So used the lanceborn as normal and took the venom for additional firepower that flew around on it's own?
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I have seen a static trueborn unit with 2 SC before... they are dirt cheap for the firepower. Well the 3 trueborn with 2 DL comes to 86 pts. That is really a steal, other than the ravager... who can be taken down by one lucky shot... 10 warriors with a lance and blaster are 130, or a lance and raider are 175. For this you can take 2 of the lance trueborn!
So I can see the benefit from a points perspective, letting you add more things into other areas of your list at the cost of bodies for the lances, but the hope is that your enemy will prioritize other targets before the lanceborn giving them time to do the dirtywork. Also, being only 3 models you can really hide them well and prevent enemy shooting while covering firing lanes.
This warrants me trying it sometime.
Game 1, Hammerhead, and with venom got a unit of broadsides to run off the board.
Game 2, Stormraven, razorback and random gk
Game 3, Monolith and a bunch of warriors
Placed centrally they can get most the table, and many times armies move forward anyway. if they do not i will redeploy and get shots later much like blasterborn on the first turn. I leave them in the venom for protection, it has the same range so they can usually hit whatever i want or pick off straggler units.
Really though if i have a bunch of vehicles, how often is the one at back gonna get shot, let alone if i lose it instead of a warrior squad or razorwing, Do I care?
Tau W/L/D - 2/0/0
Has anyone tried a 14 vehicle list @ 2k? Full force org + 2 courts is possible and for some builds it could be a huge pain, but you'd be giving up a lot of quality for quantity.
I used to run 10 vehicles (mix of ravs, raiders, and venoms), then 11, and now I've been playing around with how low of points can I put 12 vehicles in (1200, but I haven't tried it because I'd need to get some more wracks which I wouldn't often use).
So, at what point does it go from more is better to more is just more?
3x 3wracks (raider), 3x 3wracks(venom), 3x 3blasterborn (venom), 3x ravager, 1 hami. 1065. Effective, yes. Fun, no.
I rewrite something i said in another topic to see if i get better opinions here:
I'm still asking myself if 6 reavers with 2 heat lances are any better than 3 blasterborn with a venom. Slots aren't a problem until 2000+ lists, and the reaver fit the same role as the blasterborns.
Math wise they seem pretty similar with AT, 3 blasterborn will do on average against armor 12: 1,5 miss, 0,33 glance, 0,66 penetrating. 6 reavers will do on average against armor 12: 1,27 miss, 0,14 glance, 0,58 penetrating, but with +1 on damage table and shorter range (9" against 18"). Against hordes, they shot less than a venom and with shorter range and they can't split the fire like venom and blasterborn can. They gain movement speed, an extra +1 save when they turbo and the possibility to shoot and then run to cover (or to assault a little better than the blasterborns), this movement speed i really good against hidden manticores or hive guards. They are more fragile against dakka shots than a venom but a little more thougher against AT (thanks to their numbers).
On paper they seems pretty equal at the end of the day, but how they feel on the battlefield at 1500-1850 point range?
(i can buy 6 reavers for 40€ and i have to decide if they are worth it :P)
Last edited by Ereshkigal; 10-03-2012 at 13:15.
What is the best unit to pair a Haemonculous that if you dont have any wracks?
"When the snows fall and the white winds blow, the lone wolf dies but the pack survives." - Eddard Stark
"I prefer my history dead. Dead history is writ in ink, the living sort in blood." - Rodrik "The Reader" Harlaw
tl:dr = Reavers are cool, but there are (imho) better choices for the points.
So would you say with a 1000 point army with Sliscus and Baron Sathonyx, that replacing a squad of 3 reavers with another raider to carry wyches would be a better choice? I was thinking about just sending the hekatrix bloodline on foot, but with the extra raider and deep strike, it seems that it would be better than the 3 lone reavers.
I haven't played IG at all with Dark Eldar, so I can't talk to the manticores in parking lots situation.
That's said, Reavers do have AP1 that we are lacking elsewhere. As already said, wytches with haywire can help tie up dreads if they are a problem while blasterborn/ravagers take on other mech. Both work but are used differently, and take up different slots so you could have both.
AP1 is the difference. Unless you are bringing twenty-plus Dark Lances you need something that you can sort of count on. I don't really think Blaster-born and Reavers fill the same role.
Not tactics, but I just finished Path of the Renegade and would highly suggest it to anyone who enjoys Dark Eldar. Very worth the time and small amount of money.
How do YOU prevent your wyches from falling back when they are involved in a protracted combat? I find that the charge usually goes OK and then they bounce the turn after if they do not do enough damage or the enemy rolls really hot.
Last two tournaments i ran grisly trophies on my wyche raiders, helped a few times actually. Especially since my succubus is completely made of dumb.
Tau W/L/D - 2/0/0
I have a bad habit of taking trophies but forgetting to use them.... :-(