Ok, I know this is a silly point about this entire trapping a land raider and such... But why would you? Land raiders are the easiest dark eldar target in the game to bust open...
Ya you can do it and I like the idea of dropping one right by objectives and choke points to stop movement and make life hard for your opponent but you need to remember one thing. All these extra little tricks cost points. And be carefull because all it takes is one good shooting phase from a tau, guard, SM, Eldar,..... to whipe out half you army as it is. And if you spend all these points in extras its just less paper airplains and ants to squish.
Maim, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Bunny, Maim, Kill, Maim.....(Noise Marine found the wrong rhino)
Look up facebook group "Northwest Wargammers" if you live in WA, Idaho, Oregon!
This whole thread is dedicated to spending hundreds of points, all your HQ choices and making crapload of effort on the battlefield to actually position all the vunerable pieces in proper place to achieve effect that can be easily achieved by using Dark lances/Blaster/heat lances or splinter weapons![]()
Rending ponies are out of fassion now we demand Rending Kangaroos
But when noone are available we will take poisoned kangaroos too
You can do the same landraider prison with two cheap rhinos, because with tank shok/ram you're allowed to go less than 1" of the enemy model.
I really don't see the point of the warp prison because if is a blast template must scatter I guess, so (if scatter) is not an accurate way to stop nothing. I think is better as people said, go with lances and nasty weapons.
There is no kill like overkill.
5th ed W/D/L Imperial Guard 2/0/0 | Blood Angels 1/0/0 | World Eaters 4/4/5
Quite sure it doesn't scatter, but I only skimmed the entry.
At the very least, as Latro said, this is a useful consideration every time you place any number of Portals, even a single one. Use it to enhance your own movement and to restrict your opponent's.
forget the points; this is just about "yes, we can" theoryhammer
yeah, sounds pointless - but also sounds fun to pull off![]()
The bittersweet taste of fate; We can't outrun the past
Destined to find an answer; A strength I never lost
I know there is a way; My future is not set
For the tide has turned
But still I never learned to live
without regret. ~Regret, Anathema
Where is the portal placed relative to the carrier? If it's in base to base contact then they can deploy it in such a way as to have it touching the raider.
But even if the portal is 1" away from either end of the raider, I don't know if the pivot on the spot will still work.
If the raider's diagonal length is less than 2" longer than its straight length it'll be fine, but if it isn't it can't.
And it would be harder dependingon how the portal is deployed.
Hellebore
"Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)
"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)
Each haemonculi can take a portal, you get 3 haemonculi per HQ slot
so the maximum number of portals you can throw down is Six
so six blast templates that are impassable terrain. Would be expensive though
Originally Posted by philbrad2
I don't want to sound too innocent or something like that, but it would bother me using the WWP that way. It's so against the spirit of the item (or so it seems to me), which in my opinion is creating fast DS points and NOT the equivalent of the Archon (or Haemy or whatevs) dropping InstantWall(tm) on the floor it's not even funny.
I agree it can be done, and I'm not above using it that way... But I'd feel like I'm taking advantage of a loophole, and when that kind of thing is needed I tend to blame it on bad sportmanship or bad tactics. Just my opinion, of course, I'd never argue with someone who pulled that on me, but I certainly would think "well, that's a good example of WAAC".
However I'm aware this may not be the adequate subforum to show a little bit of in-game morals... :P
Okay, you move three HQ over, trap a Tyrant with your WWP, don't fire at anything, and then what happens to all the Bugs sitting around the HT? Also, what happens when you pin the Land Raider, only to have a bunch of assault based troops jump out and mash your troops out?
Those HQs are going to cost, what, over a hundred points each, plus the cost of having a transport to get them into position, and how is this a good strategy to show up with?
I'd say you're just as well off throwing a bunch of transports in front of a MC or LR. And the WWP I can't ever see thinking is more useful as a piece of terrain than as a deployable board edge.
It would take the perfect storm of a)not needing an expensive piece of equipment, b) having a (three inch wide) choke point* that before the game even starts in apparent to it's own importance to block the approach of the enemy, and c)not needing the HQ to do anything else in the first half of the game than to get into the area to deploy it.
Specialized to say the least, I can't imagine leaving other units at home to try and plan for the event I can freeze a single model with three of mine or clog up a choke point.
*I assume the middle part of the board is completely occupied by two I.T. mountains with only a four-ish inch gap. In this case, controlling said gap would be game clinching.
The best use for a WWP as terrain is going to be as a late game wall to slow down units who will want to get closer to an objective. With a bit of planning, the portals can be used for reserves mid game and then still be useful later on. This will be an important high-level strategy for getting the most use out of the portal for its cost.
And any game with DE should always have lots of terrain. Otherwise it puts the army at a serious disadvantage.
KR
im pretty sure if thats how the item works and one of the guys in my gaming club spent that much tiem and effort to trap an LR his entire army woudl be shot to pieces before he could een accomplish it. sounds like a massive point sink and a huge waste of tiem and effort.
this was never meant to be a strat-n-tact to build upon, but rather an alternate use for the WWP if oppurtunity presented itself
"...you don't run internet lists, except for when you make a list and it becomes an internet list..."
Even if you can place the WWPs right up against a vehicle, there's an argument one can make that vehicle don't have to pivot to move. There's just nothing concrete that you have to make moves toward the front or rear of the vehicle. Its only loosely implied.
Sorry, but the rules for a vehicle's movement doesn't seem like a mere implication: it discusses forward and reverse only...considering this is a permissive ruleset = there is no mention of sideways.
Just think of it as a one-way travel device for Dark Eldar units = they can arrive from the Webway, but others cannot return to it.Originally Posted by Scelerat
Last edited by toxic_wisdom; 14-10-2010 at 12:50.
"...you don't run internet lists, except for when you make a list and it becomes an internet list..."
Its evil and quite fitting. I like it!!! Wonder if its going to be FAQ'd?