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Thread: Squig Herd Rules

  1. #1
    Commander Goldenwolf's Avatar
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    Squig Herd Rules

    Folks,

    A few questions with this unit, as I have been uncertain:

    (01). Can a Hero/Lord join this unit?
    (02). What unit type is it? Warbeast or Infantry or both or neither?
    (03). When you take casualties in close combat, how are they removed. I know this has been asked repeatedly, but I have not seen a definitive answer.
    **** If you have the entire front rank of Squigs, are only squigs removed? Let's say that you take 8 wounds with 5 squigs in the front row and 5 herders in the second, would it be 4/4 or 5 squigs and 3 Gobbos? or just the squigs?
    **** Can you choose to remove Herders only from the back rank?
    **** Can you put herders in the front row and just remove them until the unit explodes?

    Thanks in advance for your replies.... unless you are rude, and then bite me pinhead
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  2. #2
    Chapter Master theunwantedbeing's Avatar
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    Re: Squig Herd Rules

    1. Says in the rules in their book.
    2. War beast, it says in the BrB.
    3. They are removed from the models that took casualties.
    Last edited by theunwantedbeing; 16-01-2011 at 21:47.
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  3. #3
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    Squigs are warbeasts. Night Goblins are infantry. The difference? If somehow you found a way to mount a character on a regular squig (not great cave squig, it's a montrous beast) it would be cavalry and if the unit was made entirely of squigs they would benefit from Swiftstride. However, a unit of Squig Herders will only have Swiftstride when all the Night Goblins are dead and the unit will only then be alive up until the start of the owning player's turn.

  4. #4
    Captain Apathy BigbyWolf's Avatar
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    Re: Squig Herd Rules

    Quote Originally Posted by Palatine Katinka View Post
    Squigs are warbeasts. Night Goblins are infantry. The difference? If somehow you found a way to mount a character on a regular squig (not great cave squig, it's a montrous beast) it would be cavalry and if the unit was made entirely of squigs they would benefit from Swiftstride. However, a unit of Squig Herders will only have Swiftstride when all the Night Goblins are dead and the unit will only then be alive up until the start of the owning player's turn.
    The problem with that is that characters cannot join the squig herd.
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  5. #5
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    I don't see how that is relevant to anything I said...

  6. #6
    Captain Apathy BigbyWolf's Avatar
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    Re: Squig Herd Rules

    Quote Originally Posted by Palatine Katinka View Post
    I don't see how that is relevant to anything I said...
    I misread- at first glance it looked like you were advising slipping a mounted character into a squig unit...
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  7. #7
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    Ah, I see... No, I was just saying that in the hypothetical situation of a character being mounted on a squig it would be cavalry. Not that it can happen. Just that it is part of the warbeast rules and therefore technically part of the squig rules.

  8. #8

    Re: Squig Herd Rules

    You can goblins mounted on squigs- squig hoppers, which are indeed cavalry. Don't forget your 6+ armour saves (and that you can't enter buildings with them, thereby preventing the "can I leave a building with them?" queries!)...

  9. #9
    just a tall dwarf Little Joe's Avatar
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    Re: Squig Herd Rules

    @2 I am not sure but other units with handlers (can only come up with skaven rat packs) have both unit types in the rulebook. Where does it matter appart from look out sir?

    @3 The attacking player has to allocate his attack before rolling for combat. This means that he can also only hit what he is in base contact with.

    So if your front rank is either just squigs or herders (sneaky build), he can only attack those and would even lose excess damage.
    If you have both in base contact and the opponent decides to attack both, he rolls sepperately (or different colour dice in one go) for the attacks against the squigs and herders. Should be clear what to remove thereafter.

  10. #10
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    As far as I can recall right now, the only time it matters for a Squig Herd that it has two different troop types in the unit is that the Night Goblins don't have Swiftstride so the unit doesn't get to use that rule until only Squigs remain. So, if you kill all the Night Goblins but lose combat and break from the Squigs they will have a better chance of catching you. Then they'll explode in their next turn.

  11. #11
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    Re: Squig Herd Rules

    There is also the issue of Fear from Flaming attacks on Squig herds
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  12. #12
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    Ah, yes, true. I'd forgotten about that. That might actually be important to remember.

  13. #13
    Brother Sergeant
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    Re: Squig Herd Rules

    Aren't they immune to psychology?

  14. #14
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    Re: Squig Herd Rules

    Yes! You're right of course.
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  15. #15
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    So we're back to it being pretty much pointless classing them as warbeasts...

  16. #16

    Re: Squig Herd Rules

    They have to be classed as something. As I previously noted Warbeasts are 1-wound creatures that are often ridden into battle, and since Squigs are 1-wound creatures that are often ridden into battle, they're warbeasts. It's pointless to point pointless fingers at them.

  17. #17
    Chapter Master Palatine Katinka's Avatar
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    Re: Squig Herd Rules

    You really are taking me too seriously today.

    I'm not trying to point fingers about anything. I'm just amused that the special rules that make warbeasts not the same as infantry mostly don't apply to squigs. Except for your example of squig-hoppers which aren't even proper night-goblin-on-a-squig cavalry since they don't have two profiles or use the normal move of a squig or have separate attacks for the goblin on top.

  18. #18
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    Re: Squig Herd Rules

    If you cast a spell from the Lore of Beasts on them it matters that they are warbeasts.

  19. #19

    Wink Re: Squig Herd Rules

    Quote Originally Posted by Palatine Katinka View Post
    You really are taking me too seriously today.

    I'm not trying to point fingers about anything.
    Well, the point () is that Squigs are Warbeasts for a reason, it matters for the game on some occasions, so... well, it's not pointless is it? But calling it pointless is pointless

  20. #20

    Re: Squig Herd Rules

    Squigs are confusing, I think I will avoid their use :P

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