Hi, i´ve reading you. I have posted my tourney list for next month tourney. Special characters are not allowed
http://www.warseer.com/forums/showth...C-tourney-list
What do you think?
Hi, i´ve reading you. I have posted my tourney list for next month tourney. Special characters are not allowed
http://www.warseer.com/forums/showth...C-tourney-list
What do you think?
You guys want to direct your attention to the rumours thread (http://www.warseer.com/forums/showth...-Chaos-Rumours) - Daemons update next month! Looks like Flamers get a nerf (str 4) but we get the Soul Grinder now.....
Oh and the long anticipated plastic plaguebearers![]()
"In a game based on the roll of a dice, sometimes the dice don't play the game"
Going down to S4 really is fair though. They are still great and I won't leave them at home because of that.
REALLY curious about the Soul Grinders rules in fantasy, I almost hope they are crap so I don't need to buy one. Won't fit in my case :P
^ They are actually quite good, it's T7 S6 I3 WS3 with 4 attacks, and has the option to upgrade it's buckshot shooting attack (which it can march and shoot) for 50 points to a Stone Thrower or Cannon. It costs three H.E bolt throwers, and is a Great Eagle to upgrade the shooting attack, but if you have two these in addition to your Greater Demon, your opponent will be hard pressed to handle all of them.
High Elves: Warhammer Fantasy on Hard Mode.
Jeffy the GREAT EAGLE'S Monster Slayed of the Day:
Warsphynix Got Great Eagle?
\m/___>.<___\m/
Yea I think they will work really well as a tag-team of sorts with a Greater Daemon. Two hugely powerful monsters on the battlefield is going to force the opponent to make a lot of decisions. Not to mention its fast, an 8" move is scary on something like a Soul Grinder, because then its pretty much a big threat by second turn. The fact that it can have a cannon is just the icing on the cake.
If it really gives you a cannon then I'm sold, if it can fire like the Hellcannon I'm also sold. Exactly like you guys are saying, it opposes a threat similar to that of a Greater Daemon, which I've let stay on my shelf lately because having only 1 big target to focus down is fairly easy if you have a cannon/steam tank, pendant lord or similar.
I'm thinking along the same lines, at least one with the cannon upgrade makes a great support for a greater daemon.
Anyone know if it can move and fire it's cannon/stone thrower?
... and then I won.
Move and fire yes (not march). Flamer, Stone Thrower or Bolt Thrower. No cannon.
My Eldar PLOG: http://www.warseer.com/forums/showthread.php?t=278111
Does anyone know the price of the upgrades?
Originally Posted by cracked.com
I think flamers got way nerfed. I think i will be leaving em at home in favor or screamers now. It seems the now take the penalty for multishot, and hitting on 6's aint easy.
So I've made a list I'm gonna try out when I have the chance. It involves both the Soul Grinder and a Greater Daemon (actually the greater daemon is there because of the SG)
BT - rerolls, 3 +, 2d6+2 attacks
HoK
HoK
HoK
HoT, scroll
30 Bloodletters, banner, musician
30 Bloodletters, banner, musician
30 Bloodletters, banner
SG, Phlegm (stone thrower), Daemonbone claw
Each unit gets a herald. Bloodthirster uses the SG as a shield, getting him where he wants in turn 2 or 3 (I find this simply amazing. Not to mention that the SG can carry his own weight as well. Neutralizing Steam Tanks, killing/holding up monsters or harrassing with his Stone Thrower)
Before you say anything about the HoT, yeah I know. He's vulnerable by himself, but I just can't bear to play without at least a lvl 2 for the purpose of dispelling and carrying a scroll. He is gonna hide behind a hill the entire game (we play it as hills block all LOS).
And yeah I suppose two units of 45 bloodletters is kewl. But me and my mates appreciates playing with the ETC comp, so the list is within those limitations.
No BSB - yeah i know, it sucks a bit, but he will die if put on a naked HoK, besides it would cost me other cool stuff. I think I can live without it. When Daemons "finally" do lose a combat, it is in my experience futile with a reroll, because if they finally lose it's because their knee-deep in trouble.
Now I guess it remains to find out wether this list can make up for loosing my MSU style with furies, lone bloodcrushers, lone fiends and a solid unit of the good old flamers. The flamers are out of the picture now and the screamers still don't appeal to me. It sucks a bit to loose out on Fiends, if the SG is better than a fiend.. only one way to find out![]()
Is the BSB really that useful for Daemons? It just allows you to re-roll Instability doesn't it? I'm debating on whether I should turn one of my Bloodcrushers into one or not.
Yeah you're right, I should drop a few Bloodletters for a bsb.
Coldblood666, usually it's not as useful for daemons as it is for other armies, but I've had my 'thirster lose combat by 1 and roll 11. Poof. Failing that quick reform late-game and things can get hairy. The problem for me is that since it's on such a weak hero I'm almost giving up 100 points automatically
The recent announcement of Papa Nurgle going plastic has finally encouraged me to take the plunge and start up a Daemons Army - I've got the Battallion set heading my way from Wayland (saving of £15 thanks to their free postage offer!).
I've already spent some cash on my existing Skaven army this month, so I'm looking at maybe getting a single additional box of core, and a character model. I was thinking of getting the Bloodletters to boost them up to a unit of 30, and maybe the Changling to go into my unit of Pink Horrors.
Any advice? I'm aiming for around 1,200 points initially, building up to 2,500, and then continuing until I can field mono-god armies at around the 2,000/2,500 mark.
Cheers!
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The making of the man is the breaking of the back upon the rock of everyday hostility.
Can someone tell me the new rules for the screamers? What has changed on them? I´m on holidays and don´t have any access to the rules
Thanks
WH40k - 6th edition
Eldar: W:0 - D:0 - L:0
Chaos Blood Angels: W:0 - D:0 - L:0
Grey Knights: W:0 - D:0 - L:0
WHFB - 8th edition
Daemons: W: 17 - L:1 - D:1
Lizarmen: W: 15 - L:3 - D:0
Toughness +1
Wounds +1
Attacks +2 (so 3 total)
Cost +5
Slashing Attacks redone too. D3 hits per unit, hitting on 4+.
Also: If the leaflet is any indication they have no Flaming Attacks.
* The above is probably not 100% correct, as I don't have the WD either (nor am I planning on getting it) so someone else might want to correct what-ever I got wrong.
I thought slashing attacks was only made against 1 unit that the screamers flew over.
Anyways I found screamers to be excelent. With multipal wounds and T4 these guys fly over enemy lines damage them, and then go war machine hunting, long wizard hunting or maybe charge block at some point.
I find them fighting against Fiends and Furies though its gonna be awhile before I decide which of the three (furies,Screamers, or Fiends) I will run in my Daemon list to solve the issues above.
Ok I have found something, its actually 10 damm points more..... OMG, one thing I don´t find is... what does lampreys bite do in fantasy? I know is S5 AP2 in 40k, what what about fantasy?
Slashing attacks need a 4+ to hit? no more Autohit as always? thats quite crapy even being a D3 since you can always roll 1 hit and then you have to hit :S
WH40k - 6th edition
Eldar: W:0 - D:0 - L:0
Chaos Blood Angels: W:0 - D:0 - L:0
Grey Knights: W:0 - D:0 - L:0
WHFB - 8th edition
Daemons: W: 17 - L:1 - D:1
Lizarmen: W: 15 - L:3 - D:0