Zombie Pirates of the Vampire Coast - rules and feedback
I've recently wrote a few new profiles for Zombie Pirates of the Vampire Coast. They have yet to be tested, but I wrote rules for:
Zombie Pirate Deckhands
I say Deckhands but to differ from Zombies of a more traditional nature, they are more a hybrid of (from the Fantasy army list) Deckhands (no Blackpowder weapons) and Gunners (with Blackpowder weapons obviously). I've decided instead of them sitting back and shooting as with normal missile weapon armed Monsters, they get an "ambushing" shot before the combat starts, then they are treated as normal non-missile Monsters. Hope that makes sense!
This one will most likely need more refinement, its tricky to balance something that explodes when killed but is not that strong or resilient in the first place.
Similar to Warhounds / Chaos Hounds, might need a change of special rules to make them more unique.
The random D6 attacks is per the Fantasy rules, but otherwise the rules seem OK to me.
The "hero" level Monster and also the hardest one to balance I think stat-wise, I also wrote a replacement chart for Magic Weapons just for Vampire Coast denizens.
As I've said, the rules are completely untested, they are initial ideas and are rather likely to change a lot before I can say they are complete.
I hope people read them and add their thoughts and opinions!
Originally Posted by LokkoRex