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Thread: Dark Eldar (DE) Strategy Guide 5th

  1. #3521

    Re: Dark Eldar (DE) Strategy Guide 5th

    Hello juts a lil curious bout this 6 ed rumors.

    open topped:
    has no further effect than that units can disembark and fire everywhere, "no charge advantage", no damage modifier

    Umm what does exactly mean on your perception?
    Dark Eldar W8 L0 D0
    Eldar W3 L4 D3

  2. #3522

    Re: Dark Eldar (DE) Strategy Guide 5th

    That means that raider-mounted-wyches would be nerfed right off the battlefield.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  3. #3523

    Re: Dark Eldar (DE) Strategy Guide 5th

    waa hate that... its kinda clear that they can jump and assault since its open-topped Xo

    I hope that's just hoax or fake rumour....
    Dark Eldar W8 L0 D0
    Eldar W3 L4 D3

  4. #3524
    Commander Tordeck's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Guys, this is the 5th Edition tactics thread. Can we worry about 6th when it actually comes out? And leave the ******** in the rumors section.
    Enter the Dark City - The Webs First and Only Forum Dedicated to the Dark Eldar



  5. #3525
    Chapter Master Hashmal's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Mithosiris View Post
    Hi guys, im thinking on making a DE army, i just have one question...
    Is DE a competitive army? I'm not looking for the best army, I just would like to be competitive with DE...
    Short answer: yes.

  6. #3526
    Veteran Sergeant Crenshaw's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Right now i'm gluing together my Razorwing Jetfighter, and need to choose between Dark Lances & Disintegration Cannons, and whether to upgrade it with a Splinter Cannon.

    I know, i should really magnetize it but i don't have the tools or the patience.

  7. #3527
    Chapter Master Archangelion's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I'd go with Dissies and the Splinter Cannon, personally. All the missiles are best used vs infantry. I feel that each unit should have a specified battlefield role. Razorwings just seem to fit the anti infantry bill.
    Quote Originally Posted by IJW View Post
    "Right, Azzagoth the Clunky, you've shot half my squad. Again. Go stand in the naughty corner until you've calmed down!"
    Nothing sucks more than that moment during an argument when you realize you're wrong.

  8. #3528

    Re: Dark Eldar (DE) Strategy Guide 5th

    Magnetize. It doesn't require that much time, and the tools are pretty basic :-)

  9. #3529
    Chapter Master Archangelion's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    But, as he said tame, he doesn't have the tools, or the patients to put the time in.
    Quote Originally Posted by IJW View Post
    "Right, Azzagoth the Clunky, you've shot half my squad. Again. Go stand in the naughty corner until you've calmed down!"
    Nothing sucks more than that moment during an argument when you realize you're wrong.

  10. #3530
    Veteran Sergeant Crenshaw's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    ATM, no. I'll just use less glue and give it a shot before i assemble it completely. Makes sence as i might want to change weapons when 6th comes. If only GW made it easier...

    Does anyone know a good guide on how to use Razorwing?

  11. #3531

    Re: Dark Eldar (DE) Strategy Guide 5th

    if you want to discuss the 6e stuff, go to the 6e thread. My intention is just to give you a heads up, this thread is for further 5e discussions such as how many more blasters we can fit in an X point army and how sweet the super sweet scourge models are


    I'd go with Dissies and the Splinter Cannon, personally. All the missiles are best used vs infantry. I feel that each unit should have a specified battlefield role. Razorwings just seem to fit the anti infantry bill.
    what are you using to make up for the lack of a triple darklance ravager, or does your metagame not have everyone sitting in metal boxes?


    So, has anyone entered tournaments with their optimized lists? How did you fare against various armies?
    Has DE made a showing in any big tournaments yet? The only one I know of is dash of pepper's venomspam blasterwarriors doing well.
    Quote Originally Posted by philbrad2
    SgtTaters,
    I suggest you reduce the insinuations and 'rubbed' comments

  12. #3532
    Chapter Master Hokiecow's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Archangelion View Post
    But, as he said tame, he doesn't have the tools, or the patients to put the time in.
    It's worth learning to save yourself time and money in the future. I just magnetized my Reavers last night. With the exception of letting the glue dry, it was quick and easy.

    Quote Originally Posted by Crenshaw View Post
    Does anyone know a good guide on how to use Razorwing?
    I haven't purchased my Razorwing yet but I would assume at whatever points you feel you need glue to mount the weapon, there is where you want a small rare earth magnet.

    I just want to stress rare earth magnets in case your not familiar with magnetizing. Also there are many many blogs, posts, and videos on how to magnetize and the various techniques.
    Last edited by Hokiecow; 25-06-2011 at 05:15.

  13. #3533

    Re: Dark Eldar (DE) Strategy Guide 5th

    question:- if points weren't an problem (say for example) 3500 point game- would a void raven be more efficient at taking out tanks that the ravanger- how does 2 void lances compare with 3 dark lances?
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  14. #3534

    Re: Dark Eldar (DE) Strategy Guide 5th

    2 void lances is closely comparable to 3 dark lances. Obviously this leaves the ravager as much more points efficient, and less vulnerable to each weapon destroyed result. Still, the Voidraven has advantages of its own, and if points isn't a concern, its a way to get a bit more out of a heavy support slot without sacrificing as much anti-tank as other selections would.
    Quote Originally Posted by DoctorTom View Post
    this is probably the first time in the forum someone had to give a definition for "a". Congratulations.

  15. #3535

    Re: Dark Eldar (DE) Strategy Guide 5th

    any one got the maths on how effective a void lance is comapred to dark lances?
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  16. #3536

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by danny-d-b View Post
    any one got the maths on how effective a void lance is comapred to dark lances?
    Against AV 12 and up you have 3 shots at BS4 that glance on 4 and pen on 5+ with Ravager and two shots at BS4 that glance on 3 and pen of 4+ with Raven. Counting just penetrating hits you get a mean of 2/3 pens with Ravager and 2/3 pens with Raven. If you do that maths less lazily you'll end up with the Void Raven very slightly more likely to get destroyed results (both round up to 21%) and the Ravager slightly more likely to get a damage result of some sort (69% vs 70%) but they are really very closely matched. Against AV11 and 10 the odds tilt significantly in the Ravager's favor.

  17. #3537
    Veteran Sergeant Crenshaw's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by SgtTaters View Post
    if you want to discuss the 6e stuff, go to the 6e thread. My intention is just to give you a heads up, this thread is for further 5e discussions such as how many more blasters we can fit in an X point army and how sweet the super sweet scourge models are
    And here i was, thinking it's for discussing strategy & tactics, not to adore the new models (although the Jetfighter is rather sexy). I mentioned 6th as a good reason to use magnets, nothing else.


    Quote Originally Posted by SgtTaters View Post
    what are you using to make up for the lack of a triple darklance ravager, or does your metagame not have everyone sitting in metal boxes?
    I was going to use 2x6 Reavers with Heat Lances & 2 Trueborn squads w blasters. Problem is, my group is lacking in the terrain department, so HL-Reavers might be nothing but suicide.


    Quote Originally Posted by Hokiecow View Post
    It's worth learning to save yourself time and money in the future. I just magnetized my Reavers last night. With the exception of letting the glue dry, it was quick and easy.
    I might soon be doing that myself, got any tips?

    So far i've only magnetized a BA Librarian & a Rhino. Used a hobby Knife and some green stuff, was far from quick & easy.
    Last edited by Crenshaw; 25-06-2011 at 10:44.

  18. #3538
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quick question, currently I have 9 reavers. In order to destroy AV10-12 armors should I load them with 2 heat lances or blasters?

  19. #3539
    Chapter Master Archangelion's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    I like the Heat Lances best myself. Sure you start off with a lower strenth, but when your in that sweet spot, you can down any vehicle pretty quick!
    Quote Originally Posted by IJW View Post
    "Right, Azzagoth the Clunky, you've shot half my squad. Again. Go stand in the naughty corner until you've calmed down!"
    Nothing sucks more than that moment during an argument when you realize you're wrong.

  20. #3540
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by panzerwzh View Post
    Quick question, currently I have 9 reavers. In order to destroy AV10-12 armors should I load them with 2 heat lances or blasters?
    @Thanks mate, heat lance it is!

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