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Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #2501

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by venomx51 View Post
    I think if you want a ranged unit, I'd go for normal Orc Arrer Boyz (or night goblins). For the price of 14 Savage Orcs with Shield (for the same armour save) and Bow, you could have 20 Arrer Boyz. That's 40% more models, which makes the unit more survivable than the ward save's 1 in 6 chance to save a model. Not to mention getting 40% more shots...
    GW sells a blister of 3 arrer boyz for 12,30£. 10 savage orc archers cost 18£.
    If you want WYSIWYG arrer boyz it's going to be a lot more expensive than savage orc archers.

  2. #2502
    Chaplain venomx51's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Kaapeli View Post
    GW sells a blister of 3 arrer boyz for 12,30£. 10 savage orc archers cost 18£.
    If you want WYSIWYG arrer boyz it's going to be a lot more expensive than savage orc archers.
    The secret is to buy your savage orcs and make then up with additional hand weapons, then use the bows and quivers that came with them with a box of normal Orc Boyz and make your 'Arrer Boyz.

  3. #2503

    Re: 8th Edition Orc & Goblin Armybook Tactics

    The secret is to buy old arrez boyz from the 6th edition starter set off ebay for fractions of the cost of GW price gouges.

  4. #2504

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hey guys, I'm thinking of converting some Wolf riders and Wolf chariots using the new fenrisian wolves kit from Space Wolves and maybe some Arachnarok goblins if I can find some.
    Do you use the chariots as singles or in units of 3? Also its 10 wolf riders a good size unit?

  5. #2505
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Warsteiner View Post
    Hey guys, I'm thinking of converting some Wolf riders and Wolf chariots using the new fenrisian wolves kit from Space Wolves and maybe some Arachnarok goblins if I can find some.
    Do you use the chariots as singles or in units of 3? Also its 10 wolf riders a good size unit?
    I use the Chariots in singles. if you field 3 in a unit, and they destroy 1, it causes a Panic Check.
    I prefer wolf riders in units of 5 (maybe 6). 5 Wolf Riders cause quite some havoc, and are to puny for the opponent to want to spend resources on. 10 on the other hand, are cumbersome to move (even with free reforms), and make it less of a waste to put resources on for your Opponent.
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  6. #2506
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    5 wolf riders for re-directing
    10 to hunt down warmachines

  7. #2507
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    5 should be fine to hunt down all but dwarf warmachines.
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  8. #2508

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hello everyone.

    Currently I am looking for some help on reaching 2k points and beyond.
    My collection of OnG is:

    2x10 forest goblin spider riders- musician,boss,standard
    320

    2x20 nightgoblins- short bows,musician, boss, standard
    180

    2x20 nightgoblins- musician, boss, standard
    180

    2x10 Black Orcs- Boss, Musician, Standard
    310

    2x10 Orc Boyz- Boss, Musician, Standard, Extra Hand Weapon
    210

    3 Night Goblin Fanatics
    75

    Orc Boss- Boar
    Black Orc Boss
    Grimgor Ironhide
    2 Night Goblin Boss
    2 Night Goblin Shaman

    1275 with no lords or heros

    I am thinking about fleshing out both orc boyz units out to about 20-30. If 30 they would go horde with a shaman or something that I would get.
    The black orcs would be run of course with the bosses. A NG Boss and Shaman in each of the NG Spear squads.

    Right now the boar boss is waiting for a squad of boar riders and will be used to attack big nasties like wyverns and ogres.
    Would that work?

    I am not completely new but very limited in my understanding.
    What do I need to get next? I want an ogre...

  9. #2509
    Chaplain venomx51's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by wraithofhate View Post
    Hello everyone.

    Currently I am looking for some help on reaching 2k points and beyond.

    I am not completely new but very limited in my understanding.
    What do I need to get next? I want an ogre...
    You would need more points in the Core section; I'd go for a unit of Savage Orc (Big 'Uns) and merge the Orc Boys into a single unit (or convert the Boyz to Arrer 'Boys with the spare parts from the Savage Orc box), and/or increase the Night Goblins into one big unit of ~70. They really come into their own as a large horde with the nets upgrade.

    Mangler Squigs and Doom Divers would add some high strength, armour negating attacks to the army; I never take my Orcs anywhere without them. They eat through enemy heavy cavalry.

    Other than that, an Arachnarok spider would give you a few hundred points and would work out the best money to points ratio, and they're not bad units (I like them)

  10. #2510
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    So I'm being tempted by my spear chukkas again...

    In 7th I ran 4 chukkas and a doom diver and almost every list but in 8th I almost never use them, looking instead to more combat power.

    Well with all the ogres and monsters I'm seeing now I'm thinking I may add them back in.

    It's odd because I would really think that people would avoid things like monsters in 8th and yet I am seeing more dragons, stonehorns, and terrorgheists all the time.


    Thoughts?
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  11. #2511
    Chapter Master Djekar's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    I've noticed the increasing monster trend too, and I think it is a reaction to just the style of play you've adopted since 8th. If no one takes artillery since only a few/no armies will take monsters and the table is too congested to get a clean shot off on infantry, then suddenly monsters begin to look like a good deal, because the things that counter them the hardest (artillery) is suddenly out of vogue. It's one of those metagame reasoning loops that crop up every once in a while.

    In a meta ruled by big hordes and focus on killing in combat, monsters (and to a lesser degree monstrous infantry/cavalry) have a decided advantage. This is compounded by the general lack of artillery that is their "hard counter". They have a lot of punch packed into a pretty resilient shell with a small footprint and good movement.

    All that to say, I've been thinking of re-introducing my chukkas (I've been using Lobbas and Divers fine in 8th) for many of the same reason. They are cheap as chips, but I'm sad about BS and the ability to misfire. I'd say it's worth dropping a couple Orcs from those big 'ole units to squeeze a pair (or two!) in for a few games.
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  12. #2512
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    That's a good point. Apart from ironblasters most people have dropped their warmachines. The meta has created a new meta!
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  13. #2513
    Chapter Master Djekar's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    I think it's interesting that we are discussing whether or not to reintroduce artillery into our armies given that when 8th came out "laser guided artillery" was a big sticking point for a lot people. Guess that one wasn't such a big deal after all, huh?

    But seriously, give them a try (next time I actually break out da ladz I will too) and see how they do for you. Your meta is different than mine (at least as far as I can tell from your battle reports), so that's about the best advice I can give. Other than "roll high".
    Quote Originally Posted by SiNNiX
    If I wasn't completely against the lame practice of "sigging" people's comments, I would sig this one.
    Quote Originally Posted by HereComesTomorrow
    So you can try to avoid it, but it can just FORCE ITSELF UPON YOU like an overly ambitious teenage lover.

    Then once it's done wrecking you and leaving you in a pile, it can reform, cast the spell again and move on, like an unstoppable serial sex offender..

  14. #2514
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Why not toss in a rock lobber or 2- you can still use them to land Str 9 stones on the head of monsters, and if there are no monsters, they are still good against infantry-

    I especially like the idea of targeting a large monster with a rock lobber if it is situated in between, or right behind some large blocks of infantry, the chances of it doing damage in this case are quite good-

  15. #2515

    Re: 8th Edition Orc & Goblin Armybook Tactics

    How crazy would this list be?

    1. orc great shaman, general
    scroll, 4+ ward
    2. goblin warboss w/gw
    3. ng big boss bsb, lt arm/shield/short bow, standard of disc.
    4. savage shaman lvl 1, shrunken head
    5. 3 x ng big boss w/gw
    6. 38 savage big'un, 2 choppa, fc
    7. 90 ng w/spears, shields, nets, standard/musician
    8. 20 ng short bows
    9. 5 wolf riders
    10. 18 squigs, 15 handlers
    11. 18 squigs, 15 handlers
    12. 12 trolls
    13. 1 troll
    14. mangler
    15. mangler

  16. #2516

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I played against Ogres today and after reading advice off the internet, I was sort of dreading it.
    Using the list posted earlier in the thread, he had a big block of Ironguts, a Firebelly, a BsB, a SM, 4 Mournfangs, 2 Ironblasters and 3 Sabretusks
    As I greatly outnumbered him and after reading that O&G were one of the better match ups, I was in a positive mindset.

    (I just want to point out that I had forgotten my book, so I accidentally made some minor mistakes with the spells (they weren't much but they might of changed the game))

    The game started well, I killed 2 of the tusks before they caused my fanatics out, his magic was abysmal and his first cannon misfired (damn their misfire chart is forgiving), the next four turns we both stumbled around trying to get into optimal positions
    Then due to what could be described as 'rule abuse' he redirected his charge and hit the flank of my Blorks with his Ironguts, the unit ran and after that he pretty much won.

    My Mangler did nothing but soak up cannon fire, the fanatics did minimal damage, the artillery wasn't powerful enough to cause huge damage, and he dispelled Foot of Gork every turn. Overall I think If I did cast Foot of Gork I could of won, and this is the first time animosity has really ruined my plans but I can see why people complain about Ogres.

    I know certain things could be changed about my list (but I can't change it, tournament rules), bur otherwise what do you do about Ogres and how have you fared against them, I know there was a discussion about how O&G were equal to their power but my question is a little broader,
    how do you deal with Ogres on a tactical level? Ignore the big block, swamp it, stand back and shoot, what do you do?

  17. #2517
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    How big is a big block? If we aren't talking a horde I'll take it head on with savage big uns. His ironguts pump out 3 str 6 attacks, and savage orc big uns pump out 3 str 5 attacks for a quarter the cost and hit first!
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  18. #2518

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I had massive success against Ogre's last week. I had a block of Savages and a Block of Black Orcs. (24 each 6 Wide). The Savages got charged by a Stonehorn and Obliterated it. Black Orcs didn't even see combat.

    A mixture of artillery and Gobbo's with the spider banner completely mullered his entire army. (It did help he moved His mournefangs into one of my manglers which took 3 of the 4 out.)

  19. #2519

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Malorian View Post
    How big is a big block? If we aren't talking a horde I'll take it head on with savage big uns. His ironguts pump out 3 str 6 attacks, and savage orc big uns pump out 3 str 5 attacks for a quarter the cost and hit first!
    I think he had 13 with 3 characters in a horde, although there could of been more Ironguts

    @Akkaryn, because I had Gift of the Spider God, I could of really done with at least one unit of NG with bows, 20 poisoned shots would have done wonders. However my artillery left a lot to be desired

  20. #2520
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Ok, then foot first then savage
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