectives but with 0 kill points for the annihilation player to calculate a difference from.

  20. #20
    Chapter Master Drakon's Avatar
    Join Date
    Sep 2007
    Location
    Fenrisian Bar
    Posts
    1,442

    Re: Retro 2nd ed. missions are back!

    sweet looks like fun thanks will try these out
    "Bow wow wow"
    Space wolves
    Death Gaurd & Daemons
    IG (stocking up - and on hold)
    Terror Lords (on hold)
    DA Fallen

Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •