Not sure where you're getting this. Channeling does NOTHING like that. It's just that each wizard can roll 1d6 at the start of the magic phase, and on each 6 you add one power die to your pool.
I faced a Dwarf army with 37 Hammerers, 30 Longbeards, 30 Quarrelers, 30 Warriors, 25 Slayers plus characters and warmachines. Everything that could have a great weapon did. It was insane-- those huge blocks throw lots of attacks and don't take many wounds in return.
Dwarves can get hefty amounts of anti-magic with very little points input. MR of Spellbinding, MR of Valaya and a Runesmith (ok, not THAT little a points input) gives you +7 to all rolls to dispel (and crushes RIP spells).



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Nice.
It's not meant to be funny. I've used it in 4 games and Massacred every opponent but one (Orcs) with it. In those games I've only lost a single unit of Warriors and one unit of Miners.
Malorian