Results 1 to 8 of 8

Thread: mordheim

  1. #1

    mordheim

    I have just started to play mordheim, and I have chosen to field a witch hunter group, while my brother has started a undead band

    here is my 500 pt witch hunter warband, please rate it and see if it will do O.K:

    Gunther Velsik (Witch Hunter Captain)
    -Heavy Armour
    -Brace of Pistols

    Boloff Heinsmen (Witch Hunter)
    -Light Armour
    -Shield
    -Sword

    Kalmore Reingard (warrior Priest)
    -Double-Handed Weapon
    -Heavy Armour

    Karl - Fromur - Heinrich (3 zealots)
    -Swords
    -Bucklers
    -Light Armour

    Gunthers Hounds (2 Warhounds)

    that is exactly 500 pts, I have not yet played it, but it does have a portion of almost everything: magic, good defence, numbers

    i figure it is pretty decent, I will hire some flagellents when i play a couple of campaigns and make some money

  2. #2
    Chapter Master Festus's Avatar
    Join Date
    Apr 2005
    Location
    Mönchengladbach
    Posts
    4,209

    Re: mordheim

    Hi

    Drop the armour and buy more bodies/equipment.

    Buy missile weapons like x-bows, and fill all your Hero slots.

    Greetings
    Festus
    If you don't have anything nice to say, say nothing at all!
    Quote Originally Posted by T10
    As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking.
    Quote Originally Posted by Atrahasis
    Festus can be stubborn, but he is no troll.

  3. #3
    Chapter Master McMullet's Avatar
    Join Date
    Mar 2005
    Location
    (Ethereal) Pants, Oxford, UK
    Posts
    4,748

    Re: mordheim

    Seconded. Armour is a waste of GCs, especially at the start of a campaign. Lose the armour and shields, buy more guys. Some missile units wouldn't be bad, though more zealots or flagellents would work well too IMO. And, again as Festus says, use up all your hero slots, these guys are providing you with income!
    Like slack-jawed never Gnyaarg. Some then folks'll folks'll skunk, some. the but, again yokel eat a Cletus.
    | Project log |
    McMullet's avatar has poorly hands and so few postings will be written and they may be a little terse.

  4. #4
    Chapter Master Odin's Avatar
    Join Date
    Mar 2005
    Location
    Greenwich
    Posts
    5,058

    Re: mordheim

    Absolutely. Armour is something you might think of buying if you've got loads of spare cash and you already have a full complement of troops armed with as much equipment as they can carry.

    You need to have as many Heroes as possible in Mordheim, as they determine your income. Without heroes you have no income and you can forget about buying any new fighters.

    Crossbows are your friend with Witch Hunters. The maximum warband size is 12, where most warbands get 15 or even more. Crossbows can help to whittle down the enemy, especially when combined with skills like Nimble, Trick-Shot and Fast Shot.

    Flagellants kick ****. Just cross your fingers and hope one of them gets "That Lad's Got Talent". A Flagellant Hero is pretty much as mean as a Possessed or a Vampire. get him a great weapon, Strongman, Resilient and a few other nice skills and advances and he'll go toe-to-toe with pretty much anyone.

  5. #5

    Re: mordheim

    Thanks, i will re-do the army and repost it

    Scott

  6. #6
    Marine
    Join Date
    Dec 2005
    Location
    warwickshire uk
    Posts
    17

    Re: mordheim

    crossbows are a must, and position as many of you men with them on upper levels of buildings, zombies on initiative 1 are very rarely going to be able to climb and charge, and when they do they arent much use. and as festus says, get more heroes, 1 they provide more income by giving you more dice for exploration, 2 they provide more chances of getting something good on the exploration chart, 3 your break limit might increase, 4 more rolls on the rare charts for buying items

  7. #7
    Chapter Master Tom's Avatar
    Join Date
    Mar 2005
    Location
    The Bandwagon.
    Posts
    1,662

    Re: mordheim

    Note that to start out, I do believe you can't fill your hero slots (aren't basic Witch Hunters just the basic 0-2?)
    Quote Originally Posted by hellebore View Post
    I converted Eldrad to point as well, removing the witchblade he doesn't actually have.
    His hand is so high up whilst pointing forward, it looks extremely effete.
    I imagine him saying something like, "You thare! Yes, you! Would you be sooo kind as to Die for me? Yes, that's it, jolly good."

  8. #8
    Marine
    Join Date
    Dec 2005
    Location
    warwickshire uk
    Posts
    17

    Re: mordheim

    Theres a possibility of 5 heroes for a starting warband. 1 captain, 0-3 witch hunters, and 0-1 warrior priest

Similar Threads

  1. Skaven Mordheim
    By Icewalker in forum Mordheim Discussion
    Replies: 16
    Last Post: 10-04-2007, 20:43
  2. Mordheim Merchant
    By -Ed in forum M, P&T General Discussion
    Replies: 2
    Last Post: 30-12-2005, 13:28
  3. Mordheim Q...
    By athamas in forum GW General Discussion
    Replies: 6
    Last Post: 11-09-2005, 13:41
  4. Best equipment in Mordheim
    By Wulf in forum GW General Discussion
    Replies: 9
    Last Post: 09-09-2005, 15:32
  5. Mordheim
    By samtheman in forum GW General Discussion
    Replies: 0
    Last Post: 31-07-2005, 01:24

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •