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Thread: Do serious injuries stack?

  1. #1

    Do serious injuries stack?

    Can't figure this out. Do the serious injuries like chest wound and arm wound stack? So if I had ganger with 2 chest wounds would he get -2 toughness? Most injuries aren't specific and the bionics confuse it because they say they only remove one serious injury. Plus what about the injuries that don't change characteristics. For example what happens if I roll 2 head wounds? Do I roll twice to see if he gets frenzy or stupid and apply both rolls? So confusing.

  2. #2
    Chapter Master Lord Inquisitor's Avatar
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    Re: Do serious injuries stack?

    I would say yeah, why shouldn't they stack?
    ... and then I won.

  3. #3

    Re: Do serious injuries stack?

    Serious injuries stack but for head wounds, for example, you only roll once pre-battle.

  4. #4
    Commander e2055261's Avatar
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    Re: Do serious injuries stack?

    On a side note: my leader got the frenzy head wound and has beserk charge. Does this mean he gets 4 attacks when he charges in?
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  5. #5
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    Re: Do serious injuries stack?

    Quote Originally Posted by Lord Inquisitor View Post
    I would say yeah, why shouldn't they stack?
    Serious injuries stack but for head wounds, for example, you only roll once pre-battle.
    Agreed, it's not like being shot in your left arm suddenly negates having been shot in your right arm. You just have to use your commonsense a bit though, like for head wounds, or if you're unlucky enough to roll blinded in one eye for a third time, or if you have more than 10 digits shot off, etc.

    On a side note: my leader got the frenzy head wound and has beserk charge. Does this mean he gets 4 attacks when he charges in?
    I would say yes, the rules for Frenzy say:

    The frenzied model doubles his Attacks
    characteristic
    The rules for Berserk Charge say:

    A model with this skill rolls double the number of Attack
    dice on its profile in the turn when it charges
    So as your model's A is, albeit temporarily, doubled to 2 by being Frenzied, when you Berzerk Charge you double that figure to 4.

    Unless the FAQ contradicts this that is...
    Last edited by simonr1978; 11-06-2010 at 02:17.
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  6. #6

    Re: Do serious injuries stack?

    Quote Originally Posted by simonr1978 View Post
    if you're unlucky enough to roll blinded in one eye for a third time, or if you have more than 10 digits shot off, etc.
    If you get Blinded In One eye for both eyes, the model is removed from the gang roster - no chance to get it a third time.

    Alternatively, you can keep on getting Blinded In One Eye for the same eye as often as you like, with no further penalty.

    Same goes for Hand Wounds - once you've lost all the fingers on a hand, any subsequent Hand Wounds to that hand have no further effect.

    At least, that's how I'd play it. I've had, in various gangs, a Gang Leader with 3 Old Battle Wounds (who never missed a game) and a ganger with a Leg Wound in each leg and a Movement of 2". I've had a ganger with WS 5 and 1 finger on her left arm; presumably the Power Sword was held on with duct tape.

    One related question - I've always played that a stat reduced by an injury can subsequently be increased again by experience. For example, if I have a model with WS 6 who subsequently suffers Blinded In One Eye and has their BS reduced to 5, they can gain another BS increase later and go back to 6 again. How does everybody else do it?

  7. #7
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    Re: Do serious injuries stack?

    Quote Originally Posted by AndrewGPaul View Post
    If you get Blinded In One eye for both eyes, the model is removed from the gang roster - no chance to get it a third time.

    Alternatively, you can keep on getting Blinded In One Eye for the same eye as often as you like, with no further penalty.

    Same goes for Hand Wounds - once you've lost all the fingers on a hand, any subsequent Hand Wounds to that hand have no further effect.

    At least, that's how I'd play it. I've had, in various gangs, a Gang Leader with 3 Old Battle Wounds (who never missed a game) and a ganger with a Leg Wound in each leg and a Movement of 2". I've had a ganger with WS 5 and 1 finger on her left arm; presumably the Power Sword was held on with duct tape.

    One related question - I've always played that a stat reduced by an injury can subsequently be increased again by experience. For example, if I have a model with WS 6 who subsequently suffers Blinded In One Eye and has their BS reduced to 5, they can gain another BS increase later and go back to 6 again. How does everybody else do it?
    That'll teach me to double check things before I post .

    I'd always played it that way too, I assumed that it represented the model practicing, excercising or otherwise learning to cope with or compensate for their injury.
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    Librarian explorator's Avatar
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    Re: Do serious injuries stack?

    Quote Originally Posted by e2055261 View Post
    On a side note: my leader got the frenzy head wound and has beserk charge. Does this mean he gets 4 attacks when he charges in?
    Remember though that with Head Would, you roll for stupidity/frenzy at the start of each game. I missed that rule at first.
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  9. #9
    Chapter Master Lord Inquisitor's Avatar
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    Re: Do serious injuries stack?

    Quote Originally Posted by AndrewGPaul View Post
    If you get Blinded In One eye for both eyes, the model is removed from the gang roster - no chance to get it a third time.
    Well, one of my scavvies has enough eyes to get up to three blind eyes before a fourth would make him blind... but that's not the point!
    ... and then I won.

  10. #10
    Commander e2055261's Avatar
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    Re: Do serious injuries stack?

    On the OP: it's fun when they stack. It's quite entertaining when a stub gun needs a 2 or more to wound a guy...
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  11. #11

    Re: Do serious injuries stack?

    If a characteristic reaches zero, or the ganger loses both eyes, he is retired from the gang or killed as appropriate.

    If he loses all fingers on one hand he cannot use a weapon in it, and may not use two handed weapons (so cannot carry a lasgun, eviscerator, heavy weapon for example), but all further hand injuries to that hand are ignored. If he loses all fingers on both hands he is retired.

    To answer Andrew's question, yes you can regain lost stats, and recover from some injuries. If a ganger suffers a chest wound, but then rolls a toughness increase he reverts back to the original toughness, and the chest wound is scrubbed.

    However, a BS increase does not negate a lost eye - you only get two, and thats final. If you lose both you're gone no matter what BS you have - although once one eye is gone you can ignore further results that damage that eye.

    Head wounds are rolled for once and once only for each battle, but you must roll for each old battle wound - so a ganger with 3 OBWs must roll 3 times, and must miss the battle if any of them come up 1.
    Last edited by Hunger; 14-06-2010 at 14:01.

  12. #12

    Re: Do serious injuries stack?

    Quote Originally Posted by Hunger View Post
    To answer Andrew's question, yes you can regain lost stats, and recover from some injuries. If a ganger suffers a chest wound, but then rolls a toughness increase he reverts back to the original toughness, and the chest wound is scrubbed.

    However, a BS increase does not negate a lost eye - you only get two, and thats final. If you lose both you're gone no matter what BS you have - although once one eye is gone you can ignore further results that damage that eye.
    You can, however, regain the lost BS due to that injury? obviously, apart from acquiring a bioic, the eye doesn't grow back, but you can recover from the stat reduction; a model with only one eye isn't limited to a maximum BS 5 forever more.

  13. #13
    Commander e2055261's Avatar
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    Re: Do serious injuries stack?

    Stinger moulds remove serious injuries if memory serves me correcty but you have to be outlaw and lucky to roll it up on the rare trade chart.
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  14. #14

    Re: Do serious injuries stack?

    Yes, there is that. I ignored that slim possibility in the interest of a more succinct post.

  15. #15
    Chapter Master Askil the Undecided's Avatar
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    Re: Do serious injuries stack?

    In short, to summarise.

    Yes... Unless it's logical to do otherwise.

    Just thought actually if a T3 ganger who takes a chest wound (thus becoming T2) and susequently gains +1 toughness (back to T3) is he still subject to the chest wound's -1 T unless the injury is removed?

    In essence if a stinger mould removed his chest injury would he become T4 having had the -1T removed?

    Could he ever become T4 without having the chest injury removed?

    I personally have always played that stat penalties are attendant to injuries and one cannot be removed witout the other, as so if a T4 ganger takes three Chest Wounds their maximum T is 1.
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  16. #16
    Chapter Master junglesnake's Avatar
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    Re: Do serious injuries stack?

    Quote Originally Posted by Askil the Undecided View Post
    In short, to summarise.

    Yes... Unless it's logical to do otherwise.

    Just thought actually if a T3 ganger who takes a chest wound (thus becoming T2) and susequently gains +1 toughness (back to T3) is he still subject to the chest wound's -1 T unless the injury is removed?

    In essence if a stinger mould removed his chest injury would he become T4 having had the -1T removed?

    Could he ever become T4 without having the chest injury removed?

    I personally have always played that stat penalties are attendant to injuries and one cannot be removed witout the other, as so if a T4 ganger takes three Chest Wounds their maximum T is 1.
    I would say that if the rules state that someone with a chest wound suffers a -1 to their T then the character can reach the maximum for that stat (can't remember off the top of my head) but apply the chest wound modifier after and not before. So if the max is T5 they can reach T5 normally but this with a chest wound would be reduced to T4. You still can't go beyond the max for your stat.

    That effectively means your maximum T is reduced by one until it is cured and then you go back to what it should be.
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  17. #17
    Chapter Master Lord Inquisitor's Avatar
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    Re: Do serious injuries stack?

    I would agree with this, I was thinking along the same lines.
    ... and then I won.

  18. #18
    Chapter Master Askil the Undecided's Avatar
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    Re: Do serious injuries stack?

    Awesome, I was right all along.
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  19. #19
    Chapter Master junglesnake's Avatar
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    Re: Do serious injuries stack?

    It makes sense thats all. If its a modifier to your stat line then its applied after any rises in that particular stat.

    Its the same if you lost an eye you would be -1 BS I think?

    The easiest way to remember it - or at least the way I remember it is that these modifiers only count during games so the best thing to do is perhaps to put a number in brackets next to the one that counts.

    And that all skills and stat increases are done not considering the modifiers.
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  20. #20

    Re: Do serious injuries stack?

    Agreed with Lord Inquisitor and Askil. In most cases it won't matter, but in the odd instances where the ganger goes from T3 --> T2 because of a chest wound, but then gains two T increases, his maximum T is still going to be 3 (the usual max is T4). I'd also advocate not allowing the ganger to take the option of increasing the other characteristic either until his injuries are recovered and he has atained the actual maximums, as given by the chart in the rulebook.

    On a side not, I was just having a browse through these points in the Necromunda Underhive Rulebook, and in this version fighters do not die if a characteristic reaches zero - the lowest you can go is 1, after that subsequent results are ignored. Also, you can lose both hands and not have to retire either - you just can't use any weapons. In fact the only injuries that will put a fighter out of the gang for good are losing both eyes, or the dead result. Underhive is kinder to your fighters than the original version!

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