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Thread: Tactica: Daemons of Chaos 8th Edition

  1. #901
    Chapter Master sulla's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    The daemon lore of slaanesh is probably not worth investing too much in unless you are building a ld-bomb army. IMO, if you really want to take the keeper, talk your buddies into playing a storm of magic game. GDs on fulcrums are awesome

    For the LoC, keep the basic daemon Lore of Tz. Lots of nice damage spells, the awesome glean and boon all at bargain basement 7th ed casting prices.
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  2. #902

    Re: Tactica: Daemons of Chaos 8th Edition

    Hi all,

    bit of a random post.

    played a massive game last weekend (6,700 points of daemons) which allowed me to take at least one horde of each of the core units.

    and its got to be said I have read a lot of negative stuff about plague bearers but they were easily the best unit in the game (which was 30,000 points each side involving daemons, empire, h. elves, w. elves, chaos, undead, tomb kings, d. elves, skaven, dwarves, O&G, & lizardmen).

    40 plague bearers with 2 heralds in with the banner to re-roll wounds annialated every unit it came in to contact with.

    The others hordes did ok as well (blood letters killing an avg of 17 black orcs a turn), although I dont think I will take a horde of horrors in future as the other units are better in combat and you just dont need that many wizards.

    the best thing I found was that if you take hordes make sure you put two heralds in there, as all my opponents are wise enough to know they are my greatest strength and biggest weakness, however by having 2 in the unit they never managed to take both out in a single turn. And for the most part they stopped attacking them altogether.

    Also a couple of tips from my own experiences:

    Tzeentch isnt brilliant, magic doesnt win the game. In all my games in 8th edition I find at best I get 1-2 spells off. 8th edition is won through combat, not magic. Don't turn away plaguebearers because of their crap initiative, a herald of tzeentch with a dispell scroll protects them brilliantly and in smaller games is all you need. guard him in a small unit of horrors and you have all you need to protect your army long enough to be hitting them in close combat.

  3. #903
    Chapter Master ArtificerArmour's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    I think that the core is so competative plaguebearers are just forgotten about. Hell, I WANT them to work. But a unit of 40 with two heralds?! You can get alot more hittykilly stuffs for that much.

    Tzeentch army isnt brilliant. A khorne or slaanesh army with a herald of tzeentch and loremaster is. The herald is essential, infact over 2k points I'd be extremely tempted to squeeze two in.

    I think with the nerf to regen and ward, the monetary cost of 30+ metal minis at £15 for 5, and the fact magic enhanced bloodletters eat face means nurgles on the shelf.
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  4. #904

    Re: Tactica: Daemons of Chaos 8th Edition

    Plaguebearers are far from being useless in 8th, the moans are about how they aren't as survivable now that you can't use both a regeneration save and a ward save.

    I personally think that Daemonette's are the worst of the lot and that's because of their low(ish) Strength. However; I also think Daemonette's get the most out of buffs with the exception of Speed of Light etc.

    Albeit it takes effort, but have you ever seen a Daemonette block that gains the benefit of not only Okkam's Mindrazor but Flaming Sword of Rhuin? You will eat things.

  5. #905
    Chapter Master ArtificerArmour's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    Quote Originally Posted by Arijharn View Post
    Albeit it takes effort, but have you ever seen a Daemonette block that gains the benefit of not only Okkam's Mindrazor but Flaming Sword of Rhuin? You will eat things.
    Initiative 5, 3 attacks, speed 6, AP and rerolling to hit ASF before magic buffs isn't that bad, you get total board control. They eat anything unarmoured for breakfast

    They struggle against knights and co, but in the words of my friend "pfph, who doesn't?"
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  6. #906

    Re: Tactica: Daemons of Chaos 8th Edition

    The problem I have with them is their 50% chance to kill T3 opponents. My dice rolling to wound tends to suck, so it doesn't 'seem' like it's actually 50%, and Daemonette's have 2 attacks, not 3 (short of Alluress)

    They are but pale shadows compared to Bloodletter's imo, because while Bloodletter's are slower than Daemonette's, they're still relatively fast at I 4 (I think faster than humans at least?), a M5 and the fact that they're S5 means that they have better 'Armour Piercing' than Daemonette's anyway.

    ASF is good, but like I said; my poor dice rolling tends to mean that it doesn't really pay off for me.

  7. #907
    I have to say that in terms of sheer killing power. Letters win hands down.

    I usually run beasts and when str/toughness 4 daemonettes rock. Although I have yet to get wyssans on a unit of bearers I am assuming s/the 5. With poison and Rerolling wounds will cause a lot of pain.

  8. #908
    Chapter Master ArtificerArmour's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    Well, yes, bletters are brilliant and are the best troops, hence why every daemon army you see has two blocks of 40

    I'm just saying daemonettes arnt terribad. But theres little point mixing troops because theres not much daemonettes can do that bletters cant.

    I run a slaanesh theme though, so I'm biased
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  9. #909
    We don't really play that large units in my gaming group. I normally at most use 25 bletters at 2/2.5k. Only just started daemons though so I'm currently just trying the different units out. Next on my list are screamers and fiends.

    I do agree all our core troops do their job how they're supposed to. Daemonettes are in my eyes sword masters without the strength 5 weapon(with the herald anyway) . But in return get a ward save and the possibility for little tricks. Nothing like charging a unit of shooty folk and denying them their stand and shoot.

  10. #910

    Re: Tactica: Daemons of Chaos 8th Edition

    Quote Originally Posted by ArtificerArmour View Post
    I run a slaanesh theme though, so I'm biased
    I love Daemonette's too! I just wish they were 'equal effective' if that made sense.

  11. #911
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    Re: Tactica: Daemons of Chaos 8th Edition

    Well bletters are too good really. In reality all daemons should be m4, bletters shouldnt have killing blow and daemonettes should be swiftstride.

    Oh well. Just have to make do with a overpowered lot
    play!
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    I kissed a girl and I mandiblasted it.

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  12. #912

    Re: Tactica: Daemons of Chaos 8th Edition

    Shadow lore makes daemonettes boss.

  13. #913

    Re: Tactica: Daemons of Chaos 8th Edition

    It's a bit of a setup but imho Daemonette's when buffed with Okkam's and Flaming Sword are the most cost-effective troops in the game. I get giddy when I remember about the time of when I managed to get Birona's Timewarp off them too.

  14. #914

    Re: Tactica: Daemons of Chaos 8th Edition

    Hey guys,

    What size base should a HoT of foot have?


    BTW, anybody else not particularly impressed with the finecast stuff? HoT & Flamers..... meh...

  15. #915
    Chapter Master sulla's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    Quote Originally Posted by Oseru View Post
    Shadow lore makes daemonettes boss.
    Life is good for 'letters. t5 or t7 and the odd healing on them...
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  16. #916
    Chapter Master ArtificerArmour's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    HOT - infantry, so 25mm square
    play!
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  17. #917
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    Re: Tactica: Daemons of Chaos 8th Edition

    Hey,

    I'm about to start a daemon army as part of an army painting challenge with some mates. Ideally, this will be more about the units I want to convert and paint, but I still want it to be competitve on the table while still making it a good fun game for all involved.

    My definites are: Daemon Prince, Herald of Tzeentch, lots of Horrors and some flamers. (by the way - it's only going to be 1500)

    What would be a wiser choice, lots of furies or a handful of screamers???

  18. #918

    Re: Tactica: Daemons of Chaos 8th Edition

    Plague Bearers are expensive but aren't difficult to convert from bloodletters. Build a 3x3 portal as a unit filler and you have a unit very fast:

    http://i157.photobucket.com/albums/t...enhter2008.jpg
    http://i157.photobucket.com/albums/t...enhter2006.jpg
    http://i157.photobucket.com/albums/t...enhter2013.jpg
    Click image for larger version. 

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  19. #919
    Chapter Master fubukii's Avatar
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    Re: Tactica: Daemons of Chaos 8th Edition

    People always seem to dislike or think that plaguebearers can not compete with Blood letters but i disagree entirely. 1 unit of plaguebearers is a autoinclude in all of my tournament lists. THe 25 point reroll wounds banner is so retarded its just straight up broken. Str 4 with posion and reroll wounds just is sickening. Assume a t4 foe, if you get your full horde atks, expect 5 posion and roughly 7-8 wounds a very impressive 13 wounds. 31 letter attacks would net more hits and the same wounds. The difference is when they are struck back, the t3 vs t4 is a huge difference vs most troops. I would also say that lores are important to consider as well, as the lore of light or shadow can cause the plaguebearers to actually outperform their khorne counter parts in regards that letters are already hitting on 3+ in most cases, therefore not gaining full effectiveness out of spells such as miasma, and speed of battle (ws10/init10). SO in short plaguebearers are more durable vs anything str 5 and under, and about on par offensively. Heralds help both units out (better save vs more hits) SO i will not get into that.

    IN summary lores are very important when considering what troops to use. Light, and shadow very good lores in a daemon army. I also love lore of metal, Enchanted blades is great.
    Increased durability is very useful and the killyness of 1 unit is on par with the letters (letters kill slightly more). I would suggest only taking 1 unit unless you are going for a mono nurgle theme. Posions is very useful vs high toughness targets.
    KIlling blow is great vs characters, and highly armored targets.

    My suggestion, Take 40 plague bearers and 2 units of 40 letters . Been doing wonders for me!
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  20. #920

    Re: Tactica: Daemons of Chaos 8th Edition

    Really Nice Looking PBs Skip.

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