Hello all. Me and a couple of friends have decided to finally get serious about expanding our gaming beyond Games workshop's core systems and try our hand at some specialist games. With an abundance of fantasy figures to hand we've decided to rock a mordheim campagin. After reading up on the warbands, i've decided to give my fledgling undead the chance to pillage some warpstone. Heres my speculative warband list. I would appreciate it if more learned eyes than mine could take a gander and see whats what.
Mordheim Undead
Heroes
Vampire- 100 GC
W/ Sword
Dreg- 33 GC
W/ hammer and helmet
Dreg- 33 GC
W/ hammer and helmet
Dreg- 45 GC
W/ Double handed weapon and helmet
Necromancer- 65 points
W/ Light armour and sword.
Henchmen
Zombie- 15 GC
Zombie- 15 GC
Zombie- 15 GC
Zombie- 15 GC
Zombie- 15 GC
Zombie- 15 GC
Zombie- 15 GC
2 Ghouls- 80 GC
Dire Wolf- 50 GC


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Armour in mordhiem is terrible (more on that later). The Necro's spells are weak and he is weaker, keep him back and safe ready to explore and earn income until he becomes a bit tougher.
Zombies are the weak link in the chain, slow, rubbish and easy pickings for the enemy. Most necromancer spells will only hit one at a time and he has to be close to them. With your maximum number being 12, you need all your slots for....
The heroes of the henchmen, Ghouls can gain XP! Yes they can't use weapons and equipment but they have a pretty good starting profile, fast, tough, plenty of attacks and once you have the old Lads got Talent ghoul your laughing all the way. I personally ignore all other undead henchmen because Ghouls are solid gold win 


