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Thread: Fallout tabletop wargame?

  1. #61
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Well my playtesting went to hell this week.

    But I managed to get my scribbled notes (somewhat) coherent and here is the first draft of my Fallout rules for anyone who is interested.

    I am sure I have forgotten stuff. I've only had a handful of playthroughs so I'm sure the balance is off. I haven't even managed to get the points (caps) cost done yet.

    But any input will be greatly appreciated.
    Attached Files Attached Files

  2. #62
    Commander Hrokka `Eadsplitter's Avatar
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    Re: Fallout tabletop wargame?

    With a quick glance at it, I think you've done fine
    However, I think that the faction section should be reduced to humans, ghouls, muties etc. making you available to make personal lists with special rules/equipment depending on group. Specifically buying a BoS Paladin feels like cheating, random mercenaries for the win

    Had some rules written down myself, most pretty similar to yours, with combat, LOS and Skills being a little different - range for weapons is clear, but LOS is twice perception range and thrice on 3" or taller (from right perspective witha scope)

    Looking good, I'll test them if I get a chance
    Cheers.
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  3. #63
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Quote Originally Posted by Hrokka `Eadsplitter View Post
    Specifically buying a BoS Paladin feels like cheating, random mercenaries for the win
    Well in our last playtest the NCR handed the BOS their metal butts. So no auto-win for the Paladins

    Once I do the points values the Enclave and NCR will be fewer in number, as they should be.

    Mercenaries will be the next faction, once I order them from EM4

    Thanks for the feedback Hrokka

  4. #64
    Commander Hrokka `Eadsplitter's Avatar
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    Re: Fallout tabletop wargame?

    So, will you be doing lists to choose from and special rules for factions?
    The BRB almost always just features some from each faction, mostly doing examples with general factions (human, elves etc.) The lists would be rather fun to read, with uniqe advantages and xp increase (like Mordheim or Necromunda, for campaign games)
    Perks for example, power armor training, bloody mess etc, would be darn good fun for leveling up your "hero" i a merc band

    Hope you would do them ^^
    Cheers
    "If we don't end war, war will end us."
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  5. #65
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Perks are on their way. This is just the one-off game rules.

    I'm working on a campaign system with perks, experience, scenarios and special rules, including Vertibird bombing runs!

    For your basic "Mercs" you'd be using either the Wastelanders or Merc company list. I'm also likely to do a Ghoul faction based on Roy Philips from Fallout 3.

  6. #66
    Commander Hrokka `Eadsplitter's Avatar
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    Re: Fallout tabletop wargame?

    I would also like to have closer inspections/descriptions and such of weapons and armors, so far I'm most confused what an Auto-shotgun is, and I couldn't find what ASM means either.
    With any luck, I'll playtest it today, just got to get som d10's
    Cheers.
    "If we don't end war, war will end us."
    -H.G. Wells

  7. #67
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    I told you I'd forgotten stuff!

    ASM is the acronym for Armour Save Modifier.
    Auto-shotgun would cover the various pump-action and combat shotguns of Fallout.

    I'll be very interested to hear about your playtest!

  8. #68

    Re: Fallout tabletop wargame?

    D10 scatter on blast weapons is a little harsh isn't it?

  9. #69
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Quote Originally Posted by Eldarin Hope View Post
    D10 scatter on blast weapons is a little harsh isn't it?
    That's what I thought originally. So we played d10-Agility/Perception and suddenly they were far too accurate. Those weapons ended up dominating those games.

    You still have a 1 in 3 chance of a direct hit

  10. #70

    Re: Fallout tabletop wargame?

    I guess thats because all the blast weapons have pretty beastly stats.

    Are you not tempted to do a Str vs En roll to wound rather than use En as hit points? Would reduce the bookkeeping a little bit.

  11. #71
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Quote Originally Posted by Eldarin Hope View Post
    I guess thats because all the blast weapons have pretty beastly stats.

    Are you not tempted to do a Str vs En roll to wound rather than use En as hit points? Would reduce the bookkeeping a little bit.
    Grenades have to have beastly stats as you need to get close to use them. Missile launchers need to be dangerous and a Fatman, well that needs no explanation!

    I was very tempted to do it as Endurance being the saving roll. I even started writing up a second version using that system. However I ran into problems in a few areas.
    Given that I am playing this as a campaign type skirmish game of fewer than 10 figures per side, a little book-keeping is fine by me.

    Of course if you intend playing a battle game, eg Helios One, Hoover Dam, The Purifier etc then you may want to change it.

  12. #72

    Re: Fallout tabletop wargame?

    They need to be beastly, theres a reasonable chance you can end up hitting yourself (or behind yourself)!

    I always imagine grenades are ideal for clearing out cover - do you plan on using cover modifiers?

    Perhaps allow pistols to be fired on the move with no penalties, they seem a little overshadowed at the moment.

  13. #73
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Oh yes that's the intent! Nothing like a fumbled grenade!

    I didn't add the cover system yet as it needs ironing out. I am deciding between hit modifiers, armour modifiers or an extra save. Plus some cover needs to be dangerous to hide behind eg exploding nuclear cars!
    If you have any suggestions I'm open.

    I did have inaccurate weapon penalties but removed them. I considered making some weapons more accurate but ditched that idea too. Unlike your pistol idea. I think I'll go with that

  14. #74

    Re: Fallout tabletop wargame?

    I'd go for a hit modifier, since I'd likely be adding some kind of modifier based on distance and PE anyway, so it'd just be another element to the equation.

    Something like an additional -1 for every Pe*2 inches the target is away. So 6 Pe would be -0 at 12", -1 at 24", -3 at 36" etc. An additional -1, -2 or -3 due to cover would fit there naturally.

    Its pretty easy to get similar results using any of those methods, so I guess its what you'd find easiest to include it in your mechanics.


    I like the idea of packing as many modifiers on to weapons, the aim should be to have some niche for everything rather than just more powerful / less powerful versions in my opinion.

  15. #75
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Had a quick playtest today to see how the rules are holding up.

    Random sides, turned out to be Enclave v Brotherhood! Enclave: Officer plasma pistol, 2 Hellfire troopers, 2 soldiers with plasma rifles, 1 with laser pistol
    BOS: Head Paladin laser rifle, 2 paladins with laser rifles, 1 with gatling laser, another with missile launcher.


    This is the set up at the start. In the first turn the Paladin with the gatling laser cut down a Hellfire trooper with very accurate fire.
    The two sides closed range and traded shots.
    Over the following two turns another few Enclave soldiers were wounded.


    At this point another Enclave soldier has been killed near the house. However the Paladin next to the sewer opening has been melted by plasma fire and the Head Paladin is lying unconcious next to the bus. Lots of weapons started to jam at this point too, marked by bottlecaps. One Paladin searches for a stimpak for his wounded leader but finds only antivenom.


    One very unlucky Enclave soldier wishes he'd found antivenom, as he is ambushed by a Yao Guai! The bear rips his head off and charges towards the Enclave officer, who amazingly kills it with a critical hit!

    However the missile launcher kills the last hellfire trooper. The other enclave soldiers are dead and the Officer runs for the board edge. Just as she reaches the edge she is felled by the gatling laser. The Brotherhood win!

    So how did it play? Pretty smoothly. Book-keeping was fairly minimal. I do think that the blast weapons went from too accurate to too inaccurate though. There was a long range firefight between a Hellfire trooper and missile launcher which kept missing each other or they made their saves when hit! I'll tweak them in the next update. They should also be vulnerable to weapon mishaps, which they aren't at present.

    Next match up is NCR v Caesar's Legion!

  16. #76
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    Next release from Brother Vinni



    How bloody awesome?

  17. #77
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    Re: Fallout tabletop wargame?

    I am now inspired. Thinking I might go to work converting some of my guard into NCR troopers, maybe convert some marines into power armor troopers perhaps.
    <<looks at his scoped 'Ma Deuce' and smiles>> My kind of sniping!
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  18. #78

    Re: Fallout tabletop wargame?

    Hm, is it not working now?

  19. #79
    Commander Hrokka `Eadsplitter's Avatar
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    Re: Fallout tabletop wargame?

    Can't see the pic :/
    "If we don't end war, war will end us."
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  20. #80
    Chapter Master emperorpenguin's Avatar
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    Re: Fallout tabletop wargame?

    The pic has vanished off the Lead Adventure Forum and still is not up on Brother Vinni

    I emailed him and he said it was available to order. Looks damn good, Fallout 2/New Vegas style Enclave as opposed to Fallout 3 style. Carrying a plasma rifle.

    Wish I'd saved an image to my hard drive.

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