This would make a fantastic supplement, SPACEHULK: NEMESIS.
I really like Zerodemon's idea that the GK leader is the compentant psyker, and the rest of the team adds their powers to one pool. Its a nice tactical nod to the fluff.
My idea for Demon Forces would be:
Bloodletters
Movement 5
1d6 attack (+2 for a mighty blow)
6+ ward save
Demonettes
Movement 6
1d6 attack
6+ ward save
*Lure of Slaanesh* Once per game a Demonette may use the Lure of Slaanesh, if in visable sight of the Terminator they may take control of the terminator and make D3 AP, including removing overwatch, moving or friendly firing.
Horrors
Movement 5
1d6 attack (-1 for being squishy)
5+ ward save
*Horror spawn* Blips converted to Horrors will always add 1 more to the number indicated on the blip.
Plague Bearers
Movement 4
1d6 attack
4+ ward save


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f2k

) for good measure (only special missions where you can have dreadnoughts) and it should be fun!

