Hi, Ive read most of the articles on here regarding WE and also on Asrai etc. Been eagerly waiting the release and prerelease of 8th Ed to start collecting a force. I popped in this morning to my local store and pre ordered a copy. I also was allowed to quickly browse a the stores copy.
The below concerns me a hell of alot with regards to WE wanted your thoughts and advise:
1. Skirmish rules- LOS is no longer 360. And units have to kind of form up and wheel etc.
2. Whenever any models enter a wood even in deployment you roll a D6 to determine what kind of wood. Most of the options are highly negative like suffer from stupidity or take D6 s4 hits etc.Guessing this will be updated in our errata to say it doesnt effect us?
3.You can shoot into woods and cast into them
4. Worst of all. Infantry models can freely march through woods with no penalty!!!!!!
The above concerns me greatly as a very eager wood elf player as we seem to lose a few advantages we had. Yes combat is on initiative order which is good but these are very negative to me?
Advise please???
I think something to take into account is the increase in terrain. WE's are far more maneuverable than most. Plus,TLoS will be key with all that terrain so it won't turn into a 40k stand and shoot between two "shooty" armies. Don't forget the objectives as well. As long as they score you significant points in a battle,that may be how WE's win the games. I'm optimistic . I want to read the RB and truly see what skirmishers do.
Everyone is getting more manouvreble so the advantage of Wood Leves is distilled.
All the skirmish changes serve only to hurt a lot of the army.
The only ones who really benefit are:
Glade Guard - but you cannot win with only Glade Guard
Wizard Lords - thanks to new strong beast and life lore but you can't make an army of them.
Eternal Guard - who also suffer due to bad saves from stepping up as much as they are benefitted, and are still only an expensive S3 model.
Tree Kin - All ogre sized gain ranking in 3s, stomp attacks, and full attacks fighting in ranks
Of these Treekin benefit the most, especially with natural S5 stomp granting in effect another attack (maybe better as it might autohit)
Treeman and Treeman Ancient are also doing quite well IMO. Their biggest problem ist that they are at very high risk against some armies (*cough* Dwarves *cough*) and game dominating against other (Beasts).
Great Eagles usability depends highly on how available they are because they get hugely better if you take 2+ and if there are no more slot restrictions it doesn't matter that we only get one per rare choice.
8th looks bleak so far for our skirmishers, light cav and glass cannons. Which are the most interesting parts of our army IMO.
Not sure how Warhawk Riders will fare. Not better than now I guess so they are still only marginally useful in a niche and very expensive...
Originally Posted by Koryphaus
Originally Posted by Inquisitor Engel
Treeman and Treeman Ancient are doing quite well but there all so some bad thing. As in the magic items in 8th let any army have fire because of the Banner der Ewigen Flamme=Unit causes fire attacks and rubyring of destruction =Bound spell (energy level 3) Fireball. Plus I have heard that all of the N in the wound chart are being replace with 6.
i like the MSU way of battling with wood elves. the new rules are still not clear ( because i didn't read the book but posts in the forum ) but imo i won't be playing MSU any more.
new charging and marching rules will imncrease glade rider's efficiency of break enemy line.
i agree that treekins are expensive and ugly and i have never played with that unit before. but probably i should get to know it better.
The Treeman toughness isn't high enough to negate anything higher than S2 currently anyway so that doesn't change.
Treeman gains a big stomp but loses a bit indirectly to thugs like infantry getting more attacks against him and more common (possibly) flaming attacks.
For Warhawks, the biggest issue is march-blocking, which they've previously been immune to. Even though march-blocking in general is more difficult, especially against Ld8, they won't have the movement superiority quite like they've had up until now.
Units with larger frontages combined with supportive attacks means that even with Hit and Run mage hunting will be a huge liability, with WH taking a lot more wounds for their trouble than before.
18 pts for Wardancers was only really acceptable when the sheer damage output could be relied on to reduce attacks back. I think they are way too expensive in 8th, especially when trying to make room for TKin. Unless the Errata actually reduces their cost I don't think I'll be bringing them out. I also see the Spellweaver being my priority Lord over the Wardancer that I've grown to love.
The big irony is that WE will likely be most effective with heavy magic builds supported by shooting rather than shooting builds supported by combat.
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
I'll probably have 2 naked level 4s with life and beasts respectively, shotig support heroes and a BSB.
That's a question: how will I run a BSB now? Wardancers are a poor option, there are no other units of non tree spirits I really want near combat.
Maybe the eagle BSB makes an entrance?
If combined profiles is true, a Eagle rider will be a single model with T3 and 3W, with the SotCM. No more chance of loosing your mount, but slightly more likely to actually die to that shooting. All in all, I'd say the Eagle is a very good option for a BSB.
Also, the +3 toughness item in the new common list might be a powerful insurance policy for a turn when you expect to be exposed to shooting. At 20 pts it would fit comfortably with the SotCM.
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
I must have missed that rumour. Is that applied to dragon riders too?
Crazy!
But it may be the way to go, like a Disc BSB.
In the sticky there's a link to Ulthuan.net where a list of common magic items have been posted. GSF didn't want to cut and paste it.
"I'm on the verge of tears as we arrive at Espace, since I'm positive we won't have a decent table. But we do.
Relief washes over me in an awesome wave."
In the winter,
The long and hallow eaves of the willow
Dance like the shadows of Loec.
And thoughts on how infantry blocks marching `freely` through woods will affect wood elves??
Aye thats what i thought and was afraid of. No where to hide and hardly anything that slows them down now![]()
I think the Woodies may have a new few new tricks up their sleve with the new of Lore of Beasts.
You can potencially get a Treeman Anchient: T10, with 9 S10 attacks + d6 stomp attacks (also S10 i think), stubborn, only hit on 6s in challange, plus a few other sprites for good messure. Would be difficult to get all that magic in but Mr Anchient is about to get his bling on.
Same goes for EG and Treekin, a sub-par to decent unite just became real nasty!
Im seeing Woodies taking a big turn around in 8th ed, it wont be the lonley scroll caddy anymore.
If you take a treeman ancient, you won't have the point to take a spellweaver. Everyone seems very keen to pin all of their hopes on the new lore of life and beasts. Magic will help, but everyone else will get magic also. The working list I can see is a spellweaver, bsb, glade guard, drayds and lots of treekin. The problem is buying all those treekin, they're ugly, expensive models.
I don't know why everyone seems to be getting excited about eternal guard. They were bad, over-priced S3 models before, and they still are now. A unit of 20 eternal guard 5-wide will put out 20 S3 attacks, and cost 240 points. A unit of 20 high elf spearmen, 5-wide will also put of 20 S3 attacks and cost 180 points. And the high elf spearmen aren't that great at combat.
My goal for the year is to get another 100 models painted.
So far I haven't touched a brush.
Protip (jocking ^^): to get cheap(ish) Treekin, buy plastic River trolls, add dryad branches and further convert them. Profit( in game terms).
Dryads are still cheap for what they do(I6 means a lot now), but without static combat resolution all they had was choosing carefully her fights. New skirmishing rules screwed it.
War Hawks are still viable. They actually receive a -1 to hit penalty when shooting at them as flying calvary now gains the skirmish rule (I didn't think to see how this interacts with terrain for them). Supporting ranks doesn't work with flank and rear attacks so they're just as survivable in combat as before. The riders on hawks in the second "rank" gets their attacks now as well meaning they can do more damage and take less in return be for they 'hit-and-run'.
A few things that'll hurt them is TLoS, they can be marchblocked and it being not as easy to marchblock enemy units. They have a decent LD so they can still march roughly half of the time, but they can still fly 10 inches over a unit if blocked.
Something that i've been pondering is that marchblocking may potentially disrupt enemy lines even more. In 7th say three units are marched blocked. OK, they only move 4 inches. Now in 8th take the same three units, 2 pass their LD, 1 fails. What does your opponent do now? move 2 of the units 8 inches leaving one lagging behind? or move them all just 4 inches? Also if they test for marchblocking and fail, they still count as marching even if they don't move.