I have a question, I want to run an Archon and 1-2 Haemonculi, butI can't figure out what works best for the Archon, Agonizer, or the Electrocorrosive whip?
I have a question, I want to run an Archon and 1-2 Haemonculi, butI can't figure out what works best for the Archon, Agonizer, or the Electrocorrosive whip?
Civilian of Khemri since 2005
Play: Tomb Kings(Main), Khorne WoC, Dwarfs. 40K: Dark Eldar, World Eaters (Shelved until a real Chaos Codex).
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
Agonizer > Elctro Whip
No Signature right now.
The agonizer is probably the best choice for a generalist Archon. The whip just seems pretty worthless, it's just a power weapon unless you wound but don't kill something, and even then most things with multiple wounds are striking at a high enough strength to soak the penalty and still wound you reasonably often. I'd take a huskblade or djin blade (with CCW&blaster) and combat drugs long before I'd even think about the ec-whip.
Thanks guys, it seemed like it would pay off against hqs and units with s5 or less with special properties on their weapons like lightning claws. I usually run him with an agonizer, was just wondering if there was an alt build for a killy Archon.
Civilian of Khemri since 2005
Play: Tomb Kings(Main), Khorne WoC, Dwarfs. 40K: Dark Eldar, World Eaters (Shelved until a real Chaos Codex).
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
Hilariously, a model reduced to S2 with a lightning claw still wounds you more than half the time.Anyway, yeah, there are alternative builds, I just don't think the whip is one of them. Huskblade/soul trap comes with the model and is expensive but useful in the right situations. I like the idea of Djin blade/CCW/Blaster. Some people - well, one guy - even takes blaster/venom blade. And any Archon without a wound-on-value weapon should probably have combat drugs; IMO the +strength-is-useless is kind of the tipping point for that upgrade.
I use it to avoid instant death by hammer or MC
The Talos entry seems kind of unclear to me. Would buying it an additional combat weapon give it D6+1 attacks? I would think so but it doesn't specify. Also, if you replace its basic close combat weapon with a shooting weapon does it affect its attacks or combat ability?
Short answer Yes. And check the FAQ for confirmation.
2nd q, I have no idea
Yeah, the Talos can seem a bit funky. Anyway, the basic rules are:
1. 1 CCW: no additional benefit
2. 2 CCW: +1A
3. Special CCW and a normal CCW: +1A
4. 2 Special CCW: pick one each round of combat, but no bonus attack
Now, the Talos starts with one CCW, can buy a second CCW, and can replace either of those CCW's with a twin-liquifier, ichor injector, or chain flails.
The most common build is chain-flails plus additional CCW. This gives you the higher roll of 2d6, +1 for two weapons, which gives you the maximum number of attacks you'll be able to get out of a Talos.
If you buy two CCW, you get +1A, for a total of d6+1.
If you buy a twin-liquifier, it's not a CCW, so you can never get the bonus attack for having two CCW's. You could still buy the additional CCW, but that would do you no good, except that you can also replace it - perhaps with another twin-liquifier for maximum dousing!
The ichor injector is a special close combat weapon, so it can't be combined with the chain-flails; if you have both, you use one or the other, and don't get the bonus attack for two weapons. You can still get d6+1 attacks by taking an ichor injector along with the additional CCW. Frankly, the ichor injector kind of sucks, since things you don't cause instant death to with your basic attacks are more likely to pass the toughness test than to fail it.
The "tail" weapons are all non-pistol shooting weapons, so don't affect the Talos' HtH capabilities.
Yes, the rulebook says you gain +1 A if you have two ccws.
No. There is no rule that states a model must have a close combat weapon in order to use its base A value, nor is there any penalty for not having one. The wording "replace one of the close combat weapons" is simply to make sure you can't upgrade to a liquifier while also keeping two ccws. This means buying a liquifier and an extra ccw is pointless.
KR
Man I love this thread. Could anyone give me some critiques on a hobby list I made? Thanks!
http://www.warseer.com/forums/showth...65#post5402965
Lastie's incredible epic, PRIMARCHS. Sample below!http://www.shroudfilm.co.uk/newbanner.gifOriginally Posted by Lastie
When you play an army, consisting of paper planes, that cost nearly as much as two SM rhinos, then yes you spend 150pts on some Bad Ass XD
If you worry about how easy it is to kill ANY DE, then you do not understand DE. (so much for making friends around here)
It's just like the faith of a DE, best not think about it, and focus on other thinks, like making the life of the lesser races more miserable ;-)
Don't think about what could happen to you, cause you can always expect the worst, so that leaves you at just one solution.
Just don't get hit.
Electro Whip: Sadly it is that bad. it would have bin nice, if it would have had some other bonuses(I know, more then 2 XD ) It just feels that it is hard to justify it. Maybe against those wound-allication units, that consist of different models with multiple wounds but is that really worth it?
Venom blade, Scissorhand, or Flesh gauntlet for an Aberration? I was leaning towards the cheap but effective venom blade but then I look at the scissorhand and a smile just runs across my face. Anybody have any imput/experience on this subject?
Ill be taking, the flesh gauntlet for the poison 4+ which will also negate FnP and make nob squads sniffle a tiny bit and for the lucky hits on TWC
Tau W/L/D - 2/0/0
How does it negate FNP??
Ahhh, the internet, where people lose all social inhibitions and somehow everyone gets compared to the losers in WWII
Right but it only does that after an unsaved wound and that is post FNP as I recall
Ahhh, the internet, where people lose all social inhibitions and somehow everyone gets compared to the losers in WWII