sorry for the late report, but our finance manager is being a bit of a slave driver.
battle rep of last nights game:
I took my usual list Vulkan list (I have a tourney at the weekend and needed a last bit of practise)
Necrons:
Lord: res orb, war scythe, gaze
Deceiver (or Mr. Nails as I liked to call him)
3*15 warriors
Monolith
2 heavy destroyers (with the lascannon type weapon)
5 bases of scrabs
We rolled for mission and got C+C and set up was pitched battle. Commando won the dice roll off and set up first. He kept 1 squad in reserve and deployed the 2 destroyers and scrubs on one flank, monolith in the middle flanked either side by a squad of warriors. The lord was with one squad and the deceiver was “hidden” behind the monolith.
I set up my 2 raiders behind a fortification, everything else when in to reserve.
I forgot to try and seize the initiative.
So the Necrons all move forward with the destroyers taking up position to shoot my redeemer. First “rules correction” need here. Commando was in my side arc but couldn’t see it so he could only shoot the front of my redeemer therefore a 3+ cover save for me. He argued this point and in the end I let him re position his guys so he could shoot me but I would get a 4+ cover save. Anyway I rolled a 4 and the shot that got through was saved!
My turn. The 2 dreads dropped in right next to a squad of warriors while the redeemer moved 12 and popped smoke and the normal raider moved 6 and shot its lascannons at the destroyers and they made their cover saves. The dreads used the meltas and heavy flamers to cause 6/7 casualties.
Maybe I was a bit too aggressive with these (not for the first time) and still not really too sure how to use them correctly.
Turn 2
Warriors shot dread and blew off DCCM and stunned it. Deceiver assaulted the ironclad and ripped it apart. The scrabs assaulted the raider and ripped its Heavy bolter off. And I think the other warrior squad and heavy destroyers shot my redeemer and did nothing. Monolith missed with its particle whip (as he did for every shot in the game rolled a 10, 10, and 11 for scatter!) all in all quite a good turn for commando.
My redeemer moved forward the full 12, the terms didn’t get out as I didn’t think anything was in range to charge. Speeders deep stuck in next to the destroyers and killed them (with the help of a redeemer MM shot) land raider killer a scrab base after moving 12.
Turn 3
The reserve unit of warriors turned up and popped out of the monolith and shot up the redeemer removing the 2 flamestorms and stunning it! The scrabs again assaulted the raider needing 6’s then 6’s and got 1 glance which stunned the raider. The deceiver moved back to a central position, one warrior squad blew the other arm of the dread and immobilised it, while the last squad shot up a speeder blowing off its heavy flamer and immobilising that too.
My tactical squad arrived and landed on top of the objective and moved into cover. In my turn the terms and vulkan dived out of the redeemer as separate units and assaulted the warriors, caused them to run but vulkan was unable to sweeping advance them. I took a few more shots at the other warrior squads. And took another one or two guys out
Turn 4
His deceiver and lod assaulted my terminators and wiped them out! He was unable to rally his warriors even though they were now back above 50% as I had place people nearby. Commandos shooting eventually failed him and did nothing to my raiders. He moved the scrabs and monolith towards my objective.
In my turn vulkan dived into the raider as it moved forwards and again I took a few more pot shots here and there. Again always at the warriors to try and get them to phase out
Turn 5
he moved the monolith again closer to my objective and the same for the scrabs. The warriors eventually ran off, and the deceiver assaulted my raider and the lord attacked my redeemer. The deceiver popped the raider and everyone dived out loosing 4 guys in the process!
So vulkan in my turn assaulted the close by warrior squad and caused a few wound and if it had finished there I would have won due to holding 1 objective
Silentsmoke rolled to see if the game ended which it didn’t,
Turn 6
commando moved the monolith and scrabs to contest my objective and the deceiver assaulted vulkan who at least took out 2 guys before dying. All I could do in my turn was to caue enough casualties to cause phase out, and I did that, with the game ending I had done it….but with not much left
i will hopefully get some pics up when i figure out how to get hem off my phone!


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