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Thread: Rules Questions

  1. #1

    Rules Questions

    The list is now being updated into an unofficial FAQ which you can download below via attachement.

    The complete rules and lists (both official and inofficial) can be found in this thread now: http://www.warseer.com/forums/showthread.php?t=298829

    - Warpath FAQ doesn't have yet enough questions, but I will put one together nonetheless.

    - German FAQ not added, because nobody allowed me to do so yet.
    Last edited by Max Jet; 06-01-2012 at 14:39.

  2. #2
    Commander Da Eavy's Avatar
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    Re: Rules Questions

    1: Yes
    2: The diagram on page 5 displays the unit charging and "facing up" (Sharing a front facing of an enemy unit with another friendly charging unit). It is a straight charge but the unit moves sideways upon contact with the enemy in order to "square up," so a diagonal line depicts the charge.
    3: Dark Surge is in addition to the normal movement.

    Hope that helps. Great idea for a thread
    Last edited by Da Eavy; 08-11-2010 at 16:21.
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  3. #3
    Brother Sergeant witteridderludo's Avatar
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    Re: Rules Questions

    Quote Originally Posted by Max Jet View Post
    - Do you or do you not need a hero model to lead your army, or do you not have to have a general?
    I see you found my previous answer, but that was based on the closed beta rules. I take it from your "surge" question that you have the "new and updated" rules. I haven't seen those rules yet, so I don't know if my answer is still correct.

  4. #4

    Re: Rules Questions

    The answer is still correct =)

  5. #5
    Commander Da Eavy's Avatar
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    Re: Rules Questions

    I should add that the answer to question one should have had a *note* Unless otherwise stated. The Dark Surge rule is an example of damage affecting nerve not "always" being the case.
    If a unit that has used Dark Surge to successfully charge and damage an enemy unit, damage from previous ranged attacks in the same shooting phase is not taken into account when testing nerve.
    Writing rules is hard
    Last edited by Da Eavy; 08-11-2010 at 16:57.
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    Chapter Master Llew's Avatar
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    Re: Rules Questions

    Quote Originally Posted by Da Eavy View Post
    I should add that the answer to question one should have had a *note* Unless otherwise stated. The Dark Surge rule is an example of damage affecting nerve not "always" being the case.
    If a unit that has used Dark Surge to successfully charge and damage an enemy unit, damage from previous ranged attacks in the same shooting phase is not taken into account when testing nerve.
    Writing rules is hard
    I don't think this is completely accurate, and may result from a misunderstanding of Dark Surge. (The misunderstanding may be mine or yours though.)

    When Dark Surge is cast, and the unit is moved into contact with a unit that has been shot, there is a special rule: the charged unit does *not* make a Nerve test at the end of the Shooting phase as normal. Because it has been charged, it skips the Nerve test. However, I don't see any indication that it actually gets to ignore the damage.

    Therefore, in my reading, in the combat that follows the damage that applied during the Shooting phase is still counted when you test Nerve.

    So far, I don't know of any time damage is ignored or discounted, beyond being removed by Healing.

  7. #7
    Commander Da Eavy's Avatar
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    Re: Rules Questions

    Quote Originally Posted by Llew View Post
    (The misunderstanding may be mine or yours though.)
    It's mine.
    After looking again I see your interpretation is correct.

    If a unit is successfully charged by a Dark Surging unit, in that shooting phase the unit skips the nerve test for damage received in that same shooting phase.
    Last edited by Da Eavy; 08-11-2010 at 18:16.
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  8. #8

    Re: Rules Questions

    I don't know if the question was already answered. But how are the 30 and 60 Zombies aligned? 5x6 ? 10x3?

  9. #9

    Re: Rules Questions

    I am assuming the Regiment (30 zombies) will be 5x6, and the Horde (60) will be 10 x 6.

  10. #10
    Commander Da Eavy's Avatar
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    Re: Rules Questions

    Quote Originally Posted by Jkz View Post
    I don't know if the question was already answered. But how are the 30 and 60 Zombies aligned? 5x6 ? 10x3?
    A good question, I haven't heard a definitive answer either.
    I imagine 5 wide, 6 deep would be the arrangement of 30.
    If that is true, it would mean a 10x6 formation for 60 Zombies.

    *edit* NINJA!!
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  11. #11
    Chaplain Skalfgrimm's Avatar
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    Re: Rules Questions

    Interesting, I assumed formations of 6x5 and 12x5 respectively, having the unit not only be longer, but also broader.

  12. #12
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    Re: Rules Questions

    The correct Zombie formation is 5 wide and 6 deep for 30 and 10 wide and 6 deep for 60. Got verified by Alessio during the SPIEL.

  13. #13
    Brother Sergeant witteridderludo's Avatar
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    Re: Rules Questions

    Ten wide and six deep, as stated on page 2 of the rules...

    A scan of the current edition can be found at: http://www.mediafire.com/?x7mozxb75z7boyn

  14. #14
    Chaplain Skalfgrimm's Avatar
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    Re: Rules Questions

    Oha, I should have payed closer attention there, thanks for the clarification anyway.

  15. #15
    Brother Sergeant witteridderludo's Avatar
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    Re: Rules Questions

    Even with a 12 page rulebook I still managed to make mistakes on the first game :-)
    I'll be reading and rereading it over the next days however to get ready for the tournament on saturday...

  16. #16
    Chapter Master bert n ernie's Avatar
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    Re: Rules Questions

    This is a great idea. I'm glad to see so few questions though. Testament to a well written set of rules.
    Project Log:

    Currently: Ghostly Brettonians and Mordheim

    Quote Originally Posted by Lord of Divine Slaughter View Post
    You seem to have developed a culture that is more about the game than the hobby, and this is of course pretty bad, as it isn't that good a game.

  17. #17
    Chapter Master Llew's Avatar
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    Re: Rules Questions

    The rules really are pretty tight and well-crafted. There aren't many holes in them. Point balancing is still the biggest remaining issue. It's kind of demoralizing when you go to the Kings of War Beta forum on Beasts of War and there's so little activity. But it's really because there's not a lot to ask about.

    Shooting units are still too good though. And by "shooting units" I really mean just "elves."

  18. #18
    Chapter Master stonehorse's Avatar
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    Re: Rules Questions

    If a unit that has just fought a round of combat has to move back an inch and the move would bring it into either base contact or within an inch of another unit what happens?
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  19. #19
    Brother Sergeant witteridderludo's Avatar
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    Re: Rules Questions

    It doesn't really mention in the rules but in general it would not happen that much, you would be moving back into an area where you moved over to charge the enemy anyway. If you move other units into that area,place them so the problem doesn't arise...
    Or just use common sense and move those units back just enough to correct the situation.

  20. #20
    Chaplain Skalfgrimm's Avatar
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    Re: Rules Questions

    Quote Originally Posted by stonehorse View Post
    If a unit that has just fought a round of combat has to move back an inch and the move would bring it into either base contact or within an inch of another unit what happens?
    I actually asked Alessio about htis exact thing when I met him at the open day.

    His answer was very close to witteridderludo´s, simply move the unit out of the way a bit.

    For Example:
    AB C
    B fought A and is now has to move back an inch, coming in contact with C:
    A BC
    C now moves the shortest possible route to re-establish the 1" gap:
    A B C
    Last edited by Skalfgrimm; 14-11-2010 at 11:51.

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