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Thread: Yet another new inquisitor player with warband ideas (warning: lots of text)

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    Exclamation Yet another new inquisitor player with warband ideas (warning: lots of text)

    I've always loved the inquisitor range, and thought it about time to get some models, even if they simply gather dust after hours of loving conversions and painting (wouldn't be all that different to a lot of my projects )

    I’ve had zero experience of making warbands, so this was essentially letting my mind run riot while scouring the inquisitor models for ideas and after a few different ideas, I think I’m getting near a winner. Second to that, I’ve had zero experience with the game itself, so if anything is obviously flawed, overpowered or whatever do say so, it’s all part of the learning curve.

    Fluff wise I’m pretty terrible when it comes to knowledge of the imperium (orks and kroot I’m sorted, the imperium, not so much) so quite a lot of what I write may just be silly and impossible. Clearly the point of me posting is to get ideas so hopefully with some help this can turn into a really cool and characterful warband (which, in the end, is what inquisitor should be all about). And on that note, I haven’t put in stats since different GMs will have different ideas of power level of groups, so I’ve put in what some ideas for where they’d be, but no finite numbers (it doesn’t help that I myself have little idea of what is balanced).

    Here’s my group of five, with everything about them I’ve decided or written so far (ie, fluff, skills, weapons, and conversion for the model itself).

    ------------------------------

    Taken from his parents at birth, the nameless baby was one of countless imperial bourn children taken for experimentation by several scattered research facilities during the years after the Armageddon war, where warriors were scarce and the imperium was eager to develop new soldiers to counter the ever present threat of xenos attacks. Having survived the initial tests, “braig” as he was deemed on his first birthday, the overseers began radical alterations to their subjects. However, during the initial stages of gene seed manipulation, a neighbouring planet was discovered to be host to a huge band of cultists of malal, where a huge daemon gate had just been opened, flooding the nearby planets with demonic taint and followers of the renegade god. The swift response of a nearby company of steel legion, as well as a handful of grey knights to ensure the forgeworld stationed in the sector remained taint free. With the cultists dispersed and the daemon threat suppressed, the research facility was cleansed and the experiments continued.

    As years passed, many more of the subjects succumbed to the influence of the experimentation and harsh training regime fit for those who had survived thus far. As Braig turned ten, the hundreds of children that had entered had faltered to a less than a dozen, due to the facility lossing its recruitment drive as the steel legion took charge of the infants in the sector. However, as the numbers dwindled, the influence of malal grew more apparent in the facility. With the decreased attention from the imperial higher ups due to dwindling numbers, the taint affected the overseers unnoticed as they continued their modifications, spreading their new found possession with their subjects. The dozen soon became even less as experiments left both students and overseers spread across laboratory walls, and after a particularly evident disaster, a platoon of guardsmen were called in to investigate, only to find two children left inhabiting the facility, both curled up in a corner, soaked in blood.

    After being examined by an inquisitor of the ordeo malleus, the children were deemed a worthy investment of time and the experiments continued, though this time to suppress the daemonic power the kids had inherited. While the experiments showed promise, one of the children, xigbar as he called himself, succumbed to his taint. The inquisitor quickly bound the daemon in his host before fully emerging and removed him from the nearby area in the hopes the last child would not be affected by this influence, but as the daemonhost was removed, both it and Braig, the remaining child, started shrieking in pain until the two were reunited. The only option was to keep the two contained together. With Xigbar slowly but surely losing grip on reality, Braig gained increased stability as the experiments suppressed the possession to its source, a brain implant from the previous facility that had left daemonic taint dormant in his mind, who’s access to the outside world was through Braig’s left eye.

    Several more years passed as Braig’s power was left dormant, he was classed a successful experiment, and was trained in typical fighting, as he showed particular promise with a sword, and should he die, he would die a dignified death for the emperor he was born to protect. However, due to his ties to Xigbar, and his reputation as a daemonhost, none of the nearby forces would take him in. With his reputation on the line, the inquisitor requested he be trained to as an inquisitor himself, allowing him to act independently. Given his evident lack of radical thinking, and dedication to the emperor, and his exceptional fighting prowess, the request was passed and Braig was given the inquisitorial cross, but was released months later as his teacher was reassigned to a hive world spreading in a nearby system. Braig, with his “brother” Xigbar chained to his back, was given leave as an inquisitor.

    (That’s what I’ve got so far for fluff. I know how I want to incorporate the other three characters, it would just be very helpful to give them names before writing it all. That, and it’s pretty late )

    ------------------------------

    Inquisitor Braig “The faceless butcher” – right handed

    Would have a suitably high weapon skill and initiative, respectably high nerve and strength, average toughness and willpower, slightly low sagacity but very low BS and leadership.

    Nerves of steel, possessed

    Due to his partial possession (see fluff), he walks the line between human and daemon. After years of experiments and training, Braig has gained moderate control of his powers, and is able to unleash his full potential as an experiment when the situation sees it fit. At the start of any turn, Braig can use one action point to unveil his covered eye and unleash the daemonic power dormant in him. This gives him +1 speed, +5 WS and +10 strength, as well as the following abilities:

    Frenzy, lightning reflexes, furious assault, deflect shot, terrifying

    Being a mere mortal, the possession takes its toll on Braig’s body, slowly destroying him from within. At the end of every turn he has awakened, Braig takes D3 damage to D3 random locations. Braig can chose to end the possession at the beginning of any turn as a free action by making a successful leadership test to regain control of his body and cover his eye. If this test is failed, Braig continues the possession for another full turn before he can try again. If there are no enemies in Braig’s line of sight, he gets +15 leadership for the purposes of this test only. Also, if Braig becomes temporarily blinded for whatever reason (say, photon grenades or the like), he will regain his senses long enough to cover his eye and suppress the daemon, though this is optional, and must be decided as soon as the cause occurs.

    (I’ve never played a proper inquisitor game, so that may need a fair bit of balancing)

    Braig carries: power sword with attached exterminator, carapace on his chest, flak everywhere else, hexagrammic wards, counts as-highly advanced bionic brain, counts as-filtration plugs and Xigbar (counts as MIUed familiar)

    The model would be a virtually untouched bounty hunter (with hat of course) for the basis. I'd take off the silly skull from his hat and put an inquisitor symbol in its place, and I’d want to do something to the cloak around his legs, possibly extending it all the way round to hide most of his legs, or just decorate the back (removing the equally silly trim the goes around the bottom of the cloak). I’d use the pistol arm with pistol+hand removed and replaced with Gruss’ gloved hand and pistol, but remove most of the pistol itself, leaving just a gloved hand with trigger. A long, thin blade of some form (elder ranger, assassin sisters or the force sword) would be attached to the trigger, and a pair of thinned town flamer heads would be put by the handle of the sword, making a gunblade, just with a flamer instead of revolver.

    see here for those who aren't familiar to final fantasy

    The left arm would be outstretched to the side, possibly replacing the hand with a more demonic one, such as a 40k tyranid rending claw. He’d be holding up his familiar by a chain attached to the cross (see Xigbar bellow).

    ------------------------------

    Xigbar, the daemonhost of malal – right handed (stop me now if malal is a no go zone and I’ll change it all to khorne, it isn’t a massively important detail)

    Would have very low weapon skill, ballistic skill, initiative and leadership, but would high frighteningly high willpower (I mean frighteningly!) and nerve, along with a high toughness and sagacity (I have no idea about sagacity for a daemonhost).

    (for the willpower, he can’t actually do much with it offence wise except lift heavy thing and hurl them at people, so I’d have thought it’d be ok to make it extremely high)

    Impervious, regeneration, telekenisis, teleportation

    Due to some of his essence being trapped in Braig, the two are connected in thought and soul, much like a familiar is to his master. If Xigbar takes damage, Braig takes residual damage in the same way described for familiars. Also due to this connection, Xigbar cannot survive long if separated with Braig, and hence must stay within 50’ of him at all times (I’m not going to put a penalty here for going outside the limit as this could give GM grand ideas for story telling which I wouldn’t want to ruin) .

    Since Xaldin is tied down to a giant cross (subtlety was never the imperium’s way), he can only move normally through telekenisis or by being carried. Having grown accustomed to carrying his own weight for a century, Xigbar counts the differculty of moving himself as 50 (this number will change depending on the decided willpower). Xigbar also has the power to teleport, but doing so would cause his being to be temporarily away from Braig, and hence succumb to instability is lost to the warp. For this reason, the teleport power can only be used if Braig is within 4’ of Xigbar, and will target both of them. The spell’s differculty is increased by 15 (to 35) and receives an extra -1 penalty for each yard teleported for this reason. When the models are replaced, Xigbar is placed in the intended place, and Braig is placed anywhere within 2’ of him.

    The model would be cherubael tied down to a large wooden cross, with chains around the back near his arms for Braig to keep hold of him.

    ------------------------------

    Commisar --- (need names for the next 3) – right handed

    Stats are pretty self explanatory for a combat oriented commissar, though with a slightly higher than average leadership.

    Leader, force of will, fearsome to guardsmen and Braig, first strike

    Laspistol with reload, pump action shotgun with 30 scatter shells, holy power sword, 4x photon grenades, carapace armour for all but the head, average bionic eye

    The model is going to be the arbites judge body and head (with typical commissar hat sculpted on), and arms/weapons taken from Eisenhorn. He’d have the judge’s shotgun slung over his right shoulder and would either get Eisenhorn’s pistol holdster somewhere, or failing that I’ll just say he has a pistol under the cloak.

    ------------------------------

    Colonel --- (all name suggestions most welcome) – “right handed”

    Again, the stats would be typical human stats, with emphasis on ballistic skill and nerve rather than physical prowess.

    Ambidextrous, gun fighter

    2x laspistols with reloads, sword, carapace for all but head, crude bionic legs (both)

    The model is Eisenhorn’s body and head (will probably also get a typical guard style hat, because they’re awesome) with Jerico’s two outstretched arms (pointing to each side) with Jerico’s two pistols in hand, face looking directly foreward, slightly at the ground in the menacing walking foreward style that Eisenhorn has. Jerico’s sheathed sword handle would be put in the cloak to represent his combat weapon, and if I can find space Jerico’s pistol holdsters would be put somewhere on the model, but I may have to resort to the “they’re under the cloak” excuse again.

    (This guy is fairly dull on the character and rules front, he’s mainly there because I’d have the parts for the model and if it goes like I’m imagining, he’d be a pure awesome model, so some ideas on how to spice him up would be awesome)

    ------------------------------

    Gun servitor --- - “left “handed”” (double sarcasm)

    High BS and toughness, low natural strength (though the mech arm will have its own that’s a bit higher) and weapon skill, but fairly high for all the mental stats

    Ambidextrous, rock steady aim, medic

    MIU multimelta with laser sight (replaces his right arm), counts as implanted chain axe (left hand), 2x melta bombs, flak armour for all but right arm, refractor field, average bionic left arm, gas mask, mechadendrites

    Based heavily on Gruss, slapping a multimelta onto his right shoulder. On his back would be the thorian inquisitor’s backpack with the two quills, and a couple long scrolls, as well as a couple servo skulls holding more scrolls. The mechadendrites would be coming out of this backpack as well (may need extending to accommodate all the arms coming out of it).

    ------------------------------

    I know it’s a lot of text, but I’d love to know what you think. I’m very open to ideas, as I’d like to make these guys really come alive, and as ever two minds are better than one
    "because necrons -can- be painted without chainmail"

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  2. #2
    Chaplain the Council of Six's Avatar
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    Post RE: Yet another new inquisitor player with warband ideas (warning: lots of text)

    Quote Originally Posted by eyeolas View Post
    I've always loved the inquisitor range, and thought it about time to get some models, even if they simply gather dust after hours of loving conversions and painting (wouldn't be all that different to a lot of my projects )

    I’ve had zero experience of making warbands, so this was essentially letting my mind run riot while scouring the inquisitor models for ideas and after a few different ideas, I think I’m getting near a winner. Second to that, I’ve had zero experience with the game itself, so if anything is obviously flawed, overpowered or whatever do say so, it’s all part of the learning curve.

    Fluff wise I’m pretty terrible when it comes to knowledge of the imperium (orks and kroot I’m sorted, the imperium, not so much) so quite a lot of what I write may just be silly and impossible. Clearly the point of me posting is to get ideas so hopefully with some help this can turn into a really cool and characterful warband (which, in the end, is what inquisitor should be all about). And on that note, I haven’t put in stats since different GMs will have different ideas of power level of groups, so I’ve put in what some ideas for where they’d be, but no finite numbers (it doesn’t help that I myself have little idea of what is balanced).

    Here’s my group of five, with everything about them I’ve decided or written so far (ie, fluff, skills, weapons, and conversion for the model itself).

    ------------------------------

    Taken from his parents at birth, the nameless baby was one of countless imperial bourn children taken for experimentation by several scattered research facilities during the years after the Armageddon war, where warriors were scarce and the imperium was eager to develop new soldiers to counter the ever present threat of xenos attacks. Having survived the initial tests, “braig” as he was deemed on his first birthday, the overseers began radical alterations to their subjects. However, during the initial stages of gene seed manipulation, a neighbouring planet was discovered to be host to a huge band of cultists of malal, where a huge daemon gate had just been opened, flooding the nearby planets with demonic taint and followers of the renegade god. The swift response of a nearby company of steel legion, as well as a handful of grey knights to ensure the forgeworld stationed in the sector remained taint free. With the cultists dispersed and the daemon threat suppressed, the research facility was cleansed and the experiments continued.

    As years passed, many more of the subjects succumbed to the influence of the experimentation and harsh training regime fit for those who had survived thus far. As Braig turned ten, the hundreds of children that had entered had faltered to a less than a dozen, due to the facility lossing its recruitment drive as the steel legion took charge of the infants in the sector. However, as the numbers dwindled, the influence of malal grew more apparent in the facility. With the decreased attention from the imperial higher ups due to dwindling numbers, the taint affected the overseers unnoticed as they continued their modifications, spreading their new found possession with their subjects. The dozen soon became even less as experiments left both students and overseers spread across laboratory walls, and after a particularly evident disaster, a platoon of guardsmen were called in to investigate, only to find two children left inhabiting the facility, both curled up in a corner, soaked in blood.

    After being examined by an inquisitor of the ordeo malleus, the children were deemed a worthy investment of time and the experiments continued, though this time to suppress the daemonic power the kids had inherited. While the experiments showed promise, one of the children, xigbar as he called himself, succumbed to his taint. The inquisitor quickly bound the daemon in his host before fully emerging and removed him from the nearby area in the hopes the last child would not be affected by this influence, but as the daemonhost was removed, both it and Braig, the remaining child, started shrieking in pain until the two were reunited. The only option was to keep the two contained together. With Xigbar slowly but surely losing grip on reality, Braig gained increased stability as the experiments suppressed the possession to its source, a brain implant from the previous facility that had left daemonic taint dormant in his mind, who’s access to the outside world was through Braig’s left eye.

    Several more years passed as Braig’s power was left dormant, he was classed a successful experiment, and was trained in typical fighting, as he showed particular promise with a sword, and should he die, he would die a dignified death for the emperor he was born to protect. However, due to his ties to Xigbar, and his reputation as a daemonhost, none of the nearby forces would take him in. With his reputation on the line, the inquisitor requested he be trained to as an inquisitor himself, allowing him to act independently. Given his evident lack of radical thinking, and dedication to the emperor, and his exceptional fighting prowess, the request was passed and Braig was given the inquisitorial cross, but was released months later as his teacher was reassigned to a hive world spreading in a nearby system. Braig, with his “brother” Xigbar chained to his back, was given leave as an inquisitor.

    (That’s what I’ve got so far for fluff. I know how I want to incorporate the other three characters, it would just be very helpful to give them names before writing it all. That, and it’s pretty late )

    ------------------------------

    Inquisitor Braig “The faceless butcher” – right handed

    Would have a suitably high weapon skill and initiative, respectably high nerve and strength, average toughness and willpower, slightly low sagacity but very low BS and leadership.

    Nerves of steel, possessed

    Due to his partial possession (see fluff), he walks the line between human and daemon. After years of experiments and training, Braig has gained moderate control of his powers, and is able to unleash his full potential as an experiment when the situation sees it fit. At the start of any turn, Braig can use one action point to unveil his covered eye and unleash the daemonic power dormant in him. This gives him +1 speed, +5 WS and +10 strength, as well as the following abilities:

    Frenzy, lightning reflexes, furious assault, deflect shot, terrifying

    Being a mere mortal, the possession takes its toll on Braig’s body, slowly destroying him from within. At the end of every turn he has awakened, Braig takes D3 damage to D3 random locations. Braig can chose to end the possession at the beginning of any turn as a free action by making a successful leadership test to regain control of his body and cover his eye. If this test is failed, Braig continues the possession for another full turn before he can try again. If there are no enemies in Braig’s line of sight, he gets +15 leadership for the purposes of this test only. Also, if Braig becomes temporarily blinded for whatever reason (say, photon grenades or the like), he will regain his senses long enough to cover his eye and suppress the daemon, though this is optional, and must be decided as soon as the cause occurs.

    (I’ve never played a proper inquisitor game, so that may need a fair bit of balancing)

    Braig carries: power sword with attached exterminator, carapace on his chest, flak everywhere else, hexagrammic wards, counts as-highly advanced bionic brain, counts as-filtration plugs and Xigbar (counts as MIUed familiar)

    The model would be a virtually untouched bounty hunter (with hat of course) for the basis. I'd take off the silly skull from his hat and put an inquisitor symbol in its place, and I’d want to do something to the cloak around his legs, possibly extending it all the way round to hide most of his legs, or just decorate the back (removing the equally silly trim the goes around the bottom of the cloak). I’d use the pistol arm with pistol+hand removed and replaced with Gruss’ gloved hand and pistol, but remove most of the pistol itself, leaving just a gloved hand with trigger. A long, thin blade of some form (elder ranger, assassin sisters or the force sword) would be attached to the trigger, and a pair of thinned town flamer heads would be put by the handle of the sword, making a gunblade, just with a flamer instead of revolver.

    see here for those who aren't familiar to final fantasy

    The left arm would be outstretched to the side, possibly replacing the hand with a more demonic one, such as a 40k tyranid rending claw. He’d be holding up his familiar by a chain attached to the cross (see Xigbar bellow).

    ------------------------------

    Xigbar, the daemonhost of malal – right handed (stop me now if malal is a no go zone and I’ll change it all to khorne, it isn’t a massively important detail)

    Would have very low weapon skill, ballistic skill, initiative and leadership, but would high frighteningly high willpower (I mean frighteningly!) and nerve, along with a high toughness and sagacity (I have no idea about sagacity for a daemonhost).

    (for the willpower, he can’t actually do much with it offence wise except lift heavy thing and hurl them at people, so I’d have thought it’d be ok to make it extremely high)

    Impervious, regeneration, telekenisis, teleportation

    Due to some of his essence being trapped in Braig, the two are connected in thought and soul, much like a familiar is to his master. If Xigbar takes damage, Braig takes residual damage in the same way described for familiars. Also due to this connection, Xigbar cannot survive long if separated with Braig, and hence must stay within 50’ of him at all times (I’m not going to put a penalty here for going outside the limit as this could give GM grand ideas for story telling which I wouldn’t want to ruin) .

    Since Xaldin is tied down to a giant cross (subtlety was never the imperium’s way), he can only move normally through telekenisis or by being carried. Having grown accustomed to carrying his own weight for a century, Xigbar counts the differculty of moving himself as 50 (this number will change depending on the decided willpower). Xigbar also has the power to teleport, but doing so would cause his being to be temporarily away from Braig, and hence succumb to instability is lost to the warp. For this reason, the teleport power can only be used if Braig is within 4’ of Xigbar, and will target both of them. The spell’s differculty is increased by 15 (to 35) and receives an extra -1 penalty for each yard teleported for this reason. When the models are replaced, Xigbar is placed in the intended place, and Braig is placed anywhere within 2’ of him.

    The model would be cherubael tied down to a large wooden cross, with chains around the back near his arms for Braig to keep hold of him.

    ------------------------------

    Commisar --- (need names for the next 3) – right handed

    Stats are pretty self explanatory for a combat oriented commissar, though with a slightly higher than average leadership.

    Leader, force of will, fearsome to guardsmen and Braig, first strike

    Laspistol with reload, pump action shotgun with 30 scatter shells, holy power sword, 4x photon grenades, carapace armour for all but the head, average bionic eye

    The model is going to be the arbites judge body and head (with typical commissar hat sculpted on), and arms/weapons taken from Eisenhorn. He’d have the judge’s shotgun slung over his right shoulder and would either get Eisenhorn’s pistol holdster somewhere, or failing that I’ll just say he has a pistol under the cloak.

    ------------------------------

    Colonel --- (all name suggestions most welcome) – “right handed”

    Again, the stats would be typical human stats, with emphasis on ballistic skill and nerve rather than physical prowess.

    Ambidextrous, gun fighter

    2x laspistols with reloads, sword, carapace for all but head, crude bionic legs (both)

    The model is Eisenhorn’s body and head (will probably also get a typical guard style hat, because they’re awesome) with Jerico’s two outstretched arms (pointing to each side) with Jerico’s two pistols in hand, face looking directly foreward, slightly at the ground in the menacing walking foreward style that Eisenhorn has. Jerico’s sheathed sword handle would be put in the cloak to represent his combat weapon, and if I can find space Jerico’s pistol holdsters would be put somewhere on the model, but I may have to resort to the “they’re under the cloak” excuse again.

    (This guy is fairly dull on the character and rules front, he’s mainly there because I’d have the parts for the model and if it goes like I’m imagining, he’d be a pure awesome model, so some ideas on how to spice him up would be awesome)

    ------------------------------

    Gun servitor --- - “left “handed”” (double sarcasm)

    High BS and toughness, low natural strength (though the mech arm will have its own that’s a bit higher) and weapon skill, but fairly high for all the mental stats

    Ambidextrous, rock steady aim, medic

    MIU multimelta with laser sight (replaces his right arm), counts as implanted chain axe (left hand), 2x melta bombs, flak armour for all but right arm, refractor field, average bionic left arm, gas mask, mechadendrites

    Based heavily on Gruss, slapping a multimelta onto his right shoulder. On his back would be the thorian inquisitor’s backpack with the two quills, and a couple long scrolls, as well as a couple servo skulls holding more scrolls. The mechadendrites would be coming out of this backpack as well (may need extending to accommodate all the arms coming out of it).

    ------------------------------

    I know it’s a lot of text, but I’d love to know what you think. I’m very open to ideas, as I’d like to make these guys really come alive, and as ever two minds are better than one
    ill put it bluntly, im not an expert, but ive been around the block, and me and my friends are adept in 40k lore. a lot of your story is tough to figure out. first, what are you implying this Malal character to be? a chaos god? some Eldar god? a daemon? cultist? these things need to be specified.

    You have an exterminator on a cc weapon? even inquisitor has rules, though it's not really my place to judge about the rules in INQUISITOR. but still, the book does say that an exterminator or grenade launcher attachment is for basic ranged weapons.

    Partial posession is a tad off. if a person were to be even posessed completely, it would take centuries in the immmaterium to be turned into anything other than a human (though posession doesnt matter in this case). Also if the character is posessed he should have a daemonic property to reflect it ( would recommend impervious).

    The daemonic eye is okay, except i believe that the effects would be permanent, since the daemon is inside him moving inward, not out, though im not entirely sure. Also, blinding flashes and the like wouldn't really matter, since a. the daemon is not trying to get out, and b. if the daemon has him posessed, it probably wouldnt affect the Daemon. If the daemon is in his eye, id make some background on how he can harness the daemon's raw power to use in psychic attacks from his eye, and treat some psychic bolt as an implant weapon. Again im not sure.

    The rest of your background is too vague to work with at all from where i stand.

    If you're really that inexperienced i'd start with just making a character with a light dusting of fluff and then base his equip and abilities from there. i'd also recommend not delving into aspect's you feel you're unfamiliar with, as it seems you have a bit of trouble with the Chaos Gods.

    Also are you doing this for a specific story?
    Last edited by Arnizipal; 15-01-2011 at 17:19. Reason: Merged double post
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  3. #3

    Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    Quote Originally Posted by the Council of Six View Post
    first, what are you implying this Malal character to be? a chaos god? some Eldar god? a daemon? cultist? these things need to be specified.
    Malal is a renegade chaos god - have a look here for info. He hasn't been mentioned in canon for ages due to some copyright issues or somesuch, however that's no reason not to use him - Inquisitor is the perfect place to explore the half-forgotten fringes of 40k lore.

    You have an exterminator on a cc weapon? even inquisitor has rules, though it's not really my place to judge about the rules in INQUISITOR. but still, the book does say that an exterminator or grenade launcher attachment is for basic ranged weapons.
    I tend to think of the rules more as guidelines that can be freely ignored (as long as the GM agrees) where necessary, especially if ignoring them fits with the fluff. In this case however it was covered in a Q&A by Gav Thorpe who sanctioned the idea.
    I like to remember things my own way... Not necessarily the way they happened.

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  4. #4
    Chapter Master Askil the Undecided's Avatar
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    Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    Commissar with holy power sword and shotgun.

    Gun-Servitor with multimelta, metabomb, chainblade and medic?

    Nerves of steel and ambidextrous scattered around like carapace armour (oh yeah that's a big deal too.)
    Quote Originally Posted by Spider-pope View Post
    Also, i think Askil should be hired by GW immediately and take over all future fluff development for 40k.
    Quote Originally Posted by blackcherry View Post
    I think this [...] goes to prove that if nothing else, Askil really should be in charge of the background for Chaos. He clearly gets just gets it.

  5. #5
    Chaplain the Council of Six's Avatar
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    Post Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    Quote Originally Posted by kaled View Post
    Malal is a renegade chaos god - have a look here for info. He hasn't been mentioned in canon for ages due to some copyright issues or somesuch, however that's no reason not to use him - Inquisitor is the perfect place to explore the half-forgotten fringes of 40k lore.


    I tend to think of the rules more as guidelines that can be freely ignored (as long as the GM agrees) where necessary, especially if ignoring them fits with the fluff. In this case however it was covered in a Q&A by Gav Thorpe who sanctioned the idea.
    again, im not saying he cant put an exterminator on it, im just stating what the flexible rulebook says. and if Malal is a renegade chaos god, that works just fine, and it seems that SOMEONE knows more about certain things than i do. and if he is all about this self destructive nature, i believe your character wouldn't live long, but i also have a brilliant idea. instead of him gaining stat increases, i think that he should have some unique psychic abilities (as in YOU create them) but each time he uses them he adds damage to his damage total, not to specific locations. okay it might not be BRILLIANT, but it's a good idea from my perspective

    i also skimmed your part about a character that i think was tied to a cross. if he is adept at levitating himself using telekinesis, then it wouldn't ne dif. 50. if anything he would have the Wyrd abilitiy when using it on himself (making his Wp 100 for the test) and it having a low difficulty. the difficulty i believe means that the higher the number, the tougher it is to use successfully. other than that im a little overwhelmed by ALL OF THIS WRITING so im going to stay on the sidelines in this discussion.

    wait, one more thing. you took out both the servitors hands and give him melta-bombs? do i need to explain how bad that is? i can just see it trying to push them out of a bag just to watch them fall to the ground in helplessness. it's like someone built him as a bad joke. i'm sorry, but i just had to point that out in an unconstructive way.

    i am editing left and right today... if you're looking for names i suggest looking up a list of latin names if you're not sure. thats what i did with every character in my 40k SM Gentleman Knights chapter. Emidius Garleil, Ambrosius Elpidius, Laurus Hector, August Catigernus, Petrus Lexus, Arcadius Angelus, i could do this all day.
    Last edited by the Council of Six; 22-12-2010 at 22:15. Reason: failure
    SADISTIC: because you can't spell "slaughter" without "laughter"

    If i'm not entirely sure where to post something, it will be in General discussion.

  6. #6

    Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    The original post is a couple of months old, so it may well be too late to comment... However, there are some really good ideas in there, however there are also some poor ones and some that are badly executed. As the OP says, he has no real experience of the game but I think the core concept of the characters could be turned into something very workable with a bit of assistance from a more experienced hand.

    So, if the original poster is still reading this and is still working on these characters then let us know. BTW, did you ever build the models?
    I like to remember things my own way... Not necessarily the way they happened.

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  7. #7
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    Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    The project had fallen by the wayside a little, but I'm happy to say I've picked up the tools again and am starting the project up again.

    I agree, re-reading the story, a lot of it makes very little sense. I've done a little bit more work since the original post, but I'll be having a proper look over it in the next couple days, so if there are any parts that you think need particular attention then I'd love to hear some ideas before putting anything on paper.

    For the points that have already cropped up:

    - The melta bomb/medic/no hands issue was a complete oversight based on the justification "the mechadendrites can do it", but I'll get rid of them, they're very unnecessary.

    - For the telekenisis, I had thought of making it wyrd, but came to the conclusion even with WP 100 it would still be a struggle for him to lift himself. It does make the rules much cleaner, so I may just go back to it.

    - Malal was my first thought when it came to gods as it would give a solid justification as to why Braig is happy to fight daemons and cultists for the imperium, but after writing the fluff I changed it to Khorne, simply because it fitted the newfound bloodlust much better and, again, keeps things simpler.

    - I've since removed ambidextrous from my gunslinger, it really is unnecessary, and I'll have to revisit the leadership based abilities and scrap anything that isn't well justified.

    - For the executioner sword, I just thought it sounded really cool as a modelling prospect. Due to the size of the sword and lack of fuel, I'll probably put some restrictions on it (less damage, limited number of uses) in game, but I'd have thought it would be fine by any GM considering some of the other rules I'm making.

    - For Braig's current possition, I'm currently re-writting the bit on his current levels of possession. Essentially I want Braig and Xigbar to be possessed by the same daemon, where due to it's essence being split between two hosts, it can never muster enough strength in one to fully escape either (due to the seals from the inquisitor) and hence it lends them both a little of the bloodlust of Khorne in the hopes that one will die, giving it easy acces out of the other. Once I've got this part down in the fluff, the rules between the two characters become much easier to write, so I'll revisit those once I'm happy with the fluff part.

    - As for the models, I should be startng a log on the conclave in the coming days, but I'm waiting on the mail/smuggler's ring before I can do anything more than the officer.
    "because necrons -can- be painted without chainmail"

    'even the best laid plans aren't animosity proof'

  8. #8

    Re: Yet another new inquisitor player with warband ideas (warning: lots of text)

    I think the main thing I'd question is how a Possessed individual was made Inquisitor - it doesn't seem feasible. My suggestion would be to make the character the trusted agent of an Inquisitor who prefers not to take to the field himself. The shadowy Inquisitor could have been part of the cell behind the experiments in the first place, and has sought out Braig securing his aid by promising to protect him and help rid him of the daemon (but of course he's probably lying). Or maybe Braig killed him and stole his seal so isn't really an Inquisitor but is playing a dangerous game as he knows only the Inquisition have the knowledge to save his soul - if only he can find it before he's found out. Or maybe Braig was possessed as a child during these experiments but somehow fought off the possession (no doubt with some help) and was subsequently thought strong-willed enough to be trained as an Inquisitor. Then later, sometime after being promoted he came across the daemon again and a botched ritual left the daemon possessing the host and with a sliver of it inside his mind as well.

    The rules for Braigand the daemon need some work as well, but that can wait until you get the fluff sorted.

    The Commissar seems a strange companion for someone with the nickname 'The faceless butcher' - given the Commissar's upbringing and job, how does he feel about working for a tainted individual. Personally I'd drop the Commissar and save that idea for a different warband. I think this warband needs something a bit 'darker' and maybe a less combat-oriented character - perhaps a tainted savant, someone who's helping Braig investigate how to rid himself of the daemon.

    The colonel seems a bit 'fighty' for such a high ranking officer. I'd portray him a more of a leader than a warrior. I do like the idea for the model, however Eisenhorn's model is wearing flak armour at most but you have him in full carapace. You need an explanation of how this officer came to be working for Braig - where are his regiment?

    The servitor seems to have too many functions - they're usually monotasked so make him a gun servitor or a medical one. The Gruss model makes a better Tech-adept than a servitor - Sgt Stone is a good base for a servitor...

    Finally, I saw your post on the ASR - I think you'd be very lucky to get the Kal parts especially so it might be worth looking for alternatives. There's a list onthe 'Clave of companies that sell models that work well for Inquisitor so you might find something perfect there...

    Hope that helps.

    - Dave
    I like to remember things my own way... Not necessarily the way they happened.

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