Ok, the first inventories are painted and some 1square wall sections, so let the games begin.
The next phase comes up.
You can see, I made 3D rooms, but they will mostly be discovered linear, I mean one room next to the other on the same level. When there came up special rooms like the bridge trap or the shaman's den the warriors go one level up in this room and in the next down. Sometimes I hold it, that they go down up they secondthird rooms, but it always stays the same linear way.
This brought me to think about it.
Now I developed like others before me, a system, to combine the rooms in the 3rd dimension. Rooms will cross, go through each other and can make loops (I read it also before for 2D).
To give you a better impression of what I mean, are here the pictures for it. It is actually highly WIP, but the design is there. Additionally it is the first time, that I will build up rooms without wall, becasue they are obstacles for the 3D mod.
Another thing I like on my system are the thin walls, so there is enough space for coulumns or other to the dungeon rooms of the other levels. In lack of material I haven't tested, how many levels I can build up before it all collapses. Let's see...If realized, here are also some cheap rails. I will modify them a little bit, to get a mining dungeon (without electricity, too expensive and the trains are not the same scale).






, too expensive and the trains are not the same scale).
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