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Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #1101

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by cluzoe View Post
    In case of Orcs it is little bit more complicated.
    I can't find any significant build which will give the same output as NG.

    Any suggestions?
    Go cheap on heros, I'd go with Blorc BB w shield and mr3 or 2, maybe a standard on an orc BB, and an orc Shaman lv2

    get two chariots and a fat bloc of black orcs with shield.

    2 20 two 25 blocks of boys

    and maybe some arrer boys

    and how about a mangler if you can do it or maybe a giant for eating a turn or two of shooting.

  2. #1102

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I have my private rule that I don't go to much over 25% on Heroes and Lords in Orcs n' Goblins.

  3. #1103
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by cluzoe View Post
    I have my private rule that I don't go to much over 25% on Heroes and Lords in Orcs n' Goblins.
    i don't have that rule, but looking at most of my armies I'm under 25% for total characters in most cases anyway.
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  4. #1104

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Last few games I have been experimenting with small units of cavalry. 5 wolf riders with spears, or 6 boar boys Malorian style for character assassination have worked out really well for me.

    Its not that they kill a lot by themselves, but they give my big blocks more options and/or time to get in combat. Attacking softer units in the flank, or tying up warmachines, even sacrificing themselves on a frenzied unit.

    Sure they can be easily taken out by shooting or magic, but most of my opponents decide that my blocks are a bigger threat, or that the small cavalry units do not provide enough threat to waste a turn of shooting / PD to take them out.

    Since I am thinking of reducing the size of my blocks to accommodate more cavalry units, what are your opinions on multiple (3 to 4 in a 2500 point game) small cavalry units?

  5. #1105
    Chapter Master magicmonkey's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    it could work, but more units means more anumosity so more chance of a unit messing up your plan at a key time.
    Quote Originally Posted by Excessus View Post
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  6. #1106

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I think the bonus of more deployment choices out weights any potential animosity problems. And I know Ill curse myself by saying so, but I really didnt have any problems with animosity as of yet.

  7. #1107

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Ghremdal View Post
    I think the bonus of more deployment choices out weights any potential animosity problems. And I know Ill curse myself by saying so, but I really didnt have any problems with animosity as of yet.
    If it's deployment choices you want, you might as well max out on pumpwagons and manglers. At least those don't cause animosity. And they're potentially pretty destructive.

  8. #1108
    Chapter Master magicmonkey's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    manglers are funny, dont know about destructive.last one i played against died to a squig hoard breaking, and never hit anything.
    Quote Originally Posted by Excessus View Post
    "Eat your vegetables or else Matt Ward will come and write your codex!"

  9. #1109

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by magicmonkey View Post
    manglers are funny, dont know about destructive.last one i played against died to a squig hoard breaking, and never hit anything.
    Dunno, they can be hugely destructive since they move like fanatics. I've had one bounce into a battle line side aways. 2d6 strength 6 hits on practically every unit in his army. Not bad for 65 points.

  10. #1110

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Anyone used the armour of gork yet? Id like to, but 100 points seems too much, I wish it was 65, then I could use it with the fencers blades, for the most annoying warboss in the universe.
    A boy played in the sandbox with no one to mind him,
    When quietly a mixing truck pulled up behind him.
    He peeped not a peep, cried out nary a cry —
    Just his sandals stuck out when the concrete was dry.

  11. #1111
    Chapter Master Djekar's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    My last game I used it on a Wyvern Boss. It's good, but really the +D3 T thing had the feeling of being gimmicky. Either it didn't matter and everything was wounding on 6's anyways or the stuff was so high Strength that they were wounding me on 2's regardless.

    The impact hits were nice though. Probably not worth 100 points in my estimation, but a good item to pull out in a friendly bout every once and again.
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  12. #1112
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hey, I was just wondering what people thought of the goblin cav and chariot choices?

    Would wolf cav be worth anything just simply to get the special move at the start of the game and try to mix things up? How about the spider riders?

    The wolf chariots look like they could put out significant damage with multiple impact hits, etc...

    What do you think?
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  13. #1113

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by BBWags View Post
    Hey, I was just wondering what people thought of the goblin cav and chariot choices?

    Would wolf cav be worth anything just simply to get the special move at the start of the game and try to mix things up? How about the spider riders?

    The wolf chariots look like they could put out significant damage with multiple impact hits, etc...

    What do you think?
    Cheap wolfriders remain useful for blocking units and hunting warmachines.

    The current rules about always striking on iniative make everything that strikes before combat fairly powerful. Slamming a full group of 3 wolf chariots into elite infantry formations will cause mayhem. I don't think people will appreciate you bringing the full permitted formation of 3 times 3 chariots.

  14. #1114
    Librarian BBWags's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Yeah, id never go insane on the wolf chariots... But two or three I don't see being ott... So wolf riders for disruption and war machines... Spider riders useless, then?
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  15. #1115

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by BBWags View Post
    Yeah, id never go insane on the wolf chariots... But two or three I don't see being ott... So wolf riders for disruption and war machines... Spider riders useless, then?
    Spiders used to be pretty neat when their cost was about equal to wolfriders. Now that they're more expensive...

    Just about the only real advantage they still have is the fact that they can deploy and move in spaces undesireable to other units. The poison is mostly irrelevant in such units. That makes wolfriders cheaper and faster, provided they don't have to climb over terrain.

  16. #1116
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    I wouldn't call spider riders useless, it's just that wolf riders are better.

    The odd time I've found the poison helps to finish off a target where the wolf would have failed, but otherwise the extra 2 inches is used almost every game.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  17. #1117

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Malorian View Post
    I wouldn't call spider riders useless, it's just that wolf riders are better...but otherwise the extra 2 inches is used almost every game.

  18. #1118
    Librarian BBWags's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Umm, I'm gonna draw some conclusions and ignore that last post as far as the game is concerned :-)

    Anyway! I really enjoy a lot of the goblin units, but to make them effective you have to make the units really big (night goblins) or get a bunch (wolf chariots, spear chukkas) but they cost so much in actual money! That is the only thing preventing me from going night goblin heavy at the moment.

    Now how about boar boyz? I like the models a ton... Are regular Orc boar boyz with spear and shield 10 strong viable? Or keep them at 5 strong? How about adding a character in there?
    Wood Elves, W/L/D = 4/3/0

    Jackin' it up over .500!! Wood Elves rock!

  19. #1119
    Chapter Master TMATK's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    All the expensive things you mentioned can all be scratch built. If you can make out my blurry cell phone image, I've got chariots made mostly from sprues, popsicle sticks, and various bits. The lobbas are from chunks of rotted wood, string, and foam. I made the chukkas by following the instructions here - http://z2.invisionfree.com/herdstone...howtopic=11342 I didn't have any plasticard, so I used the cases from old DVDs.

    Scratch building saves money, it's fun, and can be more rewarding then just painting up the standard models.
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  20. #1120
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by BBWags View Post
    Now how about boar boyz? I like the models a ton... Are regular Orc boar boyz with spear and shield 10 strong viable? Or keep them at 5 strong? How about adding a character in there?
    Well there are 2 ways to look at them:

    1. Upgraded fast cav. Wolves are nice but they tend to bounce off warmachines sometimes, boars don't. This upgraded evrsion is also a lot better at character assassination. In this case keep them cheap with maybe only a shield upgrade.

    2. Solid combat unit. It might be to do damage or to bus a character, but either way you'll need enough of them to get the job done. This will change depending on what you usually face, the game size, and what character you are trying to protect. Just keep in mind the reason why you are taking them over infantry, speed and durability, so get that shield for sure and aim to hit hard where the enemy is weakest.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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