Next Mech coming off the the assembly line is Brigadier Corporation's 80 ton GOL-1H "Goliath" four-legged Assault class weapon of destruction.
This is a rare plastic kit. It was available in 1/200 and 1/144 scale and is known as Abitate Crab Gunner or Tequila Gunner (there was a variant with infantry platforms) from Fang Of The Sun Dougram. The kit shown below is the larger version in 1/144. It is taller than any Mech I have built so far, although it is only marginal taller than the Warhammer I finished a couple of days ago.
decided to add the rear legs the other way around. Normally the upper part would face the same direction as the frontside legs. I thought widening its stance by putting them on the other way around looks much nicer.
This dramatic shot of the Goliath striding shows my modification to the rear foot. I had to cut it off to make the strinding motion look more natural.
Somehow the Goliath really is an ugly piece of machinery. But then, on the other hand - its a four-legged tank chassis. Whoever came up with this idea did so a long time before "Dust" and other WW2 Mecha games became popular.
Weapons of destruction: the hull mounted twin Holly LRM-10 systems, a Ramsey Machine Gun to keep infantry attacks at bay and its main system: the turret (head) mounted Rand Particle Projection Cannon.
The rear shot reveals the massive height of this Mech. It stands 3.5 inch tall !! But I guess it wasn't called "Goliath" for no reason. ;-)
Up to the next two Mechs (already built and based)...
Very nice man! This four-legged stomper really looks the business, still with a bit of cutesy Japanese Mech feel, especially on the legs and feet.
Tale of Board Game Painters - This month's thread! - Signup anytime!
All my miniature painting in one combined log - index in first post - 40K CSM, Fantasy O&G, Boardgames and other random stuff
Some work in progress from last week:
If you combine this with this you end up where?
exactly - HERE:
Archer with missile racks that open, Crusader with dynamic pose. :twisted:
And there it is: yet another Mech has been finished. This one is a modefied 1/200 scale Macross "Spartan" kit which I combined with parts from a Gashapon action figure from the same TV show.
Weighing in with an impressive 70 tons, the ARC-2R Archer is a heavy-hitting assault Mech, bombarding defenders over long distances with salvos of long-range-missiles.
This front shot shows my modifications to the upper torso (left and right). I cut off the original missile bays (cause you can't open them) and replaced them with those from an action figure from Macross.
Looking at the back of the Archer, you see no real difference to the original 1/200 kit.
Now here is what does make the difference: the Archer with opened missile bays.
Left and right, mounted into the battle fists, the Archer is equipped with Diverse Optics Type 18 Medium Lasers.
The main weapon system however is the twin racks of Doombud Long Range Missiles (LRM-20) mounted in the left and right torso.
In between the two missile bay doors you can see the barrels of the rear-mounted Diverse Optics Type 18 Medium Lasers. These aren't sufficient to sustain enough damage to any attacker but they are a nasty surprise nonetheless.
Ample bombardment for a long time period... the Archer feels at home in siege battle.
...off to the next one.
I got Tomorrow's War for my birthday and I was interested in your take on how you are going to stat the missle pods. I have a bunch of clicky-mechs and I'm thinking starting off some starter games with the stuff I already have.
@Lithian: There is a thread on AAG forums regarding my conversion of BT into TW. I haven't made any progress at this time due to some family situations needing my full attention. All I got finished recently is a bunch of figs every now and then.
Ok. I lied.Originally Posted by Sgt. Scream
Next is something totally different.
Tiny little things. A first work in progress batch of House Kurita standard foot soldiers. Conventional infantry. These are re-based old Mechwarrior Dark Age infantry miniatures that were removed off their base (they come in groups of five per base) and based individually.
As you can see their new bases bring them into scale with my Mech forces.
This should give a good impression on how tiny they really are. Their base is the same coin (1 Euro cent) that I placed next to the SRM gunner. To the left you can see a WH40K Space Marine shoulder pad for scale...
I repainted all of them, using the coloured picture of a female Kurita trooper (found one in the Mechwarrior Roleplaying Game core rules) as a guideline. Sand coloured boots, a maroon coloured jumpsuit with leather coloured body armour and dark red shoulder pads / helmets. The tiny bright red dot on the shoulder pad is supposed to resemble the House Kurita badge of the Dragon.
And yes - I even painted on some gloves.
As you can see the little troopers still come with lots of detail: even backpacks and power cells for the support weapons like this shoulder-launched SRM of the trooper on the right.
These were only some test pieces. Tell me what you think, please!
Yikes those are tiny! Lovely additions though
Do they even impact the game compared to a mecha though?
Well..... A well placed missle can sabotage anything
I see they are carrying missle launchers though, but they cant even defeat a light mech?
Ive never played this game or seen infantry in mechwarrior games so dident know what to expect thanks for clearing it up
Can't wait to finish my field guns (although these are Davion, not Kurita) and my heavy tank lance for Kurita. This game is based on a Mech universe but not necessarily including Mechs only or all the time.
I was just thinking you must be running out of cool mechs to paint for your Kuritas...
Those are very nice infantry. Incidentally, if you can swing it rules wise, I seem to remember the old infantry supplement having flamer troops in among the force organisation charts... until the heavy tanks arrive to support them your infantry could try taking out the mechs by overheating them...
You are talking about "battletroops" and the "clantroops" supplement. I have both of them, in fact - its what I use for T,O&E.
Heat isn't of importance in my plans (basicly because it is too hard to resemble with my rule set). I will have enough other stuff to worry about in Tomorrow's War. If you want to take something out, you make sure you beat or shoot it until it doesn't get up. I have plans of including flamer/Inferno troopers but their effect on Mecha will be using a slightly different approach.
I just finished another group of infantry. Now I need to order some more, as I am running out of NCO figures.
Chevalier Light Tank
I was able to get these from people around the Battletech forums: they are small 1/144 scale plastic vehicles that originated from the Crab Gunner kit from Dougram.
Although not exactly the "Chevalier" design from Battletech, I was able to add a view details that allows me to field them as the latter nonetheless. I will call this one "Chevalier Mk.1b" and its going to support the infantry component that I have planned for my 3rd Crucis Lancers.
The full lance of 35 ton Chevalier light tanks in all its glory.
It's a rather tiny vehicle as you can see. Here, next to a Kurita infantry NCO and a coin for scale. Consider this a vehicle used for scouting and recon, just as the mid-80s German Bundeswehr Spähpanzer Luchs.
You might notice that one barrel looks slightly different - that's due to one kit missing the original part, so I had to replace it with something that looked similar.
My lance (=squad) commander, unbuttoned in its turret. For this one I had to cut away the hatch and glue it back into an open position. The figure is a Dougram Mecha pilot in 1/144 scale.
Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an Large Laser in its turret. A pair of forward-mounted Streak-SRM-2 allow it to exploit any holes it may have made in an opponent's armor.
The SRM rack was salvaged from Mechwarrior Dark Age vehicles, its not part of the original kit.
Its April and here we go with another update for Davion: The 3rd Crucis Lancers' infantry (6th Crucis Motorized Infantry Regiment) is now backed-up with heavy firepower. A whole platoon of Gauss Rifles that can be towed into battle and deployed to overcome the armor of most enemy units.
These are Mechwarrior Dark Age repaints mounted on coins (5 Eurocent).
The whole platoon and their field guns. Note that the missing troopers are considered to be the crew of the towing vehicles.
Details of the Gauss Rifle. I wanted the barrel look like the magnetic field accelerators are active.
The crew member aiming the gun does so with a computer. He has a flat screen to zoom onto target and get his sights on.
The whole gun is protected by a large shield to give some protection from small arms fire.
A Mk.1b "Chevalier" light tank tows the Gauss Rifle into battle.
Gun detached and deployed, ready to engage.
The Federated Suns emblem is a decal from the same sheet that I use for my Mechs.
House Kurita's infantry now has a platoon of Laser weapons to deploy.
The standard size of an infantry platoon within the Inner Sphere is 28 men. How they are spread among the platoon you can see below:
Kurita Portable Laser Squad, 7 troopers. There is three such squads in a platoon. They are all euipped the same.
Fire team 1: rifle, light support weapon (blazer), semi-portable laser
Fire team 2: rifle, rifle, light support weapon (blazer). The NCO would attach himself to one of the fire teams.
Kurita Portable Laser Support Squad, 7 troopers. There is one such squad in a platoon. Instead of the NCO its lead by a junior officer that directs the whole platoon in combat.
Fire support team 1: rifle, light support weapon (blazer), heavy semi-portable laser
Fire support team 2: rifle, light support weapon (blazer), heavy semi-portable laser
The heavy semi-portable laser weapon system requires at least two men to carry it. It is quite heavy due to its power cells.
While not the fastest weapon to deploy after movement, in a good fire position it poses a great threat to enemy armored units.
To safe weight, it does not have cooling systems. Instead the weapon fires with alternating barrels to reduce problems of overheating in battle. The gunner aims and fires it remotely by targeting with his binocculars.
Oh wow! Infantry have gauss rifles? No wonder they can take on mechs!
Can they also take PPC's? If so they could prove a huge threat to mechs and having one of the franchises most awesome weapons on your side doesent hurt either