Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
Nice looking guard you have there, the =I= is lookin sweet, get him painted. They looked even better under my ordanance template...![]()
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Crusader
play nice nowOriginally Posted by AventineCrusader
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very nice to look at i must say, like what youve done with the =][=
Like the Inquisitor! You haven't read Xenology by any chance, have you?![]()
The guard are nicely painted - you wouldn't happen to like Kubrick films now, would you?![]()
Suffolk Wargaming Forum - a forum for wargaming, wargamers, and wargaming clubs in Suffolk.
The Legion of Taurus: My Chaos Space Marine log over at The Ammobunker - featuring 40k, Forge World, BFG and Epic.
to risk retribution from a tarted up irish man - I'm loving it.
Like the mortar loader, pulling the mask back...like it!
The ]I[ has to be radical - with a necron staff and shruiken pistol - gonna use the green stick thing (tm) as well?
play!
AA
I kissed a girl and I mandiblasted it.
A Taste of Venom
A Taste of Chaos - Now with extra beastmen!
Wow, those are cool, I like the colour scheme, and the damaged armour, maybe you could paint metal chips in the gouges in the armour, to show that its scratched the paint away??
And what sort of bases are you goin to do for them?
"If your not living life on the edge, then your taking up too much space!"
Unfortunetly I have not read xeno-ology (or whatever it's called) yet, it is kind of pricy however it is number one of my wish list. If anyone has read it please tell me if it is worth the investment. The =][= is very radical, well if you call openly trading with eldar pirates for technology to better help him kill nids "radical" then yes... heh heh. Anyway, I havn't quite profected the armor damnage yet. I got quite a bit of practice modeling it from my Death Guard army but I'm just now getting back into the swing of painting after a two year coversion with green stuff frenzy. I'm thinking black ink and dark angel's green would give the effect of damnage, but I really should experiment with bolt gun as KayvaanShrike noted. The bases will probebly be dessolet (dark grey rocks) with a little bit of static grass to reprosent the fact that they are fighting nids on planets that have already been ravaged by an infestasion so most of the vegitasion has already been devouered.
Please keep the posts coming and I hope to supplement you guys with more battle weary guard.
oh, and before i forget "mr. crusader" just waite...![]()
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
Awesome models there, especially the hardened veterans.
Note: I am not promoting Yorkie bars. Turns out Nestle are actually evil. Please don't buy their products.
lol@raid on the guards helmet.![]()
play!
AA
I kissed a girl and I mandiblasted it.
A Taste of Venom
A Taste of Chaos - Now with extra beastmen!
Originally Posted by ArtificerArmour
Seconded. Great looking guard![]()
THE BLACKER TEMPLAR
Bigger, Blacker, and Uncut
great stuff dunno if its just me but once i saw them in my mind for just a second i didn't even consider them cadians.
i hope you arent the only one with that opinion. between the re-breathers and the nid-trophies my goal is for the guard to look as different as posible with my limited resorces. not to mention i dont take any cadian doctrins. they are essentialy just cadians in the plastic. i just wish there was more to be done with puty on these models...
does anyone have any comments about the fatigues? i feel they just aren't bold enough, as in, their highlights hardly stand out.
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
2000pts
Doctrines: xenos-nids, chem.-inhalers, close order drill, veterans, and storm troopers
HQ
Death Watch Kill Team
(Librarian; force sword, bolter, furry of the ancients, familiar)
(Marines*5; vet. power fist and bolter, heavy bolter, flamer, and 2 with bolters and CCW)
COMMAND HQ
Command Squad
(power fist, carapace armor, bionic arm, standard bearer, and medic)
Anti-Tank Squad
(las-cannons*2 and missile launcher)
ELITES
Hardened Veterans
(vet. power sword, plasma pistol, carapace armor, mela guns*2, flamer, and shotguns*6)
Hardened Veterans
(vet. storm bolter, plasma guns*2, grenade launcher, missile launcher, and autoguns*5)
Storm Troopers
(deep strike vet. power weapon and bolter, plasma gun and grenade launcher)
TROOPS
Infantry Platoon
Command Squad
(power fist and melta gun)
Infantry Squad 1
(vet. missile launcher and plasma gun)
Infantry Squad 2
(vet. missile launcher and grenade launcher)
Infantry Platoon
Command Squad
(power weapon, heavy bolter)
Infantry Squad 1
(vet. bolter, auto cannon and grenade launcher)
Infantry Squad 2
(vet. heavy bolter and flamer)
Inquisitorial Storm Troopers
(vet; plasma pistol and bolter, plasma gun, melta gun)
Rhino
HEAVY SUPPORT
Demolisher Tank
(heavy flamer sponsons, las-cannon, ex armor, dozer blades)
Basilisk Tank
(indirect fire)
Griffon Tank
Last edited by Inquisitor Konig; 03-04-2006 at 06:31.
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
- I can't see anything...none of your pictures are showing up on my computer for some reason :'(
- The Inquisitor should definately take some wierd weapons. Rather then the Necron Staff someone was suggesting, why not generate a flail (Carnifex tail would work well) or some sort of scary-spikey weapon from the 'Nidsy parts.
<rant>
- Aren't the Shuriken Pistols and Catapults connected into the Eldar's arms? The models and diagrams portray them as having some kind of connecting cord similar to the Power Sword. On page 47, it talks about the Eldar Power Sword using a "genetic detector in the grip prevents use when captured".
--Before any of you suggest that the Inquisitor could possibly have "learned the language", the "Report" on page 48 explains how difficult it is as "many of its references draw directly upon the Eldar psyche, mythical peoples and places, and long-lost times and events. For example, rhiantha means, at the fundemental level, "starlight". However, a full translation would read more like "the starlight which shines upon the waters of Rhidhol during the winter." How could you understand much of the Eldar language without prior knowledge or psychic abiliites?
--Can you possibly imagine an Inquisitor befriending the Eldar enough for them to give the Inquisitor access to a "Sting of the wasp"? Not to mention that they are a Xenos and it would be terribly frowned upon.
--No, all the weapons should be either Imperial, or roughly constructed from the Tyranid's natural weapons. Anything else is either too heretical (Chaos, Orks), impossible to use (Necrons, Eldar), impossible to gain privlages to (Tau, Eldar), or simply too alien and thus too heretical to the Imperium's fanatics.
<rant>
(edit: - How many points is this army? Oh, and you're lacking in AT weaponry IMO)
Last edited by Cadian 21st; 03-04-2006 at 06:25.
"Luck: that's when preparation and opportunity meet."
Pierre Trudeau
"The end may justify the means as long, as there is something that justifies the end."
Leon Trotsky
so there you have it. sorry it took so long but that is my 2000pt army list. ive played with it for a while now and as you could imagion my biggest problems are termis and well tanks with armor. i pride myself on lack of las-cannons but im seeing a tactical disadvantage in doing so... im still not quite ready to give in...
Aventine Crusader will note that i took the inquisitor out of the list to free up the elite slot to upgrade my storm troopers to have deep strike. although this deals a great blow to the idea of it being an ordo:xenos army i felt that an inquisitor as radical as mine probebly wouldn't be tolerated by the deathwatch who are also present. a single inquisitor without a retinue is not only a waste of points but also a waste of an elite's slot.
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
point 1) sometimes they are connected and sometimes they are not. point in case; warlocks, banshees, and rangers all have weapons detached from their arms. not to mention it would be somewhat impractical for the eldar to forge their weapons in the craftworld with the future owner standing right there so that the weapon could be attached to their armor forever... i mean, those guardians have to write songs and paint pictures when they arent being pressed into service. as for the genetic grip... im not saying that my inquisitor stole his weapons (in which case the genetic grip would cause problems), rather, they might have been gifts for whatever reason, maybe not even from an eldar directly. dont forget the presence of rogue traders in the universe...Originally Posted by Cadian 21st
point 2) personally i think it is entirely possible for an inquisitor to befriend an eldar. especially with the back ground written by gavin thorpe about including eldar in games of inquisitor. one reasonable explanation would be an eldar repaying a debt, or an eldar with some farseer ability playing the "influencing the future card". either way inquisitors and eldar pirates, exodites, rangers, or even those directly connected to craftworlds will inevitably cross paths, especially when they have, at least momentarily, common objectives in the universe.
point 3) i have my inquisitor currently modeled, and as you said you cannot see my pictures, with a Shuriken Pistol in one hand and an a necron arm holding an alien staff and blade in the other (off the necron lord model). these are, above all, to show his position as a radical inquisitor. just as a radical order: malius inquisitor would sport a daemon weapon, my order: xenos inquisitor utilized alien tech. against other aliens. as far as this being frowned upon, you be it is. to justify this my inquisitor generally takes the fight to the great devourer its self and operates at the very far edge of the eastern fringe, and sometimes even further than that.
lastly you make reference to the eldar language from the eldar codex. however all the information on the matter is in the form of an inquisitorial report, obtained by a human. obviously the alaitoc did not let in on all their secrets but did let this human into their craftworld which, to me at least, opens the door, to some stretch of the imagination, for human-eldar relations.
p.s. what does "lacking in AT weaponry IMO" mean? im new to the posting lingo oh, and sorry for my equaly long defensive rant... please keep it up. questioning my motives helps shape the fluff of my army!
!!!
Last edited by Inquisitor Konig; 03-04-2006 at 10:13.
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
- Lacking in Anti-Tank weaponry, in my opinion. I'm nowhere near up on the posting lingo, lol.
- Yes, yes, there are many different ways in which the Inquisitor could have obtained the Pistol and the Necron Staff, but I wont be totting any on mine.
- Interjections about your rant against my rant:
-- The "genetic grip" could indeed code itself when given to the user, in which case it is possible for the Inquisitor to have one. Otherwise, the Pistol could be handcrafted by the Eldar in question (I believe the DA's handcraft their own Bolters, but then again, they're creepy).
--The Inquisitor's report was a culmination of 162 predecesors over a "very long time".
(I think I'll conceed the disagreement to you - there's not enough evidence to support or deny either case because of so many prior faults in the background).
- Anyways, can you explain why there's a Demolisher, Basilisk and Griffon? I don't quite understand how the three could, historically or practically, work well together.
- How many points is this army, btw?????
(Apparantly I don't have cookies enabled - how can I enable them?)
"Luck: that's when preparation and opportunity meet."
Pierre Trudeau
"The end may justify the means as long, as there is something that justifies the end."
Leon Trotsky
Im going to start at the bottom and work my way upwards.
The army is approximately 2000pts.
As for the three tanks im glad you commented on that. I can give no justification for it besides the fact that they work well together, they aren’t over powered, and it is kind of what I own.
Some time ago I acquired a chimera hull (i.e. tracks and base with no top) which meant I could do only a couple of things with it. The most obvious was to buy an ordinance cannon to put on it from the bitz range. This could take the form of either an earth shaker cannon or a griffon mortar (cost about the same). The other option I saw fit (also far more difficult) would be to scratch build a turret and top to create a hellhound.
None of these options however (besides to some extent the basilisk) would really help out my army as it lakes armor piercing ability.
To fix the “AT” weaponry problem I could put plasma cannons on the demolisher tank and drop the griffon and basilisk for another lemon russ, most likely with heavy flamers. However I am reluctant to do this as I feel it will make my army, at least, appear to be over powered. This is a problem I have been wrestling with ever since I started on the IG army about two years ago. With this army im trying to get as far away from the, “all las cannon, three lemon russ, bitch of an army that we all love to hate” as possible.
Suggestions?
Inquisitor Konig: At Warhammer World they serve Bugman's Beer, but I don't think they brew it there...
Avatine Crusader: Well duh, they aren't actualy dwarfs.
My Nid Hunting Guard Army here
You should make it a hellhound like this.
I don't think you really have a problem with AT, right now I only spot 1 or 2 units which can't hurt a vehicle, thats pretty good. I think you should add the Basi or the Griffon, not both, maybe another infantry squad instead of the griffon? But maybe thats just due to the fact I think it'll rip my army to pieces now. Also why isn't the melta on the deep striking storm troopers?