Page 4 of 192 FirstFirst ... 2 3 4 5 6 14 54 104 ... LastLast
Results 61 to 80 of 3821

Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #61
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,766

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Kauzu View Post
    wolves are really only three points cheaper if you are running naked and even then spiders come with spears. If you are thinking about taking wolves as a medium cav combat block you are probably paying 12pts per to take shield and spear. Spiders are 13 per with shield and spear standard but have no option for light armor.
    No matter what the wolves are cheaper, and typically you don't need any upgrades to use them for what you want.

    The more upgrades you take the more sense it is to go with naked boar boyz instead.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  2. #62
    Chaplain
    Join Date
    Nov 2008
    Location
    Iowa
    Posts
    183

    Re: 8th Edition Orc & Goblin Armybook Tactics

    agreed as the most efficient use for them is warmachine hunting/general being annoying in small blocks. I was pointing out that if you wanted to do something a little different with them and not necessarily be efficient (say if you had 20 of the old oglah khan hobgoblin riders and the khan himself laying around) they quickly lose a good chunk of the point value difference.

  3. #63

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by TMATK View Post
    They don't auto-fail. When you make any characteristic test you need to roll equal to or less then the value. BRB p10
    Doh! That's what i get for listening to folk on here and not actually checking or knowing the rule for myself

  4. #64
    Brother Sergeant
    Join Date
    Oct 2010
    Location
    Edinburgh
    Posts
    33

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    I would go with Savage Big'un for Deathstar. Trolls just scare me to much.
    Are you talking 40 sob'uns, 10wide?

  5. #65
    Chapter Master AMWOOD co's Avatar
    Join Date
    Dec 2008
    Location
    Thunder Bay, On, Canada
    Posts
    1,564

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Back to the magic thing, I'd like to look at Curse of da Bad Moon. For greenskin players who moaned about us not getting Purple Sun, here's the green side of it. It doesn't move as far on the first go (4 - 24 while PSoX is 6-30), but it moves better afterwords (3-18 vs 2-10), won't dispel itself if you don't want it to, and isn't only initiative tests. In fact, 2/3 of the time it will kill half the elves it moves over (yay!). The big version lets you choose the test and uses the big template. This makes it better at killing Chaos Warriors than the Purple Sun is. Casting Itchy Nuisance first is also a death knell waiting to happen.

    How has this little gem done for people? Also, has anyone tried to have Azhag and a few goblin mages running BOTH vortexes at the same time? (inset maniacal laugh #16 here) If so, how'd it do ya?

    Finally, decker_cky mentioned moving hoppers up the flank in order to pounce on fleeing units. What about doing this to the faster (and cheaper so more expendable) Out-rigga Pumpwagons? The odds of it going nuts are the same as miscasting on the appropriate dice, so about 7.4% on 3D6 and 13.2% on 4D6. Good odds for a 4D6 run down.

    Oh! And hopper and Out-rigga Pumpwagons are the fastest things at pursuing. They might become more common as a result.
    "That's one man's opinion." Sign off quote from local retired radio announcer Rick Smith

    iWAAAGH! Yup, we've got an Orc for dat.

  6. #66

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by whitespyre View Post
    Are you talking 40 sob'uns, 10wide?
    I don't think so. I was answering the post on if I wanted a Orc Deathstar unit which one would I take.

    Having said that, I don't think I want a Orc Deathstar unit.

    But if I did, would it be 40 x 10 wide? Prob. It would be hard to move around the table but would hit like a truck. I don't think I would use it though. I like to try and keep my units more manageable unless I'm tar-pitting.

  7. #67

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by AMWOOD co View Post

    How has this little gem done for people? Also, has anyone tried to have Azhag and a few goblin mages running BOTH vortexes at the same time? (inset maniacal laugh #16 here) If so, how'd it do ya?
    Wheah?

    That is rather horrible. Has anyone run this? I didn't even know you could run both vortexes at the same time...

  8. #68

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by AMWOOD co View Post
    Back to the magic thing, I'd like to look at Curse of da Bad Moon. For greenskin players who moaned about us not getting Purple Sun, here's the green side of it. It doesn't move as far on the first go (4 - 24 while PSoX is 6-30), but it moves better afterwords (3-18 vs 2-10), won't dispel itself if you don't want it to, and isn't only initiative tests. In fact, 2/3 of the time it will kill half the elves it moves over (yay!). The big version lets you choose the test and uses the big template. This makes it better at killing Chaos Warriors than the Purple Sun is. Casting Itchy Nuisance first is also a death knell waiting to happen.

    How has this little gem done for people? Also, has anyone tried to have Azhag and a few goblin mages running BOTH vortexes at the same time? (inset maniacal laugh #16 here) If so, how'd it do ya?

    Finally, decker_cky mentioned moving hoppers up the flank in order to pounce on fleeing units. What about doing this to the faster (and cheaper so more expendable) Out-rigga Pumpwagons? The odds of it going nuts are the same as miscasting on the appropriate dice, so about 7.4% on 3D6 and 13.2% on 4D6. Good odds for a 4D6 run down.

    Oh! And hopper and Out-rigga Pumpwagons are the fastest things at pursuing. They might become more common as a result.

    I've tried the curse of the bad moon one time, and it was great. Killed half unit of grail knights and other stuff.

    I've played against it today, but my opponent has been unlucky and hasn't done nothing. But....i've dispelled it every time. It's one of those spells you don't want to get cast against you.

  9. #69

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Curse of the Bad Moon is pretty nice, but I wish it caused a wound with no saves allowed. I know "no saves allowed" spells are pretty bad, but seriously it keeps the deathstars in check. I have no idea what I'm going to do if a WoC opponent throws +3 ward chosen at me. The best I can do is throw Fanatics/Manglers/Doomdivers at them and pray they actually fail some ward saves.

    Anyone else try Snagla yet? He's performed awesome for me so far.

  10. #70
    Commander Leth Shyish'phak's Avatar
    Join Date
    Jan 2008
    Location
    The Chaos Wastes
    Posts
    696

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    Alright. Wurrzag, worth the points? His items are somewhat useful, his warpaint better then nothing. The revenge spell looks VERY FUN, but I doubt I will ever pull it off as it's within 12" AND 6 on a 1d6. So is he worth his very high point cost in a 2k / 2500 list?
    Quote Originally Posted by Malorian View Post
    Not worth it. The revenge spell is a random chance thing that might be fun to try once but overall would lead to just a series of hit or miss games.
    I've been using Wurrzag, and I quite liked him. First of all, he's only 45 points more than a Savage Orc Great Shaman so not really overcosted considering all of the extra stuff he gets.

    With his spell, its in addition to his normal ones so you don't lose anything by having it. Also, if you can get 2 or more wizards in range of it and then pin them in combat, you have a decent chance of taking out at least one of them over the game; this is particularly true when fighting Daemons or Vampires, who tend to have their wizards concentrated in one place.

    His bound spell isn't that exciting, but if you have an extra power dice left over, 2D6 S3 hits isn't useless.

    The Bonewood Staff is a very good item I'd say. It lets him throw lots of dice around (fairly) safely, as well as giving him a 2+ ward against spells. Where I play, Mannfred Von Carstein is used by five different Vampire players and so sniper spells are a real concern for me. With Wurrzag, I stick him in my bsb's unit (he also has a 4+ ward) and that solves the problem nicely.

    The Squiggly Beast is an item which will always be useful, items such as the Rod of Power and the Black Periapt show this (particularly good against Dwarves, to negate their stupid stealing rune).

    Maybe its just because he fits into my list and my environment, but I think he's a good character to use.
    I've just finished a rewrite of Codex: Dark Angels for 6th edition! Find it here:

    http://www.warseer.com/forums/showth...ex-Dark-Angels

  11. #71

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I find wurzag to be a great option both in-game and fluffy. I'll take it in my savage army, sure. And the model is amazing.

  12. #72

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hey Leth,

    I might be reading my book incorrectly, but hes a lot more points then a Savage Orc Great Shaman. If you add up him + upgrade to level 4 + give him max ammounts of points in magic items hes only 45 points more. I don't see 100 points in useful items to give him... So it makes him slightly less then 45 points more.

    Then again, I think hes going to be super fun to play, so I'm running him. Nice to hear someone has had success with him. Nice Tactic on the bonewood staff.

  13. #73
    Commander Leth Shyish'phak's Avatar
    Join Date
    Jan 2008
    Location
    The Chaos Wastes
    Posts
    696

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Well, the Book of Ashur is a favourite of mine, so I rarely have problems filling a wizard lord's magic allowance.
    I've just finished a rewrite of Codex: Dark Angels for 6th edition! Find it here:

    http://www.warseer.com/forums/showth...ex-Dark-Angels

  14. #74

    Re: 8th Edition Orc & Goblin Armybook Tactics

    What is everyone thinking about using Squigs? I remember reading a thread about them being assassins before, has anyone tried putting a character onto a uber squig and using them as small unit killers?

  15. #75

    Re: 8th Edition Orc & Goblin Armybook Tactics

    What is the best way to harass enemy war machines so they don't blow our fun stuff to bits?

    Wolves riders as fast cavalry?
    Squigs as war machine hunters?
    War machines of our own to shoot them?
    Magic to kill them?

    How does every one deal with war machines?

  16. #76

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Night goblin warboss with flying carpet, ptolos shield and some magic weapon?

  17. #77
    Chapter Master minionboy's Avatar
    Join Date
    Jun 2005
    Location
    San Francisco, CA
    Posts
    1,443

    Re: 8th Edition Orc & Goblin Armybook Tactics

    One thing to think about though is the Creeping Assault rule. Those spider riders are going to get 20 attacks against units garrisoning a building. That could make them very nasty in the Watchtower scenario.
    TheDiceAbide.com
    Yeah well, that's just, ya know, like, your opinion, man.
    Everything you need to know about WHFB Tactics
    Latest TDA Article: What the Hell…brute

    40k~ Tyranids (8k), Chaos Space Marines (7k), Imperial Guard (6.5k), Necrons (4.5k)
    Fantasy~ Ogre Kingdoms (6k), Beastmen (5.5k), Tomb Kings (4k), Wood Elves (3k)

  18. #78
    Commander Leth Shyish'phak's Avatar
    Join Date
    Jan 2008
    Location
    The Chaos Wastes
    Posts
    696

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Not really, any decent sized unit can take 20 attacks... Especially Ws2 attacks, half of which are only S3.

    Fighting in buildings is for Orcs, not stupid little Goblins.

    As for killing war machines, I think wolf riders are best for that; if you want to kill missile units, I'd use Boar Boyz, but not little units, generally at least 10 is best. Chaos Knights are ideal, but I don't think we get those.

    Why would you use squigs to go afer war machines?
    I've just finished a rewrite of Codex: Dark Angels for 6th edition! Find it here:

    http://www.warseer.com/forums/showth...ex-Dark-Angels

  19. #79

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Mostly because I hate the wolf riders models

  20. #80
    Chapter Master Da GoBBo's Avatar
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    1,316

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    What is everyone thinking about using Squigs? I remember reading a thread about them being assassins before, has anyone tried putting a character onto a uber squig and using them as small unit killers?
    I think Squigs are a great unit. I have not decided on how to field them though.
    - A big horde is a lot of fun, but one failed ld test and the unit is gone.
    - Squigbombs could be fun

    I have also been thinking about units with lots of handlers and a small amount of squigs, keeping the cost down. Basically take a normal nightgoblin unit without upgrades and swap gear for two ranks of squigs. This makes for a cheap unit that packs a heck of a punch. Be sure to combine it with the itching spell (when needed) to ensure the squigs strike first.
    Quote Originally Posted by Kaos View Post
    Think like an Orc, win like an Orc!

    Because Big is Sexy and i just do not care about if its the best thing or not just that it will look awesome on the table and will hurt something sometime. Most times. WAAAAGH!!!

Page 4 of 192 FirstFirst ... 2 3 4 5 6 14 54 104 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •