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Thread: Return to whence you came!

  1. #21
    Commander Photographer's Avatar
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    Re: Return to whence you came!

    Very nice work so far!
    My blog: contains sci-fi, historical and contemporary models.

    http://double0sven.blogspot.com/

  2. #22

    Re: Return to whence you came!

    Thanks sir!

    I do have some bad news unfortunately AGAIN it seems my gorgeous dog has found his way into the shed and destroyed the 2nd round of mock up buildings... So the next lot of buildings will have to be the legit versions as I don't have enough cardboard to make decent mock ups anymore...

    I do however have this fellow back for a bit.


    He's been going better and better, im slowly adding more and more details to him, I want to have little spinal shards out the back on the top and need to cover up the vents with putty to give them less smooth shape. then carve into them the small vent details.

    And here is his best mate:

    I apologise for the blurry pictures, the camera wasn't cooperating tonight in any way and I figured something is better than nothing. the marines arms and legs will be soon enough, I want the legs fairly sunk into the ground to show just how heavy this beast was when it trampled him.

    Now for a more space marine style question:

    I'm trying to make belts/straps for my mates sternguard boltguns and I have no idea for a good way to make them look good and hold the gun so if anyone has any ideas or pictures of conversions they have done for this I'd love to see it.

    I hope to get more done soon but I've been rather swamped lately with other stuff.

  3. #23

    Re: Return to whence you came!

    The chaos continues!


    I've been making excuses not to work on my guardsmen, I guess cos I don't want to ruin my work with my terrible painting.


    Magnetised this guys special weapon load-out, hope to do it to the other 3 special weapons guys I have built up so far as it provides quick options.


    This man is my custom chaos Creed. I decided to try and bulk out the chest a bit, I might put tattered rags on his back and some other bits and pieces. The arm pointing I really don't like either, but not sure what I could give him.



    The guy on the left is my Kell, his back spikes fell off during some rough-housing so I'll be putting tougher ones up and his mate is a soldier from AL-Rahem's person squad.

    I want them all with the ragged desert warrior look and it came out better than I was thinking - even if it took a few tries.

    And since I don't know what these are for otherwise, a nice little objective marker or maybe some other sort of marker to use in game.

  4. #24
    Commander Photographer's Avatar
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    Re: Return to whence you came!

    Nice conversion work!
    My blog: contains sci-fi, historical and contemporary models.

    http://double0sven.blogspot.com/

  5. #25

    Re: Return to whence you came!

    Thanks

    A little more work done on the captains and stuff tonight.


    It's amazing how much some little rivets can add to it.


    Sargeant Kell is really coming along as is Al-Rahem.




    This particular Leman Russ was attached with a pair of big-ass pliers. I think it might need more damage and perhaps some chaos-related vandalism.

  6. #26

    Re: Return to whence you came!


    This guy I am thinking is going to be a spawn-type creature with a lascannon or something hanging out its back, may count as a weapons team and could make a few more if I like how this one turns out.

    So this concludes tonights chapter.

  7. #27

    Re: Return to whence you came!

    My pride so far is instilled mostly in this piece.


    The idea is the team has been pinned down by a sniper and one is luring the other sniper to fire so their teams sniper can take him/it out and then return to busting tanks wide open.

    I might try and do a few more Heavy Weapon Team bases with themes or stories or what-have-you-term.




    I've run out of milliput and so had to bulk this guy out with greenstuff which I'm really not liking. but at least his shape is a little more obvious now, and also his size, still not sure what to count him as, sentinel or weapon team.

    And since all my other buildings were ruined I decided to try my hand today at starting some new ones.


    This one I want as a sort of gene-facility, so those tubes will be filled one day with little embryo-type alien things and lots of wires and that kind of cool stuff here and there with some effort and luck.


    Just a simple bombed-out building. the base rubble is just to give the base a bit of depth as I felt it needed some craters somewhere.

  8. #28
    Chapter Master Hadriel Caine's Avatar
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    Re: Return to whence you came!

    Like your terrain but what did the Dark Eldar ever do to you? oh, wait did they get a new codex and suddenly the old minis were worthless and needed a good trashing? Can't say I wasn't tempted with a couple of my Raiders... Its amazing the amount of terrain you can make out of readily available junk. bravo on your creativity!

    love your special weapons guy, the plasticard armour is very good indeed.

  9. #29

    Re: Return to whence you came!

    Dark eldar have cost me the lives so far of about 200 gaurdsmen. Epic fails for both games, but I always hated them anyway

    Thanks for the comments though, good to hear it. Keeps me going.

  10. #30
    Chapter Master Hadriel Caine's Avatar
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    Re: Return to whence you came!

    Heh, fair enough. To be honest with you I sacrificed a load of my own guys to put on the bases of my mate's tyranids not so long back.

  11. #31

    Re: Return to whence you came!

    Yeah I got a mate that plays nids and we want frequent games so I'll be hoping to have a few guardsmen standing triumphant on gaunt bodies.

  12. #32

    Re: Return to whence you came!



    I've made a base for a head tonight and might work on the actual mechanics of how the lascannon will fit onto his back next.

    These little boys are "experiments" for the tubes, I don't know what else to do, might make them slightly one sided and deformed like the spawn heavy weapon team.


    And something I think will be quite fun, a gaunt cut in half and then shaved down to a perfectly flat surface. Might use it on the base of one of the heavy weapon teams or possibly a regular.



    TYRANIDS!!!!!!!!!!!!

    I cant wait to get more work done on this but I am splitting myself between my pen/pencil art, painting canvas and sculpting so my time is very limited at the moment. I hate having so much on the go but the list is slowly getting smaller.

  13. #33

    Re: Return to whence you came!

    I've decided to start basing and cleaning up/finishing some of the older terrain pieces I have lying around that have been lying on my desk for maybe a year if not a little more.


    This was a full 8 pointed star but I think it works better as the chaos version of the broken Aquila piece that shows up everywhere.

    Some sort of space marine shrine/temple.


    I don't know what else to add to this unless I make a few dead marines lying about, both chaos and loyal, maybe two that died facing off like the elevator scene in smokin' aces.


    A bit of a chaos shrine, I was thinking of having big columns at the front, or maybe small ones that make a small path to the stairs.


    This is how I think the leman russ is best used. I may change the layout of this a lot when I come to actually make it but basically the idea is a very close range ambush and the russ carcass left in the streets.

    That's all I have for now, but I hope over the next week to get a lot more work done.

  14. #34

    Re: Return to whence you came!

    Looks promissing man!!

  15. #35

    Re: Return to whence you came!

    Quote Originally Posted by louen View Post
    Looks promissing man!!
    Thanks mate, I'm quite excited myself at how this is all turning out, and so fast too!



    Added some simple columns to the base of what will be a shrine, with the giant gamesworkshop space marine statue at the top.

    I decided against the russ rolling between roads for the ambush scene so I went for it driving through a ruined building when it gets hit.


    The hard question is how am I gonna make room for troops to have set up a clear ambush on the board now though, I've been thinking of making another board and reverting back to my old plan and simple making extra boards that come off it to give the buildings the ambushers used as cover some extra length and presence, but we will see.

    I guess I'll also need to order some gaurdsmen to use simply as the dead men on this base.

    Over and out!

  16. #36

    Re: Return to whence you came!

    I didn't get anything really done tonight, I've been out til only a few hours ago so yeah. That's my excuse.

    I added tiles to this piece and pva on exposed foam bits.



    And just some pictures of the russ damage.




  17. #37

    Re: Return to whence you came!

    Russ damage is ace!

  18. #38

    Re: Return to whence you came!

    Thanks! I'm proud of myself.

    My latest monster terrain piece.



    This will have a sort of theme, or a story. I want to have a few imperial traitor guardsmen lying dead amongst the rubble here. My thoughts are that they went AWOL and huddled up together in this building and when the space marines found it they blasted open the sides and laid waste to them, in a sort of equilibrium gun-combat style.



    I'm just hoping I can find time to put it all together and get something worth showing done soon.

  19. #39

    Re: Return to whence you came!

    I have big plans for the inside of it too, I'm thinking along the lines of a few symbols of heresy and some sort of rituals performed by the renegades.





    I still need to add about a billion details to these clearly, and I'm tempted to chuck another panel behind the big front door to give it more length and seem more spacey.

  20. #40

    Re: Return to whence you came!

    I've made some minor adjustements, adding some small details to the outside in foamboard.








    I started doing the re-bar for some of it when I ran out of the right plasticard rods so that will have to wait for a bit

    I added another board to the front as I think it really sells the whole shape a lot better.

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