Some Daemonology/Chaos Dwarf fluff. It was meant to be a few lines or so, and evolved into this. It's apparentally too long to post, so I'll split it into two posts.

Daemons are, in some ways, like fish.
Although the waters of Chaos may seem quiet and lifeless at times, rest assured there are thousands upon thousands of daemons within, some more dangerous than others.

Although daemons move with an amazing grace and power within the Realm of Chaos, outside of it they flop and fumble at a fraction of their power, desperately clutching at strands of magic to keep themselves in our world for a few more moments.

It is well documented in the more heretical books in the wizard colleges of Altdorf that only in the most magic saturated environments can daemons survive for any length of time. Such places are the infamous Chaos Wastes, a pentagram filled with magic in the way water fills a fishbowl, or in the area of the daemonic energies that lash around daemons of the higher orders.

So useful are daemons in the field of battle, in the counsel of the future and in the casting of spells that many minds have wondered over the years how to maintain them longer in this plane. It is known for truly mighty mages to be able to draw magic from nearby areas, turning a slight breeze of the coloured winds into a veritable maelstrom, allowing them to maintain a force of daemonic entities for as long as they can harness the winds without their heads imploding.

It was first discovered by dark mages within Nehekara that daemons could be bound into material objects, keeping them in this plane and forcing them to subservience at a cost to their power. Great examples of this daemancy include carpets bound with Screamers to send the rider airborne, and lamps or rings with a daemon inside who could be called to perform the bearerís will. These artefacts were unstable, with carpets unravelling in mid-air and lamps exploding in a sudden storm of superheated shrapnel.

When such mageís eyes turned to necromancy, some of the lost knowledge filtered through to Araby, where the binding of impish minor daemons still takes place.

Primitive daemon-binding appeared in other parts of the world too, most notably through the application of ichor, a daemonís lifeblood, to an object. Many are the chaotic Runeswords that have been baptised in the ichor of a powerful Daemon, the wild magic that ran through the daemonís veins soaking into the unholy blades in a display of potent, if unpredictable daemon binding.

The most notable daemon binders in the history of the world, however, are the Chaos Dwarfs. Whether using Flamers of Tzeentch to power black smithies or mischievous Nurglings as ammunition for the potent Blunderpus, the Dawi Zharr are without doubt the most advanced daemonologists of their time, far beyond the primitive blood rituals and soul sacrifices of the sorcerers and shamans of Chaos.