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Thread: Dark Eldar (DE) Strategy Guide 5th

  1. #5581
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    Re: Dark Eldar (DE) Strategy Guide 5th

    If you're fielding the Razorwing in a dual role, ignore the Splinter Cannon upgrade. Once you're fired the missiles you should be directing the lances towards tanks every turn, rendering the SC useless. If you find yourself in the situation where there are no tanks left to shoot, chances are you're close to victory anyway and the Venoms will be mopping up the stragglers.

    For a pure AI Razorwing, the SC will double the number of shots you can fire (ignoring missiles). Those extra shots might not hit as hard as the cannons, but much like the Venom the volume of fire (especially when half of that volume is AP2) will grind down units. It also makes you slightly harder to glance to death (note: looks likely to change with 6th) as you can take another weapon destroyed result.


    If the 6th edition consolidation changes are true, it will make WWP lists slightly more viable. Units that come out of them can take out vehicles in close combat and then consolidate into the passengers, meaning no round of return shooting. IMO it will still need reserve manipulation to ever be a viable tourney list, but for not quite so serious lists or having a couple of units coming out of the portals, it will boost it loads.

    The unit that will be buffed the most by this is Beastmasters who have a 24" threat range and can rend tanks to death

  2. #5582

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Sami View Post
    It also makes you slightly harder to glance to death (note: looks likely to change with 6th) as you can take another weapon destroyed result.
    The Razorwing comes with a twin-linked splinter rifle which the splinter cannon upgrade replaces, so it's the same number of weapons.

    Quote Originally Posted by Sami View Post
    If the 6th edition consolidation changes are true...Units...can take out vehicles in close combat and then consolidate into the passengers...
    Is that an actual rumour? I thought that was just me wishlisting.
    Quote Originally Posted by DoctorTom View Post
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  3. #5583
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Hah forgot about the TL Splinter Rifle. I'm so used to taking 2x Splinter Cannons on the venom that I forget one is actually replacing a weapon rather than adding a new one from thin air. Thought the RW worked the same way (i.e. I was wrong on both!). And I said rumour, because everything is kinda reaching a critical mass of actual leaks and wishlisting that I really am losing track.

    I just want the pistols in CC rumour to be true (for record, that was mentioned before "fakehammer"), simply because Wyches will be even more hilarious. Also, it would finally be a reason to take a Blast Pistol on a Hekatrix - get into B2B with an Independant Character and ID him with a lance to the face.

  4. #5584

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Sami View Post
    If you're fielding the Razorwing in a dual role, ignore the Splinter Cannon upgrade. Once you're fired the missiles you should be directing the lances towards tanks every turn, rendering the SC useless.
    This is a good point, Sami, but my counterargument is Terminators. Sometimes even if you have the Lances you're going to want to shoot them at troops and it's not like the cannon is that expensive compared to the damage it can do if you need to do it. I've spent worse points.
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  5. #5585
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I've never fielded the Razorwing in Dual Roles - I personally think that its built for infantry killing only
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  6. #5586

    Re: Dark Eldar (DE) Strategy Guide 5th

    I field my Razorwing with Lances so my opponent cant ignore it if he is all Meched up. If I move onto the table and there are no infantry, I would like to be able pop a transport. Even if I have fired all my missiles, a Mech army cant ignore it which saves my infantry from getting blown off the board.

  7. #5587

    Re: Dark Eldar (DE) Strategy Guide 5th

    Distracting anti-infantry firepower with our vehicles is a very Dark Eldar trait.
    Quote Originally Posted by DoctorTom View Post
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  8. #5588
    Commander stereynolds's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Hey guys considering doing Dark Eldar list as a sideline slow build as a xenos that is different to my Marines. Thematically I'm looking into doing a 'Cult of Wraithbone' list. So essentially an army who aids the Harlequins in defending the webway entrances. I want the list to be functional to play with rather than themeing it to the point of it being unsable. I have no models yet but my ideas are:

    Urien Rkarth - to use as a standard Haemy becuase I prefer his model
    Banshee models as counts as wyches
    Dark Eldar warriors
    Fire Dragon counts as blasterborn

    So its really what sort of other models to take obviously it'll be meched up quite a bit. Also would like to include at least one squad of Harelequins (although I understand they're somewhat underwhelming in the DE Codex as Razorwings are probably a better use of points).

    Anyone got any advice on models or futher options to take. As befiting the theme it'd be nice to put a webway portal in there but again I've no eexperience or ever seen one being used.

    Any help and advice people can give me is much appreciated!

  9. #5589
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    Re: Dark Eldar (DE) Strategy Guide 5th

    You won't see them used much - which is great for those of us that DO use them hehehehhe

    You would always need some Heavy choices in there, Ravagers are awesome AT and Razorwing's are a lethal Anti-Horde killing machine. Depends on your points though, for instance at 1k or less I don't field a Razorwing.....I've never had the need too
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  10. #5590
    Commander stereynolds's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Perhaps should've been clearer I meant the little razorwing flock things not the vehicles :P

  11. #5591
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    The flocks are awesome, they have boat loads of attacks, and rend... and actually have a silly number of wounds, but are not swarms (and not vul to blasts). Sadly they are stupid expensive.

  12. #5592

    Re: Dark Eldar (DE) Strategy Guide 5th

    Imo they are too cheap ;P.

  13. #5593
    Robobee Overlord Meriwether's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Marshal Augustine View Post
    The flocks are awesome, they have boat loads of attacks, and rend... and actually have a silly number of wounds, but are not swarms (and not vul to blasts). Sadly they are stupid expensive.
    Flocks are not swarms!?!? How did I miss that?
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  14. #5594

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Meriwether View Post
    How did I miss that?
    Probably because it's so entirely bizarre that it simply doesn't occur that they could somehow not be.
    Quote Originally Posted by DoctorTom View Post
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  15. #5595
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    Re: Dark Eldar (DE) Strategy Guide 5th

    They do however go splat when hit by S6+ weapons, hence the need for Khymerae as you can allocate away the wounds. GK also make them cry with force weapons.

  16. #5596

    Re: Dark Eldar (DE) Strategy Guide 5th

    Damn those purifiers;PThank god the girls are great against them with that awesome 4++.Furthermore, i would like to ask you guys what is ur main tactic against their dreads.

  17. #5597
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Lances, Wyches, LOS blocking terrain, luck.

  18. #5598
    Veteran Sergeant FrostByteVA's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Going first... And most of all LUCK!

  19. #5599
    Chapter Master Spiney Norman's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by archonisthebesthqever View Post
    Imo they are too cheap ;P.
    I'm pretty sure he was meaning the price of actually purchasing the model, not the pts cost of the army list entry. Flocks are almost underpriced for what they do, but they are horribly overpriced to actually buy in the first place.
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  20. #5600

    Re: Dark Eldar (DE) Strategy Guide 5th

    Ah okay i am sorry for the misunderstanding.The models price is just crazy i agree.

    Well,ussually when i play against gks i prefer going second so i can counter deploy.I was also a bit unlucky with my ravagers the last months(i couldnt even glance ;P) so there are not a lot of things i can actually do the first round except flat out.Damn,i really need to try those reavers at last.

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