Page 1 of 186 1 2 3 11 51 101 ... LastLast
Results 1 to 20 of 3813

Thread: 8th Edition Orc & Goblin Armybook Tactics

Hybrid View

  1. #1
    Commander Goldenwolf's Avatar
    Join Date
    Sep 2006
    Location
    Tampa, Florida
    Posts
    748

    8th Edition Orc & Goblin Armybook Tactics

    Just thought I'd kick it off
    Edited so that people know this is for the new armybook
    Last edited by Goldenwolf; 04-03-2011 at 02:33.
    8th Edition Armies: Orcs & Goblins, Vampire Counts, Ogre Kingdoms, Lizardmen, Beastmen, WOC. Working on Wood Elves, Dark Elves, High Elves, Dwarves, Empire.

    40K Armies: Ultramarines, Tyranids Working on Orks, Chaos Space Marines, Imperial Guard.

  2. #2

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Goldenwolf View Post
    Plastic Savage Orcs with Additional Choppas? Can it get much better?
    Yes - it can get much cheaper.

    However, I agree that savage seems the way to go - it is made apparent by GW's focus on the theme, and you know when they focus on a theme, it's like an invitation to follow suit. History shows that the new stuff almost always used to rule in the past.

  3. #3
    Chaplain Kugruk's Avatar
    Join Date
    Oct 2008
    Location
    Hotlanta, Ga
    Posts
    270

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Big'uns being 2 more pts per is a pretty big boon. Especially to Gorbad. Makes Boyz better than average, and still about the going price for average core troops.
    Quote Originally Posted by Col. Dash View Post
    Lore of metal best lore to use against tau as well as the Storm banner i think.

  4. #4
    Commander Rogzor87's Avatar
    Join Date
    Dec 2009
    Location
    Waldorf, Maryland
    Posts
    895

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Someone trying to make this the new 8th edition tactica thread? it usually helps if it starts with some actual tactics instead of i like x-named models.

    Now I myself haven't actually seen the new book yet, But for tactics I'm looking at the spell that moves a friendly unit 2d6"(well teleports) and using it on a unit of NG bowmen with fanatics and plop them by a warmachine or on the enemy's flanks. then you get to release the fanatics and then blast some bow fire into them.

    Also going to try out a horde of Spider riders with some boss's on gigantic spiders /w the Special Spider rider hero and see what it can do (:
    Last edited by Rogzor87; 02-03-2011 at 23:59.

  5. #5
    Chaplain Kugruk's Avatar
    Join Date
    Oct 2008
    Location
    Hotlanta, Ga
    Posts
    270

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Rogzor87 View Post

    Now I myself haven't actually seen the new book yet, But for tactics I'm looking at the spell that moves a friendly unit 2d6"(well teleports) and using it on a unit of NG bowmen with fanatics and plop them by a warmachine or on the enemy's flanks. then you get to release the fanatics and then blast some bow fire into them.
    Oooh, I havent heard about that. Sounds tasty. Spider banner, if it still exists, would make that really nasty.
    Quote Originally Posted by Col. Dash View Post
    Lore of metal best lore to use against tau as well as the Storm banner i think.

  6. #6
    Chapter Master AMWOOD co's Avatar
    Join Date
    Dec 2008
    Location
    Thunder Bay, On, Canada
    Posts
    1,564

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Well, I'm going to throw in my two cents. People who stocked up on Battle for Skull Pass sets are going to enjoy that their Night Goblin spears are now FREE! Yes! Command and nets, however, are more expensive by 10 pts each.

    Next, I'd like to mention hoppers. First, getting the Night Goblin riding it to actually have a statline is a mixed blessing. On the plus, that means each hopper gets an extra S3 attack. On the negative, that means that the enemy will be making to-hit rolls against WS 2 Night Goblins rather than WS 4 Squigs. Also, the Extra Boingy rule (the impact hits one) seems like a waste of ink for how often it will occur.

    Finally, I'm bringing up Skulkers. These guys seem like a nice way to make common goblins more desirable (and like a nice replacement for a standard boss). What are we going to be throwing goblins at now, in how large a unit, and with what goals in mind?
    "That's one man's opinion." Sign off quote from local retired radio announcer Rick Smith

    iWAAAGH! Yup, we've got an Orc for dat.

  7. #7
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    14,271

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by AMWOOD co View Post
    Next, I'd like to mention hoppers. First, getting the Night Goblin riding it to actually have a statline is a mixed blessing. On the plus, that means each hopper gets an extra S3 attack. On the negative, that means that the enemy will be making to-hit rolls against WS 2 Night Goblins rather than WS 4 Squigs.
    It's a curse. Not only the hoppers are hit on the WS2, but supporting attacks are now the goblins', not the squigs'

    On the hand of Mork "tactic", doesn't the limited range of the spell makes this somewhat hard to achieve?

  8. #8
    Chapter Master ftayl5's Avatar
    Join Date
    Oct 2008
    Location
    Brisbane, Australia
    Posts
    2,536

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Rogzor87 View Post
    Now I myself haven't actually seen the new book yet, But for tactics I'm looking at the spell that moves a friendly unit 2d6"(well teleports) and using it on a unit of NG bowmen with fanatics and plop them by a warmachine or on the enemy's flanks. then you get to release the fanatics and then blast some bow fire into them.
    I was more thinking picking up Mangler Squigs (or fanatics) and popping them between enemy units, or other nasty situations where they're most likely to do damage to enemies, or not do damage to me. Eg. dropping them in front of a unit that is about to get charged, so that if the enemy charges they have to land on it.
    Risky though because if they don't charge it might scatter towards your unit.
    Quote Originally Posted by nagash66 View Post
    The Empire doesn't take you seriously unless you have sacked Nuln.

  9. #9

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Rogzor87 View Post

    Now I myself haven't actually seen the new book yet, But for tactics I'm looking at the spell that moves a friendly unit 2d6"(well teleports) and using it on a unit of NG bowmen with fanatics and plop them by a warmachine or on the enemy's flanks. then you get to release the fanatics and then blast some bow fire into them.
    I though the spell moved them 3D6 and you could extend it to 4D6. Though I could be wrong.

    I definitely think that I am going to drop squigs from my list all together. They just make me sad. Instead Im going to add a Pump Wagon or two, maybe a few more trolls, some manglers and another doom diver.

    Im also really excited about the idea of building an all wolf rider/chariot army with Grom and the SC. Probably won't do all that well but it will be lots of fun and look awesome!

  10. #10

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by FluidSpace View Post
    I though the spell moved them 3D6 and you could extend it to 4D6. Though I could be wrong.

    I definitely think that I am going to drop squigs from my list all together. They just make me sad. Instead Im going to add a Pump Wagon or two, maybe a few more trolls, some manglers and another doom diver.

    Im also really excited about the idea of building an all wolf rider/chariot army with Grom and the SC. Probably won't do all that well but it will be lots of fun and look awesome!
    It is 3d5 - 5d6. I have the rules in front of me

  11. #11
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    It is 3d5 - 5d6. I have the rules in front of me
    Best thing is that even the better version isn't that hard to cast.

    A lvl 4 will easily cast it with 3 dice.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  12. #12

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Malorian View Post
    Best thing is that even the better version isn't that hard to cast.

    A lvl 4 will easily cast it with 3 dice.
    Yeah, its 9+ 14+ so should be rather easy to hit.

  13. #13

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I've honestly just started mixing my squig hoppers in with regular night goblin units now (for extra models and added "charm")... they are so damn useless in this edition. And by the sounds of things they aint getting much better in the new book :<

    I'll probably also use them to bolster squig hordes.

    Lots of good things to look forward to - I'm gonna pick up my copy on Saturday and then squeeze a couple of games in on Sunday. So I'll report back with my initial findings after that.

  14. #14
    Chapter Master sssk's Avatar
    Join Date
    Dec 2009
    Location
    Sheffield, UK
    Posts
    1,031

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Goldenwolf View Post

    "8th Edition Orc & Goblin Armybook Tactics"


    Just thought I'd kick it off

    I love the Arachnarok model.

    Plastic Savage Orcs with Additional Choppas? Can it get much better?
    I didn't think it was possible for the original post to be off topic... I guess I've been proven wrong.
    Quote Originally Posted by Urgat View Post
    cheer up and follow the goblin.
    Quote Originally Posted by Woodsman View Post
    Listen to sssk, he will impart sense and sensibility

  15. #15
    Commander GenerationTerrorist's Avatar
    Join Date
    Nov 2008
    Location
    Hereford, England (I'm a Cider Drinker!)
    Posts
    929

    Re: 8th Edition Orc & Goblin Armybook Tactics

    What sort of builds are people looking at for their Warboss/BigBoss/Shaman's, etc?
    Just to give us non-OnG players a heads up on what we should be expecting!

    I'm awaiting the arrival of my OnG book, and if things tickle my fancy, I might do a Spider-themed army for small (sub 1500pt-ish) games at club night.

    Would you say that the Ward Save from Savage Orc Tattoo's would stack with other generic Ward Save items? Similar to MoT on Chaos Warriors.
    Fantasy
    - Warriors of Tzeentch (5000pts) - High Elves of Saphery (4000pts) - Waaagh Snagla (1500pts) Forest Goblin Spiders -
    40, 000
    - Blood Angels Dante-Wing (2500pts) - Dark Angels Ravenwing (1500pts) -

    LINKS: Trade Thread - eBay Auctions

  16. #16
    Chapter Master sssk's Avatar
    Join Date
    Dec 2009
    Location
    Sheffield, UK
    Posts
    1,031

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by GenerationTerrorist View Post
    What sort of builds are people looking at for their Warboss/BigBoss/Shaman's, etc?
    Cheap and cheerful. That's the way I roll. a ward save on the BSB and general...maybe something on a great shaman, that's it.

    Quote Originally Posted by GenerationTerrorist View Post
    Would you say that the Ward Save from Savage Orc Tattoo's would stack with other generic Ward Save items? Similar to MoT on Chaos Warriors.
    While I don't have the book, I believe it's been stated elsewhere that savage tattoos don't stack.
    Quote Originally Posted by Urgat View Post
    cheer up and follow the goblin.
    Quote Originally Posted by Woodsman View Post
    Listen to sssk, he will impart sense and sensibility

  17. #17
    Librarian
    Join Date
    Aug 2009
    Location
    Sweden
    Posts
    480

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by sssk View Post
    Cheap and cheerful. That's the way I roll. a ward save on the BSB and general...maybe something on a great shaman, that's it.



    While I don't have the book, I believe it's been stated elsewhere that savage tattoos don't stack.
    Would be quite nice with a 2++ save on both the General and a Great Shaman tho :P

  18. #18

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Are pump wagons worth it in this edition?
    Don't play someone and then throw a hissy fit they were WAAC and not a Theme player. Ask your opponent what kind of game they are looking for and learn to play both ways. Excluding players is killing this hobby.

  19. #19

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by GenerationTerrorist View Post
    What sort of builds are people looking at for their Warboss/BigBoss/Shaman's, etc?
    Just to give us non-OnG players a heads up on what we should be expecting!

    I'm awaiting the arrival of my OnG book, and if things tickle my fancy, I might do a Spider-themed army for small (sub 1500pt-ish) games at club night.

    Would you say that the Ward Save from Savage Orc Tattoo's would stack with other generic Ward Save items? Similar to MoT on Chaos Warriors.
    Savage Warboss with Armour or Gork, Savage Great Shaman with Shrunken head, Black Orc BSB with Armour of Destiny, 3+ NG bigbosses with great axes and a NG shaman with feedback or a dispel scroll.

    Pretty expensive all of that though.

    On the wardsave thing some have already said it doesn't stack. Otherwise it would be insane. Start out with 6+ on Savage Shaman add in the talisman of preservation for a 3+ and get it to 2+ for the lucky shrunken head. Not gonna happen!

  20. #20
    Solitaire Avian's Avatar
    Join Date
    Mar 2005
    Location
    Porsgrunn, Norway
    Posts
    11,830

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Yeah, sure. I've started dismantling and stripping my old ones. Not sure I want 4 due to the space they take up, but 2 seem good. Note sure I'll bother with upgrades as they die so easily.

    I'm thinking that my Rares will be 2 each of Pump Wagons, Doom Divers and Manglers for 370 pts total.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

Page 1 of 186 1 2 3 11 51 101 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •