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Thread: Dark Eldar (DE) Strategy Guide 5th

  1. #5161

    Re: Dark Eldar (DE) Strategy Guide 5th

    Well guys i would like to ask if any1 of you had any luck with dais of destruction,yep i know it is very expensive cause u have to include vect but i would like to try something different than venom spam and see if it is working.I am also thinking of using 3 voidraven bombers in the place of 3 ravagers

  2. #5162
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Dias is a laugh, but if you're using it in a friendly game I would honestly try to convince your opponent to let you use the Aerial Assault rule.

    The main thing is deciding on what unit to put with Vect. Court is... well... the court, Incubi may well end up striking at I1, Wyches aren't that killy, Bloodbrides are a bit more killy and importantly can take 3 special weapons with 9 models. I've seen Harlequins mentioned before (with SS for grenades and kisses on all), but have never used it myself. It will have trouble with armour saves unless you roll a lot of 6s (with 4 attacks on the charge and 9 models you've 36 attacks) to trigger Rending.

    Of course, you might want to get a Haemie in there for the pain token, but then your Bloodbrides are limited to 2 special weapons.

  3. #5163

    Re: Dark Eldar (DE) Strategy Guide 5th

    Well ye it is a bit overpriced like his master and that rule with the nine models is a joke,it cant even take ff.Damn and it sounded like a funny idea to use it as a shieldwall for the guys on the back

  4. #5164
    Chapter Master Kelanen's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by archonisthebesthqever View Post
    Well guys i would like to ask if any1 of you had any luck with dais of destruction,yep i know it is very expensive cause u have to include vect
    No you have it the wrong way around - Vect is expensive but actually good, it's the Dais that's is vastly overpriced junk!
    Kelanen

  5. #5165
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    Re: Dark Eldar (DE) Strategy Guide 5th

    How do you guys handle GK Psyflemen? I'm thinking of turbo bosting 2 Venoms with Blasterborn, 2 Wyche squads with HWG and 6 Reavers all down their throat, while the Ravagers hang way back.

    Would all depend on deployment of course, and where those pesky Psycannons are, coz us getting too close isn't going to end well.....flat out cover save or not.

    I actually haven't faced too many of them yet, have had my fair share of GK punishment though, but have a tournie coming up that I want to prepare for....
    Last edited by 1 ++; 21-01-2012 at 00:24.
    Dark Eldar...

  6. #5166

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by 1 ++ View Post
    How do you guys handle GK Psyflemen?
    These of course are problematic because of their 48" range...

    You have the right idea: use a couple of units as decoy (wyches w/ hwg, reavers, blasterborn, scourges w/ heat lances). Send the decoys (at least one per psyflemen I would say) forward along a flank or in a way that threatens one or two dreads, but doesn't expose them to your opponent's entire firepower. Hang back with the rest of your army and shoot everything at the dreads and hope you bag a few (unfortunately, stun-lock isn't good enough). Hopefully, your opponent will be forced to fire the dreads at the decoys (if the rest of his army can't get good shots on them), thus preserving your main force. Unfortunately, this tactic doesn't work twice against a smart opponent, unless you get really lucky...

  7. #5167
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Sabreur View Post
    (unfortunately, stun-lock isn't good enough)....
    This is a huge problem. The 2 things that I can that we have to eleviate this are HWG and Heat Lances (for the +1 AP1). Another issue are the Ven Dreads - shooting them is going to be really really tough. We need a far more durable method of dealing with them. Again I'm thinking along the same lines of HWG's and Heat Lance's and just trying to spam them as much as possble. We could go with 2 Wyches squads in Raiders and escorted with 6 man Reavers. We could try to position the Reavers to encourge the Dread shooting at them rather than the Raider.

    Of course, there is usually a little more that just 2 or 3 Dreads at say, 2000 pts. There will be all the Psycannons and Heavy Bolters that can hurt us aswell. So in saying that, maybe going 2nd, full reserve (depending on LOS blocking cover thats available) and the games deployment (we should be safe with a deep Spearhead) will allow our opponent to deploy Dreads first, so we can then make the decision on what flank we should hit.

    Again with Spearhead, if the opponent places anything on the halfway line (or a little bit over) our Wyches can charge them, our Trueborn can fly up, jump out and shoot but the RJB's HL's won't be in range...... but can boost for a possible T2 attack.
    Dark Eldar...

  8. #5168
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    As for the psy-dreads. Pressure on them with bikes works wonders. But also HW grenade wyches boosting up to get them.

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    Re: Dark Eldar (DE) Strategy Guide 5th

    Psy/Riflemen are also a pretty hard counter to massed Venom spam as you tend to be lacking long-range lance shots - 3 Ravagers just won't cut it. By including a couple of more Raiders you get an extra couple of shots at different targets, and if they're holding Wyches then if they make it into CC the Dread should be out of action for the rest of the game (assuming Haywire Grenades of course).

  10. #5170
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Marshal Augustine View Post
    As for the psy-dreads. Pressure on them with bikes works wonders. But also HW grenade wyches boosting up to get them.
    Yeah, this is pretty much what I'm thinking - including the +1 for Melta so should achieve a decent result.
    Dark Eldar...

  11. #5171
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Rememdy?
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  12. #5172
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Rememdy?
    You heard that write...

  13. #5173
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Ah, a spelling bee...

  14. #5174
    Banned Marshal Augustine's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Just had few games back to back today vs SW. Those RJB's were awesome when used to their full potential in the second game I played. The first game they did almost nothing. My archon, over the course of 2 games made over 30 shadowfield saves!

  15. #5175
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Marshal Augustine View Post
    My archon, over the course of 2 games made over 30 shadowfield saves!
    Like a BOSS!
    Dark Eldar...

  16. #5176
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Marshal Augustine View Post
    My archon, over the course of 2 games made over 30 shadowfield saves!
    Like a BOSS!
    Dark Eldar...

  17. #5177
    Chapter Master Hokiecow's Avatar
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by 1 ++ View Post
    Like a BOSS!
    I don't know about your Boss but mine sure as hell could not make 30 shadowfield saves! ;-)

  18. #5178
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    Re: Dark Eldar (DE) Strategy Guide 5th

    30+ Shadowfield saves is like kicking your opponent in the nuts ^^ did your Archaon go on to make a mess of his combat troops? That would be awsome :P

    You failed to say why your jetbikes did so well btw just curious what their "potential" is as all i seem to manage with mine is turbo boosting around being a pain but not actually doing much, tho i bag a tank every now and then

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  19. #5179

    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Marshal Augustine View Post
    My archon, over the course of 2 games made over 30 shadowfield saves!
    Mine seems to like failing his first save. Of course, last time he then managed to make every armor/cover save (or FNP, when needed) he took for the rest of the game.

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  20. #5180
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    Re: Dark Eldar (DE) Strategy Guide 5th

    Quote Originally Posted by Sami View Post
    Psy/Riflemen are also a pretty hard counter to massed Venom spam as you tend to be lacking long-range lance shots - 3 Ravagers just won't cut it. By including a couple of more Raiders you get an extra couple of shots at different targets, and if they're holding Wyches then if they make it into CC the Dread should be out of action for the rest of the game (assuming Haywire Grenades of course).
    even if you had a force mounted in raiders you would still have problems- if you don't get the first turn well...

    though take into account terrain and such, its handy when you position yourself correctly. Though it was only one rifleman and i was using my chaos i took it out of the game by postioning my forces so he couldn't shoot at them with it and if he did my vehicles would be getting cover saves after he took out 1 rhino it did nothing for the rest of the game.

    though if he uses three i might just have to paste the things with lances if i get first turn, then cross fingers

    though i would love to see them face guard, the joke was that they might not even make it past turn one- three vendettas indeed


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