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Thread: Tau weapons

  1. #1
    Chaplain blackraven's Avatar
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    Tau weapons

    is there anything written about tau weapon rules such as

    the pulse rifel and pulse carbine
    i know there are rules for a pulse pistol or something like that floating around

    can someone point me in the right direction please

  2. #2
    Chapter Master MarcoSkoll's Avatar
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    Re: Tau weapons

    There were a set of rules for Pulse Pistols in the Exterminatus Tau article. A version was recovered off the Spanish SG site and is now in the archives linked in my signature. (Tau.zip in the "SG site articles" section, if I remember correctly).

    I never really liked those rules though. Better rules for Pulse weapons are likely to be amongst the additions in the next version of my "Revised Armoury".
    I have yet to decide exactly how to represent them - I don't just want to give them a really high damage, as that would make them far too powerful to use in game.
    -Inquisitor Marco Robert Skoll.
    GW's old =I= articles - the SG site =I= bulk pack

  3. #3

    Re: Tau weapons

    There were 'offiicial' rules for the Pulse Rifle & Carbine in Death of an Angel.
    Code:
                    Type   Range   Mode         Acc   Dam       Shots   Rld   Wt
    Pulse Rifle     Basic    H     Single        -    3D6+5      40      2    20
                                   Semi (2/3)
    Pulse Carbine   Basic    F     Semi (3/4)    -    3D6+5      30      2    15
                                   Full(8)
    If nothing else though, I'd increase those weights...
    I like to remember things my own way... Not necessarily the way they happened.

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  4. #4
    Chaplain blackraven's Avatar
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    Re: Tau weapons

    thnaks alot guys

    doesn't the carbine have in in built grenade launcher?

    i'll be posting pics of all characters ive made within in the next few days
    Last edited by blackraven; 18-10-2010 at 19:24.

  5. #5

    Re: Tau weapons

    Quote Originally Posted by blackraven View Post
    doesn't the carbine have in in built grenade launcher?
    That one doesn't but I imagine that, like lasguns, Pulse Carbines come in different patterns.

    I wrote an article for Firebase a while ago that I think included a couple of different types of Pulse Carbine - maybe even one with an underslung grenade launcher...
    I like to remember things my own way... Not necessarily the way they happened.

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  6. #6
    Chaplain blackraven's Avatar
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    Re: Tau weapons

    thanks again
    i'll look it up

  7. #7
    Chaplain blackraven's Avatar
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    Re: Tau weapons

    a quick question .....
    with a granade it gives a Area and a blast profile what are the differences between the two and what do they mean?

  8. #8
    Chapter Master MarcoSkoll's Avatar
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    Re: Tau weapons

    That's pretty clearly explained in the shooting section of the rulebook. I'd recommend you go and reread that section (it's on pg 30 of the PDF version), but here's a simple version:

    Area tells you the radius of the blast in yards.
    Blast tells you how many hits anyone within that area takes, but the number of hits is reduced by one for each yard the character is from the centre of the blast.

    Make sure you're familiar with the blast scatter rules too if you're using blast weapons - they don't operate like most weapons.
    These rules are also explained on page 30, but the modifications made specifically for grenades and/or indirect fire weapons (which grenades can be used as) are on page 31.
    -Inquisitor Marco Robert Skoll.
    GW's old =I= articles - the SG site =I= bulk pack

  9. #9
    Chaplain blackraven's Avatar
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    Re: Tau weapons

    thanks ive the rule book in front of me but couldn't find the page.

    Thanks though

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