Without, IMO.
Without, IMO.
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its either his spells, more specifically, dance macabre. keeps throwing dice at that spell just to get the knights into combat. he doesnt take a plague cart with him though. or the black coach thing, which is good. over all, i just have trouble with the casting lol. maybe i should just take lore of death to deal with them. though i dont' normaly favor tailoring for specific armies. but it won't hurt.
Originally Posted by Church
Originally Posted by Caboose
I love this idea and have been thinking the same thing ever since I first read about the Hellcannon. I'm a bit daunted at the thought of assembling the Hellcannon model myself and the Pryovore just lends itself so well to the idea of being a piece of demonic artillery.
Love to see the progress / finished results of yours.
Hmmmm.... trying to think of a solution for you here. Danse Macabre is indeed irritating... but usually doesn't give me too much trouble. Generally, when I fight VC, I keep all of my units close so they can support each other. Any one of our units is more than a match for a VC unit... it can just take a while to whittle them down.
So, if he wants to Danse Macabre a unit unsupported into one of yours, actually let him... and then maybe do your best to dispel the next Danse Macabre he sends. Then hit the one that just hit your lines with one or two units in your charge phase and try to wipe it out.
Another idea - Lvl 4 Sorceror with Staff of Sorcery? +5 to dispel could help you a lot if you're having trouble with VC magic.
What kind of list do you usually take?
I have been toying around with a "quantity over quality" sort of list. In most respects, its worked well. i just have trouble with either elite'ish armies, or character heavy armies.
mostly 3k games. so i'll have
3 units of 20 flail maruaders
2 units of 18 chaos warrios (tzeentch and khorne setup)
3 units of 5 chaos knights
2 chariots
hellcannon
chaos giant
3 spawns
2 units of 5 dogs
and a sorcerlord of tzeentch, on disk, with a 1+/3++.
(he runs around with Bloodcurdling roar and is my all-purpose guy)
The list here is off the top of my head from what i remember.
the units are pretty much bare. minutes the warriors shields/halberds respectivley. so far, this list works really welll for me.
Originally Posted by Church
Originally Posted by Caboose
it can take a while before i start on this project, i have 2 others i have to finish first (marauder great weapon horde, with unit fillers. and i am converting a lizzardman stegadon to be my warshrine.)
i hope to update my log around kristmas its way to long ago sinds i did that...
WoC, last updated: a long time ago
My brother started a WoC army a few months ago. He wanted a throgg army with lots of trolls, ogres and a nurgle feel, but after being brutally massacred by a friends DE list with a hydra/fire lore sorc he did decide to get skip the trolls and ogres for more marauders/warriors. My question is can a Throgg list be competitive? We only play among with our mates so He doesn't need a very competitive list, but he atleast wants a fair chance.
Of course it can, I run Throgg with 2 units of Trolls myself. I do not go all Trolls as I fit and have gone from 2 units of trolls, 1 6 and another 5 with Trhogg in it, to going for one unit of 7 Trolls with Throgg making it 8 a unit of Warriors in there to complete the core requirements, Your brother needs not to completely skip trolls, mixing and matching is good. My brother pulls the same crap and runs hydra heavy DE. My Trolls stand no chance unless the Hydras have lost a head or too to weaken the breath attack or under some form of Hex.
If I were him I wouln'd skip on Throgg and dump all the Trolls, Mix with Marauders and Warriors so you have something to fight the Hydras and flaming attack units. He should probably have his trolls try to avoid the Hydras as much as possible.
Well, Phoenix, maybe your list could use a little tweaking? What about combining those Marauders into a horde? I find VC has a very tough time dealing with Marauder hordes.
Also, the Chaos Knights... units of 5 aren't so effective in 8th. Actually, Knights aren't as effective as they were. Maybe run a unit of 7? Or even a unit of 10, ranked up.
The Spawns and the Giants really don't do much... maybe drop them and add another Hellcannon or more warriors or even another combat character.
Hey, I notice you're in Wilmington. That's not so far. I am in Santa Monica. We should get a game in at the Bunker some time.
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Trolls pay points for regen under the assumption that flaming attacks are relatively rare. If someone knows they'll be coming up against lots of regen they are more likely to spend points on upgrading to flaming attacks, skewering the trolls' value for points.
Perhaps your brother should bring Schrödinger's army box... a case that contains a prewritten list and models for either a dragon prince army (lots of 2+ ward against fire) OR a troll army (lots of regen). The catch is neither your brother nor his opponent will know which army is being used until after his opponent has selected his list. This will make maxing out on flaming attacks more of a risk for the Dark Elves.
Hell, brother could even include an army that cares neither way about flaming and just roll a d3 to decide which list to use after his opponent's list is written![]()
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ah. i do know that the value of the knight has went down. But i have found good use for them. they do hit like a truck, and i always use them as a group of three for the charge, or with a main unit. everything in that list, is pretty much everything i have in my army. i just threw everything into it.
and yes. wilmington. as a matter of fact, i go to battle bunker with my dad every saturday. WoC and DE at war. lol
Originally Posted by Church
Originally Posted by Caboose
Knights are still amazing at killin pretty much anything. Just look out with certain spells that can insta-gib the unit, like CotHR.
Theo
He did, he's a friend of ours so he know what he was facing. Thats part of the problem, within our small group of friends who play, everyone knew he played troll heavy, so some of the players in our group loaded up on fire attacks.
Now he has loaded up on more warriors/marauders, but I know he rather play a troll/ogre heavy army.
He was also underwhelmed by his chaos ogres, mostly because the hydra barbecued them and ate up the rest![]()
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I recently ran a unit of 10 unmarked Knights with the Banner of Rage (and we played that the horses don't get the extra attacks, for what it's worth) and they were certainly the MVP's of the game. They started off on an extreme flank and ended up on the other side of the board (not just across the depth of the field, but the length as well) having killed anything that didn't manage to get out of their charge arch. The biggest annoyance with that set up was that I had to overrun/pursue instead of reforming, but it worked out alright.Originally Posted by Seville
Also, as a clarification I ran them 6 in front and 4 in the back.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
I ran 10 knights and an axe of khorne lord (deployed 6 wide) in a 3k game. Worked well (doom banner helps weaken steadfast).
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Talking about Spawns, are they efficient in this edition ?
Has anybody tried to play Scyla Anfingrimm ? His random movement could be quite interesting but does it worth the price of two "ordinary" Spawn ?
Ok I'm building a 4k army based around Kholek, dragon ogres and the northern tribes that are described in his fluff as worshipping him.
My list in brief.
Kholek
Lvl 4 sorc lord
Lvl 2
Exhalted bsb
Exhalted on juggernaut
6 Dragon ogres
6 ogres
5 knights
A Shaggoth
18 warriors
30 marauders
30 marauders
10 hounds
I know trolls can be better points value but I like the idea of a dragon ogre lord and his followers.
I'm not adding anything for along time I'm just looking for advice on using what I have.
Thanks
Last edited by RanaldLoec; 29-12-2010 at 09:11.
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