Hi guys
quick question.
I'm designing a mono tzeentch list and I am going to be taking an exalted hero with the book of secrets as one of my hero choices.
Is it worth also giving him a spell familiar so he gets 2 spells as opposed to 1?
Hi guys
quick question.
I'm designing a mono tzeentch list and I am going to be taking an exalted hero with the book of secrets as one of my hero choices.
Is it worth also giving him a spell familiar so he gets 2 spells as opposed to 1?
Does anyone use a giant in their army. I know they went the strongest choice but I want something a little different in my army.
The Dancing Queen
@ cabowers - Well its a ok choice for the army however I think with the new miscaste tables you are taking a bit of a risk, you could just as well take a sorcerer on a chaos steed with a chaos runesword, WS6 S5 A3, in a unit with banner of rage its A4
@ BaSe - Giants are pretty cool, pretty nasty with MoS
Hi,
I'm rumbling towards my first game with my Dragon Ogre themes list.
I'm looking at a 2500 point game I'm looking for some advice on character builds.
My options are limited by the my lord choice Kholek the points eater.
What build would you recommend for a lvl 2 sorcerer?
Also I would like to add another core choice I've been thinking some moresrauders any recommendations.
So that's all my lord allowance gone, leaving me with only my hero allowance for magic users.
Lords
Kholek
Heroes
Bsb
!!???
Core
30 Marauders mon great weapons
18 WoC mot hand weapon shield
10 warhounds
???
Special
5 Chaos knights
6 ogres chaos armour
6 dragon ogres
Rare
Dragon Ogre Shaggoth
Thanks
For sale
8 dragon ogres white metal for sale
WANTED slaanesh daemons any
All in the thread below
http://www.warseer.com/forums/showth...48#post6716248
I would recommend Sorcerer of Tzeentch on Disc with Dispel Scroll and Golden Eye. He is mobile, resilient and has a good lore at hand.
On the core you could add another 10 Marauders and maybe some Marauder Horsemen. You could give the Marauders the Mark of Khorne, they should not get shot at by the enemy...he has other targets to attend to.
Do you run the Dragon Ogres in 1x6 or 2x3?
Not used the dragon ogres yet but I'm planning on running them all together in a 3 wide 2 deep formation. The idea is with ogres, dragon ogres, Kholek and a shaggoth that my enemys got a target rich environment.
I eventually plan to run 2 units of six when I get the second half of the army.
For sale
8 dragon ogres white metal for sale
WANTED slaanesh daemons any
All in the thread below
http://www.warseer.com/forums/showth...48#post6716248
Think with regards to the idea about running an exalted hero with book of secrets and spell familiar, I should have explained that I will also be running a level 4 with Blood and 3rd eye.
The idea behind it is that if i can grab a couple of decent spells from shadow or life that it will force my opponent to either hold dispel dice back for that which will mean Gateway, treason etc get through easier or they will dispel Gateway giving me the chance to get through a flesh to stone, a hex from shadow or if i strike lucky a Mindrazor or a dwellers
I'm getting tired of Dark Elves. Today, yet again, I lost to my Dark Elf playing brother. This is like at least the 3rd time, I would not be surprised if it was 4th or 5th. My Marauders didn't phase the spearmen they attacked. The only real damage that was done was on apart of my Hellcannon misifiring and causing all mages to miscast. Due to the puppet I caused the real bad on with the large template. She got sucked into the realm of chaos and half that unit died. The real rouble was his crossbowmen, a Dark Elf gunline. My Daemon Prince died because of them. 80 RxB shots a turn, even hitting on 6's and wounding on 6's It eas reduced to 1 wound and the last wound was taken in combat by a dread lord.
How does one beat Dark elves that go crossbow heavy and rely on Cold One Knights as their deathstar?
Chaos lord, disc, t. of preservation, Weapon of choice, enchanted shield.
step1. place him on the flank
step2. run him up said flank
step3. ?
step4 Profit
as for the cold ones, you'll wanna hit them on the flank. and whatever you do, just don't let THEM charge. you can do this by putting up road blocks like dogs or 20 marauders. situate them so that they 1. Cant move without charging, 2. angled so if they decide to over run, it will put them at a disadvantage.
if they hold, then repeat steps 1 and 2.
i've found ogres to be pretty effective at smashing the unit to bits. a giant of slaanesh with help, and distract the gunline til you get your lord in there.
Last edited by Phoenix Puzzle; 06-01-2011 at 03:38.
Originally Posted by Church
Originally Posted by Caboose
I didnt take trolls because I expected Hydra spam, turns out only 1 Hydra...had i taken them I probably could have done better than the marauders I repalced them with.
Trolls are a big liability when you play against the same friend over and over again. He just takes 1 unit with the banner that gives flaming attacks, and here goes your big unit! Its sad because i really like the trolls and they can bring a lot of hurt, but making a banner that completely shuts down regen, and that for 10 points, is kind of ridiculous. Got pissed by your demon getting cribbled by 80 rxb bolts? think about trolls getting the same treatment with flaming bolts. with no save whatsoever.
he only way to get flaming shooting in the DE army is if the BSB takes the flaming banner and joins the crossbowmen, or if you give the banner to handbow corsairs. Neither are very good options (then again, neither is taking a daemon prince).
Druchii.net for all your Dark Elf needs
"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw
∞+1 (just because I can).
Curses! You found me!
What do you guys think of playing with as few heroes as possible and instead investing the points in units? I came to the conclusion that chaos characters are extremly overpriced for what they offer on the battlefield. Its even more evident in current edition with uber-spells and stepping up in combat...They just tend to die to often and their damage output is rarely significant.
I just made an army list basing on the above conclusion and would be willing to get some advice.
Cheers!
I average 3 characters in 2500-3,000 point games. Sorc Lord, BSB and either Throgg or a second sorcerer, depending on how I feel that day.
I've felt this way about characters in combat armies for quite some time. They're a lot of points per wound and are not much more damage output than a few chaos warrirors are.
Personally I take two characters; The mandatory general and BSB. Generally the general is some sort of sorceror, as this helps with magic defence, but both characters will have support rather than offensive roles.
I take items like Collar of Khorne and Ironcurse Icon to protect the (Tzeentch) warriors the characters will join. Sometimes my BSB will get a Doom Totem to improve my Hellcannon (hopefully alongside Pandaemonium) and help deal with steadfast. The characters don't need offensive gear as even marauders can do good damage.
Sent from my Astropath using Tele Talk
Nice to hear that I'm not the only person playing that way.The other thing is - can one cope without a lord level wizard in competetive enviroment? Up until now i have been using a tzeentch lvl 4 and it worked pretty well, will a substitute lvl2 be at least half as effective? Or am I going to struggle every magic phase?
When I was using a lvl2 with 3rd eye and lore of fire I was fine, the reverse however has not been true so far, i have been using a lvl4 against people who take multiple lvl2 and general he dominates, they get the odd spell off because you let it through or they roll a double 6 but thats about it. Main thing is a lvl4 can usually use less dice to do the same a lvl2.