Also you can clame the words squig is in the text but unless there is also the word must. It means notthing
Also you can clame the words squig is in the text but unless there is also the word must. It means notthing
that is of course the main question...
Thing is, I remember that old army books used to have the 'fluff' merged with the rules.
Another thing, when they put fluff into a rules paragraph (as they do with magic items), don't they put it in italics? Neither senteces that I squoted were in italics.
6th battles so far:
Blood Angels Win 3/Draw 0/Loss 0
Not always the case anymore, see their other rule about them being obnoxious. Maybe it will be an official rule in 9th
But seriously I see this issue more in favour in not having to take squigs, but in the end it's a fairly pointless unit without them. ItP night goblins without access to weapons, nets, command, or fanatics, that also take up your special slot just don't cut it for me![]()
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Very true I rather take a unit of 40 squigs and let them eat my enemies.
Anyone ever use units of 10 black orcs to flank at all?
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I think 10 is to few for falnkers sice only one kill would take away you disruption.
I think flankers should idealy be
1) Fast so they can get in position faster
2) Cheap so you can easily take 15
3) Have some kinda of charge bonus so the turn that you flank makes a real impact right away
4) Must be able to run away.
For that reason i like wolfriders and normal orcs for flanking
Also NG whit nets are nice on the flank but thats hard to set up.
I especialy don't like BO as flankers their ITP makes it so they cant flee from a charge. And that is annoying nothing like getting you small flank unit charged destroyed and you opponent reforms to you battle line's flank.![]()
For the same cost I would rather take boar boys.
Faster, better armor save, and both get 10 str 5 attacks on the charge anyway.
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What's the "best" build for a NG war boss general? Should I put him on the front lines or bunker him?
Bunker him, keep him cheap as possible, and make sure LD banner bsb is in the same unit.
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Jup i agree
But to behonest unles your want a 100% pure NG army
I would take a goblin wb instead as my genral
For my part I've never found Goblin WarBosses worthwhile, unless it was an extremely small game. I say stick with an Orc for the BSB and General. But if you are determined to go goblin, definitely bunker him.
http://orcsgoblinsftw.blogspot.com/2...o-cowards.html
Well it depends on your meta, but I don't think a bunkered BSB is such a clear choice.
A NG BSB+ bunker costs about 115 points + upgrades.
A ORC BSB with 50 points of magic items and a GW costs 20 points more.
If you put him in a combat block of NG with nets (you are getting those anyway right?), he can be reasonably safe (effective toughness 6), 50 points of magic items should keep him safe, and he contributes 3 S6(7) attacks in close combat. Also he is usually closer to action (BSB radius affects more things), is not afraid of flyers, flankers or the like.
Personally I would only run a goblin BSB if I am running a goblin warboss so he can take the leadership banner.
Whenever I go the gobbo BSB route, he goes in a 20 night gobbo archer bunker along with the gobbo shamans (either 1 lv4 or 2xlv1 or 2).
They stay on a 2nd line to provide re-rolls and cast sneaky stabbin', gift of the spider god and/or gork'll fix it (vindictive glare is generally OK, 5 and 6 get changed to the signature).
you don't NEED the bunker route, because both the Savage Big'uns and the Black Orcs are ItP. You'll need the general Ld and BSB re-roll for the NG horde and the Troll horde (stupidity).
You could drop a warboss with the Trolls, but putting an extra character in your fighty units is overkill, as you'll get a load of attack anyways.
So investing points in a WB isn't the best pan. So you keep a lvl 4 as general, and use the NG BSB with +1ld banner so you have the Ld9 with re-roll. As you don't want them on your front line, you bunker them.
Why can O&G do this so good? Because we might have the cheapest BSB there is, and one of the cheapest Bunkers there is.
6th battles so far:
Blood Angels Win 3/Draw 0/Loss 0
You still need the BSB for rerolling frenzy with the savages, and break tests with both BO and savages.
6th battles so far:
Blood Angels Win 3/Draw 0/Loss 0
Has anybody tried an all mounted OnG army?
Never, but could be fun to try, just for the shock factor.
Tooled up gobbo wolves will advance up the flanks, boar boyz will provide the hitting power, squig hoppers with a night gobbo great shaman will keep close to cover and boost the boar boyz. Boosted by one or two gobbo bosses, the wolf units could be an unexpected hammer.
Snagla's spiders will show up from behind and throw in a wyvern warboss for good measure.
I think I could manage 3000 points of that.
I've been tempted before, especially by the idea of massed Chariots, but opted instead for a SO army. I think an all mounted OnG army could work well though. Use big units of Wolf Riders to tie up units you don't want to tackle head on, and dual charge chariots and Boar Boys to act as your hammer units. Plus Spider Riders with Snagla to take out war machines. It's the sort of army, not unlike my SO, which will either work really well, or really badly.