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Thread: Safe-house Games

  1. #61
    Chapter Master toonboy78's Avatar
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    Re: Safe-house Games

    sorry for the late report, but our finance manager is being a bit of a slave driver.

    battle rep of last nights game:

    I took my usual list Vulkan list (I have a tourney at the weekend and needed a last bit of practise)

    Necrons:

    Lord: res orb, war scythe, gaze
    Deceiver (or Mr. Nails as I liked to call him)

    3*15 warriors

    Monolith

    2 heavy destroyers (with the lascannon type weapon)

    5 bases of scrabs

    We rolled for mission and got C+C and set up was pitched battle. Commando won the dice roll off and set up first. He kept 1 squad in reserve and deployed the 2 destroyers and scrubs on one flank, monolith in the middle flanked either side by a squad of warriors. The lord was with one squad and the deceiver was “hidden” behind the monolith.

    I set up my 2 raiders behind a fortification, everything else when in to reserve.

    I forgot to try and seize the initiative.

    So the Necrons all move forward with the destroyers taking up position to shoot my redeemer. First “rules correction” need here. Commando was in my side arc but couldn’t see it so he could only shoot the front of my redeemer therefore a 3+ cover save for me. He argued this point and in the end I let him re position his guys so he could shoot me but I would get a 4+ cover save. Anyway I rolled a 4 and the shot that got through was saved!

    My turn. The 2 dreads dropped in right next to a squad of warriors while the redeemer moved 12 and popped smoke and the normal raider moved 6 and shot its lascannons at the destroyers and they made their cover saves. The dreads used the meltas and heavy flamers to cause 6/7 casualties.

    Maybe I was a bit too aggressive with these (not for the first time) and still not really too sure how to use them correctly.

    Turn 2
    Warriors shot dread and blew off DCCM and stunned it. Deceiver assaulted the ironclad and ripped it apart. The scrabs assaulted the raider and ripped its Heavy bolter off. And I think the other warrior squad and heavy destroyers shot my redeemer and did nothing. Monolith missed with its particle whip (as he did for every shot in the game rolled a 10, 10, and 11 for scatter!) all in all quite a good turn for commando.
    My redeemer moved forward the full 12, the terms didn’t get out as I didn’t think anything was in range to charge. Speeders deep stuck in next to the destroyers and killed them (with the help of a redeemer MM shot) land raider killer a scrab base after moving 12.
    Turn 3
    The reserve unit of warriors turned up and popped out of the monolith and shot up the redeemer removing the 2 flamestorms and stunning it! The scrabs again assaulted the raider needing 6’s then 6’s and got 1 glance which stunned the raider. The deceiver moved back to a central position, one warrior squad blew the other arm of the dread and immobilised it, while the last squad shot up a speeder blowing off its heavy flamer and immobilising that too.
    My tactical squad arrived and landed on top of the objective and moved into cover. In my turn the terms and vulkan dived out of the redeemer as separate units and assaulted the warriors, caused them to run but vulkan was unable to sweeping advance them. I took a few more shots at the other warrior squads. And took another one or two guys out
    Turn 4
    His deceiver and lod assaulted my terminators and wiped them out! He was unable to rally his warriors even though they were now back above 50% as I had place people nearby. Commandos shooting eventually failed him and did nothing to my raiders. He moved the scrabs and monolith towards my objective.
    In my turn vulkan dived into the raider as it moved forwards and again I took a few more pot shots here and there. Again always at the warriors to try and get them to phase out
    Turn 5

    he moved the monolith again closer to my objective and the same for the scrabs. The warriors eventually ran off, and the deceiver assaulted my raider and the lord attacked my redeemer. The deceiver popped the raider and everyone dived out loosing 4 guys in the process!
    So vulkan in my turn assaulted the close by warrior squad and caused a few wound and if it had finished there I would have won due to holding 1 objective
    Silentsmoke rolled to see if the game ended which it didn’t,

    Turn 6
    commando moved the monolith and scrabs to contest my objective and the deceiver assaulted vulkan who at least took out 2 guys before dying. All I could do in my turn was to caue enough casualties to cause phase out, and I did that, with the game ending I had done it….but with not much left

    i will hopefully get some pics up when i figure out how to get hem off my phone!
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  2. #62
    Chapter Master Commandojimbob's Avatar
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    Re: Safe-house Games

    Mr Nails Indeed - he killed :

    - Ironclad
    - 4x TH/SS termies
    - LRC
    - 4x Marines
    - Vulcan

    In the 2 games i have used him, he has not died and ripped up just over 1100pts !

    Twas a good game - i like my newly acquired Necrons, but for now they shall be gaming only until i get my Tau to where i want and a new Necron codex is released
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  3. #63
    Chapter Master ChrisMurray's Avatar
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    Re: Safe-house Games

    Good to see the Necrons getting some action, mine are still sitting half painted on a shelf
    Shame they lost due to phase out but that's unfortunately the best way to win against them. Looked like a great game though.

  4. #64
    Chapter Master Commandojimbob's Avatar
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    Re: Safe-house Games

    It is a shame about phase out, but the 3 games i have played with them since buying them (1.75k, 2k, 5k) they have done nothing but perform ! Against Wolfens new BA they devastated them, but Wolfen kept to the plan and focused on phasing me out, so evern though he sustained way heavier loses than me, he won - Toonboy likewise (perhaps the gap was not as big as vs Wolfen).

    They came into their own at 5k vs Wulfen_Kind - 110 Necron Warriors with the Strategic asset of "Resurrection Scarabs" is tough for most to deal with!

    I hope Phase out is taken away in the new codex - but until then i need to not make little mistakes with my warriors.
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  6. #66
    Commander silentsmoke's Avatar
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    Re: Safe-house Games

    Hi all, myself and wulfen_kind are going to have a small tank battle using the entire length of the table - yes all twelve feet. This is something that we wanted to do for some time now. We started by looking at what to take. Forget about points we are both usingidentical forces for this game.

    Pics will be up after the game

    Enjoy!!

  7. #67
    Chapter Master bigcheese76's Avatar
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    Re: Safe-house Games

    As a huge tread head myself, I am really looking forward to the pictures you put up! Hope you have a great game.
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  8. #68
    Commander silentsmoke's Avatar
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    Re: Safe-house Games

    We are on turn nine, will finish it when we get up in the morning, night, night

  9. #69
    Chaplain Wulfen_Kind's Avatar
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    Re: Safe-house Games

    So In the Spirit of the thread new home in the Battle reports section I thought it would be nice to start posting some more detailed reports than the originally intended brief mentions of battles.

    Here goes...

    We took identical forces as this battle was mostly an experiment..

    Each force consisted of:
    x1 Shadowsword
    x1 Baneblade
    x1 Macharius
    x1 LR squadron (x1 Vanquisher, x1 LR with no sponsons, x1 LR with H.Bolter Sponsons, all had Lascannon on the front)
    x1 LR Squadron (x1 LR with no sponsons, x2 with H.Bolter Sponson, all had Lascannon on the front)
    x2 Techprpriest each with Chimera and x2 Servo-arm servitors
    x1 squadron of x3 sentinels all with lascannons
    x2 Vendettas
    x2 10man Storm Trooper units with x2 melta guns

    Annihilation basically...

    We set up the board for the full 6'x12' with a '2 deep deployment zone either end. We also set up a few buildings in on either side towards the middle to create some cover for the Sentinels ans Storm Troopers and to fill what would have been a hugely open space. Silentsmoke (SS) won the dice off for 1st go.

    Turn 1: We Started turn one with DOW so that we would have the opportunity for some manoeuvre before the shooting began
    SS: CHARGE!!!
    WK: TAKE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!!!

    Turn 2:
    SS: All units move forwards. x1 LR Squadron fires at a vendetta scoring x2 hits, both penetrate, x1 successful cover save, the other shot causes the vendetta to not move or shoot next turn. The other LR squadron shoots the same vendetta and wrecks it. Shadowsword causes the remaining vendetta to not move or shoot next turn.
    WK: My Shadowsword fires at SS's Shadowsword causing drive damage. Baneblade fires at a vendetta causing it to not shoot next turn. One of my LR squadrons fire at the other vendetta doing nothing. Determined to take at least one Vendetta in an act of revenge my other LR squadron fire at the same vendetta causing it to not move or shoot next turn.

    Turn 3:
    SS: All units move forward. Shadowsword fires at macharius destroying main weapon, but I roll a 5 to save it (mwahahaha). LR squadron fire at the remaining Vendetta causing it to not move or shoot for another turn.
    WK: really wanting to take out the Vendetta rapidly approaching them the sentinel unit fires at it doing nothing. My Shadowsword fires at SS's Shadowsword causing a chain reaction and a drive crew stunned. One of the LR squadrons fire at one of SS's getting x1 glance and x2 pen, causing one LR to not shoot the next turn and destroying the other two's battle cannons. My macharius fired a rapicly advancing Chimmera destroying its Multilaser. My Baneblade then completely missed the unhurt LR squadron.

    Turn 4:
    SS: Vendetta fired @ sentinels, x1 lascannon destroyed, x1 can't move or shoot next turn. Baneblade fired at my Baneblade, main weapon destroyed, I rolled a 5 and ignored it. LR squadron destroys my remaining vendetta. Other LR squadron fires at one of my LR units causing x1 no move or shoot.
    WK: My Shadowsword fired at SS's, causing a chain reaction and making unable to move or shoot next turn. LR unit firs at one of SS's causing x1 to not move or shoot the next turn.

    Turn 5:
    SS: BBlade @ BBlade, driver crew stunned. Vendetta fires at LR unit, destroys a main cannon and causes x1 no move or shoot.
    WK: Macharius kills x3 Storm Troopers, and a chimera kills one more with its multi laser, they pass their morale check. My Shadowsword wrecks SS's Shadowsword! One LR unit fires at another causing x1 no move or shoot, whilst my other LR unit fails to do anything against a chimera.
    Turn 6:
    SS: Vendetta has an awesome turn, immobilising x2 LRs and destroying another main cannon. BBlade fires at both units of my Storm Troopers, killing 7 in total, both pass morale checks. LR unit immobilised my macharius.
    WK: My Shadowsword removes a structure point from SS's Macharius and is unable to shoot next turn. My macharius kills x3 of SS's Storm Troopers
    Turn 7:
    SS: The vendettas continue to be a thorn in my side and stuns the drive crew of my macharius and then immobilise it, whilst the sentinels and Baneblade cause it to not shoot the next turn, tech preist repair a LRs turret.
    WK: I finally take out a vendetaa with a hail of battle cannon fire. My Shadowsword removes a structure point from SS's Baneblade. My Baneblade bandly misses a unit of LRs and kills a tech priest and his servitors. One unit of sneaky storm stoopers destroy a LRs turret.
    Turn 8:
    SS: More sneaky storm troopers fire at one of my LR units and causes x1 no move or shoot. all LRs fire at my Baneblade, removing a structure point and damaging its drive.
    WK: Chimera kills, x5 of those sneaky storm troopers. My Shadowsowrd removes a structure point and damages the drive of SS's Baneblade. My Baneblades demolisher cannon wrecks SS's Baneblade. My sneaky storm troopers kill a LR and the other unit kills one of SS's storm troopers.
    Turn 9:
    SS: Storm troopers move to counter attack and kill my tank killing unit with the back up of thier macharius, thorney Vendetta causes my macharius to not shoot for yet another turn. LR unit destoy my Baneblades main weapon and a lascannon.
    WK: My sentinels immobilise that bloody remaining vendetta, and a unit of LRs fire their cannons at it to no effect what-so-ever. My shadow sword then turns its attention on a unit of LRs causing one to not shoot, andone to not move or shoot next turn. The other unit of LRs destroy a sentinel and destroy the lascannon of another. My storm troopers defend themselves against SS's and kill one of his.
    Final Turn:
    SS: For loosing one of their unit the Storm troopers again requisition the helpof the macharius and comined they kill x4 of my Storm stoopers who in turn run away ( I admit they did very well to jump from a burning vendetta, run half way across the board to then defend their mates whilst they kill some tank and then hold their ground against another unit of Storm troopers and a macharius for a turn). The now immobilised vendetta still proves its worth by finishing off my macharius with a BIG bang, which didn't do much. A unit of LRs with a vanquisher finish off my Baneblade.
    WK: Sentinels finally destroy that fething vendetta that proved it self time and again to be a great unit. My shadowsword kills SS's Macharius with an apoc explosion which in turn causes a unit of LRs to not move or shoot. And finally a unit of my LRs destroy another sentinel.

    Result: I winz!!!!

    Things Learnt:
    Tank battles are fun, especially when you involve support units like vendettas, sentinels and storm troopers.
    It's nice to use the full 6'x12' board every now and again, and that its good to use some scenery to provide cover for infantry without slowing them down and to channel the flow of the battle.
    To record more about the tech priests as my ones performed particularly well in repairing stuff.
    Using identical forces made for a great atmosphere throughout the game with few to no disagreements
    Typing up battle reports is a long process...

    Pictures:
    Forces ready to rock...
    http://i151.photobucket.com/albums/s...oArmour057.jpg

    Board and forces at the beginning of the game...
    http://i151.photobucket.com/albums/s...oArmour065.jpg

    Late in the game, note SS's vendetta wreaking havok behind my lines...
    http://i151.photobucket.com/albums/s...oArmour068.jpg

    Remaining stuff at the end of the game...
    http://i151.photobucket.com/albums/s...oArmour069.jpg

  10. #70
    Chapter Master ChrisMurray's Avatar
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    Re: Safe-house Games

    Looks like it was a great battle. The air support was certainly a useful eliment and added another dimension to the mass of tanks. I must say, I'm surprised SS lost as he is an imperial guard player.

    The full table in use is also very impressive.

  11. #71
    Chaplain Wulfen_Kind's Avatar
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    Re: Safe-house Games

    It was of great benefit for me as I have begun assembling the core of my Shadowsword domination force, so next time, I might have a hydra or two ready and we could look into using; my lightnings and Silentsmoke's thunderbolt & marauder destroyer...

    just think 5000pts a side fully mechanised carnage

  12. #72
    Chapter Master Commandojimbob's Avatar
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    Re: Safe-house Games

    Great game guys - looked great fun and love the table set-up !
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  13. #73
    Chapter Master Commandojimbob's Avatar
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    Re: Safe-house Games

    Next Battle : Tonight

    2000pts
    Space Marines vs Necrons

    Watch out for incoming battle report over next day or so !
    The Inquisition - from nothing to something log! Update 15th September 2012 - Ordo Malleus Inquisitor progressed- Project on ICE !
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  14. #74
    Commander silentsmoke's Avatar
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    Re: Safe-house Games

    Wulfen_kind and silentsmoke are back at the table.

    I'm quickly finishing my grey knights shields...

  15. #75
    Chapter Master toonboy78's Avatar
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    Re: Safe-house Games

    So I have had a bit of a break recently from 40k over the summer. I have been planning my next purchases and getting ready to get on with my next load of painting. However commando and I have entered a tourney in late November, so practise starts now. I have had reasonable results with my old 1500 pt list:

    Vulkan
    Crusader MM
    Raider
    Tact FL/MM/Rhino/MB
    Tact MG/MM/MB
    Terms TH/SS
    3 Landspeeders MM/HF

    I am planning a few changes

    Vulkan
    Redeemer MM
    Raider
    Tact MG/MM/combi-MG (not sure on either DP or Rhino)
    Tact FL/MM
    Terms TH/SS
    Speeder MM/HF
    Dread MM/HF Drop pod

    So in this battle I put the tact in a rhino.

    I was up against

    Destroyer lord (kitted out)
    Deceiver

    3 heavy destroyers
    2*11 warriors
    Scrab swarm
    2*3 destroyers
    And 3 heavy destroyers

    While this game was not played at the “Safehouse” (we are becoming big boys and sorting out our own gaming areas), it was played at commandos abode.

    We played one of the missions from the up and coming tourney which was capture and control, with spearhead setup. Each objective was worth 4 points and in addition to this there was a secret mission each. Mine was to make sure no enemy model was left in my deployment zone and commando’s was to destroy a vehicle in close combat. We played to a 2hr time limit as it was late and we both need our beauty sleep.

    I won the roll off and made him set up first. He put a squad on an objective, the deceiver in the middle and the destroyers spread out. A squad of warriors went in reserve. I put both raiders in cover and combat squaded the 2 tacticals with the 2 MM halves going on top of my objective.

    It was quite an even game, an I just tried to stay away from the deceiver which in the end I did reasonable well, all he could do was kill my terms. But the game ended turn 5 with me causing enough damage to cause a phase out.

    Final score was 11-3 as commando completed his secret mission.

    I have a few things to think about, drop the final speeder and make dread an iron clad and put power fists in my tactical squads, and the other thing is do I put the 2nd tact in drop pod or rhino.

    Pics below

    My setup
    http://i856.photobucket.com/albums/a...7092010062.jpg

    Commando’s
    http://i856.photobucket.com/albums/a...7092010063.jpg

    Where my dread came in
    http://i856.photobucket.com/albums/a...7092010064.jpg

    Raider looking menacing
    http://i856.photobucket.com/albums/a...7092010065.jpg

    Turn 4
    http://i856.photobucket.com/albums/a...7092010066.jpg

    More turn 4
    http://i856.photobucket.com/albums/a...7092010067.jpg

    The end

    http://i856.photobucket.com/albums/a...7092010068.jpg
    my log (updated 18/05/13 DV librarian)

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  16. #76
    Chapter Master Commandojimbob's Avatar
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    Re: Safe-house Games

    My list was a tester and it was a good game to test out. It did stay reasonably close but my biggest problem was the Hv Destroyers - they did nothing ! And so with the LRs getting their own way mid/late game the result started to look inevitable - though I got my Lord within about 5" of Toonboys objective, but without a WBB role, as the game ended I phased out !

    However the game taught me a few things and after some discussion with Toonboy and on another forum, i have a new list I will try :

    Destroyer Lord - Warscythe, Res Orb, Phase Shift

    12x Warriors
    10x Warriors
    10x Warriors

    3x Destroyers
    3x Destroyers
    3x Destroyers

    2x Hv Destroyers
    1x Hv Destroyer
    1x Hv Destroyer

    Total - 1496pts

    What ever I choose, Tau or Necrons, in a competitive environment such as the upcoming tourney, I am going to struggle - but i like a challenge
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  17. #77
    Chapter Master toonboy78's Avatar
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    Re: Safe-house Games

    my log (updated 18/05/13 DV librarian)

    Proud member of the Safehouse

    the code

  18. #78
    Chaplain Wulfen_Kind's Avatar
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    Re: Safe-house Games

    Dude! Mech = Land Raiders FTW!

  19. #79
    Chapter Master toonboy78's Avatar
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    Re: Safe-house Games

    ok then battle rep

    4 objectives DOW setup

    my list
    GM with retinue of 5 terms
    BC with 4 Terms
    Dread TLLC
    2*5 GKPA with 2 psycannons and targeter
    2*10 GKPA with frag and melta
    inquisitor -targeter psycannon 2 servitors (PC and HB)
    eversor assassin

    W_K took (TBC)

    lysander
    2*10 sternguard (combi meltas and plasma guns)
    10 dev with 4 las
    2*10 tact PG/PC
    5 scout HB/BG
    5 scout SR/CC
    techmarine
    2 vinds

    I won the roll off and opted to go first. TB is me and WK is Wulfen_Kind
    TB - I placed the 2 small squads of PAGK in cover on top of the 2 objectives on my side, and I also put the GM with his retinue in cover in the centre of the board. Terms and assassin went into reserve
    WK – placed the scouts (SR) in cover and also fortified that, the other scouts went on to reserve
    Turn1
    TB - everything came on along my table edge and ran as far as they could. With no mech I had to get forward ASAP. A Psycannon squad killed 2 scouts
    WK – he brought the army on across the board with one vindicator dropping a pie plate on the tems and killing 2 of them , while a plasma gunner killed himself!
    Turn 2
    TB – again I moved forward and ran with my troops. The dread managed to blow off the demolisher cannon of a vindicator, and with other shooting (most notably the inquisitor) killed 4 sternguard, 1 more scout and 2 tactical guys
    WK – enraged at this killed my GM and terms!
    Turn 3
    TB – My terminators turn up and with a close dice roll narrowly miss a building, but I should have left them where they were (hidden) but I moved them forward with their run move. Again I moved forward as far as I could a took a shot at a vindicator but did nothing.
    WK – the terminator who just arrived got shot up and a vindictor shot the large squad in the centre and killed 4 of them (even with cover saves). The devs killed the dread.
    Turn4
    TB - The eversor at last turned up assaulted the sterguard with Lysander (hoping to thin them down) but only rolled 1 on the combat drugs and only managed to kill one sternguard. Lysander promptly splattered him. He at least took another sternguard with him! The BC assaulted the tactical squad but got stuck couldn’t break them
    WK – 1 or 2 PA GK went down. In the assault phase the tactical squad ran off from the might of the BC.
    Turn 5
    TB – I shoot up then assaulted the sternguard with some PA GK and killed 5 of them and took 2 wound off Lysander. They ran off! The BC assaulted the lone scout and killed him
    WK – his scouts turned up at last and he shot up my BC.
    As usual Silentsmoke rolls to see if we have another turn. At this point it was 2-1 to me. And we do.
    Turn 6
    TB – my Psycannons made short work of the scouts killing 4 of them, and also I killed a sternguard. I also killed the tech marine.
    WK – he polished off the PA squad in the center and was advancing towards one of my objectives.
    Turn 7
    I killed the last scout and WK killed one squad on an objective. Neither of us had much left but the final score was 1-1.
    It was a great game, as mentioned above no silly dice spoiling the game. Yes raiders would make this army better, but I have my battle company to finish off and I am waiting for the new codex before I put anything in to my grey knights
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  20. #80
    Chapter Master toonboy78's Avatar
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    Re: Safe-house Games

    Rumours of a large gathering on Sunday are brewing.......
    my log (updated 18/05/13 DV librarian)

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