Damn Empire indeed,
The line of sight thing is not unique to treeman and treekin (stegadons, warshrines, giants, etc all suffer), but to use lizardmen as an example they have a slann, and tough ranked troops, and poisoned attacks. What I mean is other armies have options for taking down monsters, really hard hitting units, or for just tanking damage. Wood elves really only have a Treeman and if that gets punked out turn one not only is it a lot of victory points given up we lose what is or only reliable counter to a lot of problems that nothing else can handle. Plus new spells from lore of fire and metal make all of the targeted units attacks magical so put that on a warmachine and your instantly a dwarf.
With TK, yeah I field a wizard with the wand of wych elm and a branchwraith with the cluster of radiants...but he fields a king, two priests, a high priest and the casket. It adds up to 2 on 1D6, 3 on 2D6, and 2 on 3D6 (and doesn't count actual boundspells or the jar of +1 incantations); adding up to 7 total and not all of them can be one diced (and that's assuming he doesn't roll low). Even if I let the king's go all he does is smite the SSC (flaming magical attacks) so I really have to try to stop all of them, and there is a 1 in 9 chance of failing even with the re-roll and we've been playing it that the rolls are given only the wizard with the staff so if it does fail, thats it (possibly not the way it's suppose to play but still). The wand does help against most armies, but it really only hepls to stop those one or two spells we know we have to dispel...and incantations are pretty freaknig broken right now.
Last edited by Gormereth, the Fearmonger; 12-07-2010 at 22:27. Reason: damn you opposible thumbs
TheDiceAbide.com
Yeah well, that's just, ya know, like, your opinion, man.
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Thanks everyone, for enlightening me.
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Originally Posted by Koryphaus
Originally Posted by Inquisitor Engel
TheDiceAbide.com
Yeah well, that's just, ya know, like, your opinion, man.
Everything you need to know about WHFB Tactics
Latest TDA Article: What the Hell…brute
40k~ Tyranids (8k), Chaos Space Marines (7k), Imperial Guard (6.5k), Necrons (4.5k)
Fantasy~ Ogre Kingdoms (6k), Beastmen (5.5k), Tomb Kings (4k), Wood Elves (3k)
I'm looking at roughly...
2 x 12 Dryads
3 x 10 Glade Guard w/ muso
6 Tkin
3 x 5 Wardancers
Tman
10 Waywatchers.
That's just under 1800 pts.
I think I can get an Alter noble with 2 hand weapons, the HoDA and the Briarsheath, and a Lvl4 LoLife spellweaver in just under 2250.
1) Does the army look effective? If not, what would you change?
2) Will one caster be enough or should I drop the alter for a singer?
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
Huntsmen/Archers
Detachments smaller than 10 models
Chariots (Maybe Not Chaos ones)
Thunders (in the flank of)
Glade Guard (Easy one)
Ellyrian Reavers
Glade Riders
Dark Riders
Pistoliers
Outriders
Flank of most non-rare slot knights, with even average luck
Harpies
Beastment Harpies
Eagles
Warhawk Riders
Any form of warmachine[/i].
Ungors
Chaos Warhounds
Dire Wolves
Ungor Chariots
I'd Wager a unit of 5 Empire Knights would be a good target flank or when charged too, depending on warbanner or Inner Circle or not.
Waywatchers
Gnoblar Trappers
Arrer Boyz
Crossbowmen
Duellists
Marauder Horsemen
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What??????
Potential targets for both HoDA and the dual handweapon I9 charge?
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
Sorry willo, my last post was for Balerion, lol.
Anyway...
How about the rough army sketch I posted a few posts up? Do you guys think it has the killing power to keep up in 8th?
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
I dunno, they are the cheapest ranks in the army, 20 in 2 ranks of 10 fire at full power then can reform into 4 ranks of 5.
Move them up slowly shooting as you go, with the treemen alongside and the BSB in the unit or behind it depending on what the enemy has. Then plough the trees into anything that gets close.
All backed up by a huge dose of Lore of Life.
Seems like the basic "point and click" Wood Elf tactic that's come out of these changes, rather than the old flexible fun tactical movement combat skirmisher way of playing.
Nemo me impune lacessit
Wha daur meddle wi' me?
Regarding the GG anvil, it could work, but it's rather expensive and fragile. Really hard units or blocks will deny you your steadfast, so it won't hold against the scary stuff. I think in general Treemen, Treekin and dryads in woods are going to have to be our anvils, preferably near a BSB.
Don't have my book at hand, but I'm thinking...
18 dryads (this unit's footprint is huge, but I want to see if it's a viable anvil in a forest)
4 x 10 GG with mus
Treeman
5 GR with mus or maybe WR
2 Eagles
2 x 6 Treekin
L4 Spellweaver with stone of rebirth and heartstone, maybe something else too?
BSB (unknown build; in GG?; needs to follow the trees)
2500 points?
Last edited by Witchblade; 12-07-2010 at 21:41.
Just curious of peoples thoughts on the following lord, (i've been playing with builds this morning trying to find something interesting...)
Alter kindred highborn with
Helm of the hunt
Talismen of Preservation
Light Armour
Shield (does this give a ward save now? can't find anything other than a +1 to armour save...)
Sword of Swiftness
Potion of Foolhardiness
4+/4++ save 7 Attacks on (first) charge rerolling misses unless the opponent is I 10, couple this with the beasts law and he gets truely horrific...
He's still S4, T3 though. Highborns are never worth it IMO. Maybe the alter machinegun...
Seems like the best bet from my perspective is running two spellweavers. One can take Lore of Beasts and the Power Scroll and nothing else. The Power Scroll and 6 power dice nearly guarantee that you can cast a spell with irresistible force. Use Transformation of Kadon to turn into a Great Fire Dragon on turn 1. Hopefully nothing of any real consequence would happen on the miscast table.
The other spellweaver can take Lore of Life and ride on an Eagle. Give him some sort of ward protection, and have him fly around casting Life Spells and healing the Dragon with the Lifebloom ability.
That's what I'm going to try next time I dust off my elves.
I used the following list yesterday in my second 8th ed game. It worked pretty wellI battled against a pretty defensive bow heavy and warmachine heavy orc and goblin army. two spear chuckas, two rock lobbas, two doom divers, arrer boy horde, night gobbo archer horde, night gobbo cc horde with shaman, orc unit with orc lord and great shaman, big unit of wolf riders with goblin lord. Maybe not the scariest army. The archer hordes didn't do much. The warmachines hurt a bit though :P
I rolled abysmally on the power dice generation this time around too. I think I got 2, 3, 8 and 4/5, and the orc and goblin player had the staff of sneaky stealing :P
anyway we played the watchtower scenario and I managed to win
swift reforms on glade guards are pretty nice, and my combined charge of 6 tree kin and a big tree on his orc unit with warboss was pretty devastating ^^
I used the following list.
Sadly I didnt get to use the moonstone because there was no extra forest on the board :/
Tree kin are awesome. I'd like to fit another unit in, but they're very expensive :P
Spellweaver level 4 with Moonstone of the Hidden Ways, Wand of Wych Elm, Lore of Life
Noble Battle Standard Bearer with Armour of Silvered Steel
10 Glade Guards with Standard Bearer, Musician
10 Glade Guards with Standard Bearer, Musician
10 Glade Guards with Musician
10 Glade Guards
5 Glade Riders with musician
10 Dryads
20 Eternal guards with full command
6 Treekin
Treewoman
Great Eagle
2246 pts
Last edited by Anardakil; 13-07-2010 at 07:41.
Would you describe your setup Anardakil? Where did you put the weaver? Did you find the glade riders useful?
I ran a similiar list last friday that looked like:
Spellweaver, Wand of wych elm, Lore of Life
Highborn, Eternal, Rhymers Harp, Annoyance of Netlings
BSB, That-shield-that-gives-you-+2-magic-res, magic heavy armour
Branchwraith, Cluster of radients
10 GG, Musician, Standard
10 GG, Musician, Standard
10 Dryads
20 EG, Full command
6 Wild Riders, Stanrdard, Musician, War banner
3 Treekin
2 Great Eagles
Treeman
Ended up at 2250 exactly I believe. IIRC there was some cheap trinket of a magic banner with the EG too.
Played a combo game with a Bretonnian army against a HE amy of 4500 pts. It ended in a draw.
Plog of Jericho - Wood Elves, Daemons, Beastmen, CSM and Whatnot.
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Last game I faced a TK it was against 2 Kings, 3 Priests and a Casket + Jar. Quite a ridiculous magic phase for him.but he fields a king, two priests, a high priest and the casket.
Are TK SSC shots magical? I know they're flaming, but I'm unsure if they count as magical attacks that'll go through your Tree ward saves.