Spear elves are equipped with handweapon and spear, pick one at start of combat dude.
Spear elves are equipped with handweapon and spear, pick one at start of combat dude.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
Nope, if you have a special combat weapon you have to use it. Different from 7th edition.
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My gaming blog: http://tmarichards.blogspot.co.uk/
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Oo, that's weird then, so basically I'm paying half a point for a redundant weapon option...... Bas+@#s.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
better save vs shooting with shield i suppose?
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It's hard to complain when for 6pts you're getting ld10 power dice with Hatred and Mindrazor/Cauldron support though.
"4 hours 27 minutes - Time it took between the ETC draft being posted and @tmarichards to ask about his free bow"
Tom " Where's my bow?" Richards
My gaming blog: http://tmarichards.blogspot.co.uk/
My Youtube Battle Reports: youtube.com/tmarichards
True Nuff.
They do make good stab fodder.... The dagger is too addictive, I kept count using morathi.... She kills 4 per turn on average.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
So, about the dark pegasus heroes... how do you equip them and what are their roles?
I use one with the Ring of Hotek and the Cloak of Hag Graef, dual pistols and scourge. Worked pretty well so far but never made the enemy caster explode.
I've run one in h arm, sd cloak, shield, lance, armour eternal servitude, found him fun.
The other I ran w full armour, dragon helm, dawn stone.
And a third w ring hotek... (which had a skunk die before use), full armour, lance and 6+ ward.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
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So, I'm having some issues with my shades. I regularly run 2 units of 10 with additional hand weapons. When they can get deployed on the flanks/behind the enemy they are golden. When they cannot get to those prime spots, I tend to use them very poorly - failing to give them adequate room between other units so they get charged the first turn, not positioning them so that they can do a shuffle around the ends of lines, etc. If your shades are forced into the "open" what do you do? Do you position them near terrain? Keep them near important enemy targets? Do you sacrifice the first turn of shooting (more or less) to make them safe and have them contribute later in the games?
More veteran Dreadlords, please spare some tips for a burgeoning Master!
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
I have done some stupid things at times, but the funniest, with shades, was place them right in plain sight, 3 units of 10, had them 12 away from enemy front lines, did stop me being shot first turn on the main army XD but expensive and not worth it.
As flankers the shades can work wonders, march and shoot being the prime candidate for it.
In units of 15-20 +, an assassin hidden away in there is a good laugh, just don't let monsters hit them...
They are best used behind enemy lines though and that's what you need to try and get, if you don't get it, set them up to support the army, hide them near big hoards, or hydras.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
Well i've won the game, thanks or the input!
Watchtowerscenario, i managed to get my blackguard in. He played a 6 strong chariotunit with characters in, which kinda cought me and my corsairs offguard, the cold one knights made up for my mistake by first taking out his tombguard with character and then the chariots. I had some luck with his necpolisknights coming up misplaced due to 'mishap' on the boardflank, too far removed to get to the tower.
I wonder how these necropolisknights perform if they actually make it into the fight, anybody knows?
Have a look at my plogs and comment: Malifaux (new sept 2012)
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I wonder how these necropolisknights perform if they actually make it into the fight, anybody knows?[/QUOTE]
Yep just hit them hard enough they melt...last encounter they were slithering up my flank and i managed to double hydra and cold one knight 8 of them without any real harm done.Just b wary along side a chariot charge the devastation potential is quite huge...
allrighty, back again, next game will be against ogres.
i'm in doubt which of my campaign generals i should take for this matchup:
Supreme sorceress Kalina: lvl4, sacrificial dagger, lore of shadow 285pts + item for free : seed of rebirth 10ptn + item for free: potion of toughness 20 ptn
OR
Dreadlord Maevin: cold one, heavyarmour, shield, sea dragon cloak, sword of might, dragonhelm, pendant of kaeleth, crown of command 277 pts
besides this, does anybody have some ideas in what to put in a list, i was thinking of 30 frenzy corsairs and dual hydra and black guard, i don't see shades being useful here, thoughts please?
Have a look at my plogs and comment: Malifaux (new sept 2012)
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If your dreadlord is on a cold one, use cold one knights, w banner of haggraef, or if you dismount him, put him with the corsairs, and have a master or 2 with him.
Assassins are good to pop out in corsairs too, frenzy gives everything a boost, and in sufficient numbers, can make life hell.
Magic phase wise you will want a lore of shadows or dark magic sorceress if running a dread lord. Or a supreme sorceress if no dread lord.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
do we have a good easy access to multiplewound causing things?
Have a look at my plogs and comment: Malifaux (new sept 2012)
Infinity Military orders (new sept 2012)
Started NIDS
Imperial forces plog (IG+ GK +salamanders+ravenguard+space wolves+white scars)
Dark Elves plog
Tau plog
Eldar plog
Yep, those 2 are the only ones I think.....
Unless I've missed stuff.
Warhammer 6th edition.
Grey knights: wins:8 draws:1 losses:1.
Blood angels: wins:2 draws:0 losses:1.
New projects: dark elves, cygnar, blood angels (brotherhood of blood)
2250 point game
i'll go for :
LORD
Dreadlord Maevin: cold one, heavyarmour, shield, sea dragon cloak, sword of might, dragonhelm, pendant of kaeleth, crown of command 277 pts
HEROES 385 pts
Death hag : cauldron of blood, bsb 225 pts
Sorceress : lvl2 dispell scroll, lore of shadow160 pts
30 corsairs : FC, sea serpent banner 350 pts
10 xbowmen : mus 105 pts
10 xbowmen : mus 105 pts
5 harpies 55 pts
SPECIALS
20 Black guard : musician, banner of murder 306 pts
10 Coldone knights :FC, ring of hotek, banner of hag graef 365 pts
RARE
hydra 175
bolt thrower 100
would this be a good list vs ogres or are the bolthrowers still not worth it ?
some points left for 2 more xbowelves?
Have a look at my plogs and comment: Malifaux (new sept 2012)
Infinity Military orders (new sept 2012)
Started NIDS
Imperial forces plog (IG+ GK +salamanders+ravenguard+space wolves+white scars)
Dark Elves plog
Tau plog
Eldar plog