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Thread: Broken and then pinned, rules question

  1. #1
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    Broken and then pinned, rules question

    A situation came up yesterday that I could find no information on.

    Its my opponenst turn and I have two people on overwatch. One of his gangers gets into line of sight of one of my overwatchers. I shoot, hit, wound, and down the ganger.
    One of his other gangers is within 2" and so tests to see if his nerve breaks which it does. He can be seen by one of the other gang members so runs 2D6" for cover which brings him view of my other overwatcher, I shoot and hit the Broken fighter but fail to wound.
    Now the broken fighter is pinned, but still broken. Most players and FAQ's say that if a fighter is pinned and then broken the broken result is worked out immediately thus overriding the pinning, however the broken result has already been worked out. So what happens?

    Does he ignor the pinning and just carry on running since he hasn't been downed?
    OR
    Does he now stop being broken and just follow the rules for being pinned?
    OR
    Does he stay pinned, using the pinned rules, until the end of his next turn at which point he gets up rolls 2D6 (since he's still broken) and carries on running for cover?
    OR
    Does he stay pinned until the BEGINNING of his next turn and since he is still broken and cannot test to be unbroken does he roll his 2D6, per the broken rules, and carry on running?

    We decided to use the last choice in our particular game, but I would like your thoughts on it?

    If this has already been covered and I have some how missed it on my search please please please show me where and we can use that from now on.

  2. #2
    Chapter Master Logarithm Udgaur's Avatar
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    Re: Broken and then pinned, rules question

    "He stays pinned until the BEGINNING of his next turn, and since he is still broken and cannot test to be unbroken, he rolls his 2D6, per the broken rules, and carries on running."

    That is how I would resolve it also. You may want to ask over here http://www.easternfringe.com also, as it tends to get slightly more traffic.
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  3. #3
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    Re: Broken and then pinned, rules question

    Since the rules state that broken overrides the pinning, it doesn't really matter when the pinning occurred. He should continue running since that takes precedence. That's my view on it. To me it makes sense as well, being pinned from enemy fire isn't as psychologically daunting as being broken from seeing a gang member go down therefore it should override.
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  4. #4
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    Re: Broken and then pinned, rules question

    Logarithm - I was going to post on the eastern fringe but forgot my login un/pw so as a quick thing posted it here. Thank you for your view on it though.

    Malo - So you think unless I wound the ganger and he goes down or out of action he just carries on the rest of his 2D6" that he rolled initially? I can see good reasoning behind this. Which is annoying because I was going to go with Logrithm's thoughs but you've now cast doubts in my mind as this also makes a lot of sense.

    The broken result overrides the pinned result the moment it happens so I don't think being pinned should then re-override being broken so that, and along with your thoughts, eliminates options 2 and 3.

    I've been playing necromunda for about 7 years now and this is the first time this has ever come up, so its rare and quite acceptable that it hasn't been covered before.

    But after thinking it over I'm going to put the vote to my gaming group as to whether the fighter carries on running, or is pinned until the beginning of his next go. I will also post on the eastern fringe to see their thoughts.

    I will let you know what we decided on and our reason for it. If anyone else has any thoughts on it, please let me know.

  5. #5

    Re: Broken and then pinned, rules question

    One thing to consider is that pinning isn't 100% psychological. In the rulebook it talks about how fighters can be knocked off their feet and momentarily stunned but not injured by a shot. In this sense, it would make sense that the broken fighter is pinned until the player's next turn, at which point he gets to his feet and keeps running for cover. I think that makes more sense than ignoring the effects of being hit.

  6. #6
    Veteran Sergeant Capt. L.S.D.'s Avatar
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    Re: Broken and then pinned, rules question

    I agree with dealmaster! in make more sense that way!

  7. #7
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    Re: Broken and then pinned, rules question

    Quote Originally Posted by dealmaster View Post
    One thing to consider is that pinning isn't 100% psychological. In the rulebook it talks about how fighters can be knocked off their feet and momentarily stunned but not injured by a shot. In this sense, it would make sense that the broken fighter is pinned until the player's next turn, at which point he gets to his feet and keeps running for cover. I think that makes more sense than ignoring the effects of being hit.
    Yeah that does make sense, especially given the FAQ that states if a fighter is pinned then broken, he immediately runs. It is because he was already pinned (in dealmasters case, already knocked off his feet), so he gets up and runs.

    So being pinned would override his current broken state. And he would remain pinned and broken until the end of his next turn.
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