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agreed as the most efficient use for them is warmachine hunting/general being annoying in small blocks. I was pointing out that if you wanted to do something a little different with them and not necessarily be efficient (say if you had 20 of the old oglah khan hobgoblin riders and the khan himself laying around) they quickly lose a good chunk of the point value difference.
Back to the magic thing, I'd like to look at Curse of da Bad Moon. For greenskin players who moaned about us not getting Purple Sun, here's the green side of it. It doesn't move as far on the first go (4 - 24 while PSoX is 6-30), but it moves better afterwords (3-18 vs 2-10), won't dispel itself if you don't want it to, and isn't only initiative tests. In fact, 2/3 of the time it will kill half the elves it moves over (yay!). The big version lets you choose the test and uses the big template. This makes it better at killing Chaos Warriors than the Purple Sun is. Casting Itchy Nuisance first is also a death knell waiting to happen.
How has this little gem done for people? Also, has anyone tried to have Azhag and a few goblin mages running BOTH vortexes at the same time? (inset maniacal laugh #16 here) If so, how'd it do ya?
Finally, decker_cky mentioned moving hoppers up the flank in order to pounce on fleeing units. What about doing this to the faster (and cheaper so more expendable) Out-rigga Pumpwagons? The odds of it going nuts are the same as miscasting on the appropriate dice, so about 7.4% on 3D6 and 13.2% on 4D6. Good odds for a 4D6 run down.
Oh! And hopper and Out-rigga Pumpwagons are the fastest things at pursuing. They might become more common as a result.
"That's one man's opinion." Sign off quote from local retired radio announcer Rick Smith
iWAAAGH! Yup, we've got an Orc for dat.
Having said that, I don't think I want a Orc Deathstar unit.
But if I did, would it be 40 x 10 wide? Prob. It would be hard to move around the table but would hit like a truck. I don't think I would use it though. I like to try and keep my units more manageable unless I'm tar-pitting.
I've tried the curse of the bad moon one time, and it was great. Killed half unit of grail knights and other stuff.
I've played against it today, but my opponent has been unlucky and hasn't done nothing. But....i've dispelled it every time. It's one of those spells you don't want to get cast against you.
Curse of the Bad Moon is pretty nice, but I wish it caused a wound with no saves allowed. I know "no saves allowed" spells are pretty bad, but seriously it keeps the deathstars in check. I have no idea what I'm going to do if a WoC opponent throws +3 ward chosen at me. The best I can do is throw Fanatics/Manglers/Doomdivers at them and pray they actually fail some ward saves.
Anyone else try Snagla yet? He's performed awesome for me so far.
With his spell, its in addition to his normal ones so you don't lose anything by having it. Also, if you can get 2 or more wizards in range of it and then pin them in combat, you have a decent chance of taking out at least one of them over the game; this is particularly true when fighting Daemons or Vampires, who tend to have their wizards concentrated in one place.
His bound spell isn't that exciting, but if you have an extra power dice left over, 2D6 S3 hits isn't useless.
The Bonewood Staff is a very good item I'd say. It lets him throw lots of dice around (fairly) safely, as well as giving him a 2+ ward against spells. Where I play, Mannfred Von Carstein is used by five different Vampire players and so sniper spells are a real concern for me. With Wurrzag, I stick him in my bsb's unit (he also has a 4+ ward) and that solves the problem nicely.
The Squiggly Beast is an item which will always be useful, items such as the Rod of Power and the Black Periapt show this (particularly good against Dwarves, to negate their stupid stealing rune).
Maybe its just because he fits into my list and my environment, but I think he's a good character to use.
I find wurzag to be a great option both in-game and fluffy. I'll take it in my savage army, sure. And the model is amazing.
I might be reading my book incorrectly, but hes a lot more points then a Savage Orc Great Shaman. If you add up him + upgrade to level 4 + give him max ammounts of points in magic items hes only 45 points more. I don't see 100 points in useful items to give him... So it makes him slightly less then 45 points more.
Then again, I think hes going to be super fun to play, so I'm running him. Nice to hear someone has had success with him. Nice Tactic on the bonewood staff.
Well, the Book of Ashur is a favourite of mine, so I rarely have problems filling a wizard lord's magic allowance.
What is everyone thinking about using Squigs? I remember reading a thread about them being assassins before, has anyone tried putting a character onto a uber squig and using them as small unit killers?
What is the best way to harass enemy war machines so they don't blow our fun stuff to bits?
Wolves riders as fast cavalry?
Squigs as war machine hunters?
War machines of our own to shoot them?
Magic to kill them?
How does every one deal with war machines?
Night goblin warboss with flying carpet, ptolos shield and some magic weapon?
One thing to think about though is the Creeping Assault rule. Those spider riders are going to get 20 attacks against units garrisoning a building. That could make them very nasty in the Watchtower scenario.
Yeah well, that's just, ya know, like, your opinion, man.
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Not really, any decent sized unit can take 20 attacks... Especially Ws2 attacks, half of which are only S3.
Fighting in buildings is for Orcs, not stupid little Goblins.
As for killing war machines, I think wolf riders are best for that; if you want to kill missile units, I'd use Boar Boyz, but not little units, generally at least 10 is best. Chaos Knights are ideal, but I don't think we get those.
Why would you use squigs to go afer war machines?
Mostly because I hate the wolf riders models
- A big horde is a lot of fun, but one failed ld test and the unit is gone.
- Squigbombs could be fun
I have also been thinking about units with lots of handlers and a small amount of squigs, keeping the cost down. Basically take a normal nightgoblin unit without upgrades and swap gear for two ranks of squigs. This makes for a cheap unit that packs a heck of a punch. Be sure to combine it with the itching spell (when needed) to ensure the squigs strike first.