As per the WOC tactica here:Fantasy Army: WoC
http://www.warseer.com/forums/showthread.php?t=266118
This is a thread for posting people's initial ideas for 8th edition lists and the rationale behind their choices. I'll kick off with mine:
2250 Points
Mindwarper, Sorceror Lord of Tzeentch, level 4, DISK, blood of Tzeentch, 4+ ward talisman (so 3+ ward), charmed shield (2+ save, 2+ ignore first hit), conjoined homunculus, stream of corruption, biting blade 435 points
(will be carrying on the fluff from 7th:
http://www.warseer.com/forums/showthread.php?t=190660 )
17 Chaos Warriors, halberds, shields, Full command: banner of rage
joined by:
Exalted of Tzeentch, bsb, book of secrets, power familiar , shield 200 points
- Dropped him off the disk to save points and because the golden eye doesn't help much against magic. In 7th he got killed a lot and with death and metal both having default spells to kill him decided he needed a bit more protection. Also might need him to lead the trolls in an emergency which he can't do on a disk. Only a 3+ save and 6+ ward which is pretty poor but I didn't want to have to buy another caster. Would love to give him the 3rd eye but can't find the 25 points.
Will take death for the character sniping spell.
30 Khorne Marauders, full command
15 Tzeentch Warriors, shields, FC: rapturous standard
6 Trolls 270
- definitely want to test these big boys
3* 5 hounds 90
2* Hellcannon 410
The three units of infantry form the main battleline, anchored by a hellcannon on each side. One hellcannon will, together with the trolls and disk rider, form the flanking force for the army.
Points: 2249
Models: 89
Average PD: 8.1666
Average DD: 5.1666
Spellcasting on an average roll:
Gateway (3 dice)
Pandemonium (1/2 dice)
Treason (1/2 dice)
Flickering fire (1 die)
(ideal spell selection)
Default death spell on 2/3 dice (+2 to cast) (2 dice at 12" range, might skip it if I need the diece for the level 4)


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) so the scary non-death spells which rely on passing Init - or whatever - or die also do nothing. And he's still got points for the enchanted shield, so 2+/5++ in combat (or 1+/6++ on a horse or disc).
