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Thread: Tactica: 8th ed Dwarfs

  1. #41
    Commander Sygerrik's Avatar
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by The_Varangian View Post
    no, chaneling as in: if you have two wizards then one of them can 'channel' to the other, meaning his spells or something become more powerful. (or something like this). if you view a dwarf version of this, the anvil of doom, then it follows that we should be able to channel. but maybe i'm wrong, and my logic is broken. either way, maybe an errata could clear this up. and although magic res doesn't add DD, it does give +1 ward against magic attacks.
    Not sure where you're getting this. Channeling does NOTHING like that. It's just that each wizard can roll 1d6 at the start of the magic phase, and on each 6 you add one power die to your pool.

    I faced a Dwarf army with 37 Hammerers, 30 Longbeards, 30 Quarrelers, 30 Warriors, 25 Slayers plus characters and warmachines. Everything that could have a great weapon did. It was insane-- those huge blocks throw lots of attacks and don't take many wounds in return.

    Dwarves can get hefty amounts of anti-magic with very little points input. MR of Spellbinding, MR of Valaya and a Runesmith (ok, not THAT little a points input) gives you +7 to all rolls to dispel (and crushes RIP spells).
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  2. #42
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by rocdocta View Post
    I am looking at units of 30 thunderers with GWs in 3 ranks.
    Thunderers cannot have great weapons.

    Dwarves can get hefty amounts of anti-magic with very little points input. MR of Spellbinding, MR of Valaya and a Runesmith (ok, not THAT little a points input) gives you +7 to all rolls to dispel (and crushes RIP spells).
    Unless a Runesmith is in the upcoming Errata as giving a bonus to dispel, that's only +5. ('only'... lol). And that's a pretty huge points commitement to get all that. It's 175 just for the two runes you just mentioned, and that's without the two characters you'd need to carry them. Going to be well over 400 points and closer to 500 once you equip them.
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  3. #43
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by Ramius4 View Post
    Unless a Runesmith is in the upcoming Errata as giving a bonus to dispel, that's only +5.

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  4. #44

    Re: Tactica: 8th ed Dwarfs

    thats a nice idea, if only thunderers could take great weapons. maybe you mean quarellers? with crossbows not handguns. I've been playing my quarrellers with great weapons for awhile and they are perhaps one of the most underrated unit in the dwarf army. Fast cav would run up in front of them to block LOS and the quarrellers charge, or if they were charged then i lose a few guys and then great weapons come hammering down. I used to field 2 units of 10 but they may be combined into one unit of 20 with the new edition.
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  5. #45
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by Sygerrik View Post

    lol... I see how it is Nice.

    So... Runesmith will add +2. How about a Runelord?
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  6. #46
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    Re: Tactica: 8th ed Dwarfs

    Right time to get back into Fantasy, 8th Edition Dwarves first port and call

    Want to do something different to regular dwarf list (though new edition kinda blows open but regular dwarf list is)

    So I propose to more experianced players my idea:

    Joseph Bugman in Longbeard Rangers
    BSB in Ranger Unit 2
    Unit of Miners
    Unit of Slayers + dragon slayer maybe.
    Runelord + AOD
    Then Warmachines and Thunderers to fill out rest of point

    What do you think as experianced players? will this work? aslong as terrain is forgiving.

  7. #47

    Re: Tactica: 8th ed Dwarfs

    I just hope my warriors and LB with HD/SH will still win me some combats. I would give them GW, but i just finished buying and painting all my models with hw/SH.
    After all, I AM the stuntyking

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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by stuntyKing View Post
    I just hope my warriors and LB with HD/SH will still win me some combats. I would give them GW, but i just finished buying and painting all my models with hw/SH.
    HW+S is still a great choice. Keep in mind that with the rules forcing people to use other weapons, there won't be many units that have nearly as good of a saving throw as you will. Iron Breakers once again just became the cream of the crop for heavily armored infantry. Only Chaos Warriors can match them and only if they take a shield exclusively.

    Here's an army I may be trying out for a tourney coming up in a few months. It relies on the Iron Breakers just being able to survive and stay put while Miners come in from the back. The two Warrior units and the Longbeards only real job is to keep the flanks and rear of the Iron Breakers safe.

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    Last edited by Ramius4; 03-07-2010 at 15:44.
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  9. #49

    Re: Tactica: 8th ed Dwarfs

    Now THAT is a funny list. Please let me know how it goes.

    I still recommend at least 2 cannons, just in case you see some Hydra or a Dragon.

  10. #50
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by HeroFox View Post
    Now THAT is a funny list. Please let me know how it goes.

    I still recommend at least 2 cannons, just in case you see some Hydra or a Dragon.
    It's not meant to be funny. I've used it in 4 games and Massacred every opponent but one (Orcs) with it. In those games I've only lost a single unit of Warriors and one unit of Miners.

    I've faced DE, WoC, Lizardmen, and Orcs so far.

    Everyone is so focused on Dwarfs being able to hit with GWs that you're all forgetting the thing they do best. Survive.

    You do realize what the Rune of Determination does with the new Steadfast rule right? You literally cannot break when you use it as long as you're Stubborn by having more ranks. Anything that does have more ranks than your Ironbreakers can't kill enough to win anyways.

    PS. The DE had 2 Hydras, and WoC did have a Dragon.
    Last edited by Ramius4; 03-07-2010 at 22:05.
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  11. #51
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    Re: Tactica: 8th ed Dwarfs

    The list i have been running at 3000 points has 3 cannons in it due to their buff just so I could see how they ran. If you get the first move, you could easily decimate your opponents line because the cannons will usually never miss (no guess range), usually never misfire (RoForging), and almost always kill their target (d6 wounds!). And the new rules for Grapeshot basically turns them into 12" Organ Guns.

    I played two games against lizardmen and Steggadons never saw the bottom of their first turn on the table, if Terradons got to close they had to deal with the new Grapeshot, and Salamanders could be picked off afterwards. Poison hurts warmachines now, and they will quickly destroy them if given enough shots.

    I ran a unit of 20 Rangers with throwing axes and no shields in both games and so far they have yet to disappoint, 5x4 they will get 10 S5 throwing attacks and then 10 WS5 S6 attacks in close combat, which will come a lot faster with the new scouting rules. These guys can easily handle an flank they are put on.

    Anvil is more Godly than ever with the changes to charges, with the anvil our dwarfs will be moving into combat faster than most armies with the Strollaz Banner, which I ran. Hopefully they will still allow us to generate our own dispel dice, because I was able to effectively shut down my opponents Slann for most magic phases with just a Runelord, Anvil, and then RoSpellbinding and Balance.

    I ran my Hammerers in small blocks of 15, 5x3, to act as a flank charger for my bigger blocks of 25 warriors or 20 Ironbreakers. Or as a stubborn block to set up a flank charge with my bigger blocks. These guys also have done their job well in both games for the most part, with 15 guys in the unit they have enough attacks back to really hurt and can still break ranks from the flank.

    8th is looking good for Dwarfs everywhere, the FAQ might change that though because without our own dice generation I will be putting more points into magic defense to compensate.

  12. #52

    Re: Tactica: 8th ed Dwarfs

    Dwarves can still take a massive amount of scrolls.

    I hear that Runesmiths will have +2 dispel and Runelords will have +4 dispel on top of their innate +2.

  13. #53
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by HeroFox View Post
    Dwarves can still take a massive amount of scrolls.

    I hear that Runesmiths will have +2 dispel and Runelords will have +4 dispel on top of their innate +2.
    We actually don't know how that works right now till the FAQ comes out in a few days. In the dwarf book it says they generate their own dice. I hope it stays that way, but time will tell.

  14. #54
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by Aratus View Post
    We actually don't know how that works right now till the FAQ comes out in a few days. In the dwarf book it says they generate their own dice. I hope it stays that way, but time will tell.
    There are those who do know. I can tell you two things with 100% certainty.

    Dwarfs get a natural +2 to dispel attempts (not +2 dice).

    Runesmiths get a +2 to dispel attempts.

    I do not know whether or not Runelords get a +4.
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by Ramius4 View Post
    There are those who do know. I can tell you two things with 100% certainty.

    Dwarfs get a natural +2 to dispel attempts (not +2 dice).

    Runesmiths get a +2 to dispel attempts.

    I do not know whether or not Runelords get a +4.
    I just want to step in here:
    It is true that I saw an FAQ where Runesmiths got +2 to dispel.
    It is also true that I was told that the reason the FAQ had not been released was because its contents had not been finalized.
    I say this to forestall anger in case they decide +1 is more appropriate and kick it down to that. Please don't put me in the Book of Grudges if I'm wrong.
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  16. #56
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by Ramius4 View Post
    There are those who do know. I can tell you two things with 100% certainty.

    Dwarfs get a natural +2 to dispel attempts (not +2 dice).

    Runesmiths get a +2 to dispel attempts.

    I do not know whether or not Runelords get a +4.
    Would make sense with the tiers of the system. And then either a +1 dispel dice, or +1 to dispel for the anvil.
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  17. #57
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    Re: Tactica: 8th ed Dwarfs

    doesnt it say in the Rulebook that dwarfs get +2 to dispel? I am pretty sure it does.
    Untill the FAQ comes out i guess runesmiths/lords are still generating dispel dice just like an Empire Warrior Priest...

    On shooting...
    After a couple of games using the 8th ed. rules (with empire though), I am convinced that shooting will not be as game breaking as it seems many people think. In my games and all the ones i have seen, the two armies close the distance much faster than before. Especially the new charge rules help in this regards.
    That means that you will not have as many turns to shoot in as in the last edition. It is very easy to go all out on shooting with dwarfs but i dont think it will be very effective in 8th, as the enemy will be running over those warmachines by turn 2.

    Therefore i am definitely going to go with an infantry heavy dwarf army... Ironbreakers as center with warriors and longbeards as support and a limited amount of shooting, probably a flame cannon (cant resist the chance of getting a good shot on an infantry unit with the new template rules) an organ gun for the flank and maybe a couple of bolt throwers...
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  18. #58
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    Re: Tactica: 8th ed Dwarfs

    I am glad I am not the only one thinking of have a unit of 20 thunderers or quarellers thought nah it would be crazy to do that.

  19. #59

    Re: Tactica: 8th ed Dwarfs

    This is something that my friend noticed on the first day they showed the new rulebook in the store.

    It's now up on the GW article of today.

    In the stat line for the Dwarf airship they list the crew's movement as 4.

    Misprint or indication of things to come?

  20. #60
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    Re: Tactica: 8th ed Dwarfs

    Quote Originally Posted by HeroFox View Post
    Now THAT is a funny list. Please let me know how it goes.

    I still recommend at least 2 flaming cannons, just in case you see some Hydra or a Dragon.
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