Happy Page 200 fellow Warriors of Chaos!
just realised the FAQ mentioned in the post above could be precedent against mounts in a unit gaining benefit from said unit being frenzied!
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I suspect what Peregijn meant was Lances, not Halberds. As would have been said in your thread, you may not just take Halberds without the unit having Halberds as an option. Just because Warriors can take Halberds for one point doesn't mean Chaos Knights etc. can do the same![]()
Him who mountain crush him no
Him who sun him stop him no
Him who hammer him break him no
Him who fire him fear him no
Him who raise him head above him heart
Him diamond...the poster formerly known as Kittah.
So today I played a friends empire for the first time and got wiped clean in about 5 turns (partly bad rolling on my saves). I was running a friendly list and was using my khorne daemon prince (which died to the first cannon ball) just because he is just such an awesome model! But I really want to make him work, i dont want to make him close to 400 points to see him hide the entire game. Any tips for khorne princes? Also the war alter was by far the hardest model to damage, it has an insane ward save on the priest and a decent save on the altar. I tried to infernal gateway it every turn to no success as it was wounded but in every phase he would heal it to full wounds again!! How can chaos handel the war altar?
Hellcannon the War Altar?
The Khorne Daemon Prince is tricky to use due to his Frenzy and massive potential charge distance. Personally, I'd tool him up for challenges, and get him into combat ASAP.
Well it was 1750 points and I was using a friendly list like i said so i didnt use any 3+ ward saves. My characters were my prince and my tzeentch lvl 2 sorcerer. He was also healing the alter with his priest powers. It was his only caster. Also he scored some IF's casting but he claimed it was like a bound spell item that doesnt break on mistcasts? Is that true because I have never encountered anything like that.
The healing prayer can only be used on characters, so no healing the altar methinks.
The rulebook explains what happens with miscasts on innate bounds. If I recall correctly it just means he can't cast any more bounds in that particular turn but he doesn't forget his prayers.Also he scored some IF's casting but he claimed it was like a bound spell item that doesnt break on mistcasts? Is that true because I have never encountered anything like that.
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Khornate DP? Sorry, but he is just awful: T5 and a 5++ save on a platform that costs 400 pts or so and can be singled out from the go means he is quite vulnerable and his damage output is pretty pathetic considering the points.
You are gimping yourself by taking him, sad but true.
Hello!
I'm just starting up WoC as my 2nd army (coming from orcs n goblins) and I have a daemon prince just laying around and this recent discussion got me thinking.
How would you run a Daemon prince then? I got tired of running my Orc Warboss on wyvern for the exact reasons you listed (getting singled out by cannons turn 1 is no fun!), but maybe there is potential for some shenanigans with the daemon prince? I noticed that the DP is not a large target, whereas the Wyvern is. Perhaps a mark of nurgle or mark of tzeentch to help vs ballistic shooting and hit combat turn 2? Stream of corruption just to flavor him a little? Keep him naked just to keep cost down?
Or should I just go tried and true with lord on foot?
I'm still new to the book/army and would like input please! Is he doomed to be a paperweight?
On that note Havock, has anyone ever ran a 'Eternal Glory or Eternal Damnation' themed list based around a Khorne DP, Khorne characters, forsaken and spawn (fluffed up with min core). Obviously it wouldn't be the most competative list but how would you run it to get the most out of it?
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Away.
Forsaken can be used as pseudo light cav, they suck too hard to use in big units. If I were I'd put Trogg in in there (because Spd 6), regular characters on foot would slow the unit down. Spawn, well, die too easily now.
Take Scylla for chaff hunting because 3d6 random movement is kinda neat.
A list like that -really- needs valkia more than the DP though.
Yeah, Throggs a good idea because he adds some pretty themey core but I guess that just reinforces the assets Kalkia would bring. Poor MoKDP, doesn't fit into a fluff list themed around him :P
If I was to take him I'd probably have a death level 2 (the sorceror that summoned him, of course) who'd act as the general. It'd mean the dp could be used a bit less conservatively and preserving him would be less important.
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He's still a flying piñata bag of points.
As a fresh meat - first to say is: Yo !
and back to subject:
I have ricently got back to WFB.. after 5th edition...... ;]
I play for fun, and never below 2500points.
And about WoCh -
1. What do you think about 1 huge unit of 40xwarriors ( 3+ save ) + bsb ( depending on enemy it may be khorne or tzeentch ) + lv2 sorc ( or general )
2. 2xshrines following ;]
3. Should i put lv4 sorc as general ? i like to put Lonrd on deamonc mount into Knights. ( usualy 2 units of 5 )
4. what about lv4 sorcerer or regular lord on manticore.... is it any use for it ? - im affraid of 1 lucky D6 stone thrower or cannon. Fear-terror doesnt look that great in 8th edition
The Manticore, like the Daemon Prince is a points-piñata.
What do you guys think about using a large unit of Marauder Horsemen, MoK, flails, full command: like, 18 strong .... or would you just go for a unit of 12 (or even 2 of 6, which completely changes the tactics you'd employ these units for...) and hope for minor shooting being directed against you?
I feel that using to big of a marauder horseman unit in 8th is kinda silly, light cav shouldn't really be your hammer units in WoC and you don't need more than 10 to accomplish the more fast cavalry type rolls that marauder cav are good for.
EDIT: Yay 4000 posts for Chaos!