Just thought I'd kick it off
Edited so that people know this is for the new armybook
Just thought I'd kick it off
Edited so that people know this is for the new armybook
Last edited by Goldenwolf; 04-03-2011 at 02:33.
8th Edition Armies: Orcs & Goblins, Vampire Counts, Ogre Kingdoms, Lizardmen, Beastmen, WOC. Working on Wood Elves, Dark Elves, High Elves, Dwarves, Empire.
40K Armies: Ultramarines, Tyranids Working on Orks, Chaos Space Marines, Imperial Guard.
Yes - it can get much cheaper.
However, I agree that savage seems the way to go - it is made apparent by GW's focus on the theme, and you know when they focus on a theme, it's like an invitation to follow suit. History shows that the new stuff almost always used to rule in the past.
Someone trying to make this the new 8th edition tactica thread? it usually helps if it starts with some actual tactics instead of i like x-named models.
Now I myself haven't actually seen the new book yet, But for tactics I'm looking at the spell that moves a friendly unit 2d6"(well teleports) and using it on a unit of NG bowmen with fanatics and plop them by a warmachine or on the enemy's flanks. then you get to release the fanatics and then blast some bow fire into them.
Also going to try out a horde of Spider riders with some boss's on gigantic spiders /w the Special Spider rider hero and see what it can do (:
Last edited by Rogzor87; 02-03-2011 at 23:59.
Well, I'm going to throw in my two cents. People who stocked up on Battle for Skull Pass sets are going to enjoy that their Night Goblin spears are now FREE! Yes! Command and nets, however, are more expensive by 10 pts each.
Next, I'd like to mention hoppers. First, getting the Night Goblin riding it to actually have a statline is a mixed blessing. On the plus, that means each hopper gets an extra S3 attack. On the negative, that means that the enemy will be making to-hit rolls against WS 2 Night Goblins rather than WS 4 Squigs. Also, the Extra Boingy rule (the impact hits one) seems like a waste of ink for how often it will occur.
Finally, I'm bringing up Skulkers. These guys seem like a nice way to make common goblins more desirable (and like a nice replacement for a standard boss). What are we going to be throwing goblins at now, in how large a unit, and with what goals in mind?
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I was more thinking picking up Mangler Squigs (or fanatics) and popping them between enemy units, or other nasty situations where they're most likely to do damage to enemies, or not do damage to me. Eg. dropping them in front of a unit that is about to get charged, so that if the enemy charges they have to land on it.
Risky though because if they don't charge it might scatter towards your unit.
I though the spell moved them 3D6 and you could extend it to 4D6. Though I could be wrong.
I definitely think that I am going to drop squigs from my list all together. They just make me sad. Instead Im going to add a Pump Wagon or two, maybe a few more trolls, some manglers and another doom diver.
Im also really excited about the idea of building an all wolf rider/chariot army with Grom and the SC. Probably won't do all that well but it will be lots of fun and look awesome!
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I've honestly just started mixing my squig hoppers in with regular night goblin units now (for extra models and added "charm")... they are so damn useless in this edition. And by the sounds of things they aint getting much better in the new book :<
I'll probably also use them to bolster squig hordes.
Lots of good things to look forward to - I'm gonna pick up my copy on Saturday and then squeeze a couple of games in on Sunday. So I'll report back with my initial findings after that.
What sort of builds are people looking at for their Warboss/BigBoss/Shaman's, etc?
Just to give us non-OnG players a heads up on what we should be expecting!
I'm awaiting the arrival of my OnG book, and if things tickle my fancy, I might do a Spider-themed army for small (sub 1500pt-ish) games at club night.
Would you say that the Ward Save from Savage Orc Tattoo's would stack with other generic Ward Save items? Similar to MoT on Chaos Warriors.
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40, 000
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Cheap and cheerful. That's the way I roll. a ward save on the BSB and general...maybe something on a great shaman, that's it.
While I don't have the book, I believe it's been stated elsewhere that savage tattoos don't stack.
Are pump wagons worth it in this edition?
Don't play someone and then throw a hissy fit they were WAAC and not a Theme player. Ask your opponent what kind of game they are looking for and learn to play both ways. Excluding players is killing this hobby.
Savage Warboss with Armour or Gork, Savage Great Shaman with Shrunken head, Black Orc BSB with Armour of Destiny, 3+ NG bigbosses with great axes and a NG shaman with feedback or a dispel scroll.
Pretty expensive all of that though.
On the wardsave thing some have already said it doesn't stack. Otherwise it would be insane. Start out with 6+ on Savage Shaman add in the talisman of preservation for a 3+ and get it to 2+ for the lucky shrunken head.Not gonna happen!
Yeah, sure. I've started dismantling and stripping my old ones. Not sure I want 4 due to the space they take up, but 2 seem good. Note sure I'll bother with upgrades as they die so easily.
I'm thinking that my Rares will be 2 each of Pump Wagons, Doom Divers and Manglers for 370 pts total.
Originally Posted by Occam's Razor
Originally Posted by Avian's Corollary, concerning disproved rumours