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Thread: Dark Eldar (DE) Strategy Guide 5th

  1. #5201

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by FrostByteVA View Post
    I tend to see Scarabs in lines, not in rings. Flamers may be better than small blasts, especially since they ignore the 3+ cover save.
    I don't tend to see them in lines, but in clusters. I figure a fairly cheap unit is a decent way to handle them.

    Yes, I've used wyches to deal with them, and a razorwing should work excellently. However, seeing as it's going to be a 4-person game, I'd rather not burn a missile on them and my wyches will have more important targets. So I figure it may be a good idea to try a fairly cheap countermeasure that can also give the IG player hell.

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  2. #5202
    Commander Johnmclane's Avatar
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    How effiecent are grotesques? Been planning on building some but quite expensive if not that good. What kind of list do you need to get the best of them?

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  3. #5203
    Chapter Master bigbear bailey's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I have been using a unit of 4 with a liquifier and a sarg with a venom blade supported by a succubus with agonizer every game every game for the last 4 or so games. They are hard as hell to kill, wreck rhinos, and can beat down marines pretty easily. With wound allocation they can take a lot of shots to bring down and the pain token they start out with gives the Succubus FnP as well for natta. Kind of makes me hate wracks ha ha.
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  4. #5204
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I personally love grotesques. I run 3 with aberration and scissorhands, liquifier. I run them with a heamy with another liquifier. But I often thought about running a cc character with them. They soak up shots (esp against IG) and they provide a tough delivery system for a WWP.

  5. #5205
    Chapter Master razormasticator's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    But are they really only viable with a WWP army?
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  6. #5206
    Commander Johnmclane's Avatar
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    Good question about the wwp. Do anyone use them out of raiders?

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  7. #5207

    Re: Dark Eldar (DE) Strategy Guide 5th

    I think grotesques are suppose to deliver WWP, not come out of it. So I'm assuming people put them in Raiders.
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  8. #5208

    Re: Dark Eldar (DE) Strategy Guide 5th

    I've also been looking at using them, but all I use are raiders and I don't want to waste more than one Elite slot for them. Obviously, I'll send them around with a Haeme, but what other ways can they be deployed/used?

  9. #5209
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I use them in a raider with a FF. And they zoom up and deliver a wwp.

  10. #5210
    Chapter Master razormasticator's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Why wouldnt people go cheap and do like 2 Haemi's with wracks of something in a Venom with a WWP each?
    Or Just the Haemi's? If they are only a delivery system, or is the thought process trying to utilize the pain token the Haemi is offering?

    I really thought this army was going to be a good fit for me, but alas I am frustrated and almost ready to ebay the damn thing. I love the models, fluff and pain tokens etc.
    But the Av 10 in today's meta and lack of reliable anti-tank is really getting me down. I think I am 0-2-3 in 5 games with this army.
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  11. #5211
    Chapter Master bigbear bailey's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Yeah, DE aren't for everyone man. Best I can say is read through the guide and see what helps ya.

    I have been thinking about adding another part to the guide about tactics against certain armies and or army buids themselves for DE. Anyone think that's a good idea?
    Dark Eldar Codex Guide pages 1-5
    http://www.warseer.com/forums/showthread.php?t=281268

    Part of the West Central Illinois Gaming Group (Quincy to be dead on) If you are in the are, hit me up and we can get a game in!

    http://www.youtube.com/watch?v=fYJ41tABxSA- First battle report TK vs Daemons

  12. #5212
    Chapter Master Rated_lexxx's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    This scares me. I have bustin my butt for a couple of months to get my DE put togther. I have about 850 pts right now, and I plan on adding a venom to the mix to bring to 900. I didn't plan on using them till I hit 1000 pts
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  13. #5213

    Re: Dark Eldar (DE) Strategy Guide 5th

    Don't feel too down Razor. 5 games aren't that many at all. The few Dark Eldar players I met pre-new codex played for a very long time to get good with the first 'dex. I actually thought it would be harder to play DE than it has been for me. Because of my bad luck I always expected my vehicles to die first hit in the past, so av10 is just a reminder for me to do what I need to do with them as fast as possible.

    I came here because I had a question and I lucked into seeing it kinda being discussed. I've been using 3 units of blasterborn and am feeling like ditching one and running a 4 strong unit of Grots with a named character in a raider.

    If you had to pick a SC to use with them which would it be in a non-WWP list?

    LadyM for her allowing them to ignore force weapons?
    Vect to be a hammer unit / squad that the opponent has to send shots into maybe freeing up some of your other stuff? (No dias by default, though I do have the old model. 4+ steal is always nice too.)
    Urien for the super Grot tank hunters?
    Lelith for the large number of attacks? (probably not Lelith)
    Draz is a no go because he needs to be with Incubi.
    Duke could only be there if there were no TB/Warriors and no real benefit.
    No Decapitator because of crappy deployment rules / no ID.
    The Baron couldn't get in the Raider.

    Feel free to fill the last Raider seat if there's a reason to that doesn't sink this already points heavy raider.

    Thanks to anyone who helps with my brainstorming here.
    Last edited by Fallencarcass; 06-02-2012 at 23:42.

  14. #5214
    Chapter Master bigbear bailey's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Out of all the special CHRS there are really only three options for me.

    1) vect- DE need first turn most of the time, so this is where he shines. Giving the guy to grots also gives him FnP and almost insures he will hit the enemy lines!
    2) lelith- She has a 3++ in hand to hand and now FnP... yes please.
    3)Urein- Great to make the unit fearless and keep on kicking!

    Only reason I have Urein last is he has no power weapon, which is something my succubus does well for them!
    Dark Eldar Codex Guide pages 1-5
    http://www.warseer.com/forums/showthread.php?t=281268

    Part of the West Central Illinois Gaming Group (Quincy to be dead on) If you are in the are, hit me up and we can get a game in!

    http://www.youtube.com/watch?v=fYJ41tABxSA- First battle report TK vs Daemons

  15. #5215

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Fallencarcass View Post
    Don't feel too down Razor. 5 games aren't that many at all. The few Dark Eldar players I met pre-new codex played for a very long time to get good with the first 'dex. I actually thought it would be harder to play DE than it has been for me. Because of my bad luck I always expected my vehicles to die first hit in the past, so av10 is just a reminder for me to do what I need to do with them as fast as possible.

    I came here because I had a question and I lucked into seeing it kinda being discussed. I've been using 3 units of blasterborn and am feeling like ditching one and running a 4 strong unit of Grots with a named character in a raider.

    If you had to pick a SC to use with them which would it be in a non-WWP list?

    LadyM for her allowing them to ignore force weapons?
    Vect to be a hammer unit / squad that the opponent has to send shots into maybe freeing up some of your other stuff? (No dias by default, though I do have the old model. 4+ steal is always nice too.)
    Urien for the super Grot tank hunters?
    Lelith for the large number of attacks? (probably not Lelith)
    Draz is a no go because he needs to be with Incubi.
    Duke could only be there if there were no TB/Warriors and no real benefit.
    No Decapitator because of crappy deployment rules / no ID.
    The Baron couldn't get in the Raider.

    Feel free to fill the last Raider seat if there's a reason to that doesn't sink this already points heavy raider.

    Thanks to anyone who helps with my brainstorming here.
    Urien by far has the most outright synergy, though he really shines in a full coven list to get the most of his bonus tokens and super grots. My god, the super grots. I've been toying with the idea of a full coven list with murders of scourges and taloi for anti-heavy vehicle suppression via haywire launchers, and furious-charging super grots to punch holes in transports for fun and profit.

  16. #5216
    Veteran Sergeant FrostByteVA's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Razor, to answer your question on 2 hami's in a venom and some wracks. More modles allow your WWP to be placed farther apart. Also, the Grots have a higher T, raising the majority up to 5 and are more immune to instant death attacks.

    If your opponent goes first and you are banking on WWP deployment, they should be able to smash any transport and would likely have enough to blow 3 wracks and two hamis off the board turn one (with enough S6+ to deny FNP).

    If your goal is to be more competitive, try not focusing on WWP lists. They are fun but as it has been said, they are not the most competitive. Yes, our transports get shot down quickly. Go first or stay out of range. Diversify your targets (such as no transport/unit worth over 200 points <though my incubi ring in at 217>). Have 2-3 of every unit if possible for redundancy. Also, remember that we have bad matchups. GK's ignoring our glances, mech IG have too many hulls to stop and can ignore our flat outs, etc.

  17. #5217
    Chapter Master razormasticator's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by FrostByteVA View Post
    Razor, to answer your question on 2 hami's in a venom and some wracks. More modles allow your WWP to be placed farther apart. Also, the Grots have a higher T, raising the majority up to 5 and are more immune to instant death attacks.

    If your opponent goes first and you are banking on WWP deployment, they should be able to smash any transport and would likely have enough to blow 3 wracks and two hamis off the board turn one (with enough S6+ to deny FNP).

    If your goal is to be more competitive, try not focusing on WWP lists. They are fun but as it has been said, they are not the most competitive. Yes, our transports get shot down quickly. Go first or stay out of range. Diversify your targets (such as no transport/unit worth over 200 points <though my incubi ring in at 217>). Have 2-3 of every unit if possible for redundancy. Also, remember that we have bad matchups. GK's ignoring our glances, mech IG have too many hulls to stop and can ignore our flat outs, etc.

    Add Mech-Crons to that list as well. No I meant 1 Haemi+4 Wracks per venom. But thanks guys. I am still contemplating. There are somethings i like about the army. But coming from an Ork and IG background, I am not sure I know how to play it properly yet and if it will ever fit my style. I roll poorly, I need room for error, I am not sure this army is that. Being a glass hammer and all. But god the models are beautiful.
    The 75th Logres Prime Ice Drakes:
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  18. #5218

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by razormasticator View Post
    Add Mech-Crons to that list as well.
    Are mech-crons really an issue? Their transports are expensive and become weak once they've been penetrated. Darklances can do that pretty well. It seems way different than av 12 spam to me, way better for us in fact. Plus, with the drop to 4+ saves on warriors our Venoms should do even better. Night Vision blasts a hole in a common new theme they have. Really, it looks to me like they'd be weak to us this edition.
    Case in point is scarab spamming. Go right ahead good Necron player! Oh, no my armor is lower. It doesn't matter, I'm flying paper airplanes anyway!

  19. #5219
    Quote Originally Posted by Fallencarcass View Post
    Are mech-crons really an issue? Their transports are expensive and become weak once they've been penetrated. Darklances can do that pretty well. It seems way different than av 12 spam to me, way better for us in fact. Plus, with the drop to 4+ saves on warriors our Venoms should do even better. Night Vision blasts a hole in a common new theme they have. Really, it looks to me like they'd be weak to us this edition.
    Case in point is scarab spamming. Go right ahead good Necron player! Oh, no my armor is lower. It doesn't matter, I'm flying paper airplanes anyway!
    Scarabs dont lower armor... they devour vehicles.
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  20. #5220
    Chapter Master razormasticator's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Fallencarcass View Post
    Are mech-crons really an issue? Their transports are expensive and become weak once they've been penetrated. Darklances can do that pretty well. It seems way different than av 12 spam to me, way better for us in fact. Plus, with the drop to 4+ saves on warriors our Venoms should do even better. Night Vision blasts a hole in a common new theme they have. Really, it looks to me like they'd be weak to us this edition.
    Case in point is scarab spamming. Go right ahead good Necron player! Oh, no my armor is lower. It doesn't matter, I'm flying paper airplanes anyway!
    I roll badly with my dark lances, I just cant count on them. And I think my friend mike runs a pretty good list. 2-3 of the Transports with the Array's, 2 of the skiffs with a personality on them. Sometimes that big cannon vehicle.
    3+ 15 models of Warriors etc. Scarabs and Spiders... Stormlord. Etc.

    With Quantam shielding they are AV12 till penetrated. I seem to struggle with Mech-Crons. And his stormlord totally ruins my day. I have detailed that in this thread already. He seems to roll really well against me.
    I fail flickerfield and obscured saves all the time.
    The 75th Logres Prime Ice Drakes:
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    WAAAGHHH GORTEEF_ my Orks:

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