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Thread: Rules Questions

  1. #21

    Re: Rules Questions

    Why would anybody, after moving a unit into contact with the enemy, then elect to move there own unit between 1" and 2" away? Couldn't you just keep your unit slightly more than 2" away and then this problem would never arise?

  2. #22

    Re: Rules Questions

    You know. I think this situation is impossible.
    The charge takes place on your turn, which means you have to move your unit at least an inch. Friendly units and the resulting sidesteps also moved a space forward and perhaps sidewards, eliminating any possibility of enemies taking the space up.
    So you see at no point did your enemy move, all the moves happened with your very own troops, covering at least an inch of space giving you enough possibility to move back.
    Or am I missing something?

  3. #23
    Chaplain Skalfgrimm's Avatar
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    Re: Rules Questions

    @ Max Jet: You can charge one unit into the enemy and then move another unit directly behind the first one, keeping 1" distance. When the attacking unit is moved abck, it comes closer than 1" to the unit behind it, which now has to be moved out of the way again to re-establish the 1" gap.

  4. #24

    Re: Rules Questions

    Yeah, so the situation only happens if you don't have the forsight to keep it 2" away instead of 1"

  5. #25
    Chapter Master stonehorse's Avatar
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    Re: Rules Questions

    Not always about forsight, during battle the lines can become untidy for a wide plethora of reasons.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  6. #26
    Chapter Master Llew's Avatar
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    Re: Rules Questions

    Quote Originally Posted by stonehorse View Post
    Not always about forsight, during battle the lines can become untidy for a wide plethora of reasons.
    Actually, the way movement is done in KoW, it really is only through lack of foresight. If you're moving your chargers, you're the only person that can mess up their 1" fallback area. However, if you're playing a timed game, there's plenty of opportunity for that.

  7. #27
    Chapter Master stonehorse's Avatar
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    Re: Rules Questions

    Dark Surge is a random distance of movement, it can make for an untidy battle line, I've seen it produce some 'interesting' battle lines.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  8. #28
    Chapter Master bert n ernie's Avatar
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    Re: Rules Questions

    Untidy battle lines are all well and good, but having units march one in front of the other towards the enemy sounds a lot more like 'Blackadder' and not very much like 'tactics'.
    Project Log:

    Currently: Ghostly Brettonians and Mordheim

    Quote Originally Posted by Lord of Divine Slaughter View Post
    You seem to have developed a culture that is more about the game than the hobby, and this is of course pretty bad, as it isn't that good a game.

  9. #29

    Re: Rules Questions

    Using cheap expendable units as a screen in front of your hard hitting elite units is a fairly sensible tactic...

  10. #30

    Will my basing cause problems?

    Hi, this is my first post on WarSeer and my first foray into Kings of War.

    All my armies are based four infantry figures on a 40mm x 40mm base, and two cavalry on a 50mm x 50mm base. I would like to base my Kings of War armies in the same way as I like the look of them this way.

    My thoughts are to field the units in the following way:


    Infantry.

    “Troop” units will be 12cm x 4cm and have 12 figures.

    “Regiment” units will be 12cm x 8cm and have 24 figures.

    “Horde” units will be 20cm x 8cm and have 40 figures (which is the normal size for them).


    Cavalry.

    “Troop” units will be 15cm x 5cm and have 6 figures.

    “Regiment” units will be 15cm x 10cm and have 12 figures.


    So my infantry Troop and Regiment units will be 2cm wider than the rules suggest, and my cavalry 2.5cm wider. Will this cause a problem if I field them against an army that is based for Kings of War?

    As far as I can tell reading the rules it won’t be a massive problem as I don’t gain any advantage from it that I can see.

    Thanks
    Hybrid

  11. #31

    Re: Rules Questions

    I personally wouldn't have a problem with it but I guess it depends on the people you play, if you usually play the same group I would take it up with them.

  12. #32

    Re: Rules Questions

    You’re right Kairob, it’s going to come down to my opponents agreeing that its ok for me to play with the figures based like that. I can’t see a problem with the rules favouring me, but I haven’t actually played a game yet so I’m not 100% sure. I don’t mind if it puts me at a disadvantage I just don’t want to gain an unfair advantage because of it.

  13. #33

    Re: Rules Questions

    @ Hybrid Alpha

    There are no rules about the basing of a model, so by RAW you can do this, it would be nice however to get your oponents consent.
    As far as model number goes, it is dictated in the army list as far as I know.

  14. #34
    Chapter Master Llew's Avatar
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    Re: Will my basing cause problems?

    Quote Originally Posted by Hybrid Alpha View Post
    Hi, this is my first post on WarSeer and my first foray into Kings of War.

    All my armies are based four infantry figures on a 40mm x 40mm base, and two cavalry on a 50mm x 50mm base. I would like to base my Kings of War armies in the same way as I like the look of them this way.

    My thoughts are to field the units in the following way:


    Infantry.

    “Troop” units will be 12cm x 4cm and have 12 figures.

    “Regiment” units will be 12cm x 8cm and have 24 figures.

    “Horde” units will be 20cm x 8cm and have 40 figures (which is the normal size for them).


    Cavalry.

    “Troop” units will be 15cm x 5cm and have 6 figures.

    “Regiment” units will be 15cm x 10cm and have 12 figures.


    So my infantry Troop and Regiment units will be 2cm wider than the rules suggest, and my cavalry 2.5cm wider. Will this cause a problem if I field them against an army that is based for Kings of War?

    As far as I can tell reading the rules it won’t be a massive problem as I don’t gain any advantage from it that I can see.

    Thanks
    Hybrid
    You gain a slight advantage by being able to block LOS better with your slightly larger units, but I don't think it's liable to be a big issue. On the other hand, it will be harder to hide your larger units. On balance, I think that's a wash.

    The biggest problem I see won't be for your opponent, but for you. By having a slightly wider unit, you would actually *technically* be eligible to be charged by 3 troop or regiment units on one of your troops or regiments. This would result in you taking 50% more attacks, and that might be problematic. However, I would just ask your opponent to consider the 2-unit maximum to be in effect. Most reasonable folks should agree to this, since it's really playing to the game's intended balance.

    I, for one, certainly wouldn't have a problem playing against you with that set up.

  15. #35
    Brother Sergeant witteridderludo's Avatar
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    Re: Rules Questions

    You couldn't charge on e of his units with three of yours. The rules say that when you charge with more than one unit, you must move them so that they "share" the space as evenly as possible. Three regiments vs one would mean one in the middle touching completely and two touching with just half a figure...
    At best you could allow two regiments and a character in between them.

  16. #36

    Re: Rules Questions

    yeah, so three units would be in contact in what you said...

  17. #37

    Re: Rules Questions

    Thanks for your help guys. I think I’ll go ahead and base my Mantic armies the same as my other armies. Judging by your answers most people will not have a problem with the basing and the rules don’t really favour me in any way. I will of course make sure that it isn’t a problem before setting off for a game. I probably won’t get to play in any tournaments but I’m not really a tournament player so that isn’t a problem either.

  18. #38
    Chapter Master Llew's Avatar
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    Re: Rules Questions

    Quote Originally Posted by witteridderludo View Post
    You couldn't charge on e of his units with three of yours. The rules say that when you charge with more than one unit, you must move them so that they "share" the space as evenly as possible. Three regiments vs one would mean one in the middle touching completely and two touching with just half a figure...
    Which would be as evenly "as possible". That qualifier is what messes it up. If it said "share it evenly, allowing for terrain and enemy units" it would stop that.

    I'm not saying I would play the rules that way, but you could certainly find people to argue that way, and that would be the only problem with the wider frontage. Given that I've seen people trying to say that they think the rules might allow purchasing multiple uses of Dwarven Throwing Mastiffs per unit, I don't think it's out of bounds for what he could run into.

  19. #39

    Re: Rules Questions

    Is the a stat line for Revenant Cavalry Hordes?

  20. #40

    Re: Rules Questions

    Two questions:

    If I charge a Regiment with my own Regiment and a Character, they will line up together and move 1" back after the attacks. In my opponents turn, can he charge both the Regiment AND the Character (because they stand both next to eachother and both 1"inch away), or does he have to choose between the two?
    (I am asking this, because charging the Character would (sometimes) automatically put you in base contact with the Regiment next to it)

    And could some one explain Undead Giant Rats? How many points do you recover, because it says: "... the unit recovers ONE point of damage it has suffered per point of damage it inflicts in melee, rather than a single ONE". I dont really get what they mean.

    Thanks!

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