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Thread: The brand new sculpt log

  1. #141
    Chapter Master N810's Avatar
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    Re: The brand new sculpt log

    Looking good so far.

  2. #142

    Re: The brand new sculpt log

    Looks good Rikard.

    Are you still planning on doing a second head? If so, do you normally sculpt the full body then cut off the head and sculpt a replacement.

    HN

  3. #143
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    Quote Originally Posted by Hairy Norseman View Post
    Looks good Rikard.

    Are you still planning on doing a second head? If so, do you normally sculpt the full body then cut off the head and sculpt a replacement.

    HN
    I'm going to try for some better photos today of the first finished head.

    I was thinking about a Spinosaur style head, but I think the problem there is it's not as bulky (I.E more fitting for a big power housed creature).

    If you think it could work I will work on one though.

    I always start with the head and then sculpt everything else though so making a replacement will be easy.

  4. #144

    Re: The brand new sculpt log

    What about an Ankylosaurus head? It looks bige and heavy, even dumb

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  6. #146
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    Quote Originally Posted by Hairy Norseman View Post
    I think a Spinosaur head could work, just look at the Beloved of Sobek from Crocodile Games.

    HN

    Interesting...

    I'll give it a try, I still feel a little concerned it will look too long and flimsy for the body.

    How does everyone feel about a version with a closed mouth as well?


    EDIT: Clearer pics of head.
    Last edited by rikard; 08-11-2011 at 16:25.

  7. #147

    Re: The brand new sculpt log

    Closed mouth could work, would look very focused rather than as a roaring death-machine.

    HN

  8. #148
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    Re: The brand new sculpt log

    I second the closed mouth secondary head,
    for more of a silent glaring intensity.

  9. #149
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    Thanks for the feed back.

    I'm working on improving a couple of the teeth at the moment and then straight in to the rest of the body and the weapon.

    Once I've got the initial model finished I'll then be making other options such as the closed mouth head, hopefully this will help give people a clearer picture as to what other options will look like on the finished piece.

  10. #150
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    More of an update, I've begun work on the neck today, I will be adding loads of scales and spikes, but at this stage it's important to lay down as much detail as possible even on areas which will be covered.



    I've also finished a new troll forged wastelander ganger.

  11. #151
    just a tall dwarf Little Joe's Avatar
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    Re: The brand new sculpt log

    Wow, great sculpting. And it is very interesting to see how long it actually takes to do such wonderful work stage by stage.

    I just checked the picture of the AoW Lizardmen hero and think you should definitely stay in style but second the option for a closed mouth as it is different and can be more threatening with the right pose.

  12. #152

    Re: The brand new sculpt log

    I love the small powerfist, very subtle and refreshing; it doesn't look too heavy to use!

    The Lizardman is looking good, I really like the spiny detail around the eyes and head. The head looks better proportioned with the neck.

    HN

  13. #153
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    Re: The brand new sculpt log

    Quote Originally Posted by Hairy Norseman View Post
    I love the small powerfist, very subtle and refreshing; it doesn't look too heavy to use!

    The Lizardman is looking good, I really like the spiny detail around the eyes and head. The head looks better proportioned with the neck.

    HN
    Thanks HN and Little Joe,

    I'll post more pics when the basic layer of the entire torso is done, I'm working on getting the thickness right first (when it gets cast it ends up becoming thinner).

    I'll then be looking at additional detail to cover over that.

    On another note I've got my new Necron codex finally and need some help putting together a good list.

    I'm going to scratch build my overlord and was wondering what kit I should give him (especially as it means I have to sculpt it on him).

  14. #154
    Chapter Master N810's Avatar
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    Re: The brand new sculpt log

    Yea pretty sure this Is my favorite Saurus head so far.

  15. #155
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    Been a while but here's some heavily updated shots.

    I'm working on more scales, especially along the tail, I have also done my best to design some very different looking club like tail end. I will be adding some more spikes to the arms too as well as some armour and decorations.

    The legs at the armature scale had to be removed as they made the tail too thin to where it connected to the upper body, but I will be adding legs soon.

    any more suggestions or if clearer photos are needed, just ask.








  16. #156

    Re: The brand new sculpt log

    Whoa he is heavily armoured. He looks good so far though obviously a little odd without legs and hands.

    Kinda reminds me of the Black Knight from Holy Grail..."Its only a flesh wound!"

    HN

  17. #157
    just a tall dwarf Little Joe's Avatar
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    Re: The brand new sculpt log

    I love it, it is bulky, spiky and dynamic. Will it get some armbands and a necklace?

    As someone who is just trying his first full miniature may I ask how many breaks you take in the process to let it set? Currently I am working with more is better, but I fear the whole project will take very long this way.

  18. #158
    Commander rikard's Avatar
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    Re: The brand new sculpt log

    Quote Originally Posted by Little Joe View Post
    I love it, it is bulky, spiky and dynamic. Will it get some armbands and a necklace?

    As someone who is just trying his first full miniature may I ask how many breaks you take in the process to let it set? Currently I am working with more is better, but I fear the whole project will take very long this way.
    Yeah, I always build up the initial layers first and then go over the top, so things like scales and spikes and then bracers, bands and armour.

    At this stage I am just open for links or even sketches and ideas for what to give him.

    I tend to break whenever I need it, get a layer done, wait for it to dry then tackle the next stage, that's the way I work.

    @Hairy Norseman, yeah I really should sort out my armatures as I don't think I've had a single one where i haven't ending up changing or chopping parts.

    I'll add in the hands when the weapon is sculpted.

  19. #159
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    Re: The brand new sculpt log

    Been a long time but here's something new.



    Long ways still to go, more spikes more detail and obviously weapons, hands, feet etc.

    I am looking for ideas though for the legs, what would people prefer? Spikes over the thighs or metal armour plates?
    Last edited by rikard; 03-01-2012 at 17:08.

  20. #160
    Chapter Master N810's Avatar
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    Re: The brand new sculpt log

    Wow I really like the back scales on this one Rikard.

    I think some scales on the thighs might work, but armor wouldn't be bad either.

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