Painting Log - My for sale/trade thread! PM me if you're after something not on the list, I might have it!
Available for commissions, PM me if you're interested.
Kabal of the Poisoned Tongue plog
Cheers. Managed to "find" a "copy" of the original leaked codex (don't sue me GW - I'll be buying the real thing!), and it seems the upgrades only apply to the unit the Jokero is in (and it seems they can only be included in an Inquisitor's unit). Unless that has been changed in the release, I now have 0 reason to fear GK.
Also, it seems Dreadknights are MCs and not Walkers, thus providing the Soul Trap / Huskblade combo with a few more targets.
edit: oh god, that also means we don't need AT to take it down and can drown it in splinter fire![]()
Last edited by Sami; 12-03-2011 at 19:16.
So true but it can also have a personal teleport (jump pack with extra rules) but that costs a lot of points, so posion is our friend here.
Also with a 2+/5++ its a tempting target for Dark Lances.
edit: If it has the Personal Teleporter and guns its quite pricey, if its bare bones with the Teleporter that is jumping forwards so you have to engage it it can quickly be outrun by our Skimmers.
Painting Log - My for sale/trade thread! PM me if you're after something not on the list, I might have it!
Available for commissions, PM me if you're interested.
Kabal of the Poisoned Tongue plog
As said, your invuln saves will be gone. Not my biggest worry; the Vindicare can't target something locked in CC (still follows normal shooting rules) so as long as your Archon is never unengaged (the goal anyhow), he'll be fine.
Many GK powers buff themselves instead of affecting you, so Malys is about a 50/50 on that.
They are not listed as Psykers. They are vehicles that may take a psychic test on Ld 10. This is a very, very important distinction and will actually need an FAQ to clarify. As of right now, no, the Crucible does not work on them. Welcome back to invulnerable dudes in metal bawkses.
Since the Crucible is of questionable use anyway, I don't care how this is ruled.
It's important to clarify here that Grey Knight units are considered one Psyker, with tests and perils being targeted on the Justicar or one random yum yum if he's dead. So, the Crucible will kill only the one dude taking the tests, not force everyone in the squad to test.
Very naughty things.
Hardly tailoring a list to take our best vehicle upgrade
Fear the space monkey. FEAR IT.
Yes, Dreadknights in particular are not an effective weapon against the DE, owing to a reliance on CC and short-ranged firepower, two things we love MCs to try against us.
The Dark City, Wherein I Talk Dark Eldar Tactics And Continue To Write Way Too Much
Daemons Daemons Daemons!
Now Playing: Dark Eldar, Daemons, Trollbloods, Protectorate of Menoth
To be honest, i'm more a Flickerfield guy. Yeas its only a 5+ but i've had a single Venom take 8 missile shots and come out unscathed.
Painting Log - My for sale/trade thread! PM me if you're after something not on the list, I might have it!
Available for commissions, PM me if you're interested.
Kabal of the Poisoned Tongue plog
Although I only have one game under my belt, I think the Night Shields would have saved me way more than the Flickerfield did.. but I'm running a solo Ravager currently (+2 Talos in WWP).
Even though we have splinter weapons I still think dreadknights will be tough to take down. As far as I know they'll have 2+/4++ this will translate to average 72 splinter shots or 18 dark lance equivalent shots. On the other hand with them ranging in price from one lady M to 2 dukes it should take some effort.
As for the psychic vehicles I hope they cleaned up the rules a bit in the final version, the current version is one big mess. RAW they lack the psycher rule so having a ld 10 for psychic tests and hoods is meaningless because non psychers cant use psychic powers. Of course any sane person knows that they should be psychers but then the crucible should work. So yes expect a faq and some endless rule debates in the rules section.
Last edited by Symrivven; 14-03-2011 at 08:35. Reason: typo
This may sound foolish, but is there any rule preventing taking both the night and flicker fields for raiders simultaniously?
No rule prevents you from taking that combo (or any combo of vehicle upgrades).
edit:
That is a nice nerf indeed, brings us to 13.5 DL shots instead of 18.
Hexrifles are fun if they work but don't count on oneshotting a DK with only a chance of 1/27 (bs4) to actually turn it into glass.
Last edited by Symrivven; 14-03-2011 at 10:43.
This is how I view it, too. Upgrades are nice, but there's no upgrade that stops a Raider from being a 10 all around open-topped skimmer. My general thought process goes like this:
Got approximately 40-60 points that I just don't know what to do with? Time to see if I can free up some points for vehicle upgrades.
Night Shields first. I can gain saves on my vehicles in other ways during the course of a game. I can't shorten the range of enemy weapons, though.
Flickerfields next. This is likely a high points game if I have both. I'll upgrade Ravagers before my other vehicles, since they'll often be taking shots, not moving fast, and may hurt for appropriate cover to guarantee all Lances have an arc of fire. (fun trivia fact: a Ravager that pokes its front 49% out will only get 2 Lance shots but a cover save; a Ravager that angles to get three head-on Lance shots and simultaneously presents a smaller profile gets no cover save. That's right, it's easier to hit the smaller target).
The Dark City, Wherein I Talk Dark Eldar Tactics And Continue To Write Way Too Much
Daemons Daemons Daemons!
Now Playing: Dark Eldar, Daemons, Trollbloods, Protectorate of Menoth
It was also downgraded to T6 (from 7), which is a pretty big deal as far as lances and blasters go (though of course makes no difference at all to splinter weapons).
I'm much less worried about it now that the darklight weapons will wound on 2s and that it's only afforded a 5++. It will go down fast enough that DE can probably avoid ever letting it get into combat, even if it has a teleporter.
That brings us down to only 10.8 DL shots and shows how much the codex has changed since the leaked version.
Think I'll have to go out to my local shop and have a through read trough this new dex.
Ah, good. At T6, it is actually possible for a S3 Archon to huskblade a DK.
Or 27 Disintegrator shots, meaning exactly 3 dissie-ravagers. Maybe not everyone's preferred heavy slot allocation, but given that most opponents will be marines, and that it should - on average - kill a dreadknight, will make those a nice choice. The Darklight weaponry can still come from elites, troops and transports.
Nemesis Doom Thumb - Castigator
Eldar Runes of Cheating - Cheeslord
A single candle that shows the way... RIP Brimstone.
I'm painting some Eldar again!
Models bought in 2013: 57; painted in 2013: 47
To be honest i'm less concerned about Grey Knights with my Dark Eldar, my only real concern is 3 Dreadknight spam. Paladin units seem manageable now the 2++ is in combat only, they won't get FNP from Lances and a 5++ against Implosion Missiles, which means my Void Raven will be coming out to play instead of my Cronos and Scourges.
Painting Log - My for sale/trade thread! PM me if you're after something not on the list, I might have it!
Available for commissions, PM me if you're interested.
Kabal of the Poisoned Tongue plog
The flyer missiles should do horrible things to it too.
Especially if Draigo runs with the unit and Deepstrikes down in one turn, you should be able to hit them with everything comfortably. Shame those Psycochoke things hamstring assault units.
Painting Log - My for sale/trade thread! PM me if you're after something not on the list, I might have it!
Available for commissions, PM me if you're interested.
Kabal of the Poisoned Tongue plog