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Thread: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

  1. #1
    Librarian Slazton's Avatar
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    Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment


    Introduction: The concept behind this RPG is quite simply player based RPG. There will be three Imperial Factions contending over a Space Hulk for various reasons. Some objectives will be made apparent while other reasons will remain hidden until the leader of the faction reveals it. The players will have the option of choosing a character from any of three factions and will be able to create up to three characters. It is also possible for each character created by a player to be from a different faction and will lead to your own amusement.

    Each faction has a purpose driving it personally to investigate and board the Space Hulk and even though all three factions are technically under an alliance, it is an accepted belief that each faction will inevitably turn on each other. The Space Hulk itself will contain various environmental threats, undiscovered treasures, mysteries 'best unsolved' and of course it will have its own denizens. The Hulk itself is a threat to the Imperium and is on a direct course with an Imperial planet.

    The concept works with the players guiding their characters through the Space Hulk and having a choice of following orders, disobeying orders and working on their own accord if they chose to be. The RPG is free hand and allows for a free style playing where players are in control of the adventure and the decisions their characters make. At the very heart of this RPG, is the fact your character and your character's faction will have objectives to meet and to ultimately survive the Space Hulk. There will be tricks and turns, side-plots, shades of grey characters and the fun of having three Imperial Factions trying to work together.

    ***___***

    The Space Hulk:

    Name: Thorn of Razue
    Official Designation: X01012GATR-022
    Original Discovery Date: 503.M41

    The Thorn of Razue was discovered by Explorator Arch Magos Yoi Razue by accident while the Magos and his team were exploring the outer fringes of the Gorram sub-sector. Upon discovery, the Magos ordered an explorer boarding party and ordered that the Wayward Coil's cogitators scanned and logged in every known detail of the Space Hulk. What happened after the boarding party made dock with the Space Hulk is unknown and even the fate of the Wayward's Coil is still not completely understood.

    The Space Hulk had vanished before the Explorator cruiser was found by a team of Adeptus Mechanicus and only the kept datacoils was enough to suggest what had happened to Magos Razue and his crew. The whole ship had become a ghost town and it was clear something had driven the whole crew mad with the evidence of violence burnt into the walls and the bodies of the dead. The events were no longer investigated and the Wayward Coil was scuttled with its entire datacores scrubbed clean. It was during this scrub, the data of the Thorn of Razue was logged into Imperial databases.

    In the year 543.M41, the Thorn of Razue was tracked entering Imperial space and immediately upon detection, another Adeptus Mechanicus Explorator and surveyor team was dispatched. This time the Tech Priests had brought military arms to board the hulk and tears its secrets out with brute force. The fate of Razue's crew was expressed to the Tech Priests in charge and it was with a cold mechanical determination they sought out to investigate the Hulk.

    Only one vessel made it to the Hulk and soon after it had, the hulk vanished back into the warp. The reports indicated the Cold Logic only made visual confirmation and no boarding parties made it to the Hulk. However, a minor report did slip through about the Cold Logic in need of minor repairs and loss of crew due to hazardous working conditions. If the events were related, it was never determined and it was not for another sixty years did the Thorn of Razue return to Imperial space.

    In 603.M41, the Thorn of Razue has returned and this time the Adeptus Mechanicus will not let the Space Hulk escape its grasp. The original scans of the Space Hulk suggested the hulk was made up of primarily four vessels, assorted asteroids and random space junk that had merged with it over time. The scans were never able to fully penetrate the hulk and the scans were left inconclusive if the Hulk could harbor any forms of life. However, with this newest appearance, it is clear there might be life aboard the Hulk.

    The Hulk has changed in mass and shape once more and this time it has a fifth addition to the ships that make up its bulk. The fifth vessel, positively identified as the Emperor's Steed, has formed into a rear engine and is slowly propelling the hulk with a crash heading of the Forgeworld, Zerria Prime. The crash course appears deliberate and the Hulk has attracted more than just the Adeptus Mechanicus attention.

    With the current crash course, it would take exactly thirteen weeks and six days of stellar travel before the Hulk would become a real threat. It is with this comfort zone, three Imperial factions have come to the Hulk for their own reasons. The Inquisition, the Adeptus Mechanicus and a Cabal of Rogue Traders have all targeted the Hulk and after a few heated debates and minor conflicts, the three factions have reached an agreement on a joint-operation to scour the Space Hulk.

    ***___***

    Imperial Factions:

    The Inquisition:
    Sub-Faction: Ordos Malleus
    Faction Leader: Inquisitor Lord Ajenik Ryker

    Force Size and Fleet:
    -5,000 Inquisitorial Stormtroopers
    -Unspecified Trained Specialists/Operatives of the Inquisitor's personal entourage
    -Iron Will, Ordo Malleus Strike Cruiser, two Endeavour Light Cruiser, one troop transport, and three Sword frigates.

    Notable NPCs:
    -Interrogator Jaegen Meracus
    -Dozer, Ogryn bodyguard for Meracus
    -Alenzendam the Sage
    -Astropath Daleka
    -Veteran Captain Merak

    Faction's Purpose:
    The Ordo Malleus is being led by Inquisitor Lord Ajenik Ryker in the pursuit of possible daemonic corruption of the Space Hulk. With the appearance of both the Emperor's Steed and the Zealot's Hammer, the Ordo Malleus is taking all possible precautions of a daemonic infection aboard the Space Hulk. The Emperor's Steed was lost to the warp during a mysterious Geller Field failure and the Zealot's Hammer was reported lost during the Gothic War. Both ships have mysteriously merged with the Space Hulk and with the Emperor's Steed own stellar engines powering the Hulk, Ryker is under the firm belief that Chaos has a hand in the Hulk's unusual movements.

    Faction's Leader Background:

    Name: Inquisitor Lord Ajenik Ryker
    Age: 216 Terran years
    Gender: Male
    Role: Ordo Malleus Inquisitor Lord
    Belief: Radical
    Height: 5'11
    Weight: 210lbs
    Appearance: Lord Ryker is a man cut from granite and has the physique of a man a 1/3 of his age. He has a barrel chest, strong built arm and leg muscles and has multiple scars on his hands, torso and one across his right eye down to his neck. His right hand was lost to a Greater Daemon of Nurgle and is now a bionic replacement that contains a built in digital laser. His eyes are the color of stone and his hair is a closely cropped pearl white. His skin is deeply tanned and appears leathery from his years of field work. There are signs of his actual physical age upon his body, but because of rejuvenating techniques and Imperial medicine, his body is kept fit and strong.

    Personality: Ryker is a strong willed individual that is extremely stubborn, arrogant, and a strong believer in the Imperial Faith. He is uncompromising in his faith and can be classified as a radical puritan. To him Chaos is merely a tool to be wielded and ultimately tempered into a weapon by Humanity. It is his firm belief that to tame the warp is to ultimately defeat it. On a personal level, Ryker is a different man, but after a long career with the Inquisition, it is rare for anyone to know this other side of Ryker.

    Wargear: Ryker is an Inquisitor of the Ordos Malleus and uses a variety of weapons and wargear shaped with the sole purpose of destroying the Daemon.

    Background: The early years of Ajenik Ryker are of no real purpose and it was at the age of seventeen, Ryker was inducted into the Inquisition by pure chance. He was the son of a grain farmer and instead of taking over his father's trade, he joined the Imperial Guard. On the Founding day of his new regiment, a hidden chaos cult erupted from the shadows and through the whole affair into disorder. The Chaos cult's masters had used the cultists to enact a rebellion while they prepared to release a Greater Daemon from its bindings deep within a mountain range.

    Ryker's squad had been pinned down by enemy fire and through the actions of an Inquisitor, Ryker and his squad had been saved. It was to be double-sided sword and his squad was immediately requisitioned by the Inquisitor and they were dragged into a nightmare. The Inquisitor, two of his operatives and Ryker returned from the mountains after banishing the Greater Daemon. This moment changed Ajenik Ryker's life and he willingly accepted the Inquisitor's offer of joining his retinue. Of course Ryker had no idea if he denied, he would have had his memory wiped and sent to a work camp for the rest of his known life.

    For six years, Ryker fulfilled a bodyguard for the Inquisitor and without directly meaning to, began to learn the basics of daemonhunting. Ryker had an insatiable desire to read and further his learning and instinctively took in what the Inquisitor was doing. It was these traits that saved the life of his Inquisitor master and his own during a conflict with a Daemonhost. The Daemonhost had rendered the Inquisitor unconscious halfway through the banishing rites and it was with cold steel determination that Ajenik Ryker, finished the Rites and banished the Daemon. His actions were witnessed by the survivors of the retinue and once they were reported to the Inquisitor, he was promoted to Interrogator.

    For the next fifteen years, Ryker served with the Inquisitor as an Interrogator and then after completing the trials, he became an Inquisitor on his own. His record of accomplishments soared with the destruction of the nefarious Death Infection Cult and the grossly suicidal End Days cult and the daemonic masters in charge of them that nearly brought two sub-sectors to their very knees. Over the past two centuries of service, Ryker has been involved in multiple banishments, destruction of several cults and has destroyed two space hulks invested with Chaos daemons.

    After many years of warfare, Ryker is efficient with a variety of weapons and prefers to use what the battlefield dictates. He has been trained in power armor and has stridden to war in it a few times. His preferred fighting style is with his Daemonhammer, a thrice-blessed Bolter and power armor, but because of this, he has been drawn towards a tactical role.

    Ryker has been advised by his own Masters to rely upon on secondary Inquisitors and Interrogators acting in his steed during field work and has since taken to a battlefield role. Working from a stronger tactical role, Ryker is able to use multiple resources in planning the destruction of Chaos cults and dispatching of them, but he does miss the field. He is still known to take to the field during the dire of situations and to this day does not shirk from the Emperor's Will.

    Faction Leader's Opinion:

    Adeptus Mechanicus: Useful and strong allies with potential for further cooperation and allegiances. Remain vigilant for ulterior motives and prevention of priority objectives.

    Rogue Trader: Greed drives them and will be their undoing. Make use of their manpower before they end up dying because of their greed.

    ***___***

    Adeptus Mechanicus:
    Sub-Faction: Explorator Fleet
    Faction Leader: Archmagos Explorator Cian'Naki

    Force Size and Fleet:
    -10,000 Tech Guard arranged into a Regiment
    -2,000 Praetorians
    -Raging Tempest, Emperor Class Battleship, one Dictator class cruiser, one Dominator class cruiser, three Sword Frigates, five Cobra class Destroyers, and two support cruisers carrying troops and machinist shops.

    Notable NPCs:
    -Tech Magos Geerva
    -Tech Adept Mauve
    -Machinist Magos Seroun
    -Magos Bioligis Lyster
    -Veteran Sergeant Athon 11.3
    -Captain Jerik 227

    Faction's Purpose:
    The Adeptus Mechanicus have been hunting the Thorn of Razue for a century and with this sighting, it is mobilizing a fleet to either strip the hulk apart or render it destroyed. All the sightings have yielded information of the Space Hulk and it is believed a Pre-Imperial human vessel merged with the Hulk. This vessel clearly holds data and technology that is priceless to the Adeptus Mechanicus and it is with their determination they will rip the secrets out of the Hulk in the name of the Omnissiah.

    Faction Leader's Background:
    Name: Archmagos Explorator Cian'Naki
    Age: 236
    Gender: Male
    Role: Archmagos Explorator
    Belief: Omnissiah
    Height: 6'2
    Weight: 310lbs
    Appearance: Cian'Naki is 65% bionic and 35% flesh organs. His left and right eyes are both bionic with different variety of scanners built in. His brain has been upgraded with multiple processors and datacores designed to store and process information at a faster rate. His right arm has been removed and replaced with a massive breacher drill while his left arm is only augmented to hold the drill in place. Multiple internal organs have been replaced with bionics like his lung, heart, liver and kidneys while other organs are merely waiting to fail before needing to be replaced. His legs have been augmented to withstand the recoil of the drill and he is able to 'lock into place' using the tools.

    He wears an iron mask tempered to only show his eyes and allows a slot for his mouth to be partially seen. He is usually covered in the robes of his office and has four mechanadrites, three with various working tool assemblies and the fourth being armed with a double barrel shotgun.

    Personality: Cian'Naki has little need for human emotion and thinks everything over logically. His purpose is one of the Omnissiah and there is no reason to prevent him from ever achieving this singular goal. Technology was created for them to discover, use and preserve until such a time when the Omnissiah would permit them to learn of a new advancement. He is radical in the sense he encourages those amongst his fleet to tinker with ancient technology and to learn what the Omnissiah has provided them with. He is a strong willed individual and even though he may appear shadowy and far removed from a situation, it is all to achieve his singular goal.

    Wargear: Cian'Naki rarely strides to fight in a war-like situation and prefers that such matters are resolved by the flesh units under his service. However when there is such a time he can not sit back, he takes to war using whatever he can from his own workshops. His usual wargear is power armor, a combi-bolter and his power drill for an arm.

    Background:
    Not much is known of Cian'Naki's rise within the Priesthood namely because he was nothing special in regards to abilities or traits on his path to becoming a Tech Priest. Once he achieved the lofty role of a Tech Priest, he was assigned to an Explorator Fleet with the position of maintaining the weapons of the Tech Guard. For six years, he was still unknown until the faithful day the ship he was aboard was boarded by Orks intent on plundering the holy vessel of the Omnissiah.

    Without flinching, Cian'Naki took up a bolter and led a desperate resistance deep in the Enginerium and Machinist decks against the Ork menace. It was because of his resistance and increasing number of victories that ultimately drew in the Ork in charge of the whole boarding party. Upon killing this Ork Chieftain, the rest of the Orks fell into disarray and the ship was able to purge the remaining Orks. However for years afterwards there was always the odd rumor, mysterious death or obscured viewing that suggested some Orks still survived like a cancer within the ship.

    The results of the resistance did not go unnoticed and the battered Tech Priest Cian'Naki was taken to the medical bays to be repaired. He was given multiple bionic organs and his right arm was replaced with a bionic arm replacement. For his actions, the Archmagos of the ship promoted the Tech Priest to a Tech Magos and was invited to join them on actual ground excavations.

    Tech Magos Cian'Naki was in charge of the Tech Adepts and servitors maintaining the grounds force weapons and in this role he was also allowed to view the recently discovered sites. It was because of this freedom and the mysterious death of the Archmagos that Cian'Naki found a rich seem of technology. The excavation had dug up an ancient bionic hospital on a long and forgotten world and when the first party went to investigate with the Archmagos they never returned.

    Tech Magos Cian'Naki led the second party with Tech Guard stormtroopers and found the remains of the first party. It seemed the clinic had security measures and upon disabling them, Cian'Naki discovered advancements in bionic eyes in the ancient datacores. The information alone was extremely priceless and upon that single discovery the whole place was stripped down to nothing. When he returned the information to his Forgeworld, he was promoted to Magos Explorator and received his own vessel.

    After that, Magos Cian'Naki has excavated numerous technological sites and even though the technology acquired pales in comparison to his first dig, he has continued to grow a strong powerbase within the political wheel of the Adeptus Mechanicus. He was apart of the first fleet during the second appearance of the Thorn of Razue and has been waiting patiently for the time the Hulk would reappear. He knows what dangers lie ahead in stripping the ancient Hulk, but the technology aboard it outweighs the risk.

    Archmagos Explorator Cian'Naki had quite a group of followers and has brought much of the fleet assigned to him to strip the Hulk. Blessed by the Masters of the Adeptus Mechanicus, he seeks to strip the Hulk in the name of the Omnissiah and claim its technology for the good of the Adeptus Mechanicus and ultimately Humanity.

    Faction Leader's Opinion:

    Inquisition: Can become counter-productive to achieve goals. Close observation and duplicity may be required. Appear to follow all protocols.

    Rogue Trader: Useful resource. Easy to manipulate and control through various means. Necessary ally if Inquisition proves troublesome.
    The Immortal.
    Starlight's comment on the RPG forum. We are the Rogues of Warseer!
    Quote Originally Posted by starlight View Post
    *chuckles*

    Rogue...? You lot? Surely you jest...
    'Death is only but a sweet release I shall deny you for all eternity.'

  2. #2
    Librarian Slazton's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Rogue Trader Cabal:
    Sub-Faction: Commissioned Contract between two Rogue Traders
    Faction Leader: Rogue Trader Lord Ezekial Zerrax

    Force Size and Fleet:
    -Estimated 25,000 hired mercenaries
    -Unrecorded specialists and bodyguards
    -1x Grand Cruiser, 2x Cruisers, 2x Heavy Bulk Transporters and 6x Frigates broken into two squads of three.

    Notable NPCs:
    -Villon Yarem, Taskforce Captain
    -Karem von Shala, Rogue Trader
    -Rejinie, Gunslinger
    -Sisyc, Scribe
    -Pador, Black Market Psyker

    Faction's Purpose:
    The secondary scans of the Thorn of Razue left a clue to the whereabouts of the legendary Heart of Medias. The vessel was a luxury transporter that carried vast treasures between sectors and was lost in the warp after a critical plasma reactor explosion. For nearly two hundred years, the LeBrorare estate has been searching for the remnants of the ship and in particular its cargo. When the Heart of Medias was lost with all hands, so was the treasures of House LeBrorare and in particular three extremely priceless heirlooms. With the appearance of the Thorn of Razue, Rogue Trader Lord Zerrax has invested majority of his own personal wealth into retrieving these artifacts and enlisted another Rogue Trader to assist him. The contract pays more than enough to gamble everything for and Zerrax will not allow such a massive payout to be missed.

    Faction Leader's Background:
    Name: Rogue Trader Lord Ezekial Zerrax
    Age: 89
    Gender: Male
    Role: Rogue Trader Lord
    Belief: God-Emperor with shades of Grey
    Height: 5'7
    Weight: 170lbs
    Appearance: Ezekial has short brown hair, sharp piercing black eyes, a hawk-like face with a sharp angled nose and soft red lips. He has a well groomed black goatee and sideburns pass his ears. He is a handsome man that hides his age well and has the look of a man in his early forties. Lord Zerrax usually wears practical clothing and only wears two rings and a rosary for jewelry. He comes across as a dominant man, but with an assertiveness that allows for you to consider the word 'no' but not wanting to say it.

    Personality: Rogue Trader Lord Ezekial Zerrax is a man who built himself after his father destroyed the Zerrax name with useless ventures. He is a man who appreciates the money he has and is practical about the life he leads when it comes to fighting and dealing. He does not openly show off his wealth expect with a few items, but mainly keeps it personal. He is honest when he signs it on a contract and loyal to the contract, but when it comes to people, he can be shifty. He is not easy to trust and keeps his personal life separate from his business life. To his crew that serves underneath him, may they be mutant, Xenos, a psyker or just a regular rattling, he treats them as a valuable resource and tolerates them until they become an issue.

    Wargear: Lord Zerrax has access to a lot of artificer weapons that look good while killing, but he rarely uses them because they are showpieces. He prefers to use a power saber, a bolt pistol and his faith in the Emperor. In combat he is usually wearing flak woven material, but does carry a rosary with a built-in retractor shield.

    Background: Ezekial Zerrax was born to the hand-maiden of Lord Zerrax's wife and was the man's first and only child even if he was illegitimate. The old Rogue Trader was apparently sterile and through the mysterious works of the Emperor, he was blessed with a son to a woman he had an unfaithful relationship with. Ignoring that, Ezekial's mother adopted him and the hand maiden, Ezekial's real mother was never heard from again. She just disappeared after the child was born and no one even cared. Lord Zerrax finally had an heir.

    Ezekial grew up being groomed to take over the Rogue Trader title from his father and was schooled in various ways of making money, negotiating, and other skills that were required to understand and know. However, his father began to lose his touch and at the age of 18, Ezekial Zerrax had nothing to inherit from his father because of failed venture after venture. In disgust, Ezekial took the charter from his father and declared the man incompetent.

    His father's financial supporters that still remained supported the change in management and with just a few thrones to his name and a ship barely worthy of space travel, Ezekial Zerrax took to the stars. Due to his personality and natural talent in trading, he began to not only remove his father's gross debts, but he was able to make profit. From there his business developed and he began to secure local merchant routes and became a major player in trading within the whole sector.

    This was to be his success and he began to enlist further help of other Rogue Traders to secure goods to keep the routes moving. This was how Lord Zerrax became powerful and well respected because of his practical nature. He was a man of great power, but knew how to carefully wield it and how to be tactic instead of being aggressive or too eager.

    During his countless years of traveling, he has made countless friends and allies from different aliens, psykers and various criminals and others of the Imperial underworld society. He has served as an Inquisitor's proxy and has even been subject two a few Inquisitorial reviews in his career record. He treats people that have joined his crew no different from any other crew member and can be found to be accommodating.

    Since the second appearance of the Space Hulk, Thorn of Razue, he has been searching for its next appearance. In his youth he had dealt with House LeBrorare and heard of their long standing contract of acquiring three artifacts from the Heart of Medias. With the vessel's signature being detected within the Space Hulk and it appearing back in real space, Lord Zerrax has dedicated a vast part of his fortune to plunder the Hulk. He has called in multiple allies and even enlisted another Rogue Trader to aide in acquiring the treasures and finally achieving enough thrones to retire in comfort.

    Faction Leader's Opinion:

    Inquisition: They are the iron will of the Emperor and protect it from unseen threats. Don't make yourself a threat unless they prevent us from our target and interfere.

    Adeptus Mechanicus: Possible ally against the Inquisition, but they are known for manipulation. Trust them less then the Inquisition, but keep them happy to appear easy to manipulate.

    ***___***

    Character Creation:

    The concept beyond the RPG is on a war footing and space hulk investigation. I am encouraging a variety of characters from standard stormtroopers, mercenaries, and veteran Guard to Adeptus Mechanicus, Xenologist, and other sorts of characters that would find themselves being used by Inquisitors, Rogue Traders and the Adeptus Mechanicus. There will be a free range when it comes to designing your wargear and as long as it is within the character to have the weapon load out, I shall be permitting it.

    You are allowed up to three characters to design and create and they can be from different factions. It is possible to have an Inquisition character, a Rogue Trader character or an Adeptus Mechanicus character or a combination of your choosing. Three is the maximum amount of characters you can submit, but if you just want to use one character or two this is also permissible. Its either one, two or three characters and they can be from different factions.

    However there are limitations to characters and what can be accepted into the different factions. Each faction has its own limitations to what characters can be accepted, but there is a standard list for all factions that will no be allowed. The following character and character classes are not allowed no matter the faction.

    Character Limitations:
    -No Space Marines, Sisters of Battle or Power Armor characters
    -No Temple Assassins or non-standard Death Cultists assassins
    -No Xenos characters allowed expect from the following list: Eldar (all types) or Kroot (See Rogue Trader Faction)
    -No Chaos worshipping characters or Daemonhosts
    -No Pariahs, Blanks, Untouchables or 'Souless' characters


    Inquisition Limitations:
    -No Inquisitor Lords or Inquisitors
    -0-1 Interrogator
    -0-2 Psykers (Assault, Defense or Support roles open)
    -0-1 Death Cultist (Please PM character)
    -0-2 Tech Priest characters

    Characters serving from with the Ordo Malleus tend to be daemonhunters and have experience in dealing with the archaic and warp-related phenomena. The type of characters would be radical in their mindset because of their Inquisitor Lord's own nature of using Chaos against Chaos, but they are allowed their own personal beliefs. The Inquisitor Lord would recruit a wide set of experienced personal with either talents in hunting, banishing, archaic knowledge or other talents to venture into a Space Hulk. Most characters would have served under the Inquisitor Lord a few times in their own careers and would have decent wargear to reflect this.

    Adeptus Mechanicus Limitations:
    -No Archmagos ranked characters.
    -No Tech Priest Hood Assassins
    -0-1 Psyker (Defense or Support)

    The type of manpower the Priesthood would recruit would be fairly limited in regards to what servitors could do better, but the personal used would be young Tech Adepts and Tech Priests that are serving in the Explorator fleet to further their understanding of technology. The characters would come from a variety of roles such as machinists who are specialized in repairing systems, Tech Priests with knowledge of ancient technology, a Magos Bioligis that has expertise in carbon dating or another type of character that would serve a role in excavating and retrieving old technology. However, the Magos would require firepower and there is the option of taking Tech Guard.

    Rogue Trader Limitations:
    -No Rogue Traders
    -No Death Cultists
    -0-2 Mutant characters (preferably abnormal mutations rather than 'deliberate')
    -0-2 Psykers (black market or sanctioned; Assault, Defense or Support)
    -0-2 Xenos Characters: 0-1 Eldar, 0-1 Ork or 0-1 Kroot (Its either Eldar/Ork, Eldar/Kroot or Kroot/Ork)
    -0-1 Tech Priest characters allowed

    A Rogue Trader usually collects a variety of tagger-ons during his travels and often more times than not finds the group becoming something of a family. A Rogue Trader Lord has the same advantage, but with plenty of years of meeting a lot of different types of mercenaries, gunslingers, mutants, Xenos and who ever else in their pursuit of making the big scores. The Rogue Trader Lord tends to have a rather radical view towards who he associated with and even though he, himself, is a faithful follower of the Imperial Church, those around him do not matter. When its the pursuit of the big score, it matters not how you get it, its the fact you get and keep it.

    Note on Limited Characters:
    -You can only have ONE limited character. Eg: You take a psyker slot for the Inquisitor, you can not then play a Kroot for the Rogue Trader. Only one limited character per player.

    *Psyker Roles:
    -Assault means a psyker with powers aimed at direct attack like a fire wielder, telekine, etc
    -Defense means a psyker with powers aimed primarily defending the psyker or those around them like with barriers or reflexive powers like immediate precognition
    -Support means a psyker with powers aimed at detecting enemy movements, other psykers, communications, etc.

    Any questions about characters please PM me. If you are unsure about something, please PM. I will respond in a timely manner and help sort out your questions. The idea behind the RPG is quite easily form a character or three with either faction and be ready for the adventure.

    Now it may happen in regards to Player vs. Player, I suggest that players tend to steer clear or if they do decide to try PvP, please PM each other and include myself and we shall resolve it without hassle. Players can fight each other, but I want to strongly press informing me as the GM so I am aware of what is going on.

    Welcome to Sins of Ambition!
    Last edited by Slazton; 18-11-2010 at 00:44.
    The Immortal.
    Starlight's comment on the RPG forum. We are the Rogues of Warseer!
    Quote Originally Posted by starlight View Post
    *chuckles*

    Rogue...? You lot? Surely you jest...
    'Death is only but a sweet release I shall deny you for all eternity.'

  3. #3
    Chapter Master RampagingRavener's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Yea, I'm up for this.

    Calling Dibs on the Eldar slot in regards to the Rogue Trader crew. Will drop in a Techpriest for the Admech group and...something else for the Inquisition party. Not quite sure yet.
    Do YOU love Orks?
    Quote Originally Posted by biggreengribbly
    The Bunny will remain an evil mystery. Maybe it's actually a lobotomised Dead Baby in a fur-suit, who knows?
    Every time someone says Dark Eldar need to be dropped or turned into Chaos Eldar, a little piece of me dies inside.
    Apparently, I'm Warseer's Best Roleplayer. Go me. Have a poke about in the Roleplaying forum to see what I tricked people into thinking I'm good at.

  4. #4
    Chapter Master biggreengribbly's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Shotgun one Sanctioned Psyker for the Inquisition team.
    Quote Originally Posted by Polymphus
    -"In my mind, you're a lictor sitting at a PC and making sarcastic comments to the family of rippers next door."
    -"I agree. PCs break and enter into places, commit many senseless acts of murder by slaughtering creatures for acting their nature, loot and pillage their fallen enemies homes, and then return to town and celebrate with a drink.

    Sociopaths wish they had it this good.
    "

  5. #5

    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Damn, was hoping for the Eldar slot.

    I think I'm going to start with just one character as I've got some other stuff going on. Thinking of an Inquisition character, likely none of the restricted slots.
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    yes, please. Something about your whole conversation is scaring the *&%$ out of me.

  6. #6

    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    The "Gorram" sector? Also, is inquisitor Ryker any relation of inquisitor Reiker from Hearts of Darkness?

    Think I'll keep it to just a single Ad Mech character - will probably recycle adept Kuscelian from To Cleanse The Stars, so we're talking a xenotech specialist with previous experience working with the inquisition (the latter should provide an interesting dynamic given the nature of the mission...).
    Last edited by FarseerMatt; 19-11-2010 at 09:15.
    The story of craftworld Reia-Hal (recently updated, but please don't necro the thread)

    My =][= campaign logs:

    The Mar Sara Incident
    Phantom of the Fire

  7. #7
    Librarian Slazton's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Well it was named the Gorram sector because while the original Rogue Trader was exploring the sub-sector and sent back the message about it, he kept saying gorram this and gorram that and Gorram Sub-sector was born

    I never participated within Hearts of Darkness

    Actually for those that recall, Inquisitor Ryker was created a few years ago and the RPG was an Ordo Malleus that never really took off. Biggreengribbly literally played a Tech Priest that was a walking power generator . I lied, Ryker has been around longer than that. In fact he was created November 19th 2005...w00t he's nearly 5 , for a RPG called: The Path of the Radical.
    Last edited by Slazton; 16-11-2010 at 00:25.
    The Immortal.
    Starlight's comment on the RPG forum. We are the Rogues of Warseer!
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    *chuckles*

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    'Death is only but a sweet release I shall deny you for all eternity.'

  8. #8
    Brother Sergeant Chiara's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Quote Originally Posted by Slazton
    Rogue Trader Limitations:
    -No Rogue Traders
    Any possible way to slip in Rogue Trader Jassmine Recheel Lithensired? *sad kitty eyes*

    If not, I'll work up a few characters, but still, please
    Last edited by Chiara; 16-11-2010 at 01:58.
    'Scatter ...... Senbonzakura.'
    'Bankai! Senbonzakura Kageyoshi ("Vibrant Display of a Thousand Cherry Blossoms")'
    Byakuya Kuchiki, 28th Head of the Kuchiki clan, Captain of the 13th Squad and Irresistible Heartthrob and my own desire
    Davic|Jassmine's Crew|Aduro|Rain Potorskas|Lady Behontas Louvera, Gwenifer Souke, and Arisates|Inquisitor Ulkaret's Retinue

  9. #9
    Brother Sergeant Luthor's Shadow's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Three characters, three different Factions to choose, and pretty decent character options. I'll drop a few in when I can get three together. Might wait and see which slots remain open.

    chiara, usually Slazton makes the limitations and enforces them. Good luck on persuading that old goat

    May Insanity Grace your Day

    Luthor's Shadow
    Sanity is judged by those most insane, for only the insane may truly know what sane really is.

    The truly Blessed shall Dine in the Halls of Hell and know true Release and Pleasure

    A government should fear its people, not its people fearing the Government

  10. #10
    Brother Sergeant Chiara's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Well if Slazton says no to Jassmine, I can at least say I tried or perhaps work her in as some sort of apprentice. I am not limited to just Jassmine, just she is currently one of my best creations I feel, but I can produce three.

    Already considering trying out a defensive psyker for the Inquisition.
    'Scatter ...... Senbonzakura.'
    'Bankai! Senbonzakura Kageyoshi ("Vibrant Display of a Thousand Cherry Blossoms")'
    Byakuya Kuchiki, 28th Head of the Kuchiki clan, Captain of the 13th Squad and Irresistible Heartthrob and my own desire
    Davic|Jassmine's Crew|Aduro|Rain Potorskas|Lady Behontas Louvera, Gwenifer Souke, and Arisates|Inquisitor Ulkaret's Retinue

  11. #11
    Brother Sergeant Luthor's Shadow's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    For my selection, I have chosen three different types of characters and two factions.

    First Character:

    Name: Rogart Ba'bama
    Age: 37
    Gender: Male
    Height: 7'4
    Weight: 450lbs of solid muscle
    Faction: Rogue Trader
    Role: Mutant
    Appearance:
    Rogart is a not a pretty mutant by any means and has a lopsided face with one side of his head being abnormally larger than the other side. It makes his head appear to have a solid lump taking up the a little less than half of his head. He has dark green eyes that can change to yellow in sunlight and to light blue when he is angry. He has a dark blueish tinge to his skin complexion with black body hair that hangs from his head in rough dreadlocks.

    The dreadlocks take away from his mutant head, but there is no hiding the abnormal muscle growth on the right side of his chest and left leg. The other respective sides are not as developed as the other side and causes Rogart to walk in a limping motion. However, when he runs he uses his right arm and left leg and propels himself along similar to a gorrilla running. Rogart wears clothing of sorts that mostly cover his chest, legs and only wears one boot on his right leg.

    Personality:
    Rogart is an intelligent mutant that people take for granted because of his natural appearance. He is seen as naturally stupid when in truth he is capable of reading and writing with his left hand. He has a natural creativity and in his spare moments, he takes to painting actual portraits and is a naturally quiet person. He is rare to anger and mostly keeps to himself. He has learnt that to remain quiet is to stay alive just a bit longer and only when does he have to speak, he says it loud enough for everyone to hear.

    Wargear:
    -Ogryn Ripper Gun: Having found most conventional weapons to break using his right arm, he was given a Ripper gun. Since then, its become a challenge to break it.

    -Laspistol: a back up laspistol that he can shoot left handed. Not very accurately either.

    -Flak fatigues, a massive Enginering wrench and assorted gear he would use on the field.

    Background:
    Rogart Ba'bama was born on the Forgeworld Zelta Beta and was an endentured worker for the Adeptus Mechanicus. His abnormalties did not begin to fully develop until he was twelve and upon reaching the age of seventeen, he became the twisted flesh he would be for the rest of his life.

    The Adeptus Mechanicus had put him to work in the mines and for a while he was actually content with life. He knew he was unclean and apart of the low working class because that was how it was meant to be. He was not a human, but a mutant and a sub-species that was a blight on all that was good in the Emperor's Imperium. If he served the Emperor and did as his masters said, then in death he would be cleaned of the mutations he suffered. This was the core of Rogart's character and it was not until that faith was shattered did he see anything more in his life.

    In his thiry-first year of life, the mutants in his hab block began to riot and then it turned to an all out rebellion with screams of freedom on the lips of the mutant workers. Rogart understood the frustration of his people losing their patience with the lack of clean water, but it was also not right what they were doing. He did not participate and decided to watch from his one roomed hab with his wife and they prayed to the Emperor for forgiveness of their confused brothers and sisters.

    The Adeptus Mechanicus' response was with cold brutality with Tech Guard swarming the streets and killing mutants even as they ran. With cold hearts, the Tech Guard methodically sweeped the roads and killed without mercy, but they did not stop there. When the streets had been cleared, all of the mutants from every single hab block in a one block radius where dragged into the square. Rogart and his wife were apart of this gathering and then without warning every seventh mutant was shot. Rogart was number six and his wife was number seven. She was killed that day and on that day, Rogart sought freedom for the first time.

    On his next work shift in the docks, he was able to stow away in a crate and he was shipped off into space. For two days he survived in the food crate and after he was discovered aboard a local merchant vessel, he was dropped off at the next planet and handed over to authorities there. However he was not reported missing or wanted and after two weeks, finally let the mutant go with a strong recomendation to leave the planet.

    He immediately sought work and after a few turn downs found a willing employer. A Rogue Trader called Lord Darrex was hiring and through one of his agents, Rogart was able to get a job aboard the ship. He mostly works as a grunt in the Enginerium and willingly adds his strength to keep the ship going. To him, the ship has become his home and for the past five and a half years, he has once again found himself content and with a new friend, Triscor.

    -Rogart the mutant, Rogue Trader Faction, Essentially a bodyguard character.

    ** * **

    Name: Adjak Triscor
    Age: 26
    Gender: Male
    Height: 5'4
    Weight: 110
    Faction: Rogue Trader
    Role: Con-Artist/'Gun for Hire'
    Appearance:
    Looking at Triscor you are immediately reminded of a rat like vermin with his small head, yellowish irregular teet, round black eyes, close cropped light brown hair, and gaunt face. He looks paranoid most of the time and with his small height and weight, he looks harmless, but its all apart of his act. Underneath his baggy attire, he has well developed muscles and is a fast sprinter and able to brawl when he has to. Men look at him and see him as annoyance and most women view him as creepy, leaving Triscor to live a pretty lonely life.

    Personality:
    He is a not very intelligent and is lacking in common sense, but he is sneaky and back handed. He trusts no one and moves to gain people's trust to back stab them if the need arrives. He uses his stature to go unnoticed and work his side projects of making money to fuel his gambling habits. He is a con artist and will gladly con anyone out of their thrones and laugh while doing it. He is partially a kleptomaniac and can be foudn stealing even the most useless and worthless of things like a quill. He has little in the ways of morals and loyalty and would not stop to urinate on a man on fire.

    Wargear:
    Laspistol: a used laspistol that is beginning to show the signs of poor up-keep.

    Bayonnet: a stolen bayonnet from a dead mercanary that Triscor gave a 'mercy killing' when the man was not dying, but grieviously wounded on the field. (Triscor also owed the man money)

    Assorted junk: Triscor has a lot of pockets and in them is a number of different items that have their purposes. Mainly he carries lho-sticks, matches and a lighter, but he also has twine and whatever else he scavages while skulking arounf the ship.

    Background:
    Triscor was born onto a Navy vessel to the son of a Naval Officer and a cooking servant aboard the Imperial Navy ship. He was cared for until he was two when the ship's commissar discovered the small child and had him dropped off at a local orphanage along with nine other kids. At the orphanage, Triscor was regularly bullied by the other kids and mostly kept to himself trying hard to remain unnoticed and out of trouble. However trouble would find him and in the end, he began to set up his bullies and get them into trouble.

    For the next fifteen years, Triscor stayed in the orphanage and the Sisters in charge of the orphanage found him to be quite an angel in capable of trouble, while the rest of the kids knew better. He was left alone ebcause of his devious ways and he began to enjoy them until the faithful day he was turned loose on the streets.

    Within a manner of four months, he was on the run from the Enforcers and immediately sought refuge around the Space Port. Catching wind of a Rogue Trader hiring people to take off-world, he took his chances and applied. He was quickly swept up and he was on his way off-world without a second to re-consider his choice. Aboard the ship he was given the duty of scrubbing the working components within the Enginerium because of his stature and he spent a good part of his space career working in tight places and trying not to be crushed by the working machinary.

    It was down in the Enginerium decks he met Rogart, a mutant and he began his old habits of a con artist. This time he found dice to be his newest gambling addiction and after enlisting Rogart as his loyal guard dog, he began to con people out of their thrones for his own personal gain. When things went sour, it usually just took Rogart standing in a threatening posture to cool things off and when it didn't, it was usually Triscor running while Rogart held them at bay.

    The two work well together and even though Triscor expects Rogart is only loyal because of their 'friendship,' he is also aware the mutant is not completely retarded and is intelligent. With that in mind, Triscor is careful to not screw up the only real good thing going for him and that's Rogart's loyalty.

    -With a big brute of a mutant comes the little guy......

    ** * **

    Name: Raary Electrana
    Age: 54
    Gender: Female
    Height: 5'6
    Weight: 165lbs
    Faction: Adeptus Mechanicus
    Belief: Private Radical
    Role: Artisan Tech Priest -Deconstruction
    Appearance:
    Raary is a woman of relative beauty with short blonde hair, soft blue eyes and a hardened face that shows she worked under different suns. She has no facial bionics and only limited up-grades to her brain to allow for dataflow, data storage and processors to increase thinking patterns and multi-tasking via hyperthreading. Her arms and legs are human and kept in a relative physical condition because of her own drive to stay in physical shape even though there is no actual need for it. Her left hand is a bionic hand with various tools included for interaction with various demolition machinary and datalinks. She has two mechadrites with repair tools attached to it and an in-built mass scanner in her right arm.

    Personality:
    Raary has an explosive attitude and has bi-polar tendicies. She can be quite calm one minute and with the right stimuli become very excited or go into a near rage without actually realizing it. This has made her a candiate for the deconstruction crew and she has a natural ability of deconstructing a building or a site with precise skill to preserve the target for either study or to be re-constructed elsewhere.

    She can be talkative when she is interested in a subject, but barely comprehends human social ways and can be found to be akward at times. Her bi-polar nature is controlled by drugs, however, when she is doing hr job she tends to stay off them without meaning to. She is a self-motivated person with a single drive focus and with a personal belief technology should be advanced in the name of the Omnissiah.

    Wargear:
    Hellpistol, Chainsword, Meltacharges, krak grenades, and carapace armor on the torso and upper thighs, with flak on all other locations. She carries various tools intended for taking things apart and in some rare cases, repairing them.

    Background:
    Raary Electrana was inducted into the Priesthood at the age of fifteen when she was found in a temple of the Omnissiah praying for knowledge and enlightment. The young girl was taken aside by the Tech Priest in charge of the Church took her aside and asked for her to do one thing: examine the technology on his workbench. It was a stripped down lasgun taken apart and its components seperated individually to confuse her. For an hour she studied each component slowly and then began to put it back together. It took her twelve minutes to finish the lasgun and the Tech Priest was shocked by her affinity with the machine. It was then she was inducted and her career began.

    She studied as an Artisan for the Priesthood and was taught to construct the prefabrication buildings that served in the field with the Explorators. She was in the top ten of her class and upon graduation, she was assigned to an Explorator fleet at the age 27. She excelled in her role of controlling the servitors, but longed to have the position of complete control of everything. She wanted to be in charge of the whole construction program because she saw mutliple ways of optimizing the whole grand scheme, but her Master merely ignored her and said she was breaching on hersey.

    It was not for another fifteen years was she to be promoted to Deconstruction and it was only through chance. Upon the world of Siriba, the Tech Priest in charge had been killed from a wild predator attack. She immediately took control of the Deconstruction process and through her intellect and knowledge the process took exactly fourteen minutes less then the original Priest in charge. The Archmagos in control of the Explorator Fleet gave her the promotion of Tech Priest and was given over all command of Deconstructing.

    However when the chance came to explore the Space Hulk, Thorn of Razue, she volunteered herself and claimed her knowledge of deconstructing would prove valuable in the field when reclaiming ancient technology to be studied or to aide in removing obstacles with miminal risks to structal intergrity. It was with these claims she was given a slot to board the Space Hulk.

    -Alright Slazton, I went out on a limb and assumed a few things. Hope the characters work out.

    May Insanity Grace your Day

    Luthor's Shadow
    Last edited by Luthor's Shadow; 16-11-2010 at 15:16.
    Sanity is judged by those most insane, for only the insane may truly know what sane really is.

    The truly Blessed shall Dine in the Halls of Hell and know true Release and Pleasure

    A government should fear its people, not its people fearing the Government

  12. #12
    Banned
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Interested

  13. #13
    Chapter Master biggreengribbly's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Quote Originally Posted by Chiara View Post
    Already considering trying out a defensive psyker for the Inquisition.
    That might balance out well, what I have planned is most definitely what you could call 'offensive' ...
    Quote Originally Posted by Polymphus
    -"In my mind, you're a lictor sitting at a PC and making sarcastic comments to the family of rippers next door."
    -"I agree. PCs break and enter into places, commit many senseless acts of murder by slaughtering creatures for acting their nature, loot and pillage their fallen enemies homes, and then return to town and celebrate with a drink.

    Sociopaths wish they had it this good.
    "

  14. #14
    Brother Sergeant Luthor's Shadow's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    I thought Slazton was using the word 'Assault' for attack psykers ... 'less you just meant offensive in regards to a female psyker character that has an attitude stronger than Sakura's....Ah now that was psyker worth slapping your momma for

    On-Topic, I plan on getting my other two characters up and will be editting my original post to save 'space' and to prevent clutter

    And my characters are up for review

    May Insanity Grace your Day

    Luthor's Shadow
    Last edited by Luthor's Shadow; 16-11-2010 at 15:25.
    Sanity is judged by those most insane, for only the insane may truly know what sane really is.

    The truly Blessed shall Dine in the Halls of Hell and know true Release and Pleasure

    A government should fear its people, not its people fearing the Government

  15. #15
    Brother Sergeant Chiara's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Since Slazton has not replied, I will assume a No to Jassmine.

    My three character choices are: One Defensive Inquisitor Psyker, a Space Pirate for the Rogue Trader and a Tech Guard for the Adeptus Mechanicus.

    Will be posting character sheets here soon.
    'Scatter ...... Senbonzakura.'
    'Bankai! Senbonzakura Kageyoshi ("Vibrant Display of a Thousand Cherry Blossoms")'
    Byakuya Kuchiki, 28th Head of the Kuchiki clan, Captain of the 13th Squad and Irresistible Heartthrob and my own desire
    Davic|Jassmine's Crew|Aduro|Rain Potorskas|Lady Behontas Louvera, Gwenifer Souke, and Arisates|Inquisitor Ulkaret's Retinue

  16. #16

    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Perhaps you could do Jassmine "before she was famous" - i.e. a younger version of her back when she was a shiphand or business partner and not a full RT?
    The story of craftworld Reia-Hal (recently updated, but please don't necro the thread)

    My =][= campaign logs:

    The Mar Sara Incident
    Phantom of the Fire

  17. #17

    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Oh, I am very much intrigued. Count me in for this as well.

    Currently I am considering two characters very strongly, and I am thinking about coming up with a third.

    Inquisitorial: An intellectual of the most exquisite breeding and credentials, educated in naval architecture and history, who may have also dabbled in some more esoteric subjects along his sordid past.

    Rogue Trader: Ork Mekaniak who happens to formerly be a Blood Axe/Freebooter, so that he/itíd be more willing and able to be around humans, so there might be fewer problems than youíd expect. He/It would probably be either from the engineering section or with the scrap and salvage crew. Definitely requires a plausible reason for being, though. If the secondary Xenos option gets snagged up before I get around to writing it up, then I may have to move on along to a black market psyker. Certainly some potential for fun over there, I should think.

    My third option could really be up in the air, so Iíll have to see if I canít find some inspiration along the way.

  18. #18

    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Decided on a Pariah psyker killer. Only the Inquisition would tolerate this psychopath.

    Bio writeup later. Busy now.
    Quote Originally Posted by Jo-Jo View Post
    You, good sir, win.
    Quote Originally Posted by SandQueen, on my immense lack of sleep View Post
    I will construct a vast stick that goes beyond the curve of the horizon and prod you whilst you nap.
    Quote Originally Posted by Dakkagor View Post
    yes, please. Something about your whole conversation is scaring the *&%$ out of me.

  19. #19
    Brother Sergeant Chiara's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    FarseerMatt, I've actually had a change of heart. Instead of altering my Rogue Trader, I've opted for a space pirate character that players from Touch of Destiny may recall.

    Rogue Trader Character:

    Name: Lady Behontas Louvera
    Faction: Rogue Trader
    Role: 'Sell-Sword'
    Gender: Female
    Age: 38
    Height: 5'9
    Weight: 145lbs
    Eye Color: Cat's Eye 'yellow'
    Hair Color: Black with light blue and green highlights

    Appearance: Louvera is a beautifully shaped woman with long legs, curved hips, a slim physique and a nice chest. She keeps her hair tied up in a bun and wears small framed glasses on the bridge of her nose. She is usually dressed in a black peti-coat, with a white frilly blouse underneath with long sleeves cuffed at the wrists, a knee length skirt and black spiked heel boots that come up to her knees. She has on her three concealed weapons at any time and is always finding interesting places to hide them.

    Personality: Louvera has a high pain tolerance and in a non-sexual way enjoys the rush from pain. She is addicted to adrenaline and has a personality to match. She is very straight forward and clear about what she wants and how she intends to get it. She is arrogant, self-important and feels most people are amusing puppets. Deep down she sees that she could be some one else and in some circumstances can show mercy and even step down, but these are few and far between.

    Wargear:
    -2x one handed swords, 3x concealed knives of various lengths hidden on her body, a one-shot snub pistol holstered in her right boot, a laspistol on her left side and a bolt pistol holstered on her lower back. She also carries a length of wire and a few vials of combat drugs.

    Background: Behontas Louvera was the fourth daughter and fourteenth child of Lord Retrovalt Louvera and Lady Su'Rign Louvera and had no real purpose in life. All her other siblings were either heirs to certain aspects of the family business or were going to be married off as trade deals. It was a depressing thought and one that gave way to her being mostly ignored in the end.

    When she was seventeen she was done with the simple pleasures her parent's fortune could afford and began to seek out different ways of making her dull life more appealing. It was either she ended up going to one of those member only clubs or signing up for space travel as a mercenary. She took the mercenary role and took to the stars.

    In her youth she had learnt how to duel and spar with the best her world had to offer and it was claimed she was naturally gifted. She was talented with using two swords for striking fast and staying out of reach. It was these talents that made her invaluable with her first job on her road to becoming a space pirate. Her ship was invaded by pirates and upon dispatching a boarding party with the ship's crew, she continued on to the Bridge and ended up saving the Captain from being killed by the invaders.

    Lady Louvera was given a promotion to the Captain's personal bodyguard and she began to dabble in improving her own body. She had her legs and arms augmented to provide her with a higher level of agility and counter agents to fight the worse effects of her chosen drug cocktails. Back then it was merely fun, but now she is practically addicted to the drugs and in combat she feels slow and dull without them.

    Two years later her master was killed by Dark Eldar and she was one of the few to actually escape, but not without cost. She had fought a female Dark Eldar to the death and it was a moment she wished she could forget. The Xenos had pushed her way beyond her limits and she knew if it had not been for the combat drugs she would have died from the blood loss.

    The Dark Eldar did die by her hands by garroting the creature with a length of wire, but it had only been by pure chance. An explosion below them had slammed the Eldar into a wall and she did not waste the opportunity to finish the creature off. Since then she has fallen into work with a Rogue Trader Lord and mostly keeps to herself while acting as a bodyguard or just doing what's asked of her.

    Inquisitor Psyker Slot:

    Name: Gwenifer Souke
    Faction: Inquisition, Ordo Malleus
    Role: Support Psyker
    Gender: Female
    Age: 34
    Height: 5'4
    Weight: 120lbs
    Eye Color: Brown
    Hair Color: Black

    Appearance: Gwenifer is an unremarkable woman of relative beauty and fades into the background with ease. She has a slightly cute face, but with her hair close cropped, she appears to have no real gender facial features. She has soft pale lips, a soft complexion and showing signs of prematurely aging with wrinkles forming on her forehead. Her body looks frail and soft, but in truth she maintains a respectable physique from serving with the Inquisition. She wears a long hooded black robe with a bodysuit on underneath and black slippers. Most of the time she keeps her hood pulled forward and out of sight.

    Personality: She is a silent servant of the God-Emperor and His Holy Inquisition and she believes in her purpose bordering on the fanatic. She keeps to a side role when not on the battlefield and can be seen praying in the Chapel, in the Training Room working out, or she is in her own quarters meditating and sleeping. She owns hardly any worldly possessions and prefers to remain spartan to stop her from temptation and begin the slippery slope into damnation. She is a caring woman who does not easily trust, but will sacrifice her own safety to heal and protect some one in danger.

    Psychic Powers:
    Regenerate:
    Using biomancy, Gwenifer is able to command cells upon a wounded person's body to re-knit and begin the healing processing. This requires her actually touching the wound and applying pressure while concentrating on the healing process. Some wounds are beyond her healing and would require advanced medical practice, but she is able to patch up medium to light wounds.

    Shield:
    Gwenifer can project a telekine barrier to deflect enemy gunfire. The barrier shatters after repeated hits and requires her to be stationary to project. The wider radius of the barrier will weaken its over resolve unless she continues to fuel the barrier with more warp power which quickly increases a risk of warp predator attacks.

    Wargear:
    -Laspistol, small eight inch combat knife, and smoke grenades

    Background:
    Gwenifer Souke was the daughter of a Baron on a Fuedal World that barely understood black powder weaponary. However with its relative proximity to a warpstorm, the planet has been under routine Inquisition surviellance. Every twenty-five years, the men of the Imperium would arrive upon the planet and tt was lauded as a celebration when in truth it was a regular survey into the genetic make up of the people for mutation and to collect unsanctioned psykers.

    At the age of eleven Gwenifer was taken from her family and taken aboard the Black Ships. Her powers had not actually manifested fully, but when she was probed to see if she was latent or active psyker, her barrier power came to the front as a defense mechanism. It was discovered the girl was able to project barriers and she was sent to the Schola Psykana with intentions for her to join the Imperial Guard meat grinder.

    In the Schola, she peformed beyond original expectations of the girl and she was able to fully harness not only her barrier techniques but also the rare trait of using warp powers to encourage the body to heal. This ability was what marked her out for the Inquisition and at the age of nineteen she was assigned to her first and only Inquisitor, Inquisitor Lord Ryker.

    For the past fifteen years, Gwenifer has served deligently for the Ordo Malleus and has been on plenty of missions dealing with daemons and other mechaniations of the warp. She has primarily played a defensive role in the rear defense rushing to aide injured stormtroopers and various members of the retinue, but she has been on the front line a few times and saved lives in the process. Her talents have made a useful assest of the Inquisitor's retinue and she continues to strive to fulfill her role provided to her by the Emperor. She ultimately serves the Inquisitor Lord like he is the Emperor himself.

    Adeptus Mechanicus Character:

    Name: Arisates
    Designation: VDG-122.3
    Faction: Adeptus Mechanicus
    Role: Veteran Tech Guard
    Belief: Omnissiah
    Gender: Male
    Age: 43
    Height: 5'11
    Weight: 195lbs
    Eye Color: Grey
    Hair Color: Black with streaks of grey

    Appearance: Hair is cut short evenly and with short bangs on the front of his head. Has fast growing facial hair and even though shaves three times a day, has a permanent shadow. His skin complexion has uneven tan lines with his face primarily pale with his forearms, neckline and legs are tanned. He has some cybernetic enhancements, mainly sensors for temperature, wind speed, and moisture.

    On the back of his head are several sockets for interfacing with his helmet scanners and radio equipment. He is physically conditioned for the harsh role of a Tech Guard and has a replacement bionic leg of good condition to show for his service. The leg does not offer any additional benefits, but it does not hinder him either. Itís a badge of service that speaks of further advancement along the Omnissiah's path.

    Personality:
    Stern believer in the Omnissiah and following orders from the Holy members of His Order. A Tech Priest's orders of a suitable rank are the orders of the Omnissiah. He listens and obeys those orders to the letter. When talking to people, he is slightly social, but mainly is a serious person with a purpose in life and that is all he sees for himself.

    Wargear:
    -Hellgun, chainsword, carapace armor on torso, legs and forearms, enclosed helmet with black visor, frag and krak grenades. Additionally he carries monoculars, a bayonet knife, and a pair of black sun-goggles.

    Background:
    Arisates does not recall his life before he was drafted into the Whiteshields of the Tech Guard. He thinks he was the son of two factory menials and was randomly inducted as part of a tithe from the work force for the Tech Guard. No matter, he received training and took part in wargames against other Whiteshields that protected other Forges.

    He was in the top of his squad and was marked for a promotion to full Guard at the age of sixteen. He was given a full compliment of carapace armor and his first hellgun. It was also during these promotions he was loaded up into a troop transporter and sent to a warzone on another Forgeworld against Ork invaders. It was a gruesome and short lived battle with the entire might of three Forgeworlds and a Titan Legios routing the Greenskins and sending them off-world. Upon the completion of the battle, Arisates and his regiment were packed back up and re-shipped towards another warzone.

    For a decade and a half, he was recycled in and out of warzones fighting Orks, Tyranids and even Chaos insurgents. At the age of thirty-one, Arisates was declared to be a veteran of several campaigns and sent to work with a Explorator fleet. Twelve years of Explorator service, he has been fighting the enemies of the Adeptus Mechanicus and providing security on hostile worlds and deserted Space Hulks. He has plenty of experience fighting different Xenos and with over a quarter of a century worth of combat experience, he has developed a knack for staying alive.


    These are my three characters completed. Sorry about the short background for Arisates, but its hard to make a detailed background about a tech guard who is a veteran and decent at staying alive without any 'hero' like actions in his career file. Perhaps that's why he is still alive ...

    Slazton, any changes to the any of the character, please let me know.
    Last edited by Chiara; 18-11-2010 at 02:54.
    'Scatter ...... Senbonzakura.'
    'Bankai! Senbonzakura Kageyoshi ("Vibrant Display of a Thousand Cherry Blossoms")'
    Byakuya Kuchiki, 28th Head of the Kuchiki clan, Captain of the 13th Squad and Irresistible Heartthrob and my own desire
    Davic|Jassmine's Crew|Aduro|Rain Potorskas|Lady Behontas Louvera, Gwenifer Souke, and Arisates|Inquisitor Ulkaret's Retinue

  20. #20
    Librarian Slazton's Avatar
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    Re: Sins of Ambition -Warhammer 40K Space Hulk RPG -Recruitment

    Quote Originally Posted by Hechman View Post
    Oh, I am very much intrigued. Count me in for this as well.

    Currently I am considering two characters very strongly, and I am thinking about coming up with a third.

    Inquisitorial: An intellectual of the most exquisite breeding and credentials, educated in naval architecture and history, who may have also dabbled in some more esoteric subjects along his sordid past.

    Rogue Trader: Ork Mekaniak who happens to formerly be a Blood Axe/Freebooter, so that he/itíd be more willing and able to be around humans, so there might be fewer problems than youíd expect. He/It would probably be either from the engineering section or with the scrap and salvage crew. Definitely requires a plausible reason for being, though. If the secondary Xenos option gets snagged up before I get around to writing it up, then I may have to move on along to a black market psyker. Certainly some potential for fun over there, I should think.

    My third option could really be up in the air, so Iíll have to see if I canít find some inspiration along the way.
    I welcome both characters. I think an Ork Mekaniak could prove comical seeing as there will be Tech Priests and would be an interesting character to have roleplayed. I hope you get both characters in and if you come up with a third, that's cool too.

    Quote Originally Posted by kardar233
    Decided on a Pariah psyker killer. Only the Inquisition would tolerate this psychopath.

    Bio writeup later. Busy now.
    I did not consider Pariahs in my character concepts, but because of the encouragement for psykers, a pariah would prove counter-productive. I am going to deny Pariahs for this reason because of all factions using psykers.

    I would allow a blank which is a character that is essentially invisible to those of the warp and resistant to psychic attacks, but a Pariah disrupts psychic energy, causes terror and would prove cumbersome even for non-psykers.

    Luthor's Shadow your characters are approved and Chiara, your first character is pretty interesting. Is that the exact same Louvera from Touch of Destiny or did you alter her some? Just curious.
    The Immortal.
    Starlight's comment on the RPG forum. We are the Rogues of Warseer!
    Quote Originally Posted by starlight View Post
    *chuckles*

    Rogue...? You lot? Surely you jest...
    'Death is only but a sweet release I shall deny you for all eternity.'

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